Slim Down for Summer with That's Fit

Massively goes to Dragon*Con: Cryptic Studios Q&A

Filed under: Super-hero, Events, real-world, Game mechanics, MMO industry, New titles, Consoles, Massively Event Coverage, Champions Online


Cryptic Studios was on-hand at this year's Dragon*Con, where they held a Q&A session regarding all things Champions Online. What follows is as much of the event as could be transcribed from the audio we brought back with us. This writeup was completed based on audio with some garbled sections. Some details may be glossed over as a result. Without further ado:

Cryptic Studios is Champions Online. This is not a product that we licensed. We actually partnered with them and purchased the intellectual property. So when all the additional supplements come out for the Champions pen and paper game, they're actually coming out with our cooperation. It's kind of jointly being developed. Cryptic Studios is now the owner of the Champions IP.

Continue reading Massively goes to Dragon*Con: Cryptic Studios Q&A


Raph Koster on the Metaplace idea

Filed under: Business models, MMO industry, New titles, MetaPlace, Browser, Academic, Education

After a recent question from a Metaplace forum member last month, Raph Koster decided to sit down and explain to us just where exactly the idea for Metaplace was born and how it has evolved into what it is today.

He begins by explaining his MUD roots and how much that influenced him in the multiplayer online space. He explains that he'd had ideas for web-based sandbox worlds ever since then and had frequently toyed with the idea to create his vision, but finances and other limitations restricted that. Now that he has the resources, this vision he's had for so long can finally be put into action with a team of professionals, instead of just him working on it in his spare bedroom. It's an inspiring little story and certainly worth a read if you're interested in Raph's work or the potential future of MMOs in general.

Source

Mythic Entertainment's Mark Jacobs has started blogging

Filed under: Fantasy, MMO industry, Warhammer Online, Opinion

When you think of Warhammer bloggers, folks like Syp, Keen, and the guys at the Greenskin probably come to mind first. Then you'd probably think of Josh Drescher and Paul Barnett, two of the WAR team heads who have longstanding blogs themselves. Just recently added to the ranks of Warhammer bloggers is none other than Mythic's head honcho himself, Mr. Mark Jacobs. Jacobs has hung out his shingle at a site entitled Online Games Are a Niche Market, a reference to a bad conversation he had with AOL execs back in the day. Hard to believe AOL could be shortsighted about anything.

He's already put up several interesting posts, which we think are well worth checking out. He reiterates and expands on some of the comments he made in his MTV article when discussing the role of WAR's success or failure in the market. He also directly answers questions from commenters in not one but two posts. It's great to see a busy guy like Mark getting into the trenches to address fan questions; perhaps you've got one for him as well?

Source

World of Warcraft
The political machinations of EVE Online

Filed under: Sci-fi, EVE Online, Economy, Events, in-game, Game mechanics, Guilds, MMO industry, PvP, Endgame, News items, Politics, Roleplaying


Game journalist and EVE Online player Jim Rossignol has been coming to grips with the idea of conflict in EVE, in a series of articles written for Eurogamer. Rossignol began by looking at "the basic principles of killing people" and progressing to the large scale conflicts between alliances.

This week, Rossignol goes a step further by looking at the politics at the heart of much of the large-scale conflict in EVE Online, and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. "Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now," Rossignol says.

Continue reading The political machinations of EVE Online


Source

Gamespy's MMO column returns with a look at Battlefield Heroes

Filed under: Betas, MMO industry, New titles, Free-to-play, MMOFPS

Gamespy's excellent ongoing MMO column OnLife has been regrettably on hiatus for some time, but it looks like it is back with a vengeance. Its first column back in the saddle is all about the online free-to-play FPS Battlefield Heroes. While not technically an MMO, author Miguel Lopez notes numerous similarities between Heroes and high-end PvP in MMOs. As he observes, the fact that he can even make these comparisons is bad news for the folks at DICE. The stated purpose of the stylized online shooter has been to offer a simple, fun, low-cost experience for FPS players. Instead, even in the game's extended Beta, the game is already beginning to resemble World of Warcraft's sometimes-arcane PvP build strategy game.

Says Lopez, "I'll admit that much of what makes me want to play Heroes' is its promise of varied abilities, full of potential for synergy and experimentation. But I hope that its designers will tread thoughtfully when it comes to implementing them." Check out the article for his full assessment of the game, then click below the cut for a look at the hyper-cartoony graphics and strange sense of humor found in Battlefield Heroes.

Continue reading Gamespy's MMO column returns with a look at Battlefield Heroes


Source

The Daily Grind: What is your MMO soundtrack?

Filed under: Culture, MMO industry, The Daily Grind

We know that you MMO playing folks tend not to listen to the in-game music (which this blogger thinks is a real shame), but you have to be listening to something while you play. Dead silence is pretty darn boring. So, we're wondering what you do to amuse yourself while you're in-game. This blogger splits his time pretty evenly between podcasts and shows from Hulu.com when he does his daily quests. The Daily Show and the Isle of Quel'Danas go hand in hand like peanut butter and jelly.

