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Filed under: Opinion

Being a WoW fan doesn't mean you're an MMO fan

Filed under: MMO industry, Opinion

Syncaine posted an interesting article on his blog discussing why he thinks there hasn't been much uptake in the majority of MMOs released since World of Warcraft. Basically, he believes that just because you enjoy playing WoW, it doesn't mean you'll enjoy other MMOs.

The post goes on to say that there are many more non-MMO gamers than MMO gamers out there who simply can't fathom spending a monthly fee to repeatedly kill ten rats or grind out the perfect PvP character over several months time. They have much more accessible and engaging singleplayer RPGs or FPS games for that, right?

The main point he aims to make is that designers should stop chasing non-MMO gamers and focus on those who are already fans. On the other hand, hasn't our genre become a bit pigeon-holed as of late? Isn't the biggest and best part of an MMO the community aspect and not the DIKU-based über-grind? We hope so! Couldn't we maybe expand our acceptance of what MMOs are and challenge the boundaries of what they could be? Maybe that's a viable route toward making those who do not care actually care.

The Daily Grind: Is "Cataclysm" the name of Blizzard's next MMO?

Filed under: MMO industry, Opinion, The Daily Grind, Rumors


Yesterday, the news first broke that Blizzard had applied for a trademark on the name "Cataclysm", in the fields of computer games, paper-based products, and online entertainment services, according to an article at WoW.com. Speculation has spread across the blog-o-sphere as to what this new trademark could be. Could it be the next WoW expansion? More likely it's the name of their next-gen MMO they're said to be working on.

But what if it's not? As the WoW.com article points out, StarCraft: Ghost was also trademarked, and it never actually materialized. Is this Blizzard trying to throw us a curve ball, or is it really a solid lead into what could be Blizzard's second go at a successful MMO? Of course it's all speculation at this point, but from the information presented, do you think Cataclysm is the next Blizzard MMO?

What audiences should Mythic have targeted with Warhammer Online?

Filed under: Fantasy, MMO industry, Warhammer Online, Opinion


This is an original opinion piece written by someone who has been following Warhammer Online since November 2007. Comments are open on page three.

Many people claim WAR is a total fail-whale of an MMO. I can see sides of their argument, but I don't believe it's completely true. The "fail" perception mostly comes down to the expectations that were set by Mythic and EA and then never fully delivered upon. It's no secret they were aiming for 500k+ subs and then missed the mark (by about 200k), but it got me wondering... Who is/was WAR's target audience? Was their potential audience actually big enough to support their aspirations?

Let's go back. Waaaaaaaaaaay back. Let's pretend we were a fly on the wall in a Mythic/EA/Games Workshop boardroom as they were discussing the original vision and design direction for WAR. One of the first steps you take before developing any product is to define your target audience or demographic. Knowing your audience gives you better direction and allows you to focus your efforts and design decisions more clearly.

Warhammer Online's target audience (part 2)

Filed under: Fantasy, Warhammer Online, Opinion


Like I said before, Mythic screwed up royally in implementation. By broadening their appeal to too many people they diluted the quality of their feature set and in the process made some really odd design decisions (e.g., Let's ramp up this huge RvR campaign and then put a bunch of city PvE at the end of it - an attempt at balancing RvR and PvE content that failed abysmally).

What are the two biggest complaints leveled at WAR by ex-WAR players? One: The RvR endgame is meaningless, boring, and repetitive. Two: The exact same thing can be said about PvE - except all the way through.

How can you make RvR the main focus of your game without pissing off PvE folks and vice versa? You can definitely try and balance them 50/50, but let's be real here. Mythic can barely balance their classes, let alone entire aspects of an MMO. Let's also be fair -- it's a pretty damned hard task to achieve.

Make PvE gear 5% easier to get than RvR gear and you're going to start a civil war within your community. There's already latent animosity between both camps to begin with.

So, who is left playing WAR these days? Oddly enough, a friend and I were discussing this a few nights ago over the phone (which inspired this post by the way). We think the people playing WAR these days are made up of hardcore RvR folks who have had their fill of DAOC, other PvPers, Warhammer tabletop fans happy to experience the IP in a new medium, and a number of disgruntled ex-WoW folks (and other MMOs).

Those aren't actually bad audiences to work with and they can definitely be built upon. Target content to these players while fixing performance issues and WAR may start growing rather than holding steady or potentially even shrinking.

On the other hand, we feel these audiences are also prime candidates for a couple upcoming MMOs.

First, we have Aion. This is the next big RvR-focused WoW-clone (Yes, I said it!) coming to market. We think the Abyss concept will appeal to many WAR players interested in PvP because the combat is just as refined (maybe even more so) and the PvP is slightly more meaningful and hardcore. We also think it will appeal to many WoW players who choose to play on PvP servers.

