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Filed under: MMORTS

Five tips on being a better agent in Global Agenda

Filed under: Sci-fi, Tips and tricks, MMORTS, Global Agenda

When it comes to action-based shooters like Global Agenda, gear is good but skill is better. Way better. Even the most technologically endowed enemies can come crashing down with a little teamwork and creative ingenuity.

But if you're new to the game, new to action-based shooters, or just not doing so hot in your PvP matches, then you might need some help. That's where we come in.

After playing a huge amount of PvP, PvE, and a decent amount of AvA in Global Agenda, I've found that many players make a few common mistakes. So, while I know this article will result in more deaths for me, I want to help all of you avoid these common mistakes and play a better game.

First Impressions: Global Agenda

Filed under: Sci-fi, Game mechanics, MMORTS, Global Agenda, Massively Hands-on, First Impressions

Global Agenda. This game has been successful in causing quite a stir on our website. It seems almost every single story we do on the game anymore turns into the inevitable "this isn't an MMO" debate. We've even tried to give the MMORTS part of it more of a perspective in past articles, but that's neither here nor there. This article isn't about the game or if it's an MMO -- it's about how this game plays.

So, is Global Agenda a worthy investment for the MMOer? Is it a worthy investiment for the FPS nut? Can a game that's a hybrid of so many genres work as well as its creators say it works? Those are all excellent questions and they're also questions that we're going to answer today.


We have an agenda: Global Agenda launch day coverage and play with Massively event

Filed under: Sci-fi, Events, in-game, Launches, MMOFPS, MMORTS, Global Agenda

The cat's out of the bag! Or perhaps the spies are out of their hexes? Either way, Global Agenda has gone into official launch mode today! We here at Massively can't help to celebrate by looking back at our past coverage of Global Agenda, as we watched the game go from a little team-based TPS to the MMORTS that it is today. If you like commanding, or if you just like shooting people with hi-tech guns, then this might be the game for you!

In any case, we promised you an event to go along with the launch! Tonight, jump in to Global Agenda at 8 PM EST to meet up with Shawn Schuster (Agent Name: Ampersand, Medic) and Seraphina Brennan (Agent Name: Seraphina, Recon!). Both editors will be commanding their own PvP strike teams and will be launching into the queues head first. By the way, don't forget your headset -- it makes team building so much easier. If you don't have one, no worries, just be ready to play.

So, without any further delay, let's take a trip down memory lane and look back at the best of our Global Agenda coverage...

Spy with the best: Join Massively for Global Agenda's launch! [Updated]

Filed under: Sci-fi, Events, in-game, Launches, MMORTS, Global Agenda

Readers, we're contacting you through an encrypted channel right now to deliver some very important information. Agent Schuster and Agent Brennan will be on deck for the launch of Global Agenda, ready to fight the Commonwealth at your side.

Come Monday, log into Global Agenda and team up with Sera and Shawn to fight the good fight in both PvP and PvE strike teams. The dossier is still sealed on this mission, but keep an eye on this post and the encrypted T-Feed (@massively on Twitter) for the full information on how to link up with Apoc and Archangel on the day of the launch.

We'll announce our play times and character names come Monday by updating this post, so just place a bookmark here and get your game all patched up. Take advantage of the early start while you're at it and get your characters leveled up for launch. This way our enemies will never know what hit them.

Global Agenda early start and preorder bonuses detailed

Filed under: Betas, Sci-fi, Launches, New titles, News items, MMOFPS, MMORTS, Global Agenda

You've gotten all the news and updates, and you've even gotten a handy guide to conquest mode for Global Agenda. If you're ever going to be ready for Hi-Rez Studio's high-action game, it's now. So it's no coincidence that we've gotten news on the game's pre-purchase options, as well as the early start details for all players and the chance to reserve your character name prior to the February 1st launch date. After all, if you've gotten the game via Steam, don't you want to just download and start playing right away? That little grayed-out name is mocking you.

The latest newsletter details the early start, which will allow players to reach Level 10, reserve their character name, and unlock special pre-order items. It's also the only chance that pre-order players will have to claim their No Elves Flair and Commonwealth Helmet. Luckily, it's easy to hop in between January 28th and January 31st, and take a little time to start playing the game and forming Agencies. Beta players will also get the option to keep their character name during the transition to Live, although not their levels or data. Good news all around for Global Agenda fans.

FAQ That: All about Global Agenda's Conquest mode

Filed under: Game mechanics, Guides, Tips and tricks, Hands-on, MMOFPS, MMORTS, Global Agenda, FAQ That

So what exactly makes Global Agenda cross the border from persistent FPS to full on MMO? Conquest, my friends! Conquest. And now that the NDA has been lifted, we're free to tell you all about this agency only mode.

