Skip to Content

AOL Games

Filed under: Patches

Details on Final Fantasy XI's new Synergy system

Filed under: Fantasy, Final Fantasy XI, Patches, Crafting, Professions, Grouping

We've been seeing a great deal of news and information coming out from Final Fantasy XI -- which probably means the end times are coming, but be that as it may. Just the other day we found out about the upcoming Evolith system, with its cryptic mentions of the integrated "synergy" system and a promise of more details shortly. Sure enough, we already have an idea of what synergy will look like when it drops alongside the rest of the filled-to-bursting November version update. And it promises to be quite a deviation from the status quo for crafting right away -- it's an art practiced not by one person, but by a full six-person party.

In keeping with the extant nature of Final Fantasy XI's crafting, synergy doesn't promise to be simple. A number of reagents and elemental energies are dumped into the pictured "synergy furnace," at which point the entire part must begin carefully modulating and controlling the flow of elements therein. Crystals can be used to help alter the elemental composition, but will not be absolutely necessary from the sound of things. A failed synthesis can cause the whole mess to blow up in your face -- literally -- while success yields both slotted items and "cinders" that can be turned in for equipment to help boost your skill at the craft. There's a lot to digest here, so take a look and get ready for the most mold-breaking crafting yet seen in FFXI.

Evolith system coming to Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Patches, Crafting

The November version update for Final Fantasy XI is going to contain a number of new and improved features -- for many of the game's players, just the changes being made to several jobs will alter the game significantly. However, the just-revealed Evolith system is going to add even more wrinkles to the gameplay, allowing players to insert powerful stones with a variety of properties into equipment. Not only is the system based around a new form of synthesis -- in essence an entirely new form of crafting -- but it promises to allow further customization and equipment improvement.

In order to obtain the Evolith stones themselves, players will need to hunt down notorious monsters as part of a new set of "hunt regimes" (which seem as if they'll likely be similar in nature to the Fields of Valor training regimes and enhancements). Equipment can both have new slots added to it via synergy, and then have the Evolith attached to the slots based on elemental properties. Original? Not precisely. But it's a new way for players to improve their abilities and their equipment, and it's a pretty large change for a regular patch. Take a look at the full article for more details and for a sneak peek at what some of the stones will offer.

Warhammer Online and the perception turnaround

Filed under: Fantasy, MMO industry, Patches, Warhammer Online, Opinion


It's a kind of disconcerting time to be a Warhammer Online fan, let's face it. Patch 1.3.2 had a lot of people muttering quietly (or loudly on the comment threads of posts related to it) that the game is floundering for direction and trying to latch on to something to keep it afloat. This is one way to view things, but hardly the only way. Bio Break has an interesting take on it -- they're not floundering for direction, they're working hard to regain their footing. The game that was meant to go toe-to-toe with World of Warcraft didn't quite make it there, but Mythic hasn't been letting the game sink and falter.

The post is specifically addressing the contorversy that came around regarding the shift to unlimited free trials within tier one, the game's introductory content. It sounds a bit fishy, but as pointed out, the shift to "unlimited free trial" has done wonders for Dungeons and Dragons Online, boosting its revenue by a fair amount. While Warhammer Online hasn't yet gone down the same road, it's clear that they're continuing to push forward with the game and find new ways to expand the gameplay experience. If you are one of the many fans whose complaints about recent developments have been less than optimistic, you might want to think about this, as the game hasn't given up the ghost just yet.

Buy all Final Fantasy XI add-ons and start teleporting

Filed under: Fantasy, Final Fantasy XI, Expansions, Patches


The last of Final Fantasy XI's add-on scenarios is coming out in just about a week, but that's not all that's coming with it. Players who have purchased all three of the mini-expansions (A Crystalline Prophecy, A Moogle Kupo d'Etat, and A Shantotto Ascension, all of which have small flash sites) will receive a special in-game item following the next version update. The fact that it's a cape may not sound like much, but veteran players would be rather interested in the item's special enchantment: it allows you to teleport.