Next, we have Warhammer 40K. Sure, it's a ways off yet, but we have a feeling this game will grab many WAR players who call themselves hardcore tabletop fans. It's worth mentioning that WH40K will also feature PvP and that it may even be more advanced, including vehicles and destructible terrain. That said, a lot can happen between now and release. It's risky business to bet on an MMO based on pre-beta feature lists.

WAR's biggest audience right now is made up of people interested in RvR/PvP, but we think many of these players could easily jump to one or several upcoming RvR/PvP MMOs in search of their next thrill. The titles include: Aion, Global Agenda, Mortal Online, Earthrise, and maybe even Darkfall once it releases its NA-1 server. Options for PvPers are growing in the MMO genre.

Warhammer Online's target audience (part 3)

Filed under: Fantasy, Warhammer Online, Opinion


In conclusion, I don't actually think Mythic made a mistake in trying to take the widest appeal approach. At its core, WAR was and is an RvR game, but to only appeal to PvP players would have severely limited Mythic's potential for massive subscriber numbers. To compete with WoW, they truly needed to have a strong PvE component to their game. Where they failed to meet expectations of course, was in the execution of both areas.

Shortly after release, Mark Jacobs released a State of the Game announcement. In it, he said that Mythic would spend more time and resources on improving RvR. This was when he announced RvR influence and a number of other RvR-centric features. He drew a line in the sand that day and said WAR was an RvR game first and foremost. By doing so, I believe he turned off many PvE players interested in WAR. The pendulum began to swing.

Apparently Land of the Dead is really appealing to the PvE crowd since its release, which is great, but there are many accounts that it is hurting RvR. This effect may only be temporary due to LotD's newness, but it just further highlights my point about the difficulty involved in balancing for different audiences in your MMO.


Where does Mythic go from here? I think they need to focus more energy trying to steady that pendulum. If they ever can achieve that perfect balance of RvR and PvE, WAR may be one of the best MMOs with the widest appeal in history.

Does that mean they'll ever achieve WoW's numbers? Hell no. Accessibility alone gives WoW a huge advantage, not to mention it has now become a pop culture phenomenon.

That said, a more balanced WAR with strong PvE and RvR design could easily hold north of one million subscribers. How far north? *Ahem* I'm sure Mythic wouldn't mind feeling a bit chilly, especially after all the heat they've drawn since release.

Massively Speaking Episode 59

Filed under: Betas, Podcasts, Culture, Expansions, Opinion, Massively Speaking

Massively Speaking Episode 59 returns this week with regulars Colin Brennan and Kyle Horner as they join Shawn in discussing the current MMO events. There's talk of China's new anti-gold-farming legislation, SOE's community address at Fan Faire, Runes of Magic expansions, Mark Jacobs leaving Mythic and more!

Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we'll read your letter on the air!

Get the podcast:
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Read below the cut for the full show notes.

Massively hands-on with Cities XL

Filed under: Betas, Galleries, Screenshots, Game mechanics, New titles, Opinion, Hands-on, Massively Hands-on, Cities XL


As the Cities XL closed beta continues to run strong, we got word that the beta's NDA has lifted [Edit: for press] and we can spill the beans on our first impressions of the game so far. Now, two very important points to be made here include the fact that this is not a review (MMO reviews are bad, mmkay), and this is still in early closed beta stage.

With that in mind, we're here to give you some facts on how the game stands now, with a bit of healthy opinion thrown in for good measure. If you're at all curious about how this city-builder MMO can possibly work, follow along below.

WTB scammer tears: The end of freeform contract scams in EVE Online

Filed under: Sci-fi, EVE Online, Game mechanics, Opinion


The sci-fi game EVE Online changed yesterday, in a rather subtle way. The developers eliminated one of the principal tools used by players to scam their unsuspecting marks: "freeform" contracts. The change was snuck in as single green-texted bullet point in the updated patch notes:

"Freeform contracts can no longer be created. This is due to griefing problems. You will still be able to view your completed freeform contracts for now but in an upcoming expansion older freeform contracts will be removed as well."

[EVE has a contract system which players use to conduct business transactions between different parties for items or services. They're generally used for legitimate purposes like auctions and item exchanges, but the more flexible "freeform" contracts could be structured so that a seller received in-game cash for items never actually given to the buyer.]

This otherwise unannounced elimination of the feature is perhaps a fitting demise for freeform scams. Those who haven't played EVE Online may be wondering why this is significant, if you scam another player you simply get banned, right? Not in EVE... It's one of the few MMOs out there where all manner of player villainy is permitted by the developer CCP Games, provided it happens in-game.

The Daily Grind: Are you enjoying The Land of the Dead?

