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Filed under: MMO industry

World of Warcraft in China remains hopelessly mired

Filed under: World of Warcraft, Fantasy, MMO industry, News items, Legal

In much of the world, current complaints about World of Warcraft center around the resolution of the storyline of the latest expansion and whether or not it's had a negative effect on MMOs as a whole. In China, current complaints about World of Warcraft are more focused on the fact that the game is still mired knee-deep in government infighting to try and make it playable again. After the last salvo, it seemed as if an end was close in sight... but as it turns out, NetEase has been forced to suspend any new player registrations for a week.

The studio is re-applying for a license to host World of Warcraft: The Burning Crusade, with no mention being made of Wrath of the Lich King, which doesn't bode very well for the hopes of that expansion ever seeing release in China. Having been stuck in the middle of two squabbling agencies for quite some time, and with no clear resolution in sight, it seems like a stretch to assume that the expansion will be released in China before the next one is due to arrive stateside. Our condolences to Chinese players affected by the latest round of bickering, and we can only hope that this long struggle will soon come to a conclusion.

Myst Online is alive... again... for the, um, we lost count how many times it died

Filed under: Fantasy, Myst Online: URU Live, MMO industry, News items, Free-to-play

Myst fans, rejoice one more time.

The game that gives Lazarus a run for his money, Myst Online: URU Live, is kicking once more. Cyan Worlds has gotten enough money together again to start up a brand new Myst server as the first phase of making Myst Online an open source project. The cavern that's online now is mostly the same cavern that GameTap had right as the game went offline.

Best news of all? Myst Online is free. Yes, you heard us right -- free. Free as in no subscription, no paying for the client, no nothing. They're welcoming all cavern dwellers, new and old, back to the depths of D'ni. Their account creation page is getting hammered right now, as everyone wants to get back in ASAP, so if you can't create an account just give it some time.

While the game is free, servers and running a business are not. Cyan has opened up a donation page on PayPal for anyone who wants to donate towards the game's bills, so if you're feeling generous then by all means show Uru some support. The game has been through hell and back, and some help would be much appreciated around the Cyan offices. They've even said they're working on a little present for those who donate...

So, readers of Massively, can I get a shorah?

Free trials ahoy for Lineage II

Filed under: Fantasy, Lineage 2, MMO industry, News items

Has it been a while since you stepped into Aden? Or perhaps you were never formally introduced to the world of Lineage II but always wanted to give it a shot? Well thanks to NCsoft's newest trial program, you now have a chance.

Lineage II's new 14-day free trial program is welcoming both new users and returning players back to experience the newest free expansion to the game, Gracia Epilogue. While returning players won't be able to use their old accounts, they can use the trial keys to create a brand new account that will let them play up to level 40 with three characters for the 14 days.

So if you've been looking for a game to fill your need to spill blood and siege castles, this might be a good time to try out Lineage II to see if it's for you.

Free Realms reaches 8 million registered accounts, nominated in Game Developer's Choice Awards

Filed under: Fantasy, MMO industry, News items, Free-to-play, Free Realms

No matter which way you spin it, 8 million accounts is a ton of accounts. Free Realms has recently hit that magical milestone, celebrating a huge amount of fan interest in the game and a recent nomination for Best New Social/Online game in the Game Developer's Choice Awards. In fact, it's the only traditional MMO to be nominated for an award this year (outside of Nexon's Dungeon Fighter Online.)

As usual with our "account milestone" announcements, 8 million players is not the number of active players in the game. It's just the number of accounts that have been signed up on the Free Realms website. However, even if only 1% of those accounts were active, that's still 80,000 accounts playing the game -- a number you still should not scoff at.

So congratulations to SOE on your recent account milestone, and good luck in the Game Developer's Choice awards! Beat out Farmville for us!

EVE Evolved: The development of Incarna

Filed under: Sci-fi, EVE Online, Culture, Expansions, MMO industry, Virtual worlds, EVE Evolved

One of the biggest differences between EVE Online and most other MMOs is the lack of a humanoid avatar. Even when you're docked up in a station, you can't leave your ship and walk around. The detailed avatars we create on starting the game are not so much avatars as passport photos; seen only as little square mug shots in chat channels and the official forums. In their never-ending quest to make EVE the definitive Sci-Fi simulation, this is something the game's developers CCP have always endeavoured to change. The introduction of a full body avatar feature, code-named "Walking in Stations", "Ambulation" and now known as "Incarna", has been undeniably the most anticipated feature since EVE went live. It's been in development since 2006 but has proven a much larger task than CCP originally anticipated. With the expansion tentatively slated for winter this year, new information on it is still harder to find than a sober Icelandic game developer.

