Skip to Content

Make smart financial decisions with DailyFinance
AOL Games

Filed under: Patches

CCP Games reveals next major Apocrypha update for EVE Online

Filed under: Sci-fi, EVE Online, Game mechanics, Patches, PvP, News items


EVE Online senior producer CCP t0rfifrans just published a dev blog about the next major update to the game, Apocrypha 1.5. This is not a completely new expansion, just a significant update they will release in August before EVE's (as-yet-unnamed) winter expansion. While CCP hasn't released the complete rundown of Apocrypha 1.5's features and changes, they have announced a few highlights:

  • Perhaps the biggest changes in 1.5 will be factional warfare improvements. Beyond responding to the lag issues many players have been reporting with factional warfare, CCP is going to introduce Loyalty Points (LP) for kills and captures, and each militia will have its own LP store where militia players can cash in for items unique to that faction.
  • Several Level 4 epic mission arcs will be introduced, tied to specific races in New Eden. CCP t0rfifrans writes: "These captivating stories deal with moral ambiguity, intrigue, honor, and some people's lack of it. This should come as no surprise to those who know EVE and what we are about. As before with the epic arc that was released with Apocrypha, they provide a deep, interesting story, where your choices influence the outcome."
  • One of the long awaited buffs for Black Ops battleships will arrive: specialized cargo holds. The first use of this system will be to give Black Ops ships fuel bays, but this feature paves the way for similar additions to other ship classes in the future. For instance, some ships may one day be given ammo bays, freeing up valuable cargo space.
  • Rigs will be offered in different sizes, with frigate and cruiser sized rigs introduced to the game. These new small and medium rigs will be cheaper to buy or manufacture, and thus provide a lower cost way for players to trick out their ships.
CCP t0rfifrans also dropped a few hints about the forthcoming winter expansion, which will *not* be Walking in Stations. He writes: "All I can say, is that it is focused on sovereignty and you will not be able to walk in it."

We'll keep our eyes open for more about Apocrypha 1.5 as information becomes available.

Station launcher moves out of beta, adds voice chat support

Filed under: Fantasy, Sci-fi, EverQuest, EverQuest II, Pirates of the Burning Sea, PlanetSide, Launches, MMO industry, Patches, The Matrix Online, Star Wars Galaxies, Vanguard

So the beta launcher is finally un-betaed! Sony has officially pushed the Station Launcher into the "final version," dropping in voice chat, simplified menus, faster servers for downloads, and the ability to run the launcher without administrative rights as well.

The fun stuff, however, is really contained within the voice update. This new voice, dubbed "station voice," lets you communicate with friends from within the game or outside of the game. Creating a room from outside of the game is done with your in-game character, letting people who are on the station launcher join you, or people inside of the game join your room from the inside, no launcher required.

Plus, the other new features like the upgraded servers that will give more downstream bandwidth for game updates, are certainly nothing to sneeze at.

This doesn't mean that Sony is done with upgrading and changing the launcher, as they've already pledged to continue taking user feedback and pushing that into their product to constantly make a better launcher.

For the full patch notes, check them out on the EverQuest forums, located in this thread.

The 5th Column returns as City of Heroes Issue 15: Anniversary goes live

Filed under: Super-hero, City of Heroes, City of Villains, Game mechanics, Patches, News items


It was only a few weeks ago that we wrote about the City of Heroes Issue 15 beta testing, but this latest update to the game, Anniversary, has gone live. Issue 15 brings a host of improvements to City of Heroes particularly in terms of hero and villain character customization. There are 20 new character faces to choose from, two new costume sets, and costume change emotes, which provide flashy transitions between costumes for your characters.

Issue 15: Anniversary also marks the return of The 5th Column and The Reichsman, and thus new missions at levels 45-50 -- with Villain Strikeforce and Hero Taskforce arcs, depending upon which side of the law you're on. NCsoft has more info about Issue 15 on their Anniversary overview site, and asks, "What does the opening of the Omega Team Time Capsule hold in store for Paragon City and the Rogue Isles?" The answers, we suspect, should be clear as City of Heroes and City of Villains players explore the new Issue 15 content.

Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29

Filed under: Sci-fi, EVE Online, Game mechanics, Patches, News items


EVE Online patch Apocrypha 1.3 is slated for a Monday June 29 deployment. CCP Games is pushing ahead with their Need for Speed initiative, which aims to streamline the game's performance and provide a better play experience. They're making some database changes with the next Apocrypha patch that should improve what you experience in your game client with inventory management, but beyond addressing "The Jita Problem" there will be a fair number of changes in the next patch.

On that topic of speed, players should notice a huge change with starbase deployment (or hasty tear downs): players will be able to anchor, online, or unanchor offensive and defensive starbase structures in half the time it took previously. (Ninja POS deployment?) Perhaps more significant to some players than others, station reprocessing will be much faster -- apparently refining stacks of items will be up to 25 times faster than before. Also, some of those changes to Tech III production we've mentioned before are going into effect on Monday, and should ultimately be a boost for Tech III. Apocrypha 1.3's changes extend far beyond what is mentioned here; players heavily invested in wormhole exploration and the production it fuels should look closely at the patch notes to see how CCP's changes to the game might affect them.

