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Filed under: Legal

World of Warcraft in China remains hopelessly mired

Filed under: World of Warcraft, Fantasy, MMO industry, News items, Legal

In much of the world, current complaints about World of Warcraft center around the resolution of the storyline of the latest expansion and whether or not it's had a negative effect on MMOs as a whole. In China, current complaints about World of Warcraft are more focused on the fact that the game is still mired knee-deep in government infighting to try and make it playable again. After the last salvo, it seemed as if an end was close in sight... but as it turns out, NetEase has been forced to suspend any new player registrations for a week.

The studio is re-applying for a license to host World of Warcraft: The Burning Crusade, with no mention being made of Wrath of the Lich King, which doesn't bode very well for the hopes of that expansion ever seeing release in China. Having been stuck in the middle of two squabbling agencies for quite some time, and with no clear resolution in sight, it seems like a stretch to assume that the expansion will be released in China before the next one is due to arrive stateside. Our condolences to Chinese players affected by the latest round of bickering, and we can only hope that this long struggle will soon come to a conclusion.

A Tale in the Desert to launch new player driven server

Filed under: Historical, A Tale in the Desert, Culture, Economy, MMO industry, Politics, Legal


A Tale in the Desert may not be the first game that comes to mind when you think of MMOs, but the title from independent developer eGenesis is something quite unique in this market. A Tale in the Desert isn't a combat-focused game at all, rather it's more about social, economic, and even legal systems in an ancient Egyptian setting. Players involved in a "telling" (a game arc) can even vote to determine the game's laws, which sets this title apart from most others.

eGenesis announced this week that they're launching a new server on February 20th, stating that it will give even greater control to players by allowing them to "completely control the timing of the telling." The new server will offer players an ancient Egypt that has yet to be built. In other words, it's an open environment where the players can have some degree of control over how that setting takes shape.

If the notion of a player-driven setting where the game's subscribers shape the play experience and surroundings appeals to you, have a look at what's coming soon to A Tale in the Desert.

Court documents say Bethesda's MMO already under dev, rumor says it's Elder Scrolls

Filed under: Fantasy, MMO industry, New titles, News items, Legal

In this most recent round of court scuffles between Interplay and Bethesda over the Fallout MMO rights, it would seem that some details are coming to light about what's going on at Bethesda's MMO "branch", Zenimax Media. According to filings, the word is that there are close to 100 people working on an MMO that costs "tens and tens of millions of dollars" and has been under development since late 2006. Apparently these same filings claim that the title is a "World of Warcraft" type MMO. Of course, considering World of Warcraft is about as equal to McDonalds in terms of brand recognition with its millions and millions served, saying something is like World of Warcraft could mean anything from 'it's a DIKU-based, kill-ten-rats, FedEx, fantasy MMO that looks rather a lot like WoW' on up to 'it's somewhere in the general MMO neighborhood.'

Now, to follow this interesting tidbit up, the word is that Bethesda is moving to have this particular chunk of testimony censored to protect trade secrets. To stir the pot a bit further on why they might be scrambling to block it, VG247 have a source they claim is reliable confirming this is the often-rumored Elder Scrolls MMO. What's more, their source says the Elder Scrolls MMO should have been announced last year.

HanbitSoft acquires worldwide publishing rights for Hellgate: London

Filed under: Horror, MMO industry, Hellgate: London, Legal


It's been a long and turbulent ride for Hellgate: London, stretching all the way back to its rather troubled Halloween 2007 launch under the banner of the ill-fated Flagship Studios. This stretched through a bewildering morass of licensing disputes, general misinformation, and mixed signals (like continual English press releases for the game in a non English-speaking market. *ahem*) in the wake of the Flagship Studios closure and subsequent legal wranglings between T3 Entertainment/HanbitSoft and NAMCO BANDAI. Still, despite some of the flaws both in terms of business decisions made and the game itself, the title has its fans and many were sad to see Hellgate: London's servers in North America and Europe go dark.

Liken it to a yo-yo, a roller coaster, or what have you -- it's been confusing, but there have been glimmers of hope of the game one day returning to Western regions. An official release from Hellgate: London's license holder HanbitSoft today is perhaps the most solid bit of info we've received about the future of the game outside of Korea. In HanbitSoft's own words: "HanbitSoft Inc., announced today that the company has obtained the publishing rights for Hellgate in North America, Europe and Japan from NAMCO BANDAI Games America Inc.. HanbitSoft and NAMCO BANDAI Games America, the formal owner of the publishing rights in these regions, have entered into an agreement for the game to be distributed by HanbitSoft in the future."

Korea rules that virtual currencies can be exchanged for real money

Filed under: Lineage 2, Making money, News items, Legal, Virtual worlds

The odd thing about us gamers is that we seem to think of the various doodads in our games as being real -- even more to the point, as being ours. We think and act as if we're owed some compensation if we're deprived of them. Which is silly, really -- after all, that Monster Signa isn't a real staff, that Deputy Chain Coat isn't a real coat, and all that gold isn't real money.

