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Filed under: MMOFPS

Global Agenda hosting weekend beta event

Filed under: Betas, Business models, Events, in-game, PvP, News items, PvE, MMOFPS, Global Agenda


Thanksgiving, for those of us in the US, is still a couple of weeks away. But beta testers of Global Agenda will have something to be thankful about earlier than that, as this weekend promises to host another beta event for the game. The testing will be running between 11 AM to midnight PST, and the event spans both Saturday and Sunday, each one testing another aspect of the game's growing combat systems.

Saturday will be focused on PvE content, including a new mission type that promises to offer some interesting new dynamics to the gameplay. The "Double Agent" mission type, which is limited to regular subscribers at launch, puts one player amidst of a horde of NPC allies and pits them against a four-person squad of players, thereby mixing PvE and PvP combat into a single arena. Sunday's testing, by contrast, is a pure PvP slugfest. 10v10 matches will be run, allowing people to queue up in groups of up to four to help establish allies for coming events. The developers are also teasing at new maps being dropped into the mix during this testing.

The bad news is that only a small number of new testers will be added for the event -- this party will mostly be confined to existing beta testers. Watch your mail closely, either in hopes that they let you in or for the preparation mails Hi-Rez Studios is forewarning testers about, and keep an eye open for a chance at some early testing starting on Friday.

Global Agenda to feature Vivox voice integration

Filed under: Sci-fi, MMO industry, New titles, MMOFPS, Global Agenda


Massively has been following the growing prevalence of MMOFPS games poised to enter the market in the coming months and years, with the most notable of these being Global Agenda. The game's developer Hi-Rez Studios got in touch with us today to let us know about their partnership with Vivox, who will provide voice features for Global Agenda. Vivox will enable push-to-talk voice chat and in-game news broadcasts "that describe key victories and events associated with Global Agenda's persistent territory control gameplay," states Hi-Rez Studios. An additional (subscriber-only) feature will be out-of-game voice chat that will keep agency members in touch when they're not fragging their rivals. According to Hi-Rez, "Players can use a variety of access methods including the Vivox Web Voice within the toolbar controls, Vivox Voice on Facebook, or calling into a specified chat channel from their phone."

Hi-Rez also announced they will hold a dev chat via Facebook on Wednesday, November 18th, from 10-11pm (Eastern), which will require participants to download the Vivox Voice app for Facebook. A Facebook group announcement from Hi-Rez today states that the dev chat will be limited to 75 people who will pose questions to the Global Agenda devs.

MAG interview talks about gameplay and development

Filed under: Betas, Video, Game mechanics, Interviews, New titles, MMOFPS, MAG


You can argue the specifics about whether or not MAG qualifies as an MMO, but the game certainly fits the "massive" portion of the bill -- 128 characters to a side in battle, customized and developed characters, persistent world based on the performance in the skirmishes. The game's release is only a couple months away, and there's still a great deal more to learn about it if you haven't yet opted in to the preorder beta. Luckily for all of us, Giant Bomb has an interview with Seth Luisi which sheds more light on how the game will play and progress.

The interview is quite substantial, covering everything from MAG's skill progression to leadership roles in the game. Among the more interesting tidbits is the system for squad leaders and further command posts. In order to give some incentive to follow a commander's orders, the objectives they set give a bonus to experience when fulfilled, and as the objectives are fulfilled the leader gets points to help improve their character. It's an interesting dual-reward system that should help lead to people being a bit more inclined to give and take orders in a setting notorious for just the opposite.

But that's hardly the entirety of the interview -- it's only a tiny slice of a talk that ranges to the state of the world affecting map play, character specialization, and some of the problems that the team is facing and working on improving. Take a look at the full interview, which clocks in at around eight minutes long, and you might be inspired to place a pre-order and get your hands on the beta early.

Face of Mankind: Rebirth goes into closed beta phase four

Filed under: Betas, Sci-fi, Face of Mankind, New titles, PvP, News items, MMOFPS


Face of Mankind: Rebirth, the revitalization and recoding of Face of Mankind, has hit their last beta milestone as of last week -- closed beta phase 4.

Phase 4 is the final phase of their beta, the one where they let the flood gates wide open. If you have ever signed up for an FoM beta account, your account has been activated and you can log in to play the game. All you need to do is download the game client, which is available through links provided in your account activation e-mail.

GameX 2009: Our hands-on with Global Agenda

Filed under: Betas, Sci-fi, Game mechanics, PvP, PvE, MMOFPS, Global Agenda, Massively Hands-on, Massively Event Coverage


It's an MMO, it's a shooter, and we stealthily gathered enemy intelligence on it at GameX 2009. It's Hi-Rez's Global Agenda, the "spy-fi" team based shooter that has lots of people talking in excited whispers.