Do you listen to nerd-core? Maybe some nice acapella? What do you listen to when you're doing your questing thing? What's blaring over the guild chat when you take down raid bosses? What is your personal MMO soundtrack?

World of Warcraft
PAX08: Interview with Dane Caruthers of Tabula Rasa

Filed under: Sci-fi, Events, real-world, Game mechanics, Interviews, MMO industry, Tabula Rasa


At PAX08, we were able to catch up with NCsoft's Dane Caruthers, the Associate Producer for Tabula Rasa, for a quick interview. While the TR booth was busy and Caruthers was swamped with showing attendees all about the sci-fi MMO, he was kind enough to answer a few questions.

With Deployment 12 now on the Public Test Server, Caruthers talks a bit about what to expect with Deployment 13 and how it should make many Tabula Rasa players very happy. He also goes on to explain a bit about the recent contests they've been holding, including an explanation of Operation Immortality. Plus, Caruthers talks candidly about Tabula Rasa's beta through to its launch, and despite the fact that he says it was "quite possibly the smoothest MMO launch in history", they realize the mistakes that were made and are confident that the product they have to offer currently will win back those who tried the game and have since left.

Check out a transcript of the entire interview after the cut.

Continue reading PAX08: Interview with Dane Caruthers of Tabula Rasa


World of Warcraft
Blizzard retains PC gaming dominance

Filed under: World of Warcraft, Fantasy, Business models, MMO industry, News items


As if in response to predictions of the beginning of the end, Blizzard's market dominance in US PC game sales was reaffirmed in late August through the NPD Group's research. In fact, World of Warcraft garnered three of the top spots on the PC game sales chart, with The Diablo Battle Chest and The Warcraft III Battle Chest thrown in for good measure, Gamesindustry.biz reports.

While it could be argued that World of Warcraft's steady retail box sales silences all erroneous claims of the rise of a WoW-killer (oops... uttered the dreaded phrase), this doesn't seem to take into account all those Warhammer Online pre-orders placed in August. In that case, September might paint a different picture. But let's face it -- WoW's not going away anytime in the foreseeable future. And despite the knocks World of Warcraft takes from some MMO gamers, would you really want a world without Warcraft?
One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

Source

World of Warcraft
Tabula Rasa's Operation Immortality extended

Filed under: Sci-fi, Contests, Culture, Events, real-world, Events, in-game, MMO industry, Tabula Rasa

Since we first told you about Tabula Rasa's Operation Immortality, it has grown quite a bit. All sorts of top athletes, artists and musicians have signed onto the project to have their DNA digitized and sent into space through the Immortality Drive. This special hard drive will travel with Richard Garriott to the International Space Station on October 12th and stay there in the event that humanity needs a restart.

Originally, this project was to end on August 31st, for anyone interested in participating. However, we're happy to report that this deadline has now been extended until September 29th, 2008. This gives you even more time to vote on mankind's greatest achievements, send a personal message from the website or win a chance to have your digitized DNA included on the Immortality Drive. So if you still haven't taken part in this historical event, you might want to head on over to the project's website and give it a shot.

Source

The Daily Grind: From MMO to TV Show?

Filed under: Culture, MMO industry, The Daily Grind

So we've talked before about TV shows that you'd like to see as MMOs, and numerous times in our ongoing dialogue the connection between television and MMOs have been made. Just yesterday a new IP MMO was announced, bringing Buffy Summers to the world of XP and zoning. What we'd like to ask you about today is just the opposite. Though it sounds like Sci-Fi Channel is attempting to hybridize the two mediums, we know we'd love to see some TV shows based on our favorite MMOs. We'll throw out the gimme: wouldn't a World of Warcraft animated series be fantastic?

What would you like to see? An EQ-based comedy/drama? Maybe a Tabula Rasa war epic? Throw out your ideas for a TV show based on an MMO in the comments!

PAX08: Twin Skies interview

Filed under: Fantasy, Real life, Screenshots, Events, real-world, Game mechanics, Interviews, MMO industry, New titles, Opinion, Free-to-play, Browser, Hands-on, Casual, Twin Skies


Twin Skies is a brand new MMO still in development from Meteor Games, which is fronted by two of the co-founders of the wildly-successful Neopets. Despite the fact that Twin Skies is still in its early stages, their presence at PAX08 seemed to be well-received by gamers. This was the first public showing of the MMO that was only first announced a month ago from a company that was introduced to us only two months ago!

So we took this opportunity to sit down with the CEO Adam Powell and Lead Designer Aaron Matthew for a bit of an exclusive look at what this game is all about. Despite the fact that the surrounding PAX booths were competing for attention all around us, we were able to get some great information on this upcoming game.

