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Filed under: Jumpgate Evolution

No comment from Codemasters on Warner Bros. buyout rumors

Filed under: Fantasy, Sci-fi, Jumpgate Evolution, Lord of the Rings Online, MMO industry, Rumors


GamesIndustry.biz recently reached out to Codemasters, publisher of the European version of Lord of the Rings Online and the upcoming Jumpgate Evolution, for their comment on a rumor that Warner Bros. may be getting ready to buy them out. The rumor was first seen at VG247 (warning: link contains colorful but entertaining language) and it claims that Warner has "completed due diligence and buyout discussions are ongoing". This prompted GI.biz to seek clarification from Codemasters.

Their reply? "We won't respond to that story. Everything is fine here." Ok, so sometimes 'no comment' does just mean 'no comment', but it certainly doesn't close the book on the whole rumor situation with any conviction. Warner Bros. didn't return GI.biz's calls (yet) so there's no confirmation to be had from them either. It looks like we might just have to wait and see if anything actually eventuates -- or for more insider leaks perhaps.

New Jumpgate Evolution screens show fighters in action

Filed under: Sci-fi, Galleries, Screenshots, Jumpgate Evolution


Massively recently took a look at Jumpgate Evolution at E3 2009, and we liked what we saw, which would be clear to anyone who listened to the latest Massively Speaking podcast. We put up some of the new screenshots for you to accompany our most recent feature story on Jumpgate Evolution, but the team at NetDevil released 14 new screenshots today.

We've added them to our core Jumpgate Evolution gallery, so have a look through our images below for the latest shots of the Quantar and Solrain fighters in action.

E3 2009: A complete roundup of Massively's coverage

Filed under: Jumpgate Evolution, MMO industry, New titles, The Agency, All Points Bulletin, Global Agenda, Free Realms, Massively Interviews, Massively Hands-on, Massively Event Coverage, Champions Online, Home, Star Wars: The Old Republic, Dragonica Online, Heroes of Telara, Final Fantasy XIV


Electronic Entertainment Expo 2009 proved to be a significant event for the gaming industry once again, with a fair amount of news and announcements related to MMOs. Massively was there on the ground for E3 this year and we've been putting up breaking announcements, interviews, and hands-on previews throughout.

Given how much info came out of E3 on Massively, here's a roundup of our coverage, day-by-day. Be sure to check out the rest after the jump as there's plenty more content, plus you'll find E3 galleries for these games as you click through. To cap it all off, we've also put together an E3 2009 wrapup video for you at the end of this post. Read on to see where the MMO industry is headed in the next year and beyond!

E3 2009: The evolution of Jumpgate Evolution

Filed under: Sci-fi, Galleries, Video, Jumpgate Evolution, Interviews, MMO industry, New titles, PvP, Hands-on


The last time I personally saw anything about Jumpgate Evolution (Netdevil's re-imagining of the the very early space MMO) was almost two years ago when I spoke with the executive producer. At that time, we had little more than a few screenshots and concept art. Massively has spoken with Peterscheck and covered the game multiple times since then, but when I stepped into Netdevil's little booth at E3 (so little, in fact, that it didn't even have their name on it -- it was labeled with Gazillion Entertainment, their publisher), I didn't have any idea what to expect.

What I found was both surprising and impressive. Way back in that first interview, Peterscheck told me that they were trying to make a space shooter MMO that depended on skill rather than stats, that offered up a fully realized universe for players to explore, and gave some new options for PvP and space combat that we hadn't seen before. Sitting in their booth watching the game get played on three big screens, I saw all that and more. Hit the jump (gate) below for impressions and even a gameplay video from last week's show.

E3 2009: Massively's day 1 roundup

Filed under: Jumpgate Evolution, Events, real-world, MMO industry, All Points Bulletin, Massively Event Coverage, Home, Star Wars: The Old Republic, Heroes of Telara, Final Fantasy XIV


E3 2009 is turning out to be quite a show this year and Massively is right in the middle of it all to report on the MMO news. We got a head start on E3 and reported a bit on what's happening before the Expo officially kicked off and it looks like we'll have plenty more to share with you before E3 is over. Here's our recap of day 1 in MMO news from Electronic Entertainment Expo 2009, and be sure to click through to the E3 galleries we've got after the jump.

Boatloads of screenshots after the jump!

