Different name, fashion's the same: Styledash is now the StyleList Blog!

Gamespy's MMO column returns with a look at Battlefield Heroes

Filed under: Betas, MMO industry, New titles, Free-to-play, MMOFPS

Gamespy's excellent ongoing MMO column OnLife has been regrettably on hiatus for some time, but it looks like it is back with a vengeance. Its first column back in the saddle is all about the online free-to-play FPS Battlefield Heroes. While not technically an MMO, author Miguel Lopez notes numerous similarities between Heroes and high-end PvP in MMOs. As he observes, the fact that he can even make these comparisons is bad news for the folks at DICE. The stated purpose of the stylized online shooter has been to offer a simple, fun, low-cost experience for FPS players. Instead, even in the game's extended Beta, the game is already beginning to resemble World of Warcraft's sometimes-arcane PvP build strategy game.

Says Lopez, "I'll admit that much of what makes me want to play Heroes' is its promise of varied abilities, full of potential for synergy and experimentation. But I hope that its designers will tread thoughtfully when it comes to implementing them." Check out the article for his full assessment of the game, then click below the cut for a look at the hyper-cartoony graphics and strange sense of humor found in Battlefield Heroes.

Continue reading Gamespy's MMO column returns with a look at Battlefield Heroes


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News from the Wider MMO World: August 12, 2008

Filed under: At a glance, Fantasy, Priston Tale, MMO industry, New titles, Trickster Online, News items, Free-to-play, MMOFPS, MMORTS, Sho Online, Secret of the Solstice, Fiesta


The MMO genre is more than World of Warcraft, Age of Conan, and Warhammer Online. Here's what's going on in the rest of the world.

Trickster Online celebrates the Olympics with new themed items

Even MMOs get into the spirit of real world competition, and Trickster Online has some themed items for your enjoyment. These masks, hats, and capes will have a particular country's flag on them; collect all five of each and receive a special item of each type. Check them out before the Olympics ends!

Outspark Games offer Olympic-style competition within their titles
From now until August 24th, San Francisco MMO publisher Outspark will be hosting the Outspark Games, a series of Olympic-styled competitions within their online offerings. Titles Fiesta, Secret of the Solstice, and Project Powder will feature special events in-game. Expect medals to be granted to the top three winners, and increased experience points offered to all participants.

More news after the jump!

Continue reading News from the Wider MMO World: August 12, 2008


Quake creator repeatedly turned down MMO opportunities

Filed under: Interviews, MMO industry, News items, MMOFPS

John Carmack, co-founder of id Software and lead programmer of the historic first-person-shooter games Doom and Quake, told Shacknews that id has been approached by multiple publishers interested in releasing an MMO version of Quake. Each time, the company turned them down.

It was implied that id has not pursued (and will not pursue) the idea because of the etreme challenges of developing a triple-A MMO.

There's a good point here. It's not as if Carmack and friends were throwing a money printer in the trash compactor by passing on the opportunity. The concern seems valid: MMOs are expensive, risky endeavors. Even with a team of experienced developers and a well-known intellectual property, there's always a risk that id could get in over its head.

[Via Joystiq]

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Hellgate: London saved by Namco-Bandai

Filed under: Sci-fi, Hellgate: London, MMOFPS

Didn't really think we'd be talking about this game ever again, but it's nice to be wrong. Tipster Matt let us know that a Senior Director for Business development has posted to the official Hellgate:London forums letting everyone know that 'word' is coming soon. On Monday Ping0 employee Tiggs posted to the same thread, telling folks not to worry. Now it appears that, via this post by Namco's Zack "Ozuri" Karlsson, there really is nothing to worry about.

Says Karlsson, "The game is up, the servers are not going away in the short term and any major changes to status will be communicated in advance. I'd like to ask for your patience as we try to figure it all out and chart a new course. We value your community, your commitment, and your passion for Hellgate and we will make sure that any solution that we architect will support all of you as best as we are able. Thanks again. We hope to have a real announcement shortly." Vague, yes, but one thing isn't vague at all: Hellgate: London now has an official game page on the Namco-Bandai site. Looks like the legacy of Flagship will live on!
Thanks for the tip, Matt!

