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Filed under: Lore

Choose my Adventure: Leave no Kobold unturned

Filed under: Fantasy, Dungeons and Dragons Online, Culture, Lore, Free-to-play, Massively meta, Roleplaying, Choose my Adventure

Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of journals and galleries here on the site. Then, as the ultimate goal is reached, we'll do it all over again in a new game!

Oh, what a productive week we've had in Dungeons and Dragons Online. After arriving in Stormreach, we made it through the Harbor quests with no problem. And when I say we made it through the Harbor quests, I mean we made it through all of the Harbor quests.

Fahryn is now level 3 and ready for some new challenges, so follow along after the cut for his in-character journal, my impressions of our adventures so far and your chance to let us know where our path should lead us next

The Daily Grind: The epic confrontation between that guy and what's-his-name

Filed under: Lore, Quests, Opinion, The Daily Grind, Humor


We all go into autopilot sometimes. So, you know, we're on a marathon session to level up, and we're mostly just sort of clicking by instinct. You belatedly realize, however, that you were in the middle of a quest chain. The reason you realize this, sadly, is because you're at the penultimate stage of said quest chain, and the questgiver is making references to all the work that you've been doing to reach this point... when you don't really remember most of what you've been doing up until now. There might have been something with fish men? Or the other fish men. It's all kind of a blur, really.

Lore is important, and few people would argue that, but when have you managed to completely miss every bit of what's supposed to be going on? Did you not read up the backstory in the manual and therefore not know that the person you're fighting unleashed horrors on his own people? Did you forget about an NPC that is actually kind of important in retrospect? Or did you just steamroll through things and only find out later that there was an overarching reason for all of this?

EVE Evolved: Postcards from EVE: Wish you were here!

Filed under: Sci-fi, Galleries, Screenshots, EVE Online, Culture, Lore, Wallpapers, Hands-on, EVE Evolved


Whether you love EVE Online or hate it, there's one thing people tend to agree on - it makes for some great screenshots. EVE has a history of players producing some amazing videos, screenshots, artwork and fiction. YouTube is filled with intense PvP action videos and over four hundred players write the stories of their travels on personal blogs. People have even created some incredible papercraft ship models. Because we all love eye candy, screenshots from EVE even make a regular appearance in Krystalle's daily MMO screenshot column "One Shots".

EVE's Official magazine EON runs a regular feature called "Postcards from the Edge" where players write in with a screenshot and a short story about it. As a tribute to EON, who I wrote for before coming to Massively, this week and next I present galleries full of postcards from my own travels in EVE. They're all high-resolution shots suitable to be used as widescreen backgrounds, feel free to save them out from your browser to get them at full resolution.

Do you have a particularly awesome screenshot you'd like to see as a postcard? Email it to me at brendan.drain AT weblogsinc DOT com along with a few words describing its contents and I'll make it into a nice postcard for next week's second part of this gallery piece.

The Old Republic timeline video chronicles heroic last stand at The Battle of Bothawui

Filed under: Sci-fi, Lore, New titles, Star Wars: The Old Republic


One of the things we like about the lead up to the Star Wars: The Old Republic launch is BioWare's series of timeline videos that explains the political and military background of the upcoming MMO. The fifth holorecord from the Jedi Archive is The Battle of Bothawui which recounts a major Republic victory against the Sith. It also chronicles the last stand of a heroic group of Jedi knights and Republic troopers, who became martyrs in the struggle against the Sith Empire.

If you're following along with the lore of Star Wars: The Old Republic you'll want to watch "The Battle of Bothawui" on the game's official site.

Ragnar Tørnquist on what sets The Secret World apart

Filed under: Horror, Game mechanics, Interviews, Lore, New titles, The Secret World


One of the games we've seen a lot of reader interest in at Massively is The Secret World, in development at Funcom. One of the key people behind the upcoming horror MMO is Ragnar Tørnquist, Producer and Director of The Secret World. Tørnquist recently sat down for an interview with Vladimir "Evoker" Georgiev from UGDB.com to discuss what will set The Secret World apart from other MMOs we've played.

One of the refreshing aspects of the game is there are no levels or classes in TSW. Tørnquist tells UGDB, "Our goal is to make sure that players can sit down and play this game and enjoy themselves from the very beginning. You don't start out fighting rats with a rusty sword. You get cool firearms, black magic, occult weapons from the outset -- and you're fighting demons and the undead, not wild boar or petty criminals."

The space after death in Allods Online

Filed under: Betas, Fantasy, Sci-fi, Game mechanics, Lore, New titles, Free-to-play

To be or not to be, that is the question -- whether 'tis nobler in Allods Online to suffer the slings and arrows of outrageous aggro, or to take up arms against a sea of mobs, and by opposing, end them. To die, to sleep -- to sleep, perchance to enter Purgatory. Aye, there's the rub -- for in that sleep of death what penalties may come when we have shuffled off this mortal server must give us pause.