E3 2009: Jumpgate Evolution's E3 trailer evokes that space opera drama

Filed under: Trailers, Jumpgate Evolution, New titles, News items


When attempting to entice potential players with your game it never hurts to remind them of that television show or movie they love so very much, and how that it's possible to live out their fantasies of said other property in your own. This rule of thumb is why the E3 2009 trailer for Jumpgate Evolution over at G4TV's website is so very good. The trailer is quite successful in making us want to pop in our Battlestar Galactica reboot DVDs and watch them all over again.

Release day may no longer be in June -- or any month for that matter -- but our hopes are set in beta expanding sometime soon. You can find the full trailer after the break, in all its evocative and dramatic glory.
Massively is on the ground in Los Angeles this week and covering all the latest E3 MMO news coming from the convention. Check out our breaking coverage (or all the Joystiq network E3 reporting) and keep your eye on Massively's front page for the latest developments.

Jumpgate Evolution delayed: No new launch date in sight

Filed under: Sci-fi, Jumpgate Evolution, MMO industry, New titles, News items


As we quickly approach June and the time limit for MMOs launching in Q2 09, we get word from NetDevil that Jumpgate Evolution won't quite make it for the deadline. In fact, according to a forum post at the official JGE forums, Scott Brown says there is no definite date for the game's release at all.

"Our passion for this game means we want to release it in a state that is complete."
Scott says. "You have raised the bar for us and we feel a great responsibility to reach that bar and exceed it. The only thing worse than waiting is being rewarded with a product that does not live up to its potential." Luckily, JGE looks to be an promising game so far, and the forum members and potential players are remaining optimistic about what seems to be a wise choice on NetDevil's part. We'll be sure to keep you up-to-date on any developing news regarding Jumpgate's progress.

EVE Evolved: Competition for EVE Online

Filed under: At a glance, Sci-fi, EVE Online, Jumpgate Evolution, Launches, MMO industry, New titles, Vendetta Online, Opinion, Star Trek Online, Virtual worlds, EVE Evolved, Black Prophecy, Star Wars: The Old Republic


Although the most popular MMOs of today are in the fantasy genre, a niche within the MMO market has always existed for sci-fi games. For quite some time, EVE Online has dominated this niche with a steadily growing playerbase that has now exceeded 300,000 paying subscribers. It's been noted that releases in the fantasy market tend not to affect EVE Online, showing that it's not directly competing with games in the fantasy market. Perhaps the target markets of sci-fi and fantasy MMOs have very little overlap or perhaps the gameplay in EVE is unique enough that no real alternatives exist. Whatever the reason, EVE has been blessed with a relative lack of competition since its release in 2003. But with four major sci-fi MMOs on the horizon, could the game's creators CCP be in for a rough ride?

In this speculative opinion piece, I examine how EVE reacted to competition in the past and suggest how it may react to the next wave of sci-fi MMOs to hit the market.

Massively interview: Jumpgate Evolution and the art of ship design

Filed under: Jumpgate Evolution, New titles, News items, Massively Interviews


We recently had a chance to speak with Darren Klein, NetDevil's art director for Jumpgate Evolution. He's got plenty to say about the design process that goes into creating the ships for their upcoming space shooter MMO. It's a very interesting read, too. Example: you wouldn't have guessed that it only takes about five days to design a ship from start to finish.

Not only do we have an interview, we've got a couple exclusive new screens from the game to check out in our gallery. Follow the link below for the complete interview.

Gazillion Entertainment Names Stuart Moulder as VP

Filed under: Jumpgate Evolution, MMO industry, LEGO Universe


Gazillion Entertainment have announced that their expansion into the MMO market continues with hiring Stuart Moulder as their new Vice President of Studios, with responsibility for game development across all of their studios. Gazillion recently announced that they had purchased Netdevil, who are developing Jumpgate Evolution and LEGO Universe. They also announced that they are developing two games based on the Marvel superhero licence.

Moulder has most recently worked as Senior Vice President at Screenlife where he was responsible for bringing the Scene It? license to games as helping with the sale of the company to Paramount Digital. He also spent eight years at Microsoft where he was responsible for acquiring and managing companies such as Halo developer Bungie, Age of Empires and Halo Wars developer Ensemble Studios and veteran developers FASA of Mechwarrior and Shadowrun fame, although since he has left Microsoft we have seen Ensemble Studios and FASA shut down and Bungie has become independent.

