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Filed under: Lore

Doll Festival returning to Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Culture, Events, in-game, Lore

There are a lot of ways that Final Fantasy XI is unique, and one of the major ones is its holidays. Not that the usual suspects are absent, of course... but where else would you see something like the Doll Festival? More to the point, where else would you see a Doll Festival where even the most battle-hardened veterans are expected to eat magical cakes that turn you into little girls? Returning for its fifth year in the game, the Doll Festival is scheduled to begin on February 19th and end on March 3rd, celebrating the arrival of spring and... whatever else you would logically celebrate by turning into a little girl.

As has become de rigeur for the game's holidays, there's a short piece of fiction about the holiday, detailing the adventures of a young knight of San d'Oria and his time at two festivals. It's a cute piece, if a bit saccharine, and it sets the tone for the holiday very well. Take a look at last year's guide on FFXIclopedia for an idea of what the upcoming festival will play like, and keep enjoying the uniquely vibrant (and occasionally disturbing) world of Final Fantasy XI!

No candy hearts in Warhammer Online

Filed under: Fantasy, Events, in-game, Lore, Warhammer Online, News items


There will be no Ewok Love Festival in Warhammer Online, and not simply due to the lack of Ewoks. If you're feeling a little fed up with everyone taking this time of year to put down whatever sharp implements they're holding in the spirit of giving out gift baskets and looking bashful? That's what the Night of Murder is all about.

From February 9th to the 16th, the Night of Murder event will be taking place, wrapping the world in a haze of bloodlust and death, with the will of the elven god Kaela Mensha Khaine spurring on the fierce rage and love of battle on both sides of the conflict. Order and Chaos alike will be rewarded with the chance to mount the heads of their enemies on pikes, and certain players on both sides will periodically be marked for death as a part of the "festivities."

Warhammer Online has never shied away from the darker aspects of its setting, and this event seems to still walk in that direction. Whatever your opinion on recent news and developments regarding the game, this version of the holiday is certainly a nice change from futzing about to get a heart-shaped wand.

GoonSwarm alliance disbanded in EVE Online political drama

Filed under: Sci-fi, EVE Online, Culture, Interviews, Lore, PvP, Endgame, Hands-on, Politics

In the sandbox of New Eden, rival alliances vie for control of vast swathes of star systems. The lawless nullsec regions of the EVE Online universe are home to violent alliances of all sizes and fleets with hundreds of ships clash on a daily basis. The political machinations of nullsec have produced many stories of wars fought over territory, stations conquered and fleets dismantled by force. Over the years, each story has become part of the game's living history. Recently, a new chapter in that history began as the nullsec sovereignty system governing territorial warfare received a complete overhaul in the Dominion expansion. The transition period has been rough on some alliances as a new sovereignty system requires new ways of thinking. Some alliances are falling, new ones are being forged to fill the power vacuum and the race is on for people to adapt to the new sovereignty system.

As we've been watching the EVE galaxy performing its Darwinian reshuffle, it came to our surprise that GoonSwarm, the game's biggest territorial alliance, had been disbanded. In the early hours of Wednesday 3rd February 2010, GoonSwarm CEO "karttoon" kicked almost every corp from the alliance, effectively disbanding it. There's more to this story than meets the eye and in this investigative piece, I delve into the thick of it to discover just what's going on with this troubled alliance.

EVE Evolved: Trade hubs of New Eden - Amarr and Gallente

Filed under: At a glance, Sci-fi, EVE Online, Culture, Economy, Guides, Lore, EVE Evolved

Last week, I took a look at a few of the biggest Caldari and Minmatar trade hubs in EVE Online and how to best put them to use. I examined the phenomenon that is Jita and how Motsu persists as a trade hub due to the presence of mission-runners. I went on to look at Hek and Rens, trade hubs which service the two most populated Minmatar regions and provide a handy trade route for pilots to make a profit on. This week, I complete the picture with a look at four of the biggest Gallente and Amarr trade hubs.

Knowing all of the major trading stations can be of benefit to any pilot, whether you're just looking for a good deal on a new ship or trying to forge profitable trade routes. For traders, listing products in an alternate hub needn't take much extra time or effort. With good trade skills, you can adjust market orders remotely from several jumps away. You can make a short autopilot route that goes close enough to each station you're trading in and adjust your prices frequently.

In this final part of a two-part series on EVE's biggest trade hubs, I look at the biggest Amarr and Gallente trade hubs, what can be found there and how to use them to your advantage as a trader.

Dengeki translation of Final Fantasy XIV

Filed under: Fantasy, Game mechanics, Lore, Final Fantasy XIV


There's still far too little official news on Final Fantasy XIV and no word on the start of the beta, which either means we'll continue to get absolutely no news or we're days away from a giant explosion of information (and let's hope for the latter). In lieu of official news, however, we continue to see the slow trickle of information from translated Japanese magazines. FFXIVCore has translated the most recent issue of Dengeki, which includes an interview and a few interesting tidbits. It also includes further speculation on customizing the underwear of female characters, which is something else entirely.

