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Hellgate: London subscriptions suspended

Filed under: Horror, Sci-fi, Business models, MMO industry, News items, Hellgate: London

Exploring and fighting in post-apocalyptic London used to require a subscription but not anymore. Flagship Studios has announced that active Hellgate: London subscribers will not be billed nor will any new subscriptions be accepted. Normally, this would be welcoming news to players, but it's not because there is a chance that Hellgate: London could shutdown operations. Staff went first, and the forums are going next, tonight both the official Mythos and Hellgate: London forums will be pulled offline at 12AM.

Due to financial circumstances Flagship Studios has come under hardships and had to layoff almost its entire staff. Ping0, an online services subsidiary was also affected. The fallout is a huge confusing mess, and Flagship used the rights to its intellectual property as collateral on loans for operating expenses. Now that Flagship is more or less collapsing HanbitSoft is stepping in trying to reign in both intellectual properties, Hellgate: London and Mythos, due to Flagship Studios defaulting on their original agreement.

Source

Hellgate:London patch update 1.3d now live

Filed under: Horror, Sci-fi, Game mechanics, Patches, Hellgate: London

All the scuttlebutt regarding fleeing Hellgate:London developers and programmers didn't stop the 1.3d patch from hitting the servers yesterday. The refreshing patch introduces changes to gameplay, a rebalancing act to the calculations behind rank experience, and further eradications to pesky bugs occurred which will help keep the mean streets of Hellgate:London crash free. The full 1.3d are listed on the official website or you can hit the jump below.

Frequent displeasure remains constantly expressed in our Hellgate:London post threads. If you are still looking for an admittance of failures from someone at Flagship Studios, Max Schaefer, operations chief and co-founder recently acknowledged mistakes were made and lessons learned. The main one being the grandiosity in the overall vision for the game and an early launch that more or less turned Hellgate:London into a recovery process. Still there is a fanbase, and it was well received in South Korea. The developers are working hard, and hopefully with enough patches it will prove to be a better experience for those willing to give it a second chance. Have you?

Continue reading Hellgate:London patch update 1.3d now live


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The Daily Grind: Could a survival horror MMO work?

Filed under: Horror, Opinion, The Daily Grind


Survival horror games like Silent Hill or Fatal Frame are fairly niche single player genres and that certainly has something to do with how they operate: scaring the bonkers out of people. While the big scares are certainly a high point within these games, it's the ever present sense of dread that makes the best of them truly horrifying. Some games like to give players terrible controls to heighten the scare factor, while others use forced camera angles. Yet this isn't the problem with transitioning them into MMO-form. The innate problem with making a horror MMO stems from the logical school of thinking that people probably don't want to be terrified for hours on end. Which is pretty reasonable when you think about it. Still, this isn't to say that a horror genre of some sort couldn't persist as a wonderful niche game like this within the greater MMO market.

The question we pose today dear readers is: Do you think a horror MMO of some sort could work? Also, roughly how would it work? Any tolerable MMO obviously can't be hours of radio noise followed up by wiggling, throbbing, convulsing aberrations popping out at you. Well it could be that, although somehow we doubt such a game would find much success. One possible idea is to borrow from Myst Online with a persistent world that favors puzzle-solving over combat situations. We kind of like that concept.

First Impressions: Requiem: Bloodymare

Filed under: Fantasy, Horror, Galleries, Screenshots, Game mechanics, New titles, Opinion, Hands-on, First Impressions, Requiem: Bloodymare


We've been talking about this game for months now, and Requiem: Bloodymare is finally available to play. Hailed as the first horror MMO, there are definitely aspects of R:B that are pretty gruesome. Whether or not they freak you out is between you and the game. I will say that, having played the beta, Gravity Interactive has made leaps and bounds in turning this title into something that I could spend a great deal of time playing.