Players who haven't experienced Final Fantasy XI might not realize just how difficult and frequently dangerous transport through the game can be. Most leveling is done by working your way to a dangerous location, surrounded by monsters that can easily slaughter a lone player. The Nexus Cape reward will transport the user instantly to the party leader's location, thereby enabling easy movement from one spot of relative safety to another. It's only usable once per day, but it's a nice added bonus for those who've grabbed all of the additional scenarios. If you're holding out for the Ultimate Collection due on the tenth, don't despair -- as it contains all three add-ons as well, players with the collection will also receive the Nexus Cape. More details on its mechanics are available on the official announcement.

Mortal Online's beta starts rolling out more features

Filed under: Betas, Fantasy, Events, in-game, Patches, Crafting, News items, Mortal Online

We still don't know nearly as much about Mortal Online as we would like, but the slow deployment of information we've been getting is certainly appealing. With promises of open PvP, long-term repercussions of actions rather than the usual respawns and resets, a crafting system encompassing nearly every item in the game... suffice to say it aims at being a niche game that knows its place and its peers. Unfortunately, as it's in beta and under an NDA, information is slow to be released. The October newsletter for the game has mercifully given us a few more bits of information, most importantly the next features being brought out in testing.

November 1st (that's today!) will see the release of the next beta build, which carries with it the opportunity to start taming and harnessing mounts as well as building houses. The newsletter specifically mentions that building materials -- most likely the type of wood -- will be integral to the home's quality, keeping with the very detail-oriented approach the game has taken so far. There's also an in-game event promised for the patch, which should certainly be a nice bonus for the players lucky enough to take part. For those of us not yet in the testing, however, there's a promise that there are more lore and developer updates coming to the site in the near future. You can currently get into the beta by pre-ordering the game, which might be a bit of a risk for some players... but for the niche Mortal Online is aiming for, it might well be the sort of thing you can't get anywhere else.

Guild Wars PvP henchmen have arrived

Filed under: Fantasy, Guild Wars, Patches, PvP, Free-to-play

Back at the beginning of the month, ArenaNet announced the winners of the Guild Wars henchman skill bar contest, promising that the AI would be tweaked to make the winning bars work well. Since then we've been anxiously awaiting the new henchmen to see how well they work and more importantly, what they look like.

They arrived with last night's update, along with a bug fix for Devona, who really wanted to keep "Charge!" on her bar. While it will take some time to get a feel for them in battle, the Live Team clearly had a great time putting them together. The models look great -- a nice variety of looks and styles, and talking to them gives a brief dialogue that says a bit about their personality. In a fun little touch, many of their idle emotes fit their personalities as well. Talking to them will also reveal their skill bars, allowing you to make your selections without resorting to memory or the wiki.

Heroes have been removed for the time being, but don't worry just yet if you want them back. Community manager Regina Buenaobra says, "After yesterday's update our programmer is looking into enabling Heroes in the Guild Hall. He is optimistic that it's possible."

The new henchmen are available in Heroes' Ascent and in guild halls, and while it's a bit disappointing that we didn't actually get henchmen named Hi Captain Obvious or Noodle Legs, we are optimistic that they'll live up to expectations on the battlefield.

Aion releases tentative patch notes for 1.5.1

Filed under: Fantasy, Aion, Patches, News items

In last week's community address, Aion promised some changes on the way in the next update. Today they released some tentative notes for that update as a preview of things to come. Of course the patch is still in testing and things are open to change, but it's a look at where things are headed.

Thankfully, it looks like the issue of EXP is being addressed pretty extensively. There are new repeatable quests that focus on crafting, increased EXP for gathering and crafting, increased EXP rewards for many quests in both regions, and a slight reduction in EXP penalties when you're in a group. We're anxious to see how this plays out when the patch is implemented -- a decrease in the grind will undoubtedly be welcomed by the Aion community. Rewards will be getting a little boost too, in the form of increased drop rates in several areas and new rewards here and there to make the grind a bit more rewarding.

The patch notes also include the standard tweaks -- bug fixes, skill balances, and changes to items and NPCs. Check out the full notes for all the current details, and we'll keep an eye out for a release date.

