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Filed under: MMOFPS

Redefining MMOs: Terminology

Filed under: Fantasy, Sci-fi, Super-hero, Culture, MMO industry, Academic, Virtual worlds, MMOFPS, MMORTS, Redefining MMOs


As we look back at the past several years of the MMO scene, we see a genre that has gone through significant evolutionary leaps. With those pioneering days of text MUDs and blocky graphics behind us, today we enjoy professionally developed games with impressive development teams and massive budgets behind them. The genre's depths have been thoroughly explored and we've even categorised the features we've come to love and expect from our favourite online retreats. Every part of the genre, from the types of gameplay available to the terminology we use, has been routinely evolving and redefining itself over time.

With professional MMO development soaring and a whole new generation of promising titles on the way, we stand on the cusp of what could be the next big evolutionary leap for online gaming. In the coming weeks and months, Massively will be examining how the MMO genre has been redefined during the current generation of games and where it's headed in the next. If you have something important to say on the topic, feel free to post a comment on page 2 or even write your own "Redefining MMOs" blog post and leave a comment with the URL.

In this introductory article, I ask why we use the terminology we do when talking about MMOs and if perhaps it's starting to change.

Global Agenda closed beta to begin in July

Filed under: Betas, News items, MMOFPS, Global Agenda


Hi-Rez Studios just updated their Answer Center with new Global Agenda beta information. The game is expected to move to a Closed Beta phase this July. Global Agenda has been in Alpha testing for a number of months now.

It looks like they're sub-phasing their Closed Beta Test as well (e.g., CBT-1, CBT-2, etc.), an approach that seems more common in MMOs these days. Warhammer Online did a series of closed beta phases, and more currently, Aion is doing the same. Each phase focuses on a different area of the MMO that needs testing and each successive phase usually brings more testers to the mix.

There are pros and cons when taking this phased approach. On one hand you really get to hammer down on your areas of concern but on the other you're only testing the individual parts and not the whole. Players always seem to play a game differently when unleashed upon the full experience.

In the end though, it probably won't matter to all the people who want a taste of what Global Agenda has to offer. Winning E3 Editor's Choice awards like "Best of Show 2009" is definitely building anticipation and raising expectations for this title.

Interview with Real Time Worlds' David Jones

Filed under: Interviews, MMO industry, All Points Bulletin, MMOFPS

Back in April we were starting to worry about APB because we hadn't seen or heard anything new about the game in a while. Thankfully, the information is starting to flow again due to E3 and an impending "early 2010" release date. GamesIndustry recently caught up with Realtime Worlds' Creative Director, David Jones and he had a lot of interesting things to say.

You won't learn anything earth-shattering about APB, but this interview gives us a good look at one of the leading forces behind the MMO (darn that pesky label). Given the global economic downturn, David feels his studio needs to focus now more than ever because there's not much chance of raising more venture capital. He's also very happy about the publishing partnership with EA because he feels they'll be able to help build APB a strong marketing presence at retail. Maybe the loaning of Paul Barnett is icing on the cake?

For all of you hoping for closed beta, you might be waiting a little longer since APB is still in an internal testing phase. For all of you worrying about a F2P/RMT business model, your fears can probably be eased since David feels that an online distribution strategy is "maybe pushing the envelope too far" for APB.

The Digital Continuum: Reign of the shooters

Filed under: Opinion, The Digital Continuum, Crime, MMOFPS


This year, a bleating signal is ringing out from all corners of the MMO industry. It calls to our attention a new order on the horizon: the order of shooter MMOs.

Can it be coincidence that everywhere you look at this year's E3, most of the exciting upcoming MMOs are shooters in one way or another? I'm looking forward to Final Fantasy XIV as much as the next fan, but there's only one or two traditional looking concepts that have my interest.

Moving through my mental list of must-play MMOs reveals a very obvious pattern. Jumpgate Evolution, All Points Bulletin, CrimeCraft and even aspects of Star Wars: The Old Republic are looking shooter-like. I mean, come on, cover mechanics for the Smuggler class? Now you're just teasing me into a squelching geek heat, BioWare.

MMO racism: the No Elves! movement picks up steam

Filed under: Sci-fi, Video, News items, MMOFPS, Global Agenda, Humor

To some it is unadulterated racial hatred; to others, pure marketing genius. Ok, perhaps I'm sensationalizing just a bit, but since its release, the No Elves! trailer for Global Agenda has generated quite a buzz. A recent newsletter announcement by Hi-Rez Studios details how they plan to capitalize on it.