The most recent bit of news out of Astrum Nival's upcoming free-to-play MMO Allods Online concerns the nature of death, and what better way to discuss that then touching upon Hamlet? Well, perhaps actually talking about it. The short version, however, is that the inhabitants of the game consider death as a fairly irrelevant situation altogether. Elves, for instance, view it as an opportunity to create a particularly beautiful moment of their lives. Orcs take it in stride, much like losing a match of goblinoball, in the sense that there will always be another match. The reason for this rather lackadaisical attitude toward that undiscovered country from which no traveler returns is detailed in the latest bit of news, as well as gameplay effects of passing on in the game. Though reading more is not an enterprise of great pitch and moment, lose not the name of action and take the time to read it.

Choose my Adventure: Reaching Stormreach

Filed under: Fantasy, Dungeons and Dragons Online, Culture, Events, in-game, Lore, Opinion, Free-to-play, Massively meta, Roleplaying, Choose my Adventure


Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of journals and galleries here on the site. Then, as the ultimate goal is reached, we'll do it all over again in a new game!

Being the first week with Massively readers in Dungeons and Dragons Online, I'd say we were fairly productive. In the first 15 minutes, we formed the guild -- aptly named "Critical Mass" -- and began the butt-kicking.

With last week's comments focusing on our completion of Korthos Island, we made quick work of that, finishing the main quests and arriving in Stormreach on our third night together. Now we patiently wait for our next adventure as you read through my impressions of the game so far, just after the jump!

BioWare Producer on heroism and villainy in Star Wars: The Old Republic

Filed under: Sci-fi, Classes, Game mechanics, Lore, New titles, Quests, Star Wars: The Old Republic


BioWare Producer Blaine Christine recently sat down for a Star Wars: The Old Republic interview with Steven Crews at The MMO Gamer. The interview hits on a number of facets of SWTOR's gameplay and the process of creating the title. They also discuss how BioWare is designing the game to dissuade everyone from (only) running around wielding lightsabers through the unique strengths of each class, but their talk really focuses on the game's story.

Blaine discusses how the story for SWTOR players, whether they choose to be good or evil, will always be more than kill ten rats or "collect ten boxes for some random vendor." That story you play through fits the role you've chosen for yourself. Blaine likens a player's story progression to Knights of the Old Republic. He tells The MMO Gamer, "If you look at KOTOR and how that worked out, if you played light side versus dark side, there were distinct differences in the story, and distinct differences in how your character developed. It's going to be very similar to that."

Star Wars: the Old Republic has a literal powder keg on Balmorra

Filed under: Sci-fi, Lore, Previews, Star Wars: The Old Republic

Like it or not, Star Wars: the Old Republic is not so dissimilar from its source materials -- its planets universally have themes. There's the city planet, of course, and we all know there's going to be the desert planet. And, as it stands, we're now poised to have the weapons planet -- which promises to be as explosive as such a title would suggest. The game has recently unveiled Balmorra, the site of an ongoing struggle between the Republic and the Sith Empire, where the victor claims the preeminent weapons manufacturer in the Core Worlds. The planet started as an ally of the Republic, but during the long war with the Sith Empire the Republic was forced to scale back its efforts to help perserve the planet's independence, culminating in a full withdrawal of its reinforcements to the world.

The Sith quickly claimed the planet in force, with only an underground resistance left with some Republic support to fight back against the invaders and do what damage was possible. Of course, when you're on the most deadly weapon-making planet in the area, you can do quite a bit of damage. The rejuvenated Republic is now returning its troop presence to the planet's surface in hopes that it can wrest the world back after the brief lull of peace, but the Balmorrans haven't exactly forgiven and forgotten the earlier abandonment. For more information on what promises to be one of the most explosive areas in Star Wars: the Old Republic, take a look at the official page containing more pictures and information.

The Daily Grind: National Boss Day edition

Filed under: Lore, PvE, Opinion, The Daily Grind, Humor

It's National Boss Day today, which means you should probably be doing something nice for your boss (which might include not browsing the web while you're at work, but that's not our call). However, if you're a frequent player of MMOs -- or video games in general, at that -- you have a very different definition of boss. And after years of playing MMOs -- or even for a few months -- there are certain bosses who hold a soft spot in your heart for whatever reason.

Perhaps they were a truly challenging fight the first time you faced them, maybe they just looked impressive and they stuck in your mind, or it could even be something as simple as getting exactly wanted from them the first time you went through the encounter. In honor of National Boss Day, we're asking you what boss holds the nearest and dearest spot in your memories. If you were sending a missive to one of your personal favorite bosses, who would it be? What would you say? Would you thank them for being generous in their drops when you fought them, or would you offer consolation at how easy they are to kill these days? And if you want to get creative and phrase it like a greeting card, on this day, it's certainly appropriate. Just take a moment to give thanks to the bosses... before you go back to killing them for loot, anyway.

Fallen Earth announces Halloween event and trial key giveaway

Filed under: Sci-fi, Fallen Earth, Events, in-game, Lore, Hands-on, Roleplaying


Let's see a show of hands for those of you who love zombies. They might come in all shapes and sizes, but we all have our favorites. Are you more a fan of the slow-moving George Romero zombies, or the leaping-over-cars infected zombies? Perhaps you're more of a vampire-zombie aficionado. Regardless of your preference, it's still fun to smash a few in the head, am I right?