Jumpgate Evolution interview explains UI customization and emphasis on story

Filed under: Sci-fi, Jumpgate Evolution, Game mechanics, Interviews, Lore


Attendees of the LOGIN Conference last week had a chance to see NetDevil's demonstration of Jumpgate Evolution. The writers at ZAM were among the gaming press attendees and came away from the demo with some positive impressions, but some questions as well. They caught up with NetDevil president Scott Brown who discussed the inspiration for creating the original Jumpgate and how Jumpgate Evolution will live up to its name.

The interview specifically touches on how Jumpgate Evolution aims to engage players in ways the original wasn't able to. In that context of how the follow-up title compares to the original, Brown says, "We have a much stronger story now, with help from Keith Baker (the creator of Eberron for D&D) and we have significantly more focused PvP so players have even more reason to fight the other nations."

NetDevil producer Hermann Peterscheck on Jumpgate Evolution's ship design

Filed under: Sci-fi, Jumpgate Evolution, Game mechanics, PvP


Fast, dynamic, joystick-style space combat is coming to MMOs soon with Jumpgate Evolution from NetDevil. Jumpgate Evolution producer Hermann Peterscheck has written a dev blog for MMORPG.com titled "Iteration on Ship Design", which focuses on a crucial aspect of creating the game -- defining the roles that ships should fill and how they should handle in performing these tasks.

He explains how NetDevil went from having 'a multitude' of ships with different capabilities but with minor differences between them, to a more complete system where ships have clearly defined roles, but don't lock a player into that role, as a class-based system would. However, this clearer separation between ships entailed scrapping some of the designs they'd created.

Jumpgate Evolution preview looks at PvE combat basics as well as PvP

Filed under: Sci-fi, Jumpgate Evolution, Previews, PvP, PvE


Jumpgate Evolution is a title that some of us on the Massively staff are excited about, particularly since its (expected) June release date is right around the corner. But why does this game interest us? Simply stated, it will inject aggressive manual control and 'dogfighting' style combat into the space MMO genre, something we think a number of gamers out there will appreciate. We've taken a look at Jumpgate Evolution at some of the major gaming events in the past and spoken with NetDevil quite a bit about the title, but as that release date creeps closer there's always more info coming out.

Case in point: NowGamer received an invitation to a press event at the Codemasters HQ in Leamington Spa, Warwickshire, where they were given a hands-on with Jumpgate Evolution. This gave Ben Biggs from NowGamer the opportunity to put Jumpgate Evolution through its paces and write about how it turned out.

Jumpgate Evolution Special Edition box art revealed

Filed under: Sci-fi, Jumpgate Evolution, Launches, News items


We don't know about you, but some of us on the Massively staff are really looking forward to the new breed of sci-fi MMOs on the horizon, some of which have release dates just around the corner. Jumpgate Evolution, in development at NetDevil, is a prominent example and will offer gamers a different take on space-faring MMOs than what's presently available with EVE Online -- dynamic joystick-style flight control, that twitch-style play that some gamers have been waiting for.

We don't have a firm release date for Jumpgate Evolution just yet, we know it's in June, but the first image of the game's Special Edition box art has surfaced on the site of a UK retailer, GAME. It lists the following contents:

Scott Brown elaborates on design philosophy behind Jumpgate Evolution

Filed under: Sci-fi, Jumpgate Evolution, Interviews, News items

Gamasutra caught up with NetDevil president Scott Brown to play a demo of and talk about his upcoming space MMO, Jumpgate Evolution. Fans already know about the various ships, career paths, and large-scale battles from recent interviews and part one of a "making of" production video, so they decided to discuss more of the design philophy behind the game instead.

Scott says his 13-person team has been trying to concoct the perfect "easy to learn, difficult to master" formula that will provide an accessible but challenging experience for players. He also believes players should be able to solo in JGE, but be encouraged to group as well. One feature he hints at is a "soft grouping" mechanic that will prevent solo players hunting in the same area from stealing each others' kills.

Instead of trying to incorporate fantasy-based MMO roles like tanking, healing, and DPSing, NetDevil gained their inspiration for careers from modern air and naval combat. Scott also believes that PvE- and PvP-oriented players may not mix, so the team has been considering a special PvE PvP-only server-type. Ultimately, beta testing will determine whether or not this happens. Speaking of beta, don't miss your chance to sign up because the game is set to launch in June.

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Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

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