Filed under: Fantasy, Warhammer Online, Opinion, The Daily Grind


The Call to Arms live expansion for Warhammer Online was over six months in the making. It gave WAR players the Choppa and Slayer classes, RvR tokens, keep upgrades, and culminated last week in the arrival of The Land of the Dead mega-zone. Massively wants to know if you're enjoying it.

We've been keeping tabs on various WAR bloggers who have shared their thoughts. Keen feels that the zone flips a bit too easily but is happy with the new content overall. LotD isn't the mecca of RvR that Bootae had hoped for, but he's still quite pleased with the quality of it (over the quantity). As for Thulf, well he was actually drawn back to WAR after a couple months' absence to give it a shot. It's too early for him to tell whether or not he'll keep his subscription open for it.

This writer is still waiting for the dust to settle. I don't know if there are any major issues with the zone or its effect on RvR, but I'm hesitant to jump in head first and have my experience spoiled by anything. The ancient undead can wait a little longer for this explorer.

Warner Brothers rejects non-English-speaking Gossip Girl fans

Filed under: Culture, News items, Opinion, Second Life, Virtual worlds


Warner Brothers has a very successful setup in Second Life, centered around its popular Gossip Girl property. All isn't exactly rosy there, of late, as WB's actively moderated environment collides with Second Life's and Gossip Girl's rather broad popularity demographics.

Warner Brothers uses the Metaverse Mod Squad for active moderation of the Second Life presence. The question is, how do you moderate conversations in languages you don't understand? The answer, it seems, is that you don't. Visitors who communicate in languages other than English are warned to switch to English. Failure to comply sees the visitor ejected.

Aion: Picking your class by personality, not numbers

Filed under: Fantasy, Aion, Classes, Opinion


MMO players come in all shapes and sizes and boast a variety of personality traits. Picking a race, class, and faction combination in your favorite MMO can sometimes give an insightful look at the player behind the keyboard. At least, Paul Barnett thinks so: "Most of the people I've met who like Dwarfs basically look like Dwarfs."

That may be true because I'm a pretty tall and lean person and I hate playing Dwarves. Then again, my MMO history includes playing a number of Kobolds in Dark Age of Camelot and Goblins in Warhammer Online, so I could just be really strange.

While browsing the Aion community forums, we came across an interesting post. One of the board members has written up a quick and quirky guide for choosing one of the game's eight classes based on one's personality. Obviously, numbers and stats play a huge factor in making class decisions for many players, but this could be a more healthy approach.

At the very least, you will gain a better understanding of the kinds of people playing these classes, which could give you a strategic advantage when you run into them on the battlefield.

The Digital Continuum: Week two of vacationing in Vana'diel

Filed under: Final Fantasy XI, Opinion, The Digital Continuum, Consoles


My second week returning to Final Fantasy XI has come to a close. It's strange; I thought I was going to be a lot more frustrated with the game by this point, but apparently, I'm not. In fact, I've gotten halfway to level 16 on my Warrior. Check out week one if you'd like to read these in order.

It probably helps that I'm listening to podcasts and chilling on my bed/floor as I play. Having a wireless controller really frees up my ability to move around while playing an MMO. Sure, there are nice things about getting your groove going on the PC, but you can't prop up some pillows and kick back while killing some Clippers.

Now that I mention it, I killed so many Clippers this week that I could make a mountain of crab cake and live atop it as a king wearing a crown of crab claws.

Second Life community standards updated

Filed under: News items, Opinion, Second Life, Virtual worlds


There are several sets of rules for users of Second Life. The Terms of Service (TOS) and Community Standards (CS) which combined form your explicit service-contract with Linden Lab, and assorted implicit ones, like following any additional conditions the owner of whatever land-parcel that you are currently on may have chosen to impose.

Well, the Linden Lab have updated the Community Standards for the first time in, well, perhaps forever. While the Lab has said that it has updated them in the past, the document has remained unaltered since at least 2005. What's new, however, isn't necessarily as interesting as what's missing.

The Daily Grind: Will you be picking up the Mortal Online CE?

Filed under: Fantasy, Opinion, The Daily Grind, Mortal Online


When we heard about the all the goodies in the Mortal Online Collector's Edition - combined with the especially cool one that's up on eBay, with 100% of the proceeds going to Doctors Without Borders - we were pretty impressed. Not only are Star Vault starting off on a great foot PR-wise with their special charity auction, but it sounds like the extras in their CE version are pretty cool - at least, if you were planning on buying Mortal Online anyway! So if you're one of the hardcore PvP MMO fiends, is this on your list of things to get? Are you frustrated by the extremely short notice? Or are you psyched to finally get some details on it - and chomping at the bit to get into beta?

Massively Features


Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

Massively Podcast


New episodes every Wednesday. Now playing:
Episode 59, for Wednesday, July 1st, 2009.



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