Gracia Epilogue launches on Lineage II's test server today

Filed under: At a glance, Fantasy, Lineage 2, Expansions, MMO industry, Patches, News items


Just when we thought Gracia, the 2nd throne, was done and over with in Gracia Final, we get a tasty surprise in the form of Gracia Epilogue, the next patch coming out for Lineage II.

Gracia Epilogue is hiding many a tasty treat for Lineage II fans, with teasers pointing towards a new mail system, enhanced skill updates, and new hunting areas for high level players. However, these teasers are exactly that -- teasers. The official patch notes have not been released yet, leaving many to speculate what exactly will be in this patch.

However, if you're looking to get some hands on the Epilogue, you can cruise on over to NCsoft's test server for L2 today and try it out! See if you can track down some of these elusive changes in the test environment!

Runes of Magic patches in 'Storming of the Acropolis'

Filed under: Patches, News items, Free-to-play, Runes of Magic

Today brings patch 2.1.2 to Runes of Magic, which is also being called Storming of the Acropolis. The biggest addition is of course a new dungeon in the form of the Naga Acropolis, which is crawling with elite henchmen. This is a particularly hard challenge meant for grouped players who'll eventually earn the chance to defeat King Sharleedah -- we've no doubt the king drops phat loots. Also coming with this patch are the Halloween Pumpkin Festival, some elite skills for the Elf classes, minor UI tweaks, a land expansion for the Aotulia Volcano zone and some bug fixing.

You couldn't ask for much more in a free content patch. We're sure the Runes of Magic community is already enjoying themselves with all the shiny new content. It's also good to see the Elves being fleshed out some more mechanically, as any new race added to an MMO often times needs some tuning before it falls in line with the previous races.

Blood Moon releases, hints of future content for Champions Online

Filed under: Patches, News items, Champions Online

Blood Moon is out and Cryptic is ensuring everyone knows all about what's being offered in the first free content update / seasonal event in their newest State of the Game address. First and foremost is the news that Cryptic will be keeping their promise of people being able to earn things like retcons and additional characters slots simply by playing the game. You can still buy this for cold hard- er, Cryptic Points, but it's not the only path to acquiring said bonuses.

Also, remember those new costume pieces we told you about? They're real, and really free, too -- along with a handful of other new pieces that came with the update. In addition to the pieces everyone gets from patching, there are new unlocks earned by playing Blood Moon content.

Massively's DDO developer tour for Update 1

Filed under: Fantasy, Dungeons and Dragons Online, Patches, News items, Free-to-play

Dungeons and Dragons Online has been enjoying a huge surge in popularity since their free-to-play model launched last June. Today marks the introduction of their first major content update since the launch, something everyone has been looking forward to for quite a while. We told you Sunday about the letter to the players from Executive Producer Fernando Paiz, and Monday we had the opportunity to get together with some of the guys from Turbine for a look at what's coming today. Between the gorgeous world Turbine has created and the numerous adventure packs for additional play, new DDO players have no shortage of content to explore and enjoy. Now long time players are getting some love with Update 1.

Follow along after the jump for a look at what to expect from today's content patch.

AoC patch adds veteran points, new dungeon, plastic surgery

Filed under: Fantasy, Age of Conan, Patches, News items

The most recent Age of Conan newsletter is out and it features a lot to discuss. The big news is that update 5.6 aka Nights of Lost Souls is fully loaded on the live game servers. With it comes new seasonal content, the Veteran Points system and a brand new dungeon. This is the kind of stuff an aged MMO thrives on, especially the Veteran Points -- but there is a small hitch.

So this Veteran Points system, it's pretty cool. You gain special points the longer you stay subscribed and then use said points to purchase things like basic riding training, free character reset potions, a nice bag to expand your inventory... oh and larger breasts! Mission control? This is palm, we're on course to dock with face. Being fair, male players can also make their arms buffer, but none of it really seems necessary. In fact, it seems a little counter-intuitive towards bringing back reluctant former subscribers, which is exactly what Funcom has been trying to accomplish.