Those willing to show their support for the No Elves! movement can now buy a few different t-shirts from the Hi-Rez store, join a Facebook group, and download a media kit full of high quality videos and images. After launching the campaign initially, it appears Hi-Rez wants the community to take it over and spread the word. I believe the term is "viral marketing?"

According to one of the developers, Hi-Rez first used the "No Elves" tagline on a staff recruitment banner 3 or 4 years ago. Another forum-goer pointed out a "No More Elves" promotion developed by Reakktor for Neocron 2 in 2005. It seems there is an abundance of pointy-eared hate because a number of MMO bloggers formed a No Elf Club recently as well. Come on folks, "can we all get along?"

E3 2009: Fallen Earth lead designer says 'We're not the Fallout MMO'

Filed under: Sci-fi, Fallen Earth, Interviews, MMOFPS, Massively Event Coverage


It's a post-apocalyptic world. Civilization has completely collapsed. You find yourself scavenging for food and supplies on a barren American frontier. And the thing you're looking for? Clean water. Just watch out for giant mutants along the way.

No, I didn't just describe a Fallout game. Well, actually I did, but I'm also loosely describing the plot of Fallen Earth. Developed by North Carolina-based studio Fallen Earth LLC, the MMO shooter takes place during the near future in America's Grand Canyon and allows players to switch between third- and first-person views. The game promises over 600 hours of play, extensive character customization, no fixed classes but six factions, and plenty of everything that good MMOs have to offer: an epic, immersive story, voice-over in missions as well as tons of equipment, weapons, vehicles, crafting and PvP.

However, besides all that, there was one main idea that lead designer Lee Hammock wanted me to take away from our demo session at E3: Fallen Earth is not the Fallout MMO. See his explanation why.

E3 2009: Global Agenda impressions, continued

Filed under: Sci-fi, Interviews, New titles, PvP, PvE, Hands-on, MMOFPS, Global Agenda

My "Engineer" equipped, we ran over to the PvE mission master, grabbed a mission, and then got a cinematic of a dropship taking off and landing in the zone. After a little experimentation with the force fields and turrets (Robotics characters put down a marker which then needs to be repaired up to full strength with a special weapon), we dropped into the building, and were instantly confronted with some Star Wars-style droid robots. With the character at mid-level already, they were a little tougher than beginners will find, so at first, when we tried just a straightforward assault with the "flubber" gun, they got the better of us. But after a short delay (death brings just a few seconds' respawn time, and then you can respawn and warp back into the battle through a respawn beacon), we went back into the fray, and when we used our special skills (put up a one-way forcefield and created a turret and a robotic pet to help us fight), we finished off the robots (including a "worker," who served to bring in reinforcements and had to be taken down first, and a bigger ED209-esque boss robot).

Next up, we tried jumping in to some PvP. Players in Global Agenda will be able to level up via either PvE or PvP -- PvE missions will accept 1-4 players, and while the enemies may be the same (though Harris said they were experimenting with putting players in at different spawn points or switching up enemy spawns a little bit to give the levels some more variety), they'll scale in difficulty depending how many friends you bring along. PvP missions are more common shooter settings (Attack and Defend, Capture the Flag, Escort), though sometimes with a special twist: The CTF maps are actually "capture the robot," where the flag is actually a giant mech that players need to jump in and return to their side to score.

This time, we specced a medic together, and saw a few of the different ways you can play that class: you can make it very much like a TF2 medic with just a single target healing gun, or go with a chain-healing gun (that can hit multiple targets with the tradeoff of being weaker), or you can choose a "nanite" weapon, which hits with single shots rather than a channeling stream, and provides a heal over time when they hit. All weapons and abilities are governed by an energy stat, which works like mana in other MMOs -- there's no ammo, so if you have energy, you can fire, otherwise you'll have to seek cover and rest. Lower level guns can be fired indefinitely, but more powerful guns have a rate of fire just limited by how much energy you use with each shot.

Turns out our medic did pretty well -- not only did we keep up some friendly players in the Attack and Defend map, but with the medic's boost ability (all classes also build up "boost" as they play, and when you fill that meter, you can use a special move that usually affects the whole team, very much like Call of Duty 4's perks), we laid down some great AoE healing that turned us into a pretty powerful force on our own, too. PvP was actually lots of fun -- given that the game is still in alpha, it wasn't completely balanced yet, but the feeling of a good shooter is there: we took attack points, Robotics turrets defended until they were overpowered, medics held up tanks through enemy assaults, and Recon characters snuck around with stealth and tried backstabbing with melee.