Global Agenda: Conquest mode is the game's take on a real-time strategy game versus an FPS. Your alliance of agencies can take ownership of the Global Agenda world and lay claim to valuable resources to build agent modifications, weapons of mass destruction, and even more fun little tools. But you must guard your territory carefully, as other alliances will have the option to siege your land, forcing you into battles for domination of the map.

But how does Conquest mode work? What do you need to do to take advantage of this feature of the spy-fi shooter? Glad you asked! It's time for you to FAQ That!

Dofus opens their new version, Dofus 2.0, to simultaneous praise and worry

Filed under: Fantasy, Dofus, Launches, MMO industry, News items, MMORTS

If you're a gamer looking for a tactical approach to MMOs, then you're pretty much going to want to play Dofus. Dofus is the MMO that takes a real-time strategy approach to combat, letting characters move in cells and conduct attacks in turns, very similar to the classic combat system of Final Fantasy Tactics.

Recently, the Dofus team has ripped open the packaging on Dofus 2.0, a huge update that gives the game improved graphics, new areas, gameplay, and much more. However, the update hasn't been released without a fair share of criticism. Ankama Games had made the decision to launch Dofus 2.0 while simultaneously keeping Dofus 1.26, the prior version, online on separate servers.

Heroes of Gaia celebrates 600,000 active worldwide accounts

Filed under: Betas, News items, Browser, MMORTS

For being in beta and being a browser based MMORTS, Heroes of Gaia is making a splash by garnering over 600,000 active monthly accounts worldwide for their beta -- a number that's nothing to sneeze at.

Heroes of Gaia is a browser-based 2D isometric strategy game, where you build a persistent kingdom and armies to both defend your land and steal it from other unsuspecting players. The game is currently in an open beta phase right now, but is looking forward to their first major update, entitled Babel, which will implement many of the requests of the player base.

If you think raising and army and conducting RTS combat is your thing, then you should jump on over to their main website and give the game a glance. It's free and run on an item shop, so there's not much to lose except a few minutes of your time.

Dawn of Fantasy interview and exclusive screenshots

Filed under: Fantasy, Screenshots, Game mechanics, Interviews, New titles, Previews, MMORTS

Scheduled for a release in 2010, Dawn of Fantasy is a title we hadn't been hearing a great deal about before now, but certainly not for lack of impression. The game promises to offer both single-player modes and a large-scale MMORTS mode, allowing players to command small units up to huge armies across the world of Mythador. With three races, promises of huge-scale city warfare, and a flexible and adaptive system, it's shaping up to be an impressive offering in the currently rather anemic MMORTS field.

We recently had a chance to talk with Executive Producer Konstantin Fomenko and Assistant Producer Alex Walz of Reverie World Studios, who were kind enough to offer us several screenshots in the gallery below as well as an exclusive interview. We're also working on getting our readers entry into the upcoming closed beta of the game, so read the interview after the jump, and take a look at the official site for more information about the game. If you're a fan of the RTS genre, you've got some reasons to be excited here.

Unraveling the mystery of John Deere Online

Filed under: MMO industry, Opinion, Academic, MMORTS, Rumors

Scott "Lum the Mad" Jennings, well-known blogosphere participant and game designer, has recently been working on a game that is now sadly canceled. This is bad both for the natural sadness of a game having been canceled and the voyeuristic MMO fan impulse to ask, "Well, what was it going to be?" We don't know. The only reference made was to the cryptic in-joke name of John Deere Online. In his own words: "As a condition of my severance I can't discuss a great deal, and anything I say here will most likely be picked up by the MMO news sites (wave, wave!)."

Well, he's right about that last part. But neither waiting for him to change his mind nor camping outside his front door has yielded any new information, so perhaps we can take a look at more pieces of information and speculate? After all, we know of at least two of his co-workers. From them and from the little which Scott Jennings himself has said, we can derive the following bits of information: that they were working for 2K Games, developing an MMO based on an existing franchise, that the game would have been strategy-based, and that it might possibly have had something to do with tractors.

Considering that Jon Jones mentions on his LinkedIn page that he "created a series of low polygon highly optimized building models with a small set of textures that can be reused across that nation's entire series of buildings appropriate to that age," it's difficult to argue with the conclusion that the team was working on a Civilization MMO. But 2K Games also could mean Elder Scrolls projects... which might be pertinent, as both Jon Jones and Matthew Weigel have been working on Dungeon Runners. It's all idle speculation, sadly, and for all we know the game really would have been a massively multiplayer tractor simulator. (In which case it might even be for the best - lawnmowers would probably have been totally overpowered against seeders in PvP.)