There are already several types of Infected in Fallen Earth, but starting next week, there's about to be a whole lot more. The folks at Fallen Earth have announced their Halloween event -- aptly named Days of the Dead -- where you will have a chance to kill throngs of Infected as they pour from the Lifenet pods into the wasteland. Of course you'll need some back-up for this, so we'll also have 2,000 15-day trial keys to give away to your zombie-hunter buddies. In addition to this, we'll have our own in-game events in association with Post Apoc Radio to be held during Days of the Dead. The giveaway and our in-game events won't start until next week, but we're getting you prepared for the onslaught now. Follow along after the jump for complete information on the Days of the Dead event.

Meet EverQuest's mountain-makers in Underfoot zone "The Foundation"

Filed under: Fantasy, Galleries, Screenshots, EverQuest, Expansions, Lore, Previews


It's time for another EverQuest: Underfoot zone preview, as the EverQuest Players community site is featuring a look at "The Foundation". Like many of the other areas in the Plane of Underfoot, The Foundation is used by Brell's servants to create things that will end up in the world -- however, we haven't previously seen any creations quite as massive as what is made here. If you've ever admired a scenic mountain located somewhere in Norrath, then you have the inhabitants of The Foundation to thank. The enormous Genari stone giants push up mountains from underground, and then tirelessly hold their positions to keep the mountains standing.

Their job gets even worse. Sometimes a god might decide to raise a new mountain themselves, without thinking about the Genari underneath. When that happens, the Genari will most likely be crushed under the new weight. Don't fret though, because the Genari's broken form is often enough to keep the mountain up, and Brell can simply make another giant later on. Now that's cold.

Screenshots for The Foundation have been added to our Underfoot gallery, and we're very pleased to have another handful of exclusive pictures to share. Check them out below, and learn more about The Foundation's lore at EQ Players.

Win yourself a Guild Wars 2 art book from Massively

Filed under: Fantasy, Galleries, Contests, Lore, Guild Wars 2, Massively meta, Giveaways


During PAX this summer, ArenaNet announced a new art book, showcasing the amazing talent that they've somehow been able to harness all in one studio. This book was given away at the convention and is now sold at their Penny Arcade or NCsoft online store, but will not be available anywhere else. That's why we're extra happy to announce that we're giving one away to a lucky winner this week.

As part of our commitment to never accept gifts from publishers, we're giving away this art book (valued at $30) in a random drawing. To enter, simply reply to this post between now and Friday, October 16th at 8am EDT. At that time, a winner will be chosen and contacted. Limit one entry per person. Winners must 18+ and live in the US or Canada (excluding Quebec). Check out our complete contest rules page for more information on eligibility.

Before we pry our hands from this coveted hardcover book, we took some photos of a few pages to let you know what you're trying for. Follow along in the gallery below for only a sample of what to expect.

[Update: Comments are now closed, winner to be contacted shortly]

EverQuest betas, backstory, and boosts

Filed under: Betas, EverQuest, Lore, Previews, News items


Reality check time: EverQuest is more than ten years old. And yet the game is still pushing out content, patches, and expansions, albeit more slowly. We recently reported that the most recent expansion, Underfoot, was open for applicants for beta testing, and today we've been treated to an interesting boost of game lore regarding one of the new areas in the expansion, Brell's Arena.

The Arena was created to let gnolls and kobolds play a "game" known as the Boomerang Brawl. The word is in quotes because it would qualify only by Roman or Mayan standards - weighted metal boomerangs are thrown at the opposing team. The game also features exploding barrels, as if it weren't dangerous enough. Adventurers who venture into the game are promised appropriate treasure for winning one of these insanely dangerous games, however.

In addition to all of this (and to form the third part of the alliterative title) there have been a number of recent patches and game updates, in the form of classic mission improvements and expanded "hot zones" for extra experience gain. It's a little strange to think of the game as being so old, but it clearly hasn't lost its life just yet.

The Daily Grind: How important are roleplaying features to you?

Filed under: Culture, Lore, Opinion, The Daily Grind, Roleplaying


It's strange that when our favorite game genre has "roleplaying" right in the title, the topic of roleplaying in-game can produce such varied and divisive opinions. On one end of the spectrum, some people consider it to be not much more than a group of people sitting around and talking endlessly instead of actually playing a game (which, to be fair, is not always far from the truth). On the other end, some people point to the fact that roleplaying is right in the title, and that if you don't care at all about the flavor you might as well not be playing the game genre in general (which, to be fair, is also not always far from the truth). And there are always the people who want to just play the game and don't care if you say "pull boss" or launch into a quick diatribe about slaying this foul mountebank.

How important is it to you that a game have features just oriented toward roleplaying? Do you consider them integral to your gaming experience, or do you get angry at seeing development time spent on something that you find so useless? If you're glad to see them, do you consider yourself a dedicated roleplayer, or are you just a player happy to see the option to further immerse yourself?

Massively Features


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Earth Eternal Open Beta Q3 2009
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009

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