What you behold is our First Impressions for Requiem: Bloodymare, a feature meant to give you some idea of what gameplay will be like once you've signed up for an account. Keep in mind: this is not a guide, there is no insider knowledge here. This post merely details the experiences playing this title for the first few hours; your mileage may vary. Up, up, and away!

Continue reading First Impressions: Requiem: Bloodymare


Hellgate staff abandoning sinking ship

Filed under: Horror, Culture, MMO industry, Hellgate: London

We never like to see a developer start to go on the down and out. Even in the rare event where we find few redeemable things about a game, we understand that the developers behind the project are generally good people and we hope that they continue to be fruitful in their endeavors. That's precisely why we were sad to read an old blog post from Hellgate: London programmer Guy Somberg describing how much of the Flagship staff, including their founders, is abandoning ship for less choppy waters.

Although developers usually present a united front of optimism when their games are struggling, and indeed there is still some hope to be had with Hellgate's release into the Chinese market, you know that the individuals behind the game have to suffer when they're subject to so much heat from online vultures. After all, we've seen people on the developer side crack even when their game is a success. It's a very high pressure environment. We hope Somberg hangs in there and that Flagship manages to turn a corner.

[Via GI.biz]

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Sweeping changes to Hellgate: London in Abyss Chronicles

Filed under: Horror, Sci-fi, Expansions, Patches, Hellgate: London


Hell is about to get even hotter, as Flagship Studios prepares to unleash fresh content for Hellgate: London. Our sister blog Big Download has some posted new screenshots of the upcoming Abyss Chronicles for HG:L, as well as info on the 2.0 and 2.1 updates to the title. Patch 2.0 will be Hellgate: London's second major content update, and brings with it a host of new features and changes to the game. The build is likely to go live on the Test Server in the next week, but until then, here's Big Download's breakdown of the 2.0 changes:

  • A new quest line that covers the spread of the Abyss through Parliament Square and the survivors' efforts to fight back
  • A major rebalancing of the Blademaster class
  • A complete PvP overhaul, including achievements, rankings, rewards, and a new CTF team gametype
  • Changes to the Shared Stash, such as a separate pane for each difficulty
  • Addition of two new trinket slots for players to add rings and such to their characters
  • An attribute respec NPC that allows players to remove points from an attribute for a fee-per-point
  • Three new skills for each class
  • A consignment house (read: auction house) where players can sell stuff to other players without direct trading
Beyond rolling out The Abyss Chronicles with 2.0, the next area Flagship Studios is focusing on is PvP through Patch 2.1. The patch will 'open up an entirely new side to Hellgate: London' by introducing five cohesive elements of PvP in a single update: ranking, matchmaking, rewards, achievements, and Capture the Flag. The end result is what Flagship describes as 'a robust PvP experience.'

Source

World of Warcraft
MMO MMOnkey: Age of Conan reinvents the early game

Filed under: Horror, Age of Conan, Lord of the Rings Online, Game mechanics, Reviews, Leveling, Quests, Opinion, Free-to-play, Hands-on, Virtual worlds, Massively Hands-on, MMO MMOnkey

The damsel awaits.
Like a damsel in distress, MMO players have been held captive by game openings that have relied heavily, much too heavily, on bounty quests of the "Kill twenty of these and then come back to me" variety. Trapped in chains of tedium, experienced players blitz through early levels to get to the point where something interesting starts to happen while gamers new to the genre often wonder why anyone bothers to play these games before they quit from boredom. At least that's the way it used to be.

Lord of the Rings Online took a giant step toward freeing the damsel when they placed the player in a solo instance at the very beginning that gets the player immediately involved in the story that drives the game while also providing instruction in basic game play. It is a terrific way to begin an MMO and the people at Turbine did a great job with it. LotRO weakened the chains but did not quite free the damsel. Now Age of Conan has arrived and by incorporating LotRO's approach into an extended opening that is innovative, immersive and exceptionally well implemented Conan has rescued the damsel by reinventing the early game.