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E308: A closer look at The Agency's factions

Filed under: Culture, Interviews, New titles, The Agency, Consoles, Spy, MMOFPS

Espionage. Spies. High-tech weaponry. All of it sounds great to us, but what's the deal with the two factions in the upcoming Sony Online Entertainment title The Agency? We got a chance to talk to Matt Wilson at E3, who gave us all the news on how the two factions, ParaGON and UNITE are progressing through the alpha. We also asked about how these agencies will shake out in terms of cooperative (and not-so-cooperative) play.

So tell us a bit about the two sides for those who are unfamiliar with The Agency.

We have ParaGON and UNITE, red and blue -- well, orangish red -- and the idea behind it is kind of uptown versus downtown. It's Jack Daniels versus Grey Goose. It's the coolest gadgets versus duct-tape and bailing wire. It's the attitude you choose as a player when you come into the game.

ParaGON is more the mercenary for hire. They will work for anyone who can afford to pay them. UNITE is all about staying within a code of conduct, and working with the global authority. Eventually, they will wind up working together. We're hoping that the cross-faction game will bring in an interesting dynamic into play. We want to create areas where both factions really have to work together to solve problems.

Gallery: The Agency

Continue reading E308: A closer look at The Agency's factions


E308: Matt Wilson briefs us on the state of The Agency

Filed under: Interviews, New titles, Previews, The Agency, Spy, MMOFPS, Massively Interviews, Massively Event Coverage


We had a fantastic chance to talk with Matt Wilson about The Agency during E3. While a great deal of the footage they showed was largely identical to the footage we'd previously seen, many of Matt's insights about the direction they're taking The Agency in were quite illuminating. From PvP to operatives to vehicular combat and the eventual beta, Matt was generous enough with both his time and knowledge, and let us in on lots of great news and background.

If you've been hungry for more information on some of the different aspects of this upcoming game, be sure to join us after the break for a great overview on this hot upcoming SOE property.

Continue reading E308: Matt Wilson briefs us on the state of The Agency


E308: Platforms and web integration for The Agency

Filed under: Business models, Interviews, MMO industry, New titles, The Agency, Consoles, Spy, MMOFPS

One of the things that many people feel has been missing from the MMO genre is the presence of more console-based titles. That's why when we saw SOE move under the SCEI branch, we figured it was only a matter of time before we saw more integration between the PC and the PS3 for SOE's titles. We've come leaps and bounds from the early days of console connectivity, to where a console not being connected now seems somewhat strange. What does this growth in online console gaming mean for the upcoming game, The Agency? We sat down with Matt Wilson at E3 and found out how things are progressing for their two supported platforms.

Are you planning on a simultaneous PS3/PC release?

That is our current plan. I may regret that I ever told you that. [laughs] But yes, that's our current plan. The nice part about it is that we're using Unreal 3, which allows us to cross-develop on two platforms with a lot of support on both sides. That really helps out. At the moment, the arrow is pointing in the right direction, but if you guys have ever participated in any MMO beta, then you know everything can change. Ask me this question again when we're in beta and see what my answer is.

Continue reading E308: Platforms and web integration for The Agency


E308: A glimpse into The Agency's guilds and classes

Filed under: Classes, Guilds, Interviews, New titles, The Agency, Spy, MMOFPS

In our recent talk with Matt Wilson at E3, we were given a lot of really illuminating information about classes and guilds in the upcoming SOE title, The Agency. It would seem that the Agency crew is doing a very good job of listening to many of the frustrations of MMOG players, while taking the time to study popular games like Team Fortress 2. If you've been wondering about the different classes and abilities, as well as social structure in this upcoming MMOFPS, then you'll be interested to hear what's in the works.

Massively: What are the classes or archetypal roles in The Agency?