BattleSwarm hosts 100,000 MetaTix tournament this Sunday

Filed under: Betas, Sci-fi, Contests, New titles, News items, MMOFPS, MMORTS


So we've talked about BattleSwarm: Field of Honor in the past, but here's a little refresher for everyone. It's a game that features two sides, bugs and humans, and plays like a RTS (Bugs) or FPS (Humans) depending on what side you take. It's like Starship Troopers, only a video game... and not the Starship Troopers video game...

Anyway, this Sunday, October 2nd, is a huge tournament for the game, and it's featuring real prizes! Starting at 10 AM Pacific (1 PM Eastern), all accounts are going to be wiped (as this game is still in beta) and all set to the same place, except for chips/genes (modification items) for all players. Then, at Noon Pacific (3 PM Eastern) the tournament will begin and run until 9 PM Pacific (Midnight Eastern.)

Blogger sued by Evony for defamation, libel

Filed under: Culture, News items, Legal, MMORTS

Serve me now, my lord!

Blogger Bruce Everiss, author of the website BruceOnGames.com, has been sued by Evony LLC, the company behind the notorious online webgame Evony, formerly Civony. The suit stems from Bruce's Evony coverage and critical stance towards the game, including his assertions that Evony LLC is a company under the WoWmine.org network (a site that is allegedly part of a World of Warcraft gold farming network), his statements concerning the company being based in China, and that their game has infringed on other game IPs, including Civilization and Age of Empires.

Evony usually comes under fire for their very transparent marketing strategy, which is usually slapping a hot woman (who has nothing to do with their civilization/empire building MMORTS) onto an ad to entice gamers to click. However, as we posted prior, some bloggers have found some content that was directly ripped off from Civilization and Age of Empires, however the Age of Empires assets have been removed from the current iteration of the game.

Mytheon screens an early look at the title

Filed under: Galleries, Screenshots, New titles, Free-to-play, MMORTS


One of the upcoming MMORTS games on the horizon is Mytheon, in development at Petroglyph Games. The new title will offer a twist on the standard fantasy setting. Rather than basing the game on a purely fictional world, they're basing Mytheon off of real world myths, beginning with Greece and Egypt.

Mytheon will be a free-to-play title, with game mechanics that center around power stones which will fuel the various in-game effects players can employ against each other. We don't have any further info about Mytheon's lore or its game mechanics quite yet, but Petroglyph has released some new screenshots for the title. If you're an MMORTS fan and want to see more of this game, have a look through our Mytheon gallery and let us know if it's caught your interest.

Gallery: Mytheon

Comment spam, lewd advertising, and stolen assets abound for Evony

Filed under: Fantasy, Business models, Culture, MMO industry, Free-to-play, MMORTS

If you've been on the internet for longer than five minutes then you've probably run into ads for Evony, an online free-to-play browser real-time strategy game. The game is a medieval MMORTS, but you probably wouldn't be able to figure that out from some of their recent advertisements, most of which center around lingerie and women.

The game's unorthodox marketing strategy has been a target of the blogosphere for some time, starting back when they were still called Civony instead of their current title. During that time the company was caught by bloggers for stealing images without permission from other sites and using them for their game's marketing. Since then, the name has changed and new advertising has appeared, including an overuse of blog comment spam.

Interestingly enough, the company has denounced the use of spam amongst their users of the iEvony codes, calling it a "unethical" and "abusive."

The company may have more to worry about than just poor taste in marketing, as many sites are also noting that the game's art assets and writing assets have been ripped from other real-time strategy games. Things such as text from Civilization 4 to the castle sprites from Age of Empires have been found in the game, creating the feeling for some users that this developer, whoever it is, is not entirely on the legitimate side.

Redefining MMOs: Terminology

Filed under: Fantasy, Sci-fi, Super-hero, Culture, MMO industry, Academic, Virtual worlds, MMOFPS, MMORTS, Redefining MMOs


As we look back at the past several years of the MMO scene, we see a genre that has gone through significant evolutionary leaps. With those pioneering days of text MUDs and blocky graphics behind us, today we enjoy professionally developed games with impressive development teams and massive budgets behind them. The genre's depths have been thoroughly explored and we've even categorised the features we've come to love and expect from our favourite online retreats. Every part of the genre, from the types of gameplay available to the terminology we use, has been routinely evolving and redefining itself over time.

With professional MMO development soaring and a whole new generation of promising titles on the way, we stand on the cusp of what could be the next big evolutionary leap for online gaming. In the coming weeks and months, Massively will be examining how the MMO genre has been redefined during the current generation of games and where it's headed in the next. If you have something important to say on the topic, feel free to post a comment on page 2 or even write your own "Redefining MMOs" blog post and leave a comment with the URL.

In this introductory article, I ask why we use the terminology we do when talking about MMOs and if perhaps it's starting to change.

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