In this week's EVE Evolved, I take a look at Incarna's development so far and why it hasn't been released yet.

Making it as an MMO blogger: The community manager interviews part 2

Filed under: Culture, Interviews, MMO industry, Opinion, Massively Interviews

If you enjoyed our community management feature from yesterday, we present you with part 2!

What level of honesty should bloggers have regarding the benefits and flaws of your game in balancing the interests of the readers and the interests of your company?


David Bass: Bloggers should always be honest. But they should also be fair. Yes, game X might have some issues, but is the company consistently working to improve the game? Are you seeing excellent communication from the team? No MMO is perfect, that's for certain, but in addition to learning where our flaws are, we're also interested to learn what we're doing right. Bloggers aren't there to cater to us as a company, and if your blog is heading in that direction, most readers will notice that and may choose to shy away from it. If you stick to being honest on your blog, that's what will get the company to notice you.

The9 invests in Red 5 Studios, Fire Rain [Updated]

Filed under: MMO industry, News items

They may have been burned by Blizzard when they lost World of Warcraft to their rival, NetEase, but The9 isn't out of the fight yet. Especially not when they've just recently backed the troubled Red 5 and Chinese developer Fire Rain with a substantial sum of money.

Gamasutra is reporting that The9 has invested 100 million RMB (14.67 million USD) into Fire Rain, however the number is unconfirmed and neither The9 or Fire Rain are confirming the exact terms of the investment. However, if these reports are accurate, The9 would now have a large majority stake in the company or may have bought the developer outright.

As to the US based Red 5 Studios, having The9 as a new backer may be keeping the studio alive. Last week, we reported that approximately 30 people had been laid off from the studio, and Kotaku has reported that the studio may have even been close to closing their doors.

Red 5 has since "re-evaluated" their position and may be pursuing a game aimed at the Chinese market.

Update: Red 5's community manager, Matt DeWald, has gotten in contact with us to say that Red 5 is not pursing a game aimed solely at the Chinese market. Red 5's MMO will be aimed at the worldwide market.

Anti-Aliased: A Cryptic opinion

Filed under: Sci-fi, Super-hero, Culture, MMO industry, Opinion, Star Trek Online, Champions Online, Anti-Aliased

So, wow, what a set the last week and a half has been. There seems to be a very strong theme going on in my inbox recently, and that's, without a doubt, Cryptic Studios. I've read unflattering comments about my integrity as a journalist, the usual statements of how this site is Cryptic's lapdog due to all of the Star Trek Online and Champions Online coverage, and, even more oddly, people want to know my opinion of Cryptic's recent actions -- specifically Star Trek Online and Vibora Bay.

Well, I was never one to shirk from the truth. I've been wanting to give my personal opinion on these events since Vibora Bay hit, so I might as well dedicate this column to my evaluation of Cryptic Studios. But, before we get to Cryptic, I have a few ground rules that I want to go over with you guys. Some facts that I'd like to set straight for, oh, I dunno, the fifth time.

Making it as an MMO blogger: An interview with top community managers

Filed under: Culture, Interviews, MMO industry, Opinion, Massively Interviews

Ahh, that eternal debate about what differentiates a gaming blogger from a gaming journalist. We could go on and on about specifics on both sides, but the fact is, we all have the same goals in mind: writing about what we love.

Ravious at Kill Ten Rats approached us with an idea he's been working on for a few months involving MMO bloggers and their relationship with community managers. We thought this was a brilliant idea as a valuable hub of information for MMO bloggers, and offered to help him get it kick-started. So we sent off his questions to nine of the top community managers in the industry to get their take on how bloggers can establish and grow a favorable working relationship with them. With so much information here, we broke it into two parts: one today and the conclusion tomorrow. Follow along for their answers to part one!

Community Q&A: Ask Allods Online

Filed under: Betas, Fantasy, Interviews, MMO industry, New titles, Free-to-play, Allods Online, Community Q&A

Allods Online has just announced an extension to its fourth closed beta testing, with an open beta looming on the horizon. We've been giving the game some healthy coverage since it entered the early beta stages, and we're always excited to interact with the developers and publishers whenever we can. But now it's your turn!

As with our previous Community Q&As, we want to hear from our readers on the pressing questions you have for the developers. Whether you've been enjoying your time in the game or not, we want to know what you'd like answered. So if you'd like your question considered, simply leave a question as a comment on this post by Monday, February 8th at 8am EST. Or, if you'd feel more comfortable with email, send one off to me at shawn at massively dot com. We'll gather up the questions and send the best off to the Allods team for the answers. Once we get the answers back, we'll post them here for all to see. Please remember to keep your questions respectful and your criticisms constructive. Beyond that, have at it!