Even still, there is a lot of cool free stuff coming for the game. Just be aware that, well, this is still Age of Conan in spirit and so, yeah, breast enlargements.

Nate Levy explains WAR's action point fix

Filed under: Fantasy, Patches, Warhammer Online, News items

Mythic developers just fixed a major bug that has been in Warhammer Online since launch and it's having a big impact on players. Action points (AP) are the one-size-fits-all resource used to cast spells, perform damage attacks, and tank. Suffice to say, a change to the way AP works affects every class in the game. This bug fix makes it take a little longer for AP to regenerate as originally intended.

Many players claim that the time-to-kill in beta was much higher than it turned out at release, and while a dozen or more variables play a part in this (e.g., better gear, higher crit rates, newer strategies, etc.), AP regen can be counted among them. You see, after the game released game update 1.3.1 came out, players had a nearly limitless AP pool. In fact, AP regen potions were useless aside from getting a quick boost after sprinting. This led to many players getting in the habit of button-mashing their abilities without fearing a complete AP drain.

Now that the issue has been corrected, there's been a bit of an outcry from players who have become accustomed to playing WAR not as intended for over a year. Mythic stresses that this change is for the better but will continue to monitor the situation and adjust accordingly. Check out Nate Levy's developer diary for all the details.

Update: This bug was discovered in 1.3.1 but we are unsure of when it originally made its way into the game. We apologize for jumping to conclusions based on our own experiences.

Champions Online Blood Moon launch trailer

Filed under: Trailers, Patches, News items, Champions Online

With Blood Moon dropping tomorrow, it should be an exciting day for Champions Online players. Until then, however, you can watch this brand new trailer detailing all the new content available with the patch. We're pretty pleased with everything we saw, especially the level of zombies shuffling about, ready for players to pummel them into zombgoo. Also: Fighting undead reincarnates of classic Champions tabletop heroes and then descending into an evil portal to free their souls looks like a whole heap of fun.

We do have one beef with the content, and that's the location of the Zombie Apocalypse map: Canada. Has anyone over at Cryptic read World War Z? If they had, then it would've been obvious that setting a zombie map in the one place where the creature's lack of blood flow causes them to freeze over incredibly easily is a bad choice -- we're nitpicking here, though.

Check out the video after the break.

Fernando Paiz talks game updates for Dungeons and Dragons Online

Filed under: Fantasy, Dungeons and Dragons Online, Business models, Patches, Previews, Leveling


Good times seem to be here for Dungeons and Dragons Online -- the game has been enjoying a huge surge in popularity from its new free-to-play model, not to mention making quite a bit of money as a result. The game's executive producer, Fernando Paiz, mentioned the game's surge of popularity in the opening of his recent letter to the game's players, but that was hardly the end of the letter. Most of the letter discusses the upcoming improvements to the game, including the upcoming and aptly-named Update 1 that's scheduled for release on October 28th.

One of the more interesting large-scale bits of information is the differentiation now being made between software updates and simple content additions. the game previously used a "module" numbering system for major patches, but Paiz points out that the changes made to the game have meant that content can be added independent of a full-on game update. Update 1, for example, will coincide with the release of a new adventure pack. It will also feature new options such as Veteran mode (allowing you to create a character starting at Level 4 instead of Level 1) and an Epic difficulty setting, further exploring the strength of the game's instanced dungeons. If you haven't yet tried Dungeons and Dragons Online -- and now that it's free to play, you don't have much of an excuse -- it might be well worth it to take a look at what the game has to offer in the near future.

Massively Features


Weekly Columns


Events Calendar

NameDate
Earth Eternal Open Beta Q3 2009
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 75, for Wednesday, November 4th, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

Two years of Massively features
Fallout MMO Concepts
EVE Online Postcards, part 2
Halloween 2009
DDO Tour - Update 1
EVE Online postcards part 1
Bizarro Gallery
LotRO: Siege of Mirkwood Developer Tour
Guild Wars 2 Art Book