But while the action is in a good place, the rest of the world still needs work. Harris says that outside of battle, there will be similarly instanced social areas to go through, but the places we saw were still pretty generic: you can visit mission givers, buy armor in an auction house, and buy dye to customize that armor, but otherwise the social areas were pretty lifeless. There were still people running around -- the game is currently in an alpha, and is starting up a closed beta this summer -- but there's no open world, no place to watch matches in action, and no real social mechanics to tie people together. At the highest levels of the game, the world depends on huge guilds working as a team: players will be competing for hundreds of different maps to try and advance their Global Agenda (see what we did there?). But while there will be a pickup matchmaking system in place, with no open world, it'll be interesting to see how players find each other. A little social boost might go a long way.

But other than that, Global Agenda is shaping up well -- Hi Rez is doing a great job of mixing in some uncommon influences and combining them with the persistent MMO genre. We'll definitely be on the lookout for the beta later this year.

CrimeCraft to be sold exclusively for North America at Best Buy

Filed under: Business models, Launches, MMO industry, News items, Crime, MMOFPS, CrimeCraft


One of the titles gamers can look forward to this summer is CrimeCraft, a hybrid of a shooter and urban MMO from Vogster Entertainment, to be published by THQ Inc. in August. Vogster and THQ have taken a somewhat surprising step towards distribution of CrimeCraft in North America; the title will be sold exclusively at Best Buy, either in-store or online.

The exclusivity of this deal may bring some perks to CrimeCraft players. The official release states: "Consumers who purchase CrimeCraft at Best Buy will receive two months of free play time and a number of exclusive in-game items, including two in-game t-shirts from acclaimed real-world fashion labels and a combat backpack for their avatar. Gamers will also receive a virtual Best Buy discount card that allows them to purchase in-game items at a reduced cost. Those gamers pre-ordering CrimeCraft via Best Buy retail stores or online at www.bestbuy.com, will additionally receive virtual in-game shoes from Ecko Unltd., created by fashion icon Marc Ecko, access to play the pre-release version of the game during beta, and three days' head start at the game's launch."

Pre-orders begin on May 31st (online) or on June 7th (in stores). CrimeCraft is still slated for an August 25th launch.

Gallery: CrimeCraft

CrimeCraft launch date set for August 25

Filed under: Launches, MMO industry, PvP, Crime, MMOFPS, CrimeCraft


CrimeCraft from Vogster Entertainment bills itself as a 'persistent world next-gen shooter' (aka PWNS), set in a near-future city where society has decayed. The city has become a savage place and players will need to band together in gangs in order to survive, which could prove to be a hit with gamers into urban crime titles. We announced earlier in the week that CrimeCraft has entered closed beta but beyond our coverage of the title from GDC 2009 we hadn't received a firm release date.

The wait is over now though; Vogster Entertainment has announced that CrimeCraft will launch on August 25th, meaning it may well be the first of the shooter/MMO hybrid games to go live.

Gallery: CrimeCraft

CrimeCraft enters closed beta

Filed under: Betas, MMO industry, New titles, Crime, MMOFPS, CrimeCraft


Massively has been looking at the upcoming shooter/MMO hybrids that are on the way, namely Global Agenda, Huxley: The Dystopia, and Fallen Earth. But there will soon be another 'MMOFPS' option for gamers with the first such title to release for the urban crime genre: CrimeCraft, in development at Vogster Entertainment.

CrimeCraft entered closed beta this week and Vogster is, of course, very serious about the NDA. 'What happens in CrimeCraft stays in CrimeCraft'; they've said they'll unceremoniously revoke beta access for players who spill details of the game. But those lucky people who were accepted have a closed beta forum available to them as of today, where they can talk about the game to their heart's content without getting themselves banhammered from the streets of CrimeCraft. We were fortunate enough to speak with Vogster Entertainment about the game recently at GDC 2009, but we're hoping there will be more news about the title in the coming months. We'll be sure to keep our readers informed when we hear more about this game.

Are you excited about urban crime titles like CrimeCraft and All Points Bulletin making their way into the MMO space?

