Skip to Content

AOL Games

Filed under: Interviews

Dan Stahl talks Star Trek Online

Filed under: Sci-fi, Interviews, New titles, News items, Star Trek Online

Eurogamer Portugal had the good fortune to chat with Cryptic's Dan Stahl, the producer of Star Trek Online last week for an overview of the highly-anticipated MMO. The interview covered some ground we've seen before, some we have not, and gave his perspective about the creation of STO.

Eurogamer and Stahl talked about his view of things like ship customization vs. remaining true to the Star Trek "look", combat styles on the ground and on ships, and general content. His enjoyment and pride on the game shines through clearly and makes the interview a fun read. "I really think that people who play the game for the first time will look at the game and say 'Wow, they nailed it.'" The translation of the article can be read courtesy of Google Translate, with the original here.

As a little extra bonus, Eurogamer treated us to a beautiful new gameplay trailer which can be viewed here.

Star Trek Online is scheduled for launch in February 2010.

New developer chat transcript for Lord of the Rings Online

Filed under: Fantasy, Lord of the Rings Online, Expansions, Game mechanics, Interviews


There's only a little time left until Lord of the Rings Online launches its next expansion, Siege of Mirkwood, but the players still have questions and the developers are thankfully quite happy to answer them. Not so long ago, WarCry had their first developer chat transcript up for fans of the game to digest. A fair bit of new information has come out since then, and so a new chat transcript is available with more information for the playerbase to mull over for the next week. Unfortunately, it's rather negative, since there are an awful lot of questions whose answers just so happen to be "no."

In no particular order: there are no current plans for expanding the housing system, there are no plans to convert Lorien tokens to Mirkwood, no player-created content systems in the works, no way to send mail with more than one attachment. On the other hand, there's more discussion of the Skirmish mechanics and their comparison with Dungeons and Dragons Online's difficulty-tunable instances, talk about how levels and items will be affected, and the expansive amount of content promised within Mirkwood itself. The full transcript is going to be a bit of a read, but it should tide over anticipation for the fast-approaching launch date.

Bill Roper talks powers in Champions Online

Filed under: Super-hero, Game mechanics, Interviews, Opinion, Champions Online


Two of the biggest aspects of Champions Online are easy to point out: the character creator and the wide selection of powers. Certainly it's not the first game to use a classless system by a long shot, but the visual and immediate nature of power selection and the cosmetic effects of those choice are a big part of the game's distinctiveness. So it's hard not to be interested when Bill Roper sits down and talks with MMOCrunch about which powers he thinks worked excellently out of the gate and which onces were a bit less impressive.

Bill gushes quite enthusiastically about powers such as Force Cascade, Killer Instinct, and Thermal Reverberation -- powers that encourage alternate playstyles or different combinations of abilities. He's also enthusiastic about Uppercut and Haymaker, which he feels have an excellent payoff if they're used successfully and force the player to think more carefully. On the flipside, passive offensive powers don't have nearly enough effect, Chain Lightning tries to encourage alternate approaches but fails to do so, and summoning doesn't mesh nicely with the game's core play aspects. Roper also talks about what's being planned for the underwhelming powers to help bring them more in line, as well as discussing data mining and the infamous launch day nerfs. Take a look at the full interview for more details.

Masthead Studios CEO updates on Earthrise progress

Filed under: Sci-fi, Game mechanics, Guilds, Interviews, New titles, PvP, Earthrise


Earthrise fans will still have a bit of a wait ahead of them in terms of getting into open beta, but development and improvements are ongoing through the current closed beta. Masthead Studios CEO Atanas Atanasov was recently interviewed by MMORPG.com's Garrett Fuller, updating Earthrise fans on the game's current status and details of some of the game mechanics of skills and tactics. Noteworthy -- Atanasov discusses why Masthead Studios chose to develop a sandbox MMO and foster a player-driven setting, rather than a more typical game where players move quickly through the content and then wait for the next expansion to release.

"The sense of involvement and power to create and change can invigorate and keep players glued to the game for years to come," says Atanasov. On that topic of sandboxes, the interview also discusses how MMO titles like Ultima Online and EVE Online have been part of the inspiration for Earthrise.

Interview sheds more light on Warhammer Online's trial

Filed under: Fantasy, Business models, Interviews, Warhammer Online


Times have been somewhat erratic for Warhammer Online, but most everyone can agree that the switch to an endless free trial was a positive move for the game. It's almost transparent how the change came almost immediately following the changes made in patch 1.3.2 to streamline the starting experience, but it's a wise move all around and makes the game more accessible than ever before on both levels. Producer Josh Drescher recently sat down with the Zam network to talk a little more about the rationale behind the change, as well as the limitations on the experience.

