Skip to Content

AOL Games

Filed under: MMO industry

Steam estimated at selling to 70% of PC market

Filed under: MMO industry, News items, Opinion

Where did you buy your last MMO and where will you buy your next? Chances are you'll be getting it on Steam or so the story goes according to Brad Wardell, head honcho over at Stardock. We're inclined to agree with his assertion that Valve's digital distribution platform holds roughly 70% of the PC market as many of us here at Massively have been buying our MMOs -- and PC games in general -- on the service for some time now.

So is it a good thing or a bad thing for MMO players? Our experience with purchasing games like Aion and Champions Online through the service has been positive, and so long as no complications arise via patches or other client issues we see no reason to stop utilizing the service unless better offers appear.

The only real MMO-related issue we can see is with collector's editions. Some games offer a different set of bonus material for people who opt out of the physical copy and go for the digital, but certain items like art books, mouse pads and other bric-a-brac can't be delivered through a wire... at least, not until sometime in the far flung future.

Now, as far as the Steamworks integration issue goes... Well, that's a whole other sack of fishes.

Market research company explores MMO gaming

Filed under: Polls, MMO industry, News items, Free-to-play

Worlds in Motion reports that a recent poll from market research specialists TNS and Gamesindustry.com talked to over 13,000 gamers in North America and Europe about their favorite subject: gaming, what kind they do, and how much time they spend on it.

The survey addressed players as young as 8, and found that the largest group of players in the U.S. is comprised of 8-12 year olds. That may come as a surprise to many players whose idea of a console or PC game isn't really geared toward children, but makes sense when you consider games and virtual worlds such as Virtual Family Kingdom, Free Realms, and any console game with Mario in the title.

Delving further into the MMO side turned up some interesting information. Of the US players surveyed, 21% said that they play MMOs, and 45% of those players define themselves as paying customers -- presumably that includes both subscription models and gamers that take advantage of cash shops. In spite of the large percentage of paying players, a free-to-play model is one of the biggest factors for those considering a new game. The rising success of many games in the past year that use a free-to-play model seems to support this.

Worlds In Motion offers further number crunching, and if you're interested in seeing the full survey report, gamesindustry.com offers it for a fee.

Karos Online enters open beta Dec 4th

Filed under: Betas, Fantasy, Events, in-game, MMO industry, New titles, Free-to-play


Karos Online publisher NHN Corporation has announced that open beta for the fantasy MMO will kick off on Friday, December 4th. The official site's link for CBT sign-ups is still active, so this may be worth a shot. Those gamers already in the Karos Online closed beta will have some things to look forward to in the final CBT event running from November 27th - 28th. Characters will be given gear and items for high-level play with rapid experience gain. NHN says players will reach a level cap of 44 "almost immediately". There will also be new monsters, weapons, and Holy Creatures to tear into.

In addition, players in the CBT will be able to reserve their character names for when Karos Online's open beta doors swing wide to the masses. The English version of Karos Online is scheduled to launch in Q4 2009, with German and Turkish versions to follow in 2010.

Code of Everand browser MMO teaches kids about traffic safety

Filed under: Real life, MMO industry, New titles, Tips and tricks, Free-to-play, Browser, Kids


The United Kingdom's Department for Transport has launched a free browser MMO, Code of Everand, that teaches traffic safety to children. It does so through a fantasy theme with direct parallels to real world dangers -- streets are Spirit Channels, glowing energy streams populated with many dangerous beasts. The Spirit Channels crisscross the map of Everand and make travel perilous. That's where the players come in as Pathfinders, explorers trained in the techniques that allow for safe passage across the Spirit Channels. Pathfinders learn important safety lessons along the way in their journey to discover the secrets of Everand.

Code of Everand was developed for the UK Department for Transport by NYC-based firm Area/Code over the course of two years, reports Game Set Watch. Area/Code has a long track record of creating cross-media games for advertising and media firms, television networks, and even major consumer brands. According to Area/Code's site, they've taken innovative approaches to games in the past -- "online games that respond to broadcast TV in real time, simulated characters and virtual worlds that occupy real-world geography" and "game events driven by real-world data". Interesting concepts. If you like the idea of games used as an effective educational tool, you can see the animated trailer for Code of Everand after the jump.

Linden Lab partners with Dragonfish for non-US payments processing

Filed under: Business models, MMO industry, News items, Second Life, Virtual worlds

Virtual environment operator Linden Lab has partnered up with 888 Holdings plc's Gisland/Dragonfish division to provide payment processing for non-US Second Life customers.

A spokesperson for Linden Lab told us, "We're working together with Gisland on a cashier interface and other tools that will give Residents more payment options and make it easier for Residents to pay in a wider range of native currencies than they can now. Gisland will also help Linden Lab implement appropriate anti-fraud measures as we expand these payment options. In addition, Gisland will assist Residents directly with payment-related issues, including failed transactions."