Except that now, in South Korea, it is. A ruling by the nation's supreme court has stated that virtual currency is the equivalent of real-world money. Even more sweeping are the details of the case that led to the ruling, in which two men were on trial for exchanging a large amount of Lineage II Adeena for cold, hard currency.

For those of you who might not be drawing the link, the core there is that selling in-game currency for real money is essentially just an exchange of currency and perfectly legal in South Korea. This could have sweeping implications for RMT operations the world over, not to mention free-to-play games and... well, online games in general. The official story is available online from both the Korea Times and JoongAng Daily.

From Azeroth to Canada: Tracking down a fugitive in World of Warcraft

Filed under: World of Warcraft, Fantasy, Events, real-world, MMO industry, News items, Legal

If you thought you could hide online, think again. Alfred "Rastlynn" Hightower just found out that when you're playing World of Warcraft, you can't hide from the law.

Hightower was wanted in Howard County, Indiana for two charges of dealing a controlled substance and for dealing marijuana, but had fled the country to Canada. Howard County sheriffs had enlisted the help of the U.S. Marshals to track down the suspect, and were working with the Royal Canadian Mounted Police to extradite him. However, they had to locate him first.

Hasbro/Wizards of the Coast sues Atari over Dungeons & Dragons rights

Filed under: Fantasy, Dungeons and Dragons Online, MMO industry, News items, Free-to-play, Massively meta, Legal

You might be wondering right now, "What's Massively doing covering a lawsuit between two companies that aren't MMO companies over a non-MMO product?" Well, dear readers, if you would come with us on a trip down memory lane, you might remember a certain MMO developer suing a certain publisher over a certain set of rights pertaining to, you guessed it, Dungeons & Dragons Online.

Well, it seems that Atari has sub-licensed the Dungeons & Dragons rights out to Namco-Bandai, and Hasbro isn't too fond of that. Namco-Bandai is seen as a competitor to Hasbro's products, and Hasbro's contract with Atari specifically forbids them from doing any licensing like this. Namco-Bandai has recently purchased Atari's distribution wing in Europe, renaming it to Namco-Bandai partners.

Property, Second Life, backups and you

Filed under: Business models, Opinion, Second Life, Legal, Virtual worlds

When we're logged into Second Life and discussing various products, items, goods and clothing, we'll often refer to owning something that we've purchased. It's a very natural sort of metaphor. We're not, however, under any actual illusion that we own the items in question.

We read the Second Life Terms of Service when we signed up, and we're well-aware that we haven't been given ownership of the virtual goods we paid for, nor has any purchase taken place in the legal sense.

Current Fallout tally board: Interplay 1, Bethesda 0

Filed under: MMO industry, Legal, Academic, Rumors


Whether it counts as one for the good guys or the bad guys depends on your personal tastes, but the ongoing saga of the Fallout MMO continues its relentless back-and-forth process. There was a rumor, back at the end of October, that Interplay had successfully denied Bethesda's preliminary injunction against their work on the franchise. According to Gamasutra, that rumor has finally proven to be true: a US District Court Judge has blocked the injunction, letting Interplay continue their work on the much-anticipated Fallout MMO, most commonly known as Project V13.

For those of you coming late to this ongoing legal battle, a quick recap. Interplay, in desperate need of money to develop the MMO, sold the rights to the propery to Bethesda, who went on to make Fallout 3 and in turn licensed the rights to the MMO back to Interplay. They are claiming that Interplay did not fulfill the terms of their contract for creating the game, which included clauses regarding timely development, and are trying to win back the rights. For now, however, their attempt at blocking further development has failed, and Interplay will continue their work on the game... although the future for this game seems to be fraught with a great deal of conflict. Ending the world is, apparently, very serious business.

Study finds explicit material for minors in virtual worlds

Filed under: Culture, Second Life, Runescape, Legal, Academic, Virtual worlds, Kids


Along with violence and game addiction, inappropriate content is one of the bugbears that video games in general and MMOs in specific can't get away from. A recent FTC study took a look at the general safety available in twenty-seven different virtual worlds, including Second Life and Runescape, and their findings were... well, if you're at all familiar with Second Life, you can kind of guess at the results. Nineteen of the worlds surveyed featured some sort of inappropriate content. The worlds targeted explicitly at minors didn't fare a great deal better, with a full half of the fourteen kid-oriented worlds having some explicit content.

The report goes on to suggest certain approaches to better handle gating content for younger children, including further prevention of children from fraudulently registering in worlds that are supposed to be exclusive to adults. However, some elements of the study's methodology are a bit questionable, especially as their list of explicit material included words common to anyone with a history of playing video games. (Or cable television.) The full report is worth looking at if you're a parent or if you're interested in the findings, and we'd be remiss not to mention our own ongoing series about playing MMOs in a family setting.