We sat down at Hi-Rez's gaming rigs once again for a look at the game, and this time we went beyond the PvP matches. We got to have some personal time with Global Agenda's PvE mode, getting an inside look at how secret agents deal with insane governments that utilize robots to the Nth degree.

So what can you expect from Global Agenda, both PvP and PvE-wise? If our looks into the game were any indication, you can expect lots.

GameX 2009: Inside Global Agenda's PvE and AvA persistent content battles

Filed under: Betas, Sci-fi, Video, Business models, Game mechanics, Interviews, MMO industry, PvE, MMOFPS, Global Agenda, Massively Interviews, Massively Event Coverage


As we've said before, we got to see many, many people at GameX 2009 this year. But one of the main reasons we went to the expo was to catch up once again with the team from Hi-Rez Studios and ask them some more questions on their "spy-fi" MMOFPS, Global Agenda.

On the top of our burning question list was what exactly made Global Agenda into an MMO, so we set out to ask associate producer Michal Adam all about what made their AvA and persistent world battles so special. Along the way, we also inquired as to what their PvE content will hold, and what rewards players could expect to find from participating in Global Agenda: Conquest.

For our full video interview with Michal, look no further than after the break!

MAG pre-order beta has begun, game to launch on January 26th, 2010

Filed under: Betas, New titles, News items, MMOFPS, MAG


If you've been itching to try out your trigger finger with 127 of your friends, then your wait is pretty much at a close. MAG's public pre-order beta has gone live as of Monday and you can jump in by simply going out to your local GameStop/EB Games and pre-ordering the game.

The beta will be continuing until November 20th for all of the pre-order beta players, while those who got in thanks to their Qore subscriptions will find their play time ending on November 8th.

MAG has been confirmed for a release on January 26th of next year, so there will be some downtime between the beta and the release of the game for Zipper Interactive to do some bug fixing and further polishing.

Solidifying the design of DUST 514

Filed under: Sci-fi, EVE Online, Previews, MMOFPS, DUST 514

Everyone was more than a little surprised by the announcement and sudden appearance of DUST 514, the console-based shooter cousin of CCP's EVE Online. Information about the game has been coming at a steady and yet almost agonizingly teasing pace, but MMORPG.com has brought out more information regarding the design and playstyle of DUST 514's battlegrounds and matches. The game's integration with EVE has been a consistent point of explanation, but we're beginning to see more of the points of difference between the two games.

Certainly many parts of the gameplay will feel familiar -- in particular, there will be no preset "classes" as found in other MMOFPS games, but rather there will be several outfitting options that force players to select as they feel best for a given role. Advancement will happen via in-game accomplishments unlocking more powerful options in what's being called an "achievement matrix", as well as increasing the power and available equipment in a given match by capturing strategic points on the map. The article also discusses the role of the battle commander, who remains inside the main command center and relays order and information with a wider range of intel than the troops on the ground -- but no real ability to offensively affect the battle. Read the article for more details and points, and to get even more of a sense of how the game will tie into the extant CCP universe.

"Planetside Next" not official game title, despite rumors

Filed under: PlanetSide, News items, MMOFPS

A few weeks ago we brought you rumors of Planetside's sequelosity (really, the word is just too good to only use once). Since then SOE has been giving hints at the game here and there, including a blog post from President John Smedley who sounds as excited about this next Planetside game as we are.

Smedley says "To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better. Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE."

An interesting note is that readers immediately picked up on his use of "Planetside Next", and it's quickly become termed the official name. We spoke to SOE and confirmed that this is an internal working title, not the official one, so we may be hearing about a new title in the future.

Smed's Blog summed it up nicely: "Damn I love Planetside. I really do." We do too, and we'll keep an eye out for more news on this in the near future.

DUST 514 trailer released

Filed under: Sci-fi, MMO industry, Consoles, MMOFPS, DUST 514


EVE Online creators CCP Games made quite a stir when they announced the console title DUST 514 in August. It's one of the more ambitious game concepts we've heard about in quite a while. A ground based console MMO that ties in with EVE Online? Two separate games, one setting and one community? (The game's tagline is "ONE UNIVERSE // ONE WAR".) There are so many questions that remain unanswered about how DUST mercenaries will interact with and affect EVE's capsuleers, but a more immediate question is, "How does it look so far?"

Unless you were actually in Cologne to see CCP's DUST 514 reveal at GDC Europe, it's likely all you've had to base your impressions off of was a somewhat blurry video capture of the presentation. That is, until now. CCP's released the GDC Europe DUST 514 trailer and it's good to see a crisp version of that footage. The trailer shows how the conflict between EVE's Caldari and Gallente races plays out on the ground on the Gallente planet Intaki V. It gives us a look at War Barge interiors, Mobile Command Centers (MCC) floating over what is now a war-torn Intaki homeworld, and some of the ground and air vehicles that DUST 514 players will put to use.

We've got an embed of that video, so stick with us after the jump for a look at DUST 514.