That last part is fascinating, as that would be something of a first insofar as Second Life payments processing goes, as is the tantalizing hint of expanded payment options – something that is of considerable interest to users outside North America.

Sell Darkfall to your friends, get paid and get more n00bs to shank

Filed under: Fantasy, Darkfall, Business models, MMO industry, News items


You ever wish that you could get paid for recommending games to your friends? Well, if you're a Darkfall fan with an active subscription, now you can with the Darkfall Community Publishing Program.

How does this new program work, you ask? Simple, my awkwardly insultingly named hardcore PvP friend! Go over to the Darkfall community forums (AKA, ForumFall), read the instructions, and sign up using the NA or EU server links. They'll give you a special link to the Darkfall store that will give you credit when a game is sold.

For each game client sold, you'll make 20% of the sale in commission. Right now, as the Darkfall box is still going for 50 dollars, so that means you'll get 10 dollars every time you sell a copy of Darkfall. High selling users will be offered better commission rates and may be invited to work with the Darkfall publishing team.

Is this anything new? Well, it is if you haven't seen EVE Online's affiliate program. However, it is certainly a smart use of the very passionate and eager Darkfall fan base.

Windstorm Studios announces partnership with 226 Productions for an upcoming MMO

Filed under: Sci-fi, Business models, MMO industry, New titles, News items


While Windstorm Studios has been very tight lipped regarding what they're currently working on, they certainly have been offering up a few glimpses into what looks to be a retro-future themed MMO they have in production.

The art of the game has recently been entrusted to 226 Productions, a Russian based art company that has done work on Pirates of the Caribbean: The Legend of Jack Sparrow, NBA '07, and TimeShift. 226 is no stranger to the IP that Windstorm has been brewing -- some of the pre-production artwork was completed by them.

As to what exactly Windstorm will bring to the MMO table remains to be seen, but if these pictures are any indication, it looks to be something fresh, exciting, and filled with laser shooting scooters.

Funcom publishes sharp revenue drop for Q3

Filed under: Fantasy, Age of Conan, MMO industry, News items

Funcom has released its financial results for Q3, and it's not pretty. Revenue was down 68.5% to 5.7 million USD, and expected to drop even more in Q4. This time last year they were reporting a profit of $3.3 million, a strong contrast to the current $9.6 million loss. They see a few reasons for this drop, including some stiff competition: "The Company ran a successful re-evaluation campaign during July, increasing the number of subscribers to the game. However, the launch of two major competing MMO-games during Q3 led to a subsequent reduction in subscriber levels."

Funcom remains optimistic, though, thanks to numerous upcoming projects. The Secret World is reported to be "progressing well", Age of Conan is planning a launch in Korea, the "Rise of the Godslayer" expansion for AoC is on its way, and Funcom recently received a grant to create an extreme sports MMO.

The full report can be viewed here.

Ride a turkey in Fiesta and help feed the homeless in America

Filed under: Fantasy, Events, in-game, MMO industry, News items, Free-to-play, Fiesta

We here at Massively always appreciate it when games give back to the community, and the folks over at Fiesta seem to follow our line of thought. In celebration of Thanksgiving, they've released the new Thomas the Turkey mount for players to grab from the item shop.

Thomas is a special beast, however, as 100% of his proceeds until November 30th will go towards Feeding America, a charity that works with local food banks to provide food to the homeless and needy. After the 30th, Thomas will stick around in the Fiesta store as a standard mount.

Thomas is currently priced at around $6.80, but it's good to know that the money will be going to a good cause. So don't dilly dally, go out and purchase your turkey before the 30th to make sure you help the homeless and get a sweet ride while doing it.

Stargate Worlds: We're still kicking, the pics prove it

Filed under: Sci-fi, Screenshots, Classes, MMO industry, Stargate Worlds, News items


It's been a long, difficult road for Stargate Worlds -- a game that has been mired in financial woes for quite some time. Now and again we do get to report some positive news about the sci-fi MMO, but it's clear that Stargate Worlds isn't out of the woods quite yet. Cheyenne Mountain Entertainment recently made an announcement to the game's fan community, thanking them for their support through tough times. CME stated, "We know you expect nothing less than the AAA content in Stargate Worlds our development team is working hard to give you along with some additional exciting news we will be revealing very soon! We want to thank everyone for their continued support and passion for Stargate Worlds and we can't wait to show you more of what we've been cooking up over here."