Moving on from the underwear portion, we find the confirmation that the beta will not include everything in the game -- only roughly ten percent, according to the producers. Enough to test the systems, not enough to see everything. There's also hinting that the "beast tribes" or the Garlean Empire might become allies with the adventuring nations, in a rather coy response to the question of whether or not the relationship will parallel that of beastmen and adventurers in Final Fantasy XI. It's not a giant infusion of new facts, but any break from the silence is welcome for those eagerly awaiting Final Fantasy XIV.

Choose my Adventure: Casta Gaunt must die

Filed under: Sci-fi, Fallen Earth, Lore, Hands-on, Roleplaying, Choose my Adventure

Things are moving along quite smoothly in our Fallen Earth Choose my Adventure group lately, and this week we conquered one of the greatest facilities in Sector 1: Kingman Prison. As voted upon last week, you sent us in there and we didn't disappoint.

Follow along after the jump for more info on the prison, this week's polls to vote where we will go next, and the continuing in-character saga of Mr. Gator Boudreaux.

EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar

Filed under: At a glance, Sci-fi, EVE Online, Culture, Economy, Guides, Lore, EVE Evolved

A natural consequence of EVE Online's sandbox style market system is that eventually the players will form trade hubs around the most heavily used areas. Before the four empires began gearing up for war, the main trade hub of New Eden was in Yulai, the CONCORD headquarters system with super-highway stargates into the heart of each empire's space. When the super-highways were dismantled, Yulai became more difficult to get to and its popularity as a trade hub dissolved. It was eventually superceded by Jita, a Caldari system in The Forge region. But while Jita is EVE's biggest and most notable trade hub, it's not the only one by a long shot. Smaller hubs have always tended to erupt around centres of population and activity such as popular mission-running systems or the borders of warzones. Understandably, it's traders who reap the largest benefit from knowing all the best trade hubs. Trading in multiple regions can reduce the risk of competition and increase the volume of their sales.

In this two-part series, I look at some of EVE's biggest trade hubs, what can be found there and how to use them to your advantage as a trader. In today's first part I look at a few of the biggest Caldari and Minmatar trade hubs.

The opening volley of SWTOR's great Sith War

Filed under: Sci-fi, Lore, New titles, News items, Star Wars: The Old Republic

The Sith War in Star Wars: The Old Republic opened with a massive surprise attack that shook the Republic to its very core. That's pretty much all you need to know going into the most recent holorecord lore video, not because it's low on details but because we really don't want to ruin it for you.

However, things are definitely heating up in Master Gnost-Dural's studies of the events leading up to the current situation in-game. Plenty of questions are left over by the end of this video, but more details are promised -- and really that's par for the course of these updates. We're happy to want more, as the only other option is being bored with it and that'd be wholly disheartening.

Star Trek Online talks about the Cardassians

Filed under: Sci-fi, Lore, Previews, Star Trek Online

In the Star Trek universe, the Cardassians generally aren't listed in the same breath as the Klingons or the Romulans as adversaries. That is, unless you've seen Star Trek: Deep Space Nine. Then you likely won't stop going on about the rigid and hidebound social structure and the backstabbing government plots, or even just about Elim Garak. The Cardassian faction was hinted at some time ago in Star Trek Online, but while the official page hasn't yet filled out the page, we do have a fair amount of information on the faction. And while it may or may not satisfy everyone looking forward to the faction, there's plenty for fans of the game to get excited about.

At this point, the once-grand empire has been reduced to a difficult existence trying to rebuild the government and society after the events of the Dominion War, recounted on the game's official timeline. The socially-minded Detapa Council, however, is facing opposition from the True Way, an organization seeking a return to Cardassia Prime's more militaristic society. There are also rumors that the Obsidian Order might be still running around, something that almost any fan of the series would have expected. Star Trek Online looks to have plans for the Cardassians, and while it probably won't involve a tailor on the bridge crew, we can only hope.

Click past the break for a short official video giving a peek of the Cardassians in action, as well as the in-universe dossiers by Starfleet and the Klingon Empire.

City of Heroes unveils the full biography of Tyrant

Filed under: Super-hero, City of Heroes, City of Villains, Expansions, Lore, Previews

In Paragon City, the living embodiment of what it means to be a superhero is Statesman. And it's hard to argue with that -- he's a combination of Superman and Captain America in one superhuman package, the apex of what a hero can aspire to be. But in the upcoming City of Heroes expansion, Going Rogue, the man behind the mask took a very different turn. Tyrant is neither villain nor hero, but a dictator whose rule over a parallel Earth is absolute. He has created a utopian, flawless world, held in place by his strength of arms and of will. And to no great surprise, he's received a full writeup on the official City of Heroes page for the upcoming expansion.

