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Filed under: Leveling

EverQuest's 51/50 server "Mayong" is live

Filed under: Fantasy, EverQuest, Launches, Leveling

Earlier in the week, EverQuest's new 51/50 server "Mayong" went live. Pretty much anyone that played EQ around launch will recognize the name as that of the infamous vampire Mayong Mistmoore, a character that was sometimes played by GMs and devs for live events way back in the day. For those not familiar with the special rules of this server type, it's fairly simple: 51 is your starting level, and 50 is the number of AAs you automatically receive upon making a character.

To get people in the mood to begin the inevitable leveling races, and also to celebrate Independence Day, there is a 51% experience boost for players on all servers until Monday morning -- that's right, fifty-one percent. See what they did there?

LotRO dev diary looks at Bree-land overhaul in Volume 2: Book 8

Filed under: Fantasy, Lord of the Rings Online, Patches, Leveling


One of the features of the next Lord of the Rings Online update, Volume 2: Book 8, is a revamping of some of the game's low to mid-level quests. The latest developer diary on the official site elaborates on the methods through which this will be achieved. A great deal of the overhauling will focus on the Bree-land zone, including Bree-town. Come Book 2.8, the area will be changed to be of more use to players between the levels 14-22, and we're promised two distinct questing paths that will lead to different places in the zone, and hopefully highlight some of the bigger storylines of Bree-land.

As Bree-land will become more commonly used by Tier 2 players, the crafting nodes in the area will also be changed to their Tier 2 versions. New repeatable "bounty quests" will be available, and existing quest rewards have been completely revised to ensure their usefulness for players in the adjusted level range. To learn more about all of the above changes, make sure to read the full dev diary.

Choose my Adventure: Introducing Moira Zonk

Filed under: Fantasy, Galleries, Guild Wars, Events, in-game, Leveling, Massively meta, Hands-on, Roleplaying, Choose my Adventure


Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of journals and galleries here on the site.
Then, as the ultimate goal is reached, we'll do it all over again in a new game!

After Monday's post getting us on our way in Guild Wars, you voted on what type of character I should make to begin my adventures. The character has been made and the first goal has been reached: getting a second profession. In this installment, you'll vote on the next goal and the ultimate goal I should reach before moving on to another game.

I've decided to make this project go two ways: one as a basic rundown of what I've done in the game to achieve my goals, and another to be more of a supplementary 'in-character' journal provided in the captions of the gallery, linked below. So follow along after the jump for an explanation of how your choices molded my newest Guild Wars character, and don't forget to vote in the newest polls before tomorrow at this same time, when the polls will close.

Double experience in EverQuest this weekend

Filed under: Fantasy, EverQuest, Events, in-game, Leveling


There's a new Tip of the Week being shared with the EverQuest community on the official forums -- kill stuff this weekend. Okay, so most players would have been killing stuff anyway, but the reason for the tip comes from the fact that there's more experience on offer than usual:

EverQuest adventurers will be surrounded by a magical DOUBLE experience increase. And double XP means 100% extra XP, or 200% XP... Whichever way you want to look at it, that's a lot of XP! Happy adventuring!

The experience rate will be doubled from 10:00AM PDT on Friday the 22nd, all the way through til 10:00AM PDT on Tuesday the 26th. This is actually a full four days worth of 2x experience gain, so if an extended EverQuest weekend was on the cards for you sometime in the near future, this might be the time to put that plan into play.

LotRO's "One Kinship to Rule Them All" contest begins

Filed under: Fantasy, Lord of the Rings Online, Contests, Events, in-game, Leveling, News items


Paging all Lord of the Rings Online kinships interested in winning pre-payment for their kinship hall for up to a year: a new contest has begun that promises just that. Kinships without a hall will receive one with 6 months worth of rent all paid up. The key to winning is leveling up -- every time someone levels, their kinship will earn points. There are some important things to take note of before getting started:

  • Starting at noon EDT on May 21 and running through noon EDT on June 15, every new character created is tracked in a special database.
  • Only characters added to a kinship after the contest has begun can earn points.
  • Points will only be awarded to the first kinship a character joins during the promotion.
The most crucial point here is that the character must be created during the promotion. There are three ways to win on each server: the kinship with the most overall points will win, as well as the one with the most points per member, and the one with the single top character (based on number of points earned and speed). On top of this, the kinship that has the most points across all servers will be deemed "The One Kinship to Rule Them All", and their my.lotro.com page will have a badge reminding everyone that visits of that fact.