As to what they've been working on, Cheyenne Mountain Entertainment released some new screenshots of the armor and weapons for the Goa'uld, Jaffa, Soldier, and Scientist classes. CME explains, "Each of these armor sets will have unique traits that make them ideal for certain situations. As players become familiar with each world and the various environments they will encounter, they will discover which sets of armor best suit their play." The most recent Stargate Worlds images can be seen at the top of the gallery on the SGW Community Site.

Second Life Global Provider Program troubled?

Filed under: MMO industry, News items, Second Life, Virtual worlds

Back in 2007, Linden Lab formed regional partnerships with companies to operate localized portals for the Second Life platform, called the Global Provider Program (also sometimes referred to by the Lab as the Gold Provider Program, though distinct from the Gold Solution Provider Program). Linden Lab identified three non-English regional markets that it felt were priorities for support and localization: Brazil, Korea and Germany.

The first of the providers was Kaizen Games in Brazil, followed by Barunson Games (then called T-Entertainment) in Korea in October 2007. Bokowsky and Laymann might constitute a third partner in this program for Germany, but the the actual arrangement there isn't very clear.

Evercracked! looks back at EverQuest history

Filed under: Fantasy, Video, EverQuest, Interviews, MMO industry


Everyone has their own lists of what games have been the most important in the grand scheme of the industry, but it's pretty impossible to argue that EverQuest doesn't deserve a spot near the top of the list. While time hasn't seen the classic game and its sequel remain the 900-pound-gorilla of the industry, it still holds a place near and dear to many people's hearts. More to the point, the impact it had on MMOs as a whole is undeniable. That's why the new Evercracked! video series running on IGN should bring a nice dose of joy, nostalgia, and general good feelings to a number of people.

Hosted by Jace Hall, the series is slated to include interviews with veteran players and designers, behind-the-scenes footage, and a general collection of trivia and recollections. The first episode is now available, with new episodes going live every week until December 10th, so really, what's keeping you? The game has inspired countless people into the genre, including the original sources of the industry's current big success story. Even if you're just looking for historical purposes, it's likely to contain some amusement. And if you got your start in the genre with EverQuest, well, that's all the better.

Age of Conan community interview: Your questions answered!

Filed under: Fantasy, Age of Conan, Interviews, MMO industry, Massively meta, Community Q&A

Earlier this week, we asked for your Age of Conan questions, and you delivered. Although we only received seven usable questions (some were duplicates and two we combined), the answers given by Game Director Craig Morrison are candid and to-the-point. Funcom's steady push for new content and poised ear to the community shows that they're on board to keep AoC going strong for a long time.

Follow along after the jump for Craig's answers on changing Tortage, more PvP, opening the forums to everyone and more.

Ether Saga Online and Wizard 101 take home parenting awards

Filed under: Fantasy, MMO industry, News items, Wizard101, Ether Saga Online


Many congratulations go out today to both Wizard 101 and Ether Saga Online, as the two online games have both claimed themselves a National Parenting Publication Award (NAPPA) from Parenthood.com.

What does this mean exactly? Well it means that parents can rest easy knowing that these two games are fun, informative, and free of questionable content. If your kid plays either of these two games, you don't have to look over their shoulder to police what they're doing. The game takes steps to keep your kids safe and to make sure they'll have a good time too!

Other recipients that weren't from the online MMO category included EA's Spore, and Guitar Hero On Tour, so it certainly speaks to the quality of these two titles for kids when they're put in that sort of company.

Anti-Aliased: We put the no in innovation

Filed under: World of Warcraft, Fantasy, Culture, Game mechanics, MMO industry, Opinion, Anti-Aliased, Alganon


So, yesterday I was browsing our site, and I was happy to see that our community interview with David Allen had gone up, as I didn't get the chance to read it. We had lots of great questions sent in, and I think the ones that Shawn chose were really some hard, direct questions, that I felt someone really had to ask.

Reading David's answers left me thinking, however. David is a person who I certainly admire, as he was the brain behind Istaria, and he really presented some very innovative gameplay mechanics in that game. Alganon, however, is not innovative nor is it cutting edge. It is, quite frankly, another World of Warcraft. Something that, in my opinion, this genre does not need another of.

David's rationale as to why Alganon looks and plays like Warcraft is the part of the interview where I was left in thought. While I understand he wanted to make a game that players could easily adapt to... did it have to resonate of Warcraft so strongly? Furthermore, are we, as a genre, stuck in a rut?

Editor's Note: (As always, if you wish to comment on this edition of Anti-Aliased, please do so on page two of the column. Thank you!)

Massively Features


Weekly Columns


Events Calendar

Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 77, for Wednesday, November 18th, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

Two years of Massively features
Fallout MMO Concepts
EVE Online Postcards, part 2
Halloween 2009
DDO Tour - Update 1
EVE Online postcards part 1
Bizarro Gallery
LotRO: Siege of Mirkwood Developer Tour
Guild Wars 2 Art Book