Community manager Daeke leaves Cryptic, Stormshade to replace him

Filed under: Super-hero, Culture, MMO industry, News items, Champions Online

Today, Cryptic_Stormshade confirmed what the Champions Online community was speculating on since the early morning hours -- that Cryptic_Daeke, the Champions Online community manager, has parted ways with Cryptic Studios.

David "Daeke" Bass's leaving comes amidst heavy fire from the community on Cryptic's most recent endeavor, the addition of Vibora Bay in Champions Online. Daeke was the first member of the Cryptic staff to acknowledge that Vibora Bay would be a piece of paid content, and not a free patch to the game.

The switch in community managers is sudden and unexpected, leaving many in the Champions Online community wondering if this event and Vibora Bay's announcement are somehow related. Stormshade, however, has declined to speak any further on Daeke's departure, simply stating, "Daeke has moved on to other things. We wish him the best of luck wherever that path takes him."

Stormshade has now stepped away from Star Trek Online to become the new CM for Champions. We here at Massively would also like to take the time to wish Daeke the best and luck with whatever he pursues next.

The Digital Continuum: The 'Next Big Thing' in MMOs

Filed under: MMO industry, New titles, Opinion, The Digital Continuum, All Points Bulletin, Crime

Is All Points Bulletin the "Next Big Thing" in MMOs? While I'm fully aware that Realtime Worlds doesn't specifically prefer to associate the game with this genre, it's very much a part of it -- but it also orbits the fringes of what we commonly refer to as a massively multiplayer online game.

Guild Wars, Guild Wars 2 and All Points Bulletin come from a different school of business models. These games hinge on the idea that most people dislike coughing up 15 bucks a month to keep playing their favorite title. Just look to the success of the original Guild Wars, having a year ago passed six million copies sold. That's a pretty great start for non-subscription MMOs, and because of that success we now have GW's sequel and APB on the way.

The Daily Grind: Will you welcome back the Hellgate franchise?

Filed under: Horror, Sci-fi, MMO industry, Opinion, Hellgate: London, Free-to-play, The Daily Grind

Hellgate: London is one of those games that has really divided opinion from our readers. Some brand it as a deeply-flawed game, or were burned by that costly Founder's lifetime subscription when the game shut down after a rather short life. Others -- like some of us on the Massively staff -- truly miss the game's blend of horror and sci-fi elements and have been hoping that Hellgate: London would one day return in some form or another.

Although the future of the game has been murky, the most recent (and most straightforward) announcement is that Hellgate: London is slated to return to Western shores. HanbitSoft has secured the worldwide publishing rights to the game from Namco-Bandai, so now it's just a matter of time before it returns. We're interested to hear what you think about this. Would you welcome the return of Hellgate: London? For that matter, how would you feel about playing the game in its current free-to-play incarnation, Hellgate: Resurrection?

January Age of Conan director letter details the road ahead

Filed under: Fantasy, Age of Conan, MMO industry, News items

While the January edition of the Age of Conan Game Director letter isn't the flashiest one we've ever seen, it is an excellent road-map of just what the team over at Funcom have in their sights for the next little while. They've been giving us tons of tasty Rise of the Godslayer news outside of the Director updates, so we certainly won't complain!

This month, Age of Conan's Game Director, Craig Morrison, sits down to tell us just what the team has in mind for the future of Hyboria. Patch 1.06 will be coming to the live servers shortly, bringing with it the Guild Renown system, tier three raiding, and a major revamp for the Assassin class. As for Godslayer, he says that more players have been invited into the beta and the feedback has thus far been great. There's also a good chunk of information on what they're planning for long-term PvP improvements for those who can't wait to bash Hyborian brains in. In all, it sounds like Craig and the team have some excellent things in motion for the future of Age of Conan, so be sure to pop over and check it out.


AoC Coverage Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

Linden Lab acquires Avatars United, Enemy Unknown AB

Filed under: EVE Online, Business models, MMO industry, News items, Opinion, Second Life

In a move that will no doubt perplex, flummox and befuddle many media commentators and technology columnists who erroneously believed that Second Life was a Web 2.0 social networking tool, Linden Lab has acquired social networking site, Avatars United (and developers of same, Enemy Unknown AB). This also has the side-effect of shooting down any semblance of Wallace Linden's identity piece last week being an overture of a conversation, instead making it look like the usual introduction to a Linden Lab fait accompli.

We've written about Avatars United on a couple of previous occasions, but never really had much call to get involved ourselves. The social networking tool includes a large number of MMOGs and non-game virtual environments, being best known for it's strong application support of open-ended space-based MMOG, EVE Online.

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