Artix Entertainment acquires EpicDuel, starts test of master account system

Filed under: MMO industry, News items, Free-to-play, Legal

Artix Entertainment (soon to be Battle On Games), the team behind the easily addicting AdventureQuest series of games and the AQ Worlds flash MMO, has recently announced their acquisition of another flash-based pseudo-MMO -- EpicDuel.

The EpicDuel team has been completely integrated into the Artix Entertainment staff, keeping them in charge of their own game while still allowing them the expanded resources and technology that drives the Artix Entertainment products. To celebrate, EpicDuel is getting a complete overhaul, including adding hips (which was a whopping 3,500 frames of animation changes alone), a new player housing system, changes to the battle system, and more.

All of this comes with the new test of the Artix master account system, which will unify accounts across all Artix Entertainment games with a master login. This will, of course, include AdventureQuest Worlds, our specific title of interest here on Massively.

Jagex gets RuneScape fraudster arrested in the UK

Filed under: Exploits, News items, Legal


For quite some time now cheating in an MMO generally only carried with it the repercussion of a virtual slap on the hand. Fake someone out of an item or two, and a GM might intervene, take the stuff and suspend your account. Do something against the terms of service and generally speaking, one might get an account ban. For many farmers and internet fraudsters, this really didn't seem to be much of a deterrent. Just start up a new account and off you go again, taking virtual items, breaking TOS/EULAs, or bilking people for money. Well, that is until now.

According to CasualGaming.biz Jagex Games Studio, not content to simply run the cheaters out of RuneScape, actually managed to successfully work with the Police Central e-Crime Unit in the UK to run down an online thief in the real world. The 23-year-old man was reportedly tied to a recent rash of account phishing scams according to an investigation, for which he was arrested. Furthermore, Jagex says that not only are they working with the PCeU overseas, but also with the FBI in the United States. Whether or not other MMO companies will follow this lead and start to chase down the Internet fraudsters plaguing their games for prosecution remains to be seen, but it's definitely worth reading the entire story for Jagex's side of things.

[Via PlayNoEvil]

The9 sees enormous drop in profits after split with Blizzard

Filed under: World of Warcraft, MMO industry, News items, Legal

In a news story that we're sure will surprise precisely nobody at all, The9 -- China's previous operator for World of Warcraft -- has reported a serious decline in profits for this last quarter. Since last year when The9 still had World of Warcraft in its stable of games to now, they have seen a staggering 94% drop in revenue. Since the split became final in June of this year, there was also a 91% drop between last quarter and this one. Between The9's lawsuit against Blizzard for (among other things) software copyright infringement and selling nearly 15% of its shares to Activision Blizzard competitor, EA, The9 has pretty well ensured that there's never going to be any kissing-and-making-up over this whole mess.

Still, not everything is completely negative for The9. In the on-again-off-again World of Warcraft presence in the Chinese market altogether, owing to the squabble between The Ministry of Culture and the General Administration of the Press and Publication (GAPP), they've seen an increase in players from when they initially lost World of Warcraft. According to reports, the increase -- a modest bump from 3.2 to 3.4 million players -- is owing largely to a new update to Soul of the Ultimate Nation, as well as their other games Sword of the New World, FIFA Online, and Atlantica Online. Now, so long as more of their shareholders don't wind up suing them for making misleading statements about their connection with Blizzard, things might just start looking up for this former major player in the Chinese MMO market.

Reakktor Media financial woes resolved, full speed ahead for Black Prophecy

Filed under: Sci-fi, MMO industry, Legal, Black Prophecy


Those following the news surrounding development of sci-fi MMO Black Prophecy from Reakktor Media know there's been a significant hurdle to this title seeing the light of day -- the issue of insolvency. When parent company 10Tacle filed for insolvency, this adversely impacted subsidiary Reakktor Media and threatened continued development of Black Prophecy, which Reakktor addressed in an interview with Massively in April.

It was announced today that their restructuring plan has been successful, and that their insolvency plan saved the jobs of all 36 employees at the company. Even better, Black Prophecy is on track for a release next year, according to the press statement released by the HERMANN law firm which oversaw the insolvency proceedings.

What compromises would you make to reduce Second Life copyright infringement?

Filed under: Economy, Opinion, Second Life, Legal, Virtual worlds

Seems that most of what you hear in and about Second Life recently revolves around creator rights, copyrights, trademarks, intellectual property rights, infringement and so forth. It's not that intellectual property infringement is new – you can certainly replicate content with the official viewer if you know how – but it is in the limelight and a major feature of Second Life discussions by virtue of assorted high-profile infringements, and legal actions.

Copyright infringement can't be made to go away. Since the Statute of Anne in 1710 originally codified copyrights in law, infringement has only been somewhat quelled by various means, never practically eliminated. In these predominantly digital times, there are many new tradeoffs could be made that could reduce the incidence of infringement, but at the cost of also reducing functionality.

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