Tyrant's timeline is a far darker one than took place in the real world, including the deployment of nuclear weapons in the Korean War and a full-scale onslaught of enraged elementals. His full biography traces an alternate history in a way that at least provides a glimpse into the mind of someone who chose to enforce world peace through absolute control, highlighting many of the moral gray areas on display in Going Rogue. Read the full dossier here, and perhaps start designing a Justice Lord costume for your favorite hero.

STO website adds faction page, hints at future factions

Filed under: Sci-fi, Lore, New titles, News items, Star Trek Online

Open beta is here and launch isn't far behind, which is of course why we're starting to see stuff like the recently revealed faction page for Star Trek Online. While you can't look (or click) on them now, it's quite telling that Cardassian and Romulan faction symbols are there for the looking. Cryptic has been pretty open with the fact that they plan to add new factions in the future, but the upfront listing of them causes us to wonder what the schedule is for the launch of faction number three.

We really love the approach to this faction page, too. Why? Selecting a faction gives you the perspective of said faction, but from each side. That is to say, you get a Klingon's point of view of their own Empire, as well as the Federation. It's a nice touch of Trek that shows the men and women at Cryptic are keen to stick to the spirit of the series, even when outside of their own game.

EverQuest II goes down The Hole

Filed under: At a glance, Fantasy, EverQuest II, Game mechanics, Interviews, Lore, PvE

Ahhh, The Hole. Fond memories of losing our corpses in this zone, there are. Well, the infamous dungeon with the name of an adult movie is back and better than ever in EverQuest II, as the former city of Paineel will be re-introduced in the new Sentinel's Fate expansion pack.

The ancient city of Paineel is coming with a brand new swath of content, featuring over 30 bosses and 80 quests in the contested open world version of the city, as well as 3 new instanced areas for groups level 85+ to conquer.

The EverQuest II main site has just posted their interviews with Timetraveller and Gninja, two of the developers who worked hard on putting together the contested and instanced versions of The Hole. The interview covers their perspectives and thoughts in breathing new life into this old EverQuest area, and how the new fallen city will lure in the many adventurers of EverQuest II.

Choose my Adventure: Newly-cloned in Fallen Earth

Filed under: Sci-fi, Fallen Earth, Culture, Lore, Hands-on, Choose my Adventure

The votes are in and we're very excited to begin our latest version of Choose my Adventure by introducing you to our shiny new character: Gator Boudreaux. He's a rifle-wielding (eventually) assassin traveling the Grand Canyon wasteland in search of his next meal, a few extra chips and the perfect headshot.

We start our Fallen Earth story this week with a bit of an in-character journal. Then, of course, we get right into the poll for next week and an explanation of those polls. Finally, we'll list the play session times so you can come in game and play along with me for the next six weeks. Follow along after the jump to learn more.

The roles we play

Filed under: Fantasy, Classes, Culture, Game mechanics, Lore, MMO industry, Quests, PvE, Opinion, Roleplaying

To some people, the term "role-playing" conjures up images of guys with tinfoil swords and shields shouting "Lighting bolt!". Role-playing in MMOs gets a similarly polarised reception, suggesting scenes of people playing pretend and speaking to each other in Shakespearean tone. To those of us that grew up with pen-and-paper role-playing games and single-player RPGs, it might mean the opportunity to play fantastic characters like wizards and rogues. At its core, however, role-playing is something far more subtle and fundamental than we sometimes give it credit for and it underpins the entire MMO genre. In playing an MMO, we are inherently playing roles that the game's developers have created for us. But do most MMO developers really know how to create engaging gameplay for us or are they failing to immerse us in their own chosen roles?

In this probative opinion piece, I delve into the roles we play in MMOs and the things developers often do wrong when designing an immersive game experience.

New All Points Bulletin video profiles the vigilante Enforcers

Filed under: Podcasts, Video, Lore, New titles, All Points Bulletin, Crime


All Points Bulletin developer Realtime Worlds recently introduced fans of the urban crime game to some of the underworld organizations of San Paro. After focusing on the bad guys first, Realtime Worlds has released a follow-up video about the Enforcer vigilantes who hunt those criminals. Whether that makes Enforcers 'bad guys' too might depend on how morally flexible you are, but APB Lead Creative Designer Stephen Hewitt (aka 'Kitkat'), introduces viewers to the enemies of San Paro's criminals:

The Praetorians are something of a well-funded private corporate strike force, while the Prentiss Tigers are only jocks trying to keep their city safe. Hewitt also gives more info on the backstory of All Points Bulletin from the Enforcer perspective. Stick with us after the jump for a video embed of All Points Bulletin's The Organizations of San Paro part 2, a closer look at the game's NPC factions.

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