The contest kicks off at midday EDT on the 21st of May ... err, right now! Best get a move on if you plan on being "The One Kinship". Check out the rest of the rules at the official contest page.

Vanguard's "Halls of the Pantheon" update goes live

Filed under: Fantasy, Patches, Leveling, Vanguard


Vanguard has been patched with its "Halls of the Pantheon" game update, which marks the first level cap increase for the game. The new level cap is 55, and we're already hearing from the community that getting through the five extra levels is going to take a bit of work. The titular Halls of the Pantheon will have players proving themselves to the gods of Telon in return for great rewards. The feature list for the patch is fairly long, but here are some of the highlights:

Feature Details:
  • 200 new quests
  • 1000+ new items
  • 2 new flying mounts
  • Choose your alignment and reap the rewards
  • Find out the truth behind the schemes of Kamelott
  • Become a god warrior and unlock the way to the Halls of Shattered Souls
  • Craft enhancements making them more powerful
  • Craft god armor
  • Craft a unique epic weapon for each class
  • New item mods
  • New resistances

Level Increase:

  • New level cap is 55
  • 95 new abilities
  • Spell crafting added
  • Item levels increased
  • New crafting related quest series
The full feature list can be found at the Vanguard community site.

"Hot Zones" provide extra experience in EQII this weekend

Filed under: Fantasy, EverQuest II, Events, in-game, Leveling


If you're leveling up an alt in EverQuest II, this weekend will provide an excellent opportunity to put a bunch of levels behind you, as certain zones will be positively burning with the tremendous heat that extra experience points generate. That's right -- some regular zones have become "Hot Zones" and players can enjoy a boosted XP rate whilst hunting in them over the weekend.

There's a theme to the Hot Zones, and it's decidedly old-school. All of the affected zones are from the original game's release, with none o' them newfangled expansion areas included. The bonus zones are The Caves, Antonica, Sunken City, The Commonlands, Nektulos Forest, Enchanted Lands and Everfrost. EQII. The announcement on the community site also features quite a staggering number of screenshots of the aforementioned zones that are sure to poke at your nostalgia glands, and perhaps inspire you to get out there and make use of the XP bonuses on offer.

Starting out in Vana'diel: See no evil, hear no evil, smell... no evil?

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Guides, Leveling, Tips and tricks, Grouping, Consoles


Hola mi amigos! Hoy es la dia de Vana'diel! *clears throat* Ahem, sorry about that. Hello adventurers, and welcome to another edition of Starting out in Vana'diel! Today's topic is actually one that I find quite cool about Final Fantasy XI, especially when you compare it to other MMOs. It's the mechanic that puts the fear of Promathia into every adventurer's step.

Today's column is all about the different monster aggro types -- yes, there are different types. You want to find out more? Come, follow me, and let's find out more!

Starting out in Vana'diel: Time to pick up that second job you always wanted

Filed under: Fantasy, Final Fantasy XI, Classes, Game mechanics, Guides, Leveling, Tips and tricks, Quests, Grouping, PvE, Consoles


Hello again adventurers! Ready to go on another tour of Vana'diel? So, ok, you're in Valkurm Dunes. You're enjoying the luxurious beaches, the warm weather, the beautiful sandstorms, the nasty crabs that use defense buffs, and fish that fly in the air and attempt to impale you. It's all par for the course down here at Valkurm.

Yet, I know what you're saying to yourself. You're saying, "Well Brennan, when are you going to tell me how to get that sub-job, so I don't look stupid around the other players?" Perhaps you're not putting it so nicely in your head, but you get the drift.

For those of you who have thought that, then you'll be pleased to know that today's topic is getting your sub-job. Sure, the quest is pretty straightforward, but I have a couple of tips that may help you get through it that much faster. This way, when you get to level 18, you'll have a second job next to your name before your house moogle can say "Kupo~!"

Starting out in Vana'diel: Questing and you

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Guides, Leveling, Tips and tricks, Quests, PvE, Player Housing, Consoles


Hello again adventurers! Today's topic is once again back on hard gaming ground instead of community theory as I introduce quests and their purpose.

Questing in Final Fantasy XI is not like questing in other games. Quests exist, but they don't jump out at you with bright yellow exclamation points. NPCs don't scream, "I have things for you to do for me!" Quests don't hold your hand as you pursue their goals. Also, most importantly, quests don't reward experience.

So why bother, right? If you're only going to get come cruddy gold and maybe an item, why should you spend your time doing the quest? Beautiful question, and a very accurate one. Let's take a look at the quest system, what it has to offer you, and how to find some quests at your level with ease.