Hi-Rez Studios executive producer Todd Harris on Global Agenda's gameplay tiers

Filed under: Sci-fi, Game mechanics, MMOFPS, Global Agenda


One of the new breed of sci-fi MMOs that crosses a first person shooter with an MMO is Global Agenda from Hi-Rez Studios. For those fans of class-based FPS games like Team Fortress 2, Hi-Rez Studios has emphasized that TF2 has been a major influence on Global Agenda's development. While the game's release date hasn't been announced yet, Hi-Rez has been fairly active in terms of promoting Global Agenda. Hi-Rez Studios executive producer Todd Harris has written a dev blog for MMORPG.com titled "A Minute To Learn, A Lifetime To Master", a motto which is very much the spirit behind Global Agenda's game design.

Harris breaks down the major tiers of Global Agenda's gameplay as: Action/shooter mechanics and reflexes; RPG/build; Team tactics and cooperation - per mission instance; and Domination strategy and coordination - per alliance vs. alliance campaign. Harris goes into detail in each of these facets of the game, and explains how these tiers have played out with the roughly 1000 Global Agenda alpha testers. For more on the game design decisions Hi-Rez Studios has made with Global Agenda, see "A Minute To Learn, A Lifetime to Master" at MMORPG.com.

Five new Global Agenda fansites to keep your eye on

Filed under: Contests, News items, MMOFPS, Global Agenda


Hi-Rez Studios recently announced the winners of their Global Agenda fansite contest and taking the top prize is Agenda Source. All winners received beta keys for distribution on their sites and coupons for the Global Agenda Merchandise store, where you can make your own custom T-shirts.

Fansites have played an important role in the MMO community since the genre surfaced back in the late 1990's. They are great sources of game information and often even break news before official sources. Not only that, they're a great place for people to gather and chat about their favorite past time. EVE Online recently touted their blogging community, which is 235 strong. This batch of Global Agenda fansites were recognized for their "superior creative design, depth of content, and innovative use of community-building features."

Second place went to Global Agenda Mission Control, third to HexAgenda, fourth to The Global Agenda Wiki, and fifth to The Alliance of Agencies. Combined, these sites boast some great tools and features, including: a "What We Know" section, Q&A section, Twitter Feeds, RSS Feeds, forums, polls, IRC chat channels, and wiki. We recommend that you bookmark these sites now, especially if you want a chance at getting into beta!

Huxley: The Dystopia beta signups begin

Filed under: Betas, Sci-fi, Huxley, MMO industry, News items, MMOFPS


Huxley: The Dystopia is the re-monikered MMOFPS from Webzen that will be published in the West by NHN USA and ijji. Huxley clearly puts more emphasis on FPS than MMO although elements of the latter are certainly there, and Massively had a chance to see a bit of what the game can offer at GDC 2009. Shortly afterwards, they launched a teaser site counting down to... something. We admit, we must've looked away from that countdown for too long because the teaser site changed today, adding video footage, forums, screenshots, character descriptions and backstory info.

The main thing we'd like to mention to our readers is that Huxley: The Dystopia is currently taking closed beta signups. The signup period is May 6 - May 20, and the first round of closed beta testing will last from June 3 - June 14. If you've been looking forward to fragging in Huxley, head on over to the Beta Test Registration page at ijji, and check out all the new info about the game they've added to the site.

MTV Multiplayer speaks with MMO devs looking to attract shooter fans

Filed under: New titles, News items, MMOFPS


Undoubtedly, the developers of games like All Points Bulletin, The Agency, CrimeCraft and Earthrise would like shooter fans to give their game a try. And with so many of these titles on the way, it can be a little difficult to know which one may be for you. So, MTV Multiplayer's Tracey John went out and got each developer's take on why they think shooter fans should look into their respective games.

Not all of these games take the same shooter mentality approach, but that's a good thing. Variety is of course the spice of life, especially when those things involve itchy digital trigger fingers. You can be sure we'll be bringing you even more information in the future so you can decide which of these games is for you.

Massively webcomic: Grinders - Terms of Endearment

Filed under: War, Comics, MMOFPS, Humor, Grinders

Grinders is a weekly cartoon here at Massively devoted to chronicling your adventures in your favorite MMOs! If you have a funny story or just a funny character, submit your tale complete with a screenshot to lemuel.pew@weblogsinc.com. The best will be etched in stone and displayed in the town square for all to see. Or just put in the comic.

Lemuel PewLemuel Pew is a webcomic artist and MMO player with the attention span of a guppy. Between sketching gamers in cartoon form and making too many alts in City of Heroes, he draws an online comic called Blank It. Feel free to watch his Twitter at your own risk.

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Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

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