Continue reading MMO MMOnkey: Age of Conan reinvents the early game


Hellgate: London giveths and takeths away

Filed under: Horror, Sci-fi, Game mechanics, Patches, Hellgate: London


Flagship Studios announced some changes to Hellgate: London in the form of Patch 1.3b, which should resolve issues with the ill-fated Patch 1.3a. Indeed, the month of May has turned out to be HellPatch: London for Flagship and HG: L fans, with the patches even being patched. Some players who logged into the Test Server recently found that their characters were gone and, fearing the worst, assumed (incorrectly) that a character wipe had taken place. This was not the case at all; a Test Center database crash was the culprit, and a restore from backup solved the issue. Now that the updated patch has been rolled out, nightly restarts of the live servers have ceased, as of May 20th. The reboots were a precaution to prevent server instability while issues were being resolved.

A notable change in Patch 1.3b is that HG: L now blocks non-subscribers from party portaling into subscriber-only areas. Although this change will likely disappoint the gamers who play for free, a quest NPC previously available only to paying players is now available to non-subs. Whether or not this balances the scales for the non-subs remains to be seen, but portaling into restricted areas would seem to be an exploit. The other changes and fixes in Patch 1.3b are numerous, and affect non-subscribers and subscribers alike. The complete breakdown is found after the jump:

Continue reading Hellgate: London giveths and takeths away


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Requiem: Bloodymare slashes its way to open beta

Filed under: Betas, Horror, New titles, News items, Requiem: Bloodymare

Temperions to arms! The battle against the darkness of Ethergia has begun again as Gravity announces the start of the open beta for their newest title, Requiem: Bloodymare. The doors to Ethergia will open up once again starting this Thursday, May 15th, at 7 PM PDT (10 PM EST) and will stay open for an undisclosed amount of time.

This phase of the beta will be open to everyone, both closed beta players and the public. All that's required is the new Requiem client, which can be downloaded from the playrequiem.com website, and a Requiem account. All prior accounts will be reset, and all new characters will start off in a totally new tutorial space called Turba Island.

This change already addresses one of the large gripes from the previous test - the lack of a decent tutorial space. It seems that Gravity has been listening to all of the feedback they've received about Requiem during the closed beta, and are working to improve upon their game. However, only time will tell as to what else has been changed and added to by the Requiem team.

Source

Open forums and a patched patch for Hellgate: London

Filed under: Horror, Sci-fi, Forums, News items, Hellgate: London, Free-to-play


Things are happening at Hellgate: London these days -- so many, that we're going to make a list! (We love lists.)
  • The forums are now open: You no longer need to have an account to read the Hellgate: London forums, though you still need an account to post in them.
  • Patch 1.3 is out: It has the usual number of bug fixes along with a lot of new features like emotes and shared stashes.
  • Patch 1.3 has been patched: It also has the usual number of bugs that had to be fixed for the game to be fully playable again.
  • Patch 1.3b is on the test server: There are still more bugs to be fixed and the changes are being tested now.
  • The Test Server has been patched: The database crashed and needed to be rebuilt. So the Test Server is currently being tested.
  • The Abyss Chronicles are coming soon: The next content patch or Patch 2.0 is in the works and information will be released shortly.
For more details on all of this news and more, check out Issue 5 of the Underground Communique.

World of Warcraft
Behind the Curtain: Are you frightened?

Filed under: World of Warcraft, Fantasy, Horror, Opinion, Behind the Curtain, Exanimus

We all know that MMOs can provide you with plenty of emotional experiences. The MMO genre – generally – is one in which the slow burn is the norm. We'll spend weeks, months, maybe years working on our level 70 characters, our fleet of ships, and our guild. We know this and we expect it. We are rewarded with a warm sense of wellbeing, of a comfortable achievement. We're happy when we beat an instance, down a boss or win an Arena or Battleground match, but what about the other side of emotions?

Has an MMO ever made you afraid? Have you ever been truly scared of what might happen next, of what might be round the next corner?