Matt Wilson: Our four primary classes are basically Combat, which is the ability to have weapons and have high defenses. Stealth, which is more of a high-DPS, sniper rifles and other things that you take into battle, [Undercover] Stealth which is very important, which is sneaking around and distractions. And finally, there's the Support classes like your Medics and Field Techs. Field Techs are about defense, turrets, other cool things like that. Medics are more about supporting the team, being able to support med stations while you're out in the field, heals, that kind of thing. Those are the general archetypes. Then we have specialties that fall out of those, allowing players to specialize further in each class.

Continue reading E308: A glimpse into The Agency's guilds and classes


E308: Operatives and the in-game economy in The Agency

Filed under: Economy, Game mechanics, Interviews, New titles, The Agency, Spy, MMOFPS, Massively Interviews, Massively Event Coverage

As part of our long talk with Matt Wilson from SOE Seattle at E3, we got more information on operatives and the plans for the player-based economy coming in The Agency. As you may recall, there was a lot of confusion on just what type of a role operatives would play, based on the talk of RMT. As such, we were glad to get a chance to get some further information on just what the plans were for the in-game economy as well as a bit more on operatives.

Will there be some type of a player-based economy?

Yes. The economy is money and items, and alternately operatives. The way all these MMOs evolve it's the rare currency, whatever that rare currency is -- like 30 iron keys in Asheron's Call -- that ends up being the thing that players find important. Money ends up usually not being the factor when it comes to in-game economies. And so operatives are what is going to drive the economy in The Agency, because that is the rare system of collection. Once I have the Black Mamba card, and you want the Black Mamba card, then that's where the value in it is for a player. It's all about getting the fun and unique items that will help you play the game better.

Continue reading E308: Operatives and the in-game economy in The Agency


E308: Black Prophecy debuts with trailer, closed beta registration

Filed under: Betas, Sci-fi, Trailers, Neocron 2, New titles, News items, MMOFPS, Black Prophecy


Reakktor Media, the brains behind the cyberpunk MMO shooters Neocron and Neocron 2, have recently recently a brand new movie-esque trailer for their new game, Black Prophecy.

The game is a futuristic space combat game, a la Jumpgate, in design. By the look of the trailer, there's going to be dogfights, explosions, pretty planets, huge ships, and pretty much everything else you could expect. The game world has also been penned by Michael Marrak, a German science-fiction author, so we can also expect a full plotline and deep world. If the text in the trailer is to be believed, it looks like all of life might be nearing a universal apocalypse?

More importantly, Reakktor has also opened the registration for the Black Prophecy closed beta on their website, so if you're interested in flying around and blowing stuff up, you might want to stop over and drop your name in the hat. There's currently no word as to when the closed beta will start up, but we'll keep our ears to the ground for you and will post up the information as we receive it.

But while you're drooling, waiting for the beta, you can also look at the trailer on the Black Prophecy website, plus a couple of screenshots, to keep you guessing until the game falls into your hands. Or, maybe go check out Reakktor's other work, Neocron 2, perhaps?

Running the numbers on a Halo MMO

Filed under: Sci-fi, Opinion, MMOFPS, Rumors

What property would sends chills through fandom on two sides of a genre divide? What title could you almost guarantee to spark interest and even further expand the MMO genre? How about Bungie's Halo? We've talked about the possibility of a Halo MMO once or twice before, but it was just that, talk. In light of the E3 Bungiegate hoorah, Rock Paper Shotgun is running the numbers on how likely Bungie's big announcement was to have been a massively multiplayer FPS set in the Halo world.

It all comes down, essentially, to the statement by Microsoft that the next Halo title won't star Master Chief. "Lateral thinking", as RPS puts it, can easily see the possibility of yourself stepping into the 'title' role in an interaction with the franchise. Certainly the groundwork is there - we know that Bungie has some lore tucked away behind the scenes. They know lots about that world we haven't seen in the games yet, and odds are they'd love to get it out somehow. Halo 3, by the same token, has a bunch of MMO-like elements already embedded. Much like Call of Duty 4, your participation in multiplayer matches impacts a persistent 'character'. The site has a few links for you to follow (including one to an interesting Microsoft research paper), and some videos as well.