As Drescher points out, one of the major limits toward any sort of time-limited trial is that many players feel pressured for form an opinion in a very constrained timeframe. For more casual players, it can be almost impossible. The new move makes it both easier for players to take their time, and easier for players to try it, hibernate, and then try some of the new features as they come out. For more of the specifics, as well as a rather oblique non-answer to the question of Warhammer Online's future in light of recent layoffs, take a look at the full interview.

Bill Roper on Champions Online's launch, current state and future

Filed under: Interviews, New titles, News items, Champions Online

In a recent interview with Boomtown, Bill Roper spoke his mind on everything from Hellgate: London hate to Champions Online's launch and future. In fact, the man spoke quite candidly on all topics, particularly that of Cryptic's missteps with their second superhero MMO as well as their successes.

Of particular note, there's a mention of how Champions Online will handle DC Universe Online's 2010 launch given that the superhero MMO market hasn't really expanded of late. Curiously, Roper says he feels that the Xbox 360 version will help to vastly expand Champions' user base. There's a chance Cryptic could be pushing to get into the console market by or before SOE releases their superhero MMO. Although given the headaches Cryptic has expressed at getting an MMO on Microsoft's console, we get the feeling much of the developer's focus is presently on Star Trek Online and continued live game support.

The challenges and rewards of espionage in EVE Online

Filed under: Sci-fi, EVE Online, Interviews


Goonswarm spymaster The Mittani took a different approach with his latest EVE Online column at Ten Ton Hammer, and conducted an interview with a corporate saboteur titled "The Most Dangerous Agent". While it should be stated that most players in EVE do not engage in espionage, it's a career path of sorts that any player could potentially engage in, provided they have the combination of intelligence, social skills, and dedication needed to succeed. It's that aspect of dedication which often goes unmentioned -- the challenge of maintaining long-term duplicity.

The Mittani's interview with a player anonymously referred to as "Darwin's Accelerator" explains how a player with destructive aims greater than simply engaging a few enemy ships at a time can use intel to devastating effect, wiping out entire fleets. Maintaining a persona that fits in with the target organization and thus won't arouse suspicion, however, can be difficult if the infiltrator genuinely dislikes the members that comprise the corporation or alliance.

Bill Roper talks about Champions Online successes and failures

Filed under: Super-hero, Events, in-game, Game mechanics, Interviews, Champions Online

Champions Online is still wet behind the ears, but we're moving through the game's third month of operation, time enough to take a slightly calmer look at how things went at launch and how the game has been shaping up. Jeux Online recently interviewed executive producer Bill Roper regarding the game's launch and its future, which might not contain as much information on the latter as the fans would like but still contains some interesting bits and pieces.

Looking forward, the most interesting bits are the promise of an upcoming Lair in which each player's Nemesis makes an appearance, in a union of several high-level threats to face off against a team of heroes. (Shades of the Masters of Evil or the Legion of Doom.) He also discusses a bit about the upcoming winter event, which he states will not include a new powerset but will include a number of "presents", as well as a fight against a truly massive opponent. There's also discussion regarding mission instancing a la City of Heroes, PvP maps, and the ongoing task of balancing Champions Online. How the game will mature in practice is yet to be seen, but we're getting a clearer and clearer idea about the game's direction at the very least.

CCP discusses NPE in EVE Online expansion

Filed under: Sci-fi, EVE Online, Expansions, Interviews

With only a few weeks to go until the launch of Dominion, the EVE Online team has got to be pretty busy. CrazyKinux was lucky enough to get a bit of time with Game Designer Eris Discordia to talk about the details of the NPE - New Player Experience.

The discussion covered some interesting ground, such as how CCP is working to keep the NPE easy for players to use and understand, how far it's come since 2003 ("You started in space and you had to shoot a drone and that was pretty much it."), and how they would like to see it improve from here on out. They also talked about the reasoning behind the way the NPE is set up, as a crash course designed to get you through the basics and into the game, rather than a more scattered, drawn-out approach.

It's an interesting read for any veteran EVE Online player, and a valuable one for anyone new to the game. The full interview can be read here, and a big thanks to CrazyKinux and Eris Discordia for taking the time for it!

Evercracked! looks back at EverQuest history

Filed under: Fantasy, Video, EverQuest, Interviews, MMO industry


Everyone has their own lists of what games have been the most important in the grand scheme of the industry, but it's pretty impossible to argue that EverQuest doesn't deserve a spot near the top of the list. While time hasn't seen the classic game and its sequel remain the 900-pound-gorilla of the industry, it still holds a place near and dear to many people's hearts. More to the point, the impact it had on MMOs as a whole is undeniable. That's why the new Evercracked! video series running on IGN should bring a nice dose of joy, nostalgia, and general good feelings to a number of people.