Hartman: Questing's just another word for "grind"

Filed under: World of Warcraft, Fantasy, EverQuest, EverQuest II, Game mechanics, Leveling, Quests, PvE, Opinion

Bright Hub's Michael Hartman has a bone to pick with quest-heavy games like WoW and EQII. He takes an extensive look at how quest-based advancement replaced the original Diku/EQ-style monster-killing grind, but finds a whole new set of problems with the new method.

Hartman's main beef with the quest-based model is it's detrimental to grouping. "Forced grouping is bad, but anti-grouping is even worse," he says. "If people would LIKE to group with people, but the game discourages it, that is an absolutely terrible condition."

He also goes into other issues, like the reality of killing a supposedly unique foe, only to have it respawn for the next adventurer to take down; the lack of engaging story lines in most quests; and the fact most UIs assemble quest objectives like long to-do lists, making games that demand a lot of your time seem even more like a job. It's a thorough read for those interested in a contrary opinion of the way game design is moving.

Starting out in Vana'diel: Community, controls and cooperation

Filed under: Culture, Guides, Leveling, Tips and tricks, Grouping, PvE


Hello there adventurers! It's Thursday, and that means more tips for those of you who are new to Vana'diel.

This time around we have some less documented topics to talk about -- the controls of Final Fantasy XI, how to get into groups and how to run groups, and answer one of the questions presented by reader Green Armadillo in last column's comment area.

I know these topics may seem weird for a recurring feature that is suppose to be a guide to starting out in Final Fantasy XI. You would think I would be tackling more game play issues or tips on how to level. However, these topics play right into getting the most out of your FFXI experience. Knowing these things is going to help you tremendously in Vana'diel, so let's stop talking about it and get down into it.

Starting out in Vana'diel: Going solo, tips for levels 1-10

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Guides, Leveling, Tips and tricks, PvE, Consoles


Hello again adventurers! Welcome back to Starting out in Vana'diel! Last time I promised that I would talk about getting levels 1-10 done and what you should do once you're done. While this probably won't be the most exciting column that will ever be written in this series, it is one of the most essential.

While not everything in Final Fantasy XI comes down to levels, they seem to be the main drive for any gamer who picks this game up. Plus, I know people really don't like grinds, but that's what levels 1-10 are going to be. I'm not going to sugar coat it -- these are the most painful levels of the game.

But, thanks to Fields of Valor and the exp bonus ring that you should have in your possession, things should go very smooth. (You didn't lose it since our first column, right?) Join me after the break, so we can get started on getting you to the magical level 10.

Starting out in Vana'diel: Mission, very possible

Filed under: Fantasy, Final Fantasy XI, Guides, Leveling, Tips and tricks, Quests, PvE, Hands-on, Consoles

Hello there adventurers! It's Friday, I know, and Friday is not Thursday. That, however, won't stop me from bringing Final Fantasy XI aid to you! I promised you more information on the mission system, and that's exactly what I'm going to be delivering in this edition of "Starting out in Vana'diel."

Missions are one of the key aspect of the game. They tell the main story, a la a standard Final Fantasy title, they offer boss battles, chances to team up with friends, and, most importantly, tangible rewards. Missions offer gil and increases in nation rank, which in turn opens up more items for you to grab.

Now I would love to walk you through the missions for each city, but all of them play out differently until the storylines intersect in the city of Jeuno. That makes a nice walkthrough very hard for a column like this. What I can offer you is some great tips on how to increase your rank, and exactly why you want to spend the trouble doing it.

Starting out in Vana'diel: Conquering conquest

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Guides, Leveling, Making money, Tips and tricks, PvE, Consoles


Hello again Adventurers! So we've fought through the tutorial system, braved the Fields of Valor, and this week we get to go to WAR!

No, not Warhammer Online. We're going to learn about Final Fantasy XI's conquest! The conquest system is the weekly determination of who gets control of a region in Vana'diel. Remember that signet buff that you learned about in the tutorial? Well we're going to need that, first and foremost.

Signet may be a buff, but it enters you as a participant in conquest. Each time you destroy a monster, you will gain some conquest points and add to your nation's total for the zone. Each week, the Grand Dutchy of Jeuno will calculate all of the points and declare one nation as the winner of that zone. The nation that won gets to place their guards in the zone and will hold control of it until the next Sunday.

But what does control do? What can you get from the conquest system? Follow me, and let's find out!

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