I love the Stratholme and Scholomance instances in World of Warcraft. The former is a ravaged, ruined city, home to hordes of the Undead Scourge, and a small but fanatical cult of insane ex-Paladins. The buildings which line the street are smashed and burned; they lean at precarious angles, with fire still licking hungrily at their walls – what few remaining signs there are outside the houses remind you that people once lived here, before Prince Arthas Menthil slaughtered them.

The Scholomance instance is a sprawling journey through the catacombs of a dark castle in the middle of a dead, poisoned lake – a place given over to the instruction and Necromancy and the Dark Arts. It's based on an old Transylvanian folk tale, and features the spirits of dead servants of the previous masters of the castle, tortured to death by the sadistic scholars within. As you run through its corridors and vaults, you come across the remains of people, perhaps innocents used as fodder for lessons, perhaps students executed as examples.

Both instances are two of my favourite in the entire game. Given the opportunity, I'll still run through them now. Not only are they technically well designed, but the lore behind them is excellent, hinting at the fate that befalls the innocents in WoW, the peons, farmers and sundry other NPCs we barely glance at.

Continue reading Behind the Curtain: Are you frightened?


Top 10 games we'll never see

Filed under: Fantasy, Horror, Sci-fi, MMO industry, Consoles, Crime, Humor


When an anticipated MMO is said to be cancelled, it takes a little piece of us right along with it. As a Star Trek fan, you may have been excited to hear the news of a Star Trek Online MMO, but upon the news of its cancellation, you've wept quietly under your desk ever since. The same goes for Darkfall. Seven years is a long time to wait for a game's release, only to have it continuously put on hold indefinitely.

Despite the fact that most of this Cracked.com list does not consist of MMOs, it's still an appropriate homage to the possibilities we've missed out on when it comes to our voided games on any platform.

Source

New screens from the Requiem: Bloodymare closed beta

Filed under: Betas, Horror, New titles, Requiem: Bloodymare

When Gravity Interactive said it was making a horror title, they weren't kidding around, and these new screenshots from the Requiem: Bloodymare closed beta prove it. In these pictures you can see just a few of the shambling horrors that populate this terrifying world.

For those who have been following along, one of these shots showcases a player during Beast Possession, and it's likely at least one of the others depicts the Nightmare mode, when the tougher monsters come out to play. Closed beta ends on the 17th of April; the final release date is still to be released. Enjoy -- once you've managed to peek through your fingers, that is.



[Thanks, Luis!]

April Fools' in Hellgate: London

Filed under: Horror, Sci-fi, Hellgate: London, Free-to-play, Humor


Not wanting to be left out of the fun, the folks at Flagship Studios have a couple of April Fools' jokes of their own. The acquisition of Hellgate High School in Missoula, Missouri is an amusing read. The team name is the Hellgate Knights and Flagship Studios plans to farm the school for in-game music and sound effects.

But really, it's all about Hellgate Barbie. We don't know which is funnier, Evoker Barbie with the hot pink pentacle or the fact that they beg Mattel not to sue them. It's really too bad this is a joke, because dressing up dolls in armor like our characters isn't such a bad idea.

Would you buy a Guardian Ken or a Summoner Skipper?

New way to talk to Flagship Studios: YouTube comments

Filed under: Horror, Sci-fi, Trailers, Hellgate: London, Mythos, Free-to-play

Do you want to communicate with a representative of Flagship Studios with all of your Hellgate: London or Mythos related questions? Are you tired of not getting a response on the forums? Well, the unlikely place of YouTube may be the answer for you.

We were surprised to find that Scapes, Hellgate: London's Community Manager was answering both HGL and Mythos questions in the comments of their YouTube videos.

For example, if you go to take a look at the new Patch 1.2 trailer, you will find comments about the new Single Player patch as well as the difference between Video development and Game development.

So if you have a burning question for Flagship Studios, go sign into your YouTube account and leave a comment. You may just get a response straight from the source. Or you could wait until the next time they do an IRC developer chat.

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