Hosted by Jace Hall, the series is slated to include interviews with veteran players and designers, behind-the-scenes footage, and a general collection of trivia and recollections. The first episode is now available, with new episodes going live every week until December 10th, so really, what's keeping you? The game has inspired countless people into the genre, including the original sources of the industry's current big success story. Even if you're just looking for historical purposes, it's likely to contain some amusement. And if you got your start in the genre with EverQuest, well, that's all the better.

Age of Conan community interview: Your questions answered!

Filed under: Fantasy, Age of Conan, Interviews, MMO industry, Massively meta, Community Q&A

Earlier this week, we asked for your Age of Conan questions, and you delivered. Although we only received seven usable questions (some were duplicates and two we combined), the answers given by Game Director Craig Morrison are candid and to-the-point. Funcom's steady push for new content and poised ear to the community shows that they're on board to keep AoC going strong for a long time.

Follow along after the jump for Craig's answers on changing Tortage, more PvP, opening the forums to everyone and more.

EVE Online Lead Content Creator explains epic mission arcs for pirate factions

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, Interviews, Quests, PvE


One of the new content additions coming to EVE Online this December are Epic Mission Arcs for two of New Eden's pirate factions -- the Guristas and the Angel Cartel. Scott Holden (aka CCP Molock) is the Lead Content Creator at CCP Games who has overseen the inclusion of the new pirate missions into EVE. Holden recently discussed some of the specifics of pirate mission running with Mondes Persistants.

The epic arcs for the Guristas and Angel Cartel will offer up roughly 10-12 branching missions, says Holden. The Guristas arc will largely be based in nullsec space in Venal, but players will be able to begin in Orvolle (high security) or low security starting points like Taisy. The Angel Cartel epic mission arcs will mostly be based in the Curse region, the stomping grounds of the Cartel. Would-be devotees to the Angel cause (of sabotage, extortion, and general mayhem) will be able to embark on the faction's mission arc from solar systems like Sendaya or Konora in low sec. Surprisingly, it seems that a player doesn't need high pirate faction standings to access either the Guristas or Angel Cartel epic mission arcs. Players with good standings with empire factions will be able to jump into the pirate mission arcs via mission agents found in low security space.

Massively interviews WAR's producer on the future of the game

Filed under: Fantasy, Interviews, Patches, Warhammer Online

Warhammer Online has gone through big changes recently, both in-game and out. Mythic recently released the title's 1.3.2 patch, which had some controversial changes, and this week we learned that staffers at the studio were let go as part of Electronic Arts' new business strategy.

In the midst of all this, Warhammer Online producer Jeff Skalski answered questions via e-mail to Massively.com about where the game is headed.

"Right now, our focus is on improving the RvR campaign, career balance, and game performance,"
Skalski said. "These are critical to our long term success. We also continue to fix bugs and work on overall game polish. These are the things we sit down and discuss every patch planning meeting we have."

Though we got a letter to the community from producer Jeff Hickman earlier, Skalski also addressed questions about appeasing both existing and new players, whether or not to merge servers again and the overall future of Warhammer Online in these troubled times.

Alganon community interview: Your questions answered

Filed under: Betas, Fantasy, Business models, Game mechanics, Interviews, MMO industry, Alganon, Community Q&A

Last week, we reached out to the Massively readers for questions to ask the team at Quest Online regarding the upcoming Alganon MMO. David Allen, president and co-founder of the studio, stepped up to answer the ten questions chosen for him by us.

In addition to this Q&A -- found after the jump below -- Alganon is also announcing their open beta that kicks off today. So if you find David's answers interesting and think you might want to try the game out for yourself, head on over to this link and check it out for yourself.

Electric Playground sits down with Blizzard to talk Cataclysm

Filed under: World of Warcraft, Fantasy, Expansions, Interviews, MMO industry


The gang over at Electric Playground just recently wrapped up their "Week of WoW" segment with a fitting conclusion -- a look into Cataclysm with Frank Pearce, Blizzard's Executive Vice President of Product Development, and J. Allan Brack, the production director on Cataclysm.

While the interview doesn't cover new information, it does give insight as to why Blizzard has chosen to go back and recreate the mainland of Azeroth. Thanks to lessons learned in The Burning Crusade and Wrath of the Lich King, Blizzard wants to take their new knowledge and apply it to their old zones, hence the diversity and changing of quests that Cataclysm is bringing to the table.

But don't take our word for it! Check out Electric Playground's interview for the full story.

Massively Features


Weekly Columns


Events Calendar

Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 78, for Wednesday, November 25th, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Two years of Massively features
Fallout MMO Concepts
EVE Online Postcards, part 2
Halloween 2009
DDO Tour - Update 1
EVE Online postcards part 1
Bizarro Gallery
LotRO: Siege of Mirkwood Developer Tour