Follow along on our exclusive tour of Twin Skies>>

Buffy the Vampire Slayer MMO announced, Firefly MMO 'delayed'

Filed under: MMO industry, New titles

In an announcement to press today about the keynote address to this year's Virtual Worlds Conference in Los Angeles, the folks at Multiverse have announced a trio of new and interesting projects. One is a Titanic-related project connected to James Cameron, while another is the main connecting 'space' that will link all of Multiverse's worlds - a project called Multiverse Places.

The third is, apparently, a Buffy the Vampire Slayer massively multiplayer game. Multiverse, if you'll recall, is also the company that holds the license to develop an MMO based on the Firefly television show, another Joss Whedon fan favorite. While the Firefly title has now apparently been 'delayed', it sounds as though the Buffy title is already in development. From the announcement: "Buffy the Vampire Slayer: A massively multiplayer online game based on the critically-acclaimed Joss Whedon television series. Currently under development at Multiverse, 'Buffy' exemplifies a new era of game design, allowing consumers to play it either as a fully immersive 3D environment or as a Flash-based 2D game."

The full announcement is available below the cut.
Be sure to check out our exclusive interview with Corey Bridges of Multiverse for plenty of details on the project!

Continue reading Buffy the Vampire Slayer MMO announced, Firefly MMO 'delayed'


The Daily Grind: MMOs for Newbies?

Filed under: MMO industry, Opinion, The Daily Grind, Kids

Wizard101 launched just yesterday, and it's enough to get us thinking about the growing field of youth-oriented MMOs. Despite their intentions, these 'kiddie' games are actually great on a number of levels. Not only do they fulfill the obvious demographic needs (games for young kids, games for teens, games parents can play with their kids) many of them are quality enough to be worth playing by adults.

So we wanted to ask today: what 'kiddie' games are you playing? Do you think the new crop of kid and teen-oriented MMOs is a good thing, or a bad thing? Looking forward to SOE's Free Realms as much as the Massively crew is? And most of all, what MMOs would you suggest for folks looking to get their kids into games?

World of Warcraft
PAX08: Hands-on with Mines of Moria

Filed under: Fantasy, Screenshots, Lord of the Rings Online, Classes, Events, real-world, Expansions, Game mechanics, Interviews, MMO industry, Maps, Hands-on, Education


This weekend at PAX 2008, Massively had the opportunity to be a part of the first-ever public preview of Mines of Moria with Lord of the Rings Online Executive Producer Jeffrey Steefel. During this showing, Steefel showed us many of the main features of this first expansion for LotRO, including the Legendary Weapon system, the two new classes, the vastness of the mines themselves and much more.

The overall impression we got from this presentation was that this expansion is going to be epic. Just the sheer size of the world, which includes the mines themselves, more of Eregion and into Lothlorien, will be immense. This, combined with the game mechanic changes and additions to just about every aspect of gameplay, will speak volumes (pun!) about the potential of Turbine with this franchise.

Follow along on our journey through Moria>>

Mythic's Mark Jacobs really wanted to see Age of Conan succeed

Filed under: Fantasy, Age of Conan, Culture, Interviews, MMO industry, Opinion, Hellgate: London

MTV Multiplayer's Tracey John, speaking with head of Mythic Entertainment Mark Jacobs, has been exploring a line of questioning about the MMO industry in general. They noted the high failure rate for the genre, and the equally high expectations that are now placed on new games by fans and industry commentators. Jacobs offered up, as part of this discussion, some analysis on why Hellgate: London didn't make it, and why Funcom's Age of Conan has been having so many problems over their long first summer of launch. Of Hellgate, Jacobs noted that it's not sufficient simply to have really talented people on the team. That's a straightforward process. In addition to that, "sometimes just having talent is not enough. You need leadership and you need patience. And what's most important - something that so many developers forget - is you also need to deflate the ego a little bit."

About Conan, which the site categorizes as 'failing to deliver on promises to players, Jacobs states that he actually really wanted the game to succeed. Now, with a summer of frustrations and player unrest behind them, he thinks they're in a tight spot. Ultimately, he just wants someone to show the world that MMOs don't have to be World of Warcraft to succeed. As for Mythic, "If we don't succeed with EA behind us, the 'Warhammer' IP behind us, with one of the most experienced teams in the industry, that's not going to be good for the industry. We need to show the world that it's not just Blizzard who can make a great game, and that the audience is absolutely willing to try new things and to play a game other than 'WoW."
Warhammer Online Coverage Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

Source

Next Page »

Massively Features

Featured Galleries


follow massively at http://twitter.com
    News
    Academic rss feed
    At a glance rss feed
    Betas rss feed
    Bugs rss feed
    Business models rss feed
    Classes rss feed
    Contests rss feed
    Crafting rss feed
    Culture rss feed
    Economy rss feed
    Education rss feed
    Endgame rss feed
    Events, in-game rss feed
    Events, real-world rss feed
    Expansions rss feed
    Exploits rss feed
    Forums rss feed
    Game mechanics rss feed
    Guilds rss feed
    Hands-on rss feed
    Humor rss feed
    Interviews