All of this is just speculation, just the same. What do you think? Are we likely to see a brand new Bungie-helmed MMOFPS sometime in the future?

Source

Huxley enters open beta (in Korea)

Filed under: Betas, Sci-fi, Huxley, MMO industry, New titles, News items, MMOFPS

Webzen published a press release today announcing the start of Huxley's open beta test phase in South Korea. No word yet on when gamers in other regions will be able to participate. There have been hints that Webzen is backing away from the North American market, but today's press release reiterates the company's dedication to releasing Huxley "in markets around the world." This comes after an announcement that portal NHN will be distributing the game in North America and Europe, so we're pretty sure things are good.

The press release is full of not-quite-true statements that Huxley is the very first game to combine the FPS and MMO genres. PlanetSide and Neocron come to mind right away, and there have probably been others. Still, we're watching Huxley with curiosity. Its production values are sky high (just look at the recent cinematic trailer) and its Unreal Engine-powered graphics are impressive. Webzen plans to release the game in Korea in 2009, so we'll be waiting a while yet.

[Via Big Download]

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Huxley video expands on non-combat areas

Filed under: Video, Huxley, MMOFPS


We have to concede, we were not terribly impressed when we got wind of some of Huxley's non-combat areas as long as four months go. Chalk it up to the editing, we suppose, but the ten consecutive minutes of clomping around a barren cityscape left us barely able to keep our heads up. We were much more impressed with the recent cinematic trailer for the game, but it did little in the way of explaining how Huxley was going to change the way we play MMOs.

Well a new video has surfaced with better editing, the removal of that incessant clomping sound of walking on pavement, and some looks at non-static NPCs, shops, and the games' train system. We realize that Huxley's success probably hinges more on whether the FPS action is up to current standards, but for MMO junkies like ourselves, the little things like shops and quest hubs can have a much greater influence on whether we choose to play the game or not. Check out the new video after the jump.

Continue reading Huxley video expands on non-combat areas


The Gaming Iconoclast: A side of PlanetSide

Filed under: PlanetSide, Events, in-game, PvP, Reviews, Opinion, War, Hands-on, MMOFPS, Humor, The Gaming Iconoclast

"Come on, you apes! Do you want to live forever?"
- Unknown WWI platoon Sergeant, as quoted in the epigraph of Starship Troopers, Robert Heinlein

This sort of chaos, of being flung into the maw of an overwhelming and relentless foe, very succinctly sums up the jovial insanity of Massively's foray into PlanetSide's world-event realm as so-called Black Ops. Replete with frenetic action, us-versus-the-world attitude, and the ever-so-helpful seismic and meteoric stylings of a GM eavesdropping on our Skype chat, TGI hopes that our incursion into PlanetSide's universe provided an entertaining distraction to the folks for whom it's been a long-time daily driver.

Our efforts could politely have been called "lambs to the slaughter." They could less-politely be visualized as a well-worn combat boot meeting a sensitive part of TGI's anatomy, perhaps the one he sits upon, repeatedly and with great vigor.

It was glorious.

Continue reading The Gaming Iconoclast: A side of PlanetSide


One Shots: Wake up, time to die

Filed under: Screenshots, PlanetSide, One Shots, MMOFPS

As many of you know, we just recently played PlanetSide with a good-sized team comprised of Massively staff -- and some guest stars. As you can imagine, there was much, much death. It wasn't all one sided, however. We managed to take and hold a tower for quite a little while before the PlanetSide players caught up with us. To give you an idea of what we were facing every time we popped out from one of the spawn tubes, we bring you today's One Shots taken by our own Colin Brennan. He says: I got an awesome picture of all the NC that were camping the spawn tubes during our event in PlanetSide. I had just respawned when you guys said, "Don't respawn at the base" and came face to face with... well... everyone on my former team.

Do you have any screenshots from the recent Come Frag Massively event? Or perhaps you just have a great screenshot of that moment, frozen in time, when you know you're absolutely, positively going to die no matter what you do. Pack those screenshots up and email them along with a description to oneshots AT massively.com!

Gallery: One Shots


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