BattleSwarm hosts 100,000 MetaTix tournament this Sunday

Filed under: Betas, Sci-fi, Contests, New titles, News items, MMOFPS, MMORTS


So we've talked about BattleSwarm: Field of Honor in the past, but here's a little refresher for everyone. It's a game that features two sides, bugs and humans, and plays like a RTS (Bugs) or FPS (Humans) depending on what side you take. It's like Starship Troopers, only a video game... and not the Starship Troopers video game...

Anyway, this Sunday, October 2nd, is a huge tournament for the game, and it's featuring real prizes! Starting at 10 AM Pacific (1 PM Eastern), all accounts are going to be wiped (as this game is still in beta) and all set to the same place, except for chips/genes (modification items) for all players. Then, at Noon Pacific (3 PM Eastern) the tournament will begin and run until 9 PM Pacific (Midnight Eastern.)

CrimeCraft prepares for a conversion to free to play, announces first content update

Filed under: Business models, Game mechanics, MMO industry, News items, Free-to-play, Crime, MMOFPS, CrimeCraft


The newly(ish) launched MMOFPS CrimeCraft made a bombshell of an announcement today, revealing that they were dropping their current subscription/boxed product model in favor of a free-to-play model.

CrimeCraft, which retails for 40 bucks at Best Buy and FutureShop, will be unleashing an "unlimited free trial" for their game along with a content update at the end of this month. Users who participate in this "unlimited free trial" will have the option to upgrade to a subscription based account in one of two flavors -- a 4.99 a month subscription or a 9.99 a month version. The difference between these two subscriptions comes down to customization, number of available skill slots, and the speed of experience gain.

So what about those people who paid the 40 dollars for the software? Well, you'll be getting an "Original Gangster" tag and icon for your character, a third free month of the 9.99 subscription plan, exclusive access to upcoming content, and more unannounced in-game items.

Global Agenda wants to give beta keys to you!

Filed under: Betas, Sci-fi, Contests, New titles, News items, MMOFPS, Global Agenda


Another day, another set of beta keys for some lucky Massively readers. The guys at Hi-Rez Studios have 10 more beta keys that they want to give you guys so you can get in and play some Global Agenda.

If you're interested in jumping into this "spy-fi" MMO shooter, then listen up because things are going to be a bit different this time. We're not doing the "post a comment and pray" style of giveaway for these keys. Hi-Rez has worked this contest straight into their closed beta registration system, and we're going to tell you exactly how to enter right after the break.

Also, this contest is only good until tomorrow. That's right, you need to update your closed beta registration with our special code by tomorrow, Thursday, October 1st. For full instructions, hit the "continue reading" button and jump with us after the break.

Redefining MMOs: The Shooter Invasion

Filed under: Sci-fi, Game mechanics, MMO industry, PvP, Opinion, Massively meta, Consoles, Crime, MMOFPS, Redefining MMOs


The MMO industry is always changing, and if we're going to stay ahead of the curve, we need to re-evaluate some of our views and ingrained notions from time to time. The Redefining MMOs series at Massively is our look at the state of massively multiplayer online games as it is today, and where we see it going. This week we're going to look at how shooters have invaded the MMO space, give you a run-down of some promising MMO shooters on the horizon, and finally tackle the question of whether or not they should be covered here at Massively.

Something we're seeing more and more is a blurring of the lines between formerly distinct game genres -- this is especially true of shooters and MMOs. There are a number of shooters on the horizon that fit the bill as MMOs (although not RPGs), but such games are a radical departure from the DikuMUD pedigree shared by most MMORPG titles we cover at Massively. These shooter-MMO hybrids may have quests, levels, and classes, but they cast few illusions about being true RPGs. They're shooters through and through, but have persistent settings or are massively multiplayer -- traits which catch our attention.

The Daily Grind: Is MAG an MMO?

Filed under: At a glance, New titles, Opinion, The Daily Grind, MMOFPS


It sports 256 players on a map. 8 man squads, 32 man plattoons, and 128 men on one side in their company. It has a "shadow war" online mode where companies compete to win battles, pushing active warzones back and forth on the map, meaning that each battle has an effect on the online gameplay structure. Winning battles means securing contracts for your group, who works for one of the 3 in-game factions that are struggling for dominance.

MAG is, without a doubt, one heck of a first-person shooter. It's players per map rivals PlanetSide's 300 players per continent, coming only 44 players short of the popular MMOFPS's battles. However, with multiple objectives per map and the 256 players being squeezed into smaller battlefields than PlanetSide's continents, one could say that the game is going to be much more chaotic and interesting.

With all of this in mind, we ask you for your opinion on the following: Is Sony's MAG an MMO? It certainly sports the necessary components of persistence, character development, team mechanics, and player count, but we want to hear from you, the readers. Drop your thoughts into the comment box below, and let the discussion begin.

Massively Features


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Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

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