A Cycle of Change...

Filed under: Culture, Patches, Opinion


Logging into Guild Wars for the weekly guild night this Tuesday saw a bit of an unwelcome surprise; the personal fallout of the latest in a very long line of skill balancing patches. As a Mesmer, I'd generally done quite well out of these in recent months; a somewhat less popular class than most, they had seen quite a bit of improvement over a number of months, but this latest patch saw 'Visions of Regret' and 'Cry of Pain', two very potent skills I use almost all the time, significantly reined in.

Of course the initial reaction was one of personal indignation, coupled with envy at the perceived winners of this round of adjustments. It isn't fair! A moment of reflection however and I began to consider more than just my own side of the thing, and perhaps for the improvement of the wider game, the changes to these specific skills might indeed have been warranted, and in any event, those imposing the changes were sure to have far more data at their disposal, and a view of a much larger picture than me.

Balance is something all MMOs seek for themselves and their players, and yet very few achieve a state of equilibrium, in which all players share equal potential, equal possibility and equal enjoyment. Can the cycle of buffs and nerfs ever please everyone, or is an continual procession of patches a sign of life and vibrancy that the single player off-line game lacks?

Runes of Magic to add new zone and level cap increase in August

Filed under: Fantasy, Patches, Quests, News items, Free-to-play, Runes of Magic


The major Runes of Magic patch Chapter II - The Elven Prophecy is scheduled for September, but before that comes out there will be some additional new content to tide players over. A new zone called "The Weeping Coast" has been announced; a trailer showing the varied inhabitants of the area can be seen above. Along with the release of the Weeping Coast will come 200 new quests, and a raising of the level cap to 52. All of this can be expected to happen in August.

As well as the trailer video, we have a bunch of screenshots of the new zone to show off. You can view the new gallery below, along with our gallery for The Elven Prophecy.

CABAL Online's Soul and Siena expansion comes to US shores

Filed under: Cabal Online, Expansions, Launches, Patches, Free-to-play


Last week we picked up the story that CABAL Online was getting a brand new expansion -- Soul and Siena! However, we learned that the expansion was coming to the European version of the game first, not both the US and EU versions.

Well, OGPlanet has been quick to update, and now the US version will also be graced with Soul and Siena. The game has been updated as of today, and players will be able to access all of the new goodies.

American server and free expansion coming to Darkfall early July

Filed under: Fantasy, Darkfall, Expansions, Forums, Launches, Patches, News items


Tasos Flambouras of Darkfall has posted details on the game's forums of some big events that are just around the corner. The US server launch has been scheduled for the 7th of July, but as we learned previously, players from the European server won't be able to transfer their characters over straight away:

"Characters from the European server can be cloned and moved without their possessions 3 months after the American launch. Certain restrictions and charges will apply, to be announced at a later date."

The only way to play on the US server from launch is to buy the American Darkfall client. Tasos later added that American players currently on the European server would not need to buy the new client in order to transfer over when the time comes, to help the US early adopters -- any others jumping ship will need to purchase the US version of the game.

In addition to this, during the first week of July players can expect a free expansion to roll out, which will include new content and updates to PvE and PvP. A new website is also in the works, with forums that the public will be able to read, but only Darkfall subscribers will be able to post to.

[Via MMORPG]

Linden Lab releases Snowglobe 1.0 for Second Life

Filed under: Patches, News items, Second Life, Virtual worlds

A while back, Linden Lab's Philip Rosedale announced a new Second Life viewer development project. That project ultimately grew along lines similar to that of third-party viewer project, Imprudence, breaking down many barriers to user contributions, and adopting a more agile methodology. After only a couple of release-candidates, the result is already available.

One of the biggest developments you might see in the Snowglobe viewer is that the map is now an order of magnitude faster to load, rather than taking several fractions of forever, as is traditional. This is the start of a new texture-transfer pipeline, which we can reasonably expect to become standard in future viewers, and to encompass more kinds of textures, however there's a new caching architecture which should benefit all textures.

Age of Conan's Update 5 goes live, game director hints at future improvements

Filed under: Fantasy, Age of Conan, Classes, Game mechanics, Guilds, MMO industry, Patches, Crafting


The fifth major update to Age of Conan,"Gangs of Tarantia", has gone live. The update adds the Tarantia Commons District, a high level area with both single player and group dungeons, as well as a revamped RPG system. There are substantial system changes that have gone into effect in Update 5, which impact every class in Age of Conan, covering everything from itemization changes to feat trees, as well as abilities, spells, and combos. Plus Funcom has rolled out a complete overhaul of the gem crafting system and introduced new rewards tied in with guild cities. Any in-depth look at the sweeping changes made to Age of Conan with Update 5 is beyond the scope of this post, but are summarized in the patch notes.

In the June letter from the game director, Craig Morrison explains how Gangs of Tarantia is the most significant update made to the game thus far. Morrison also drops some hints about the directions Funcom plans to take Age of Conan with future game updates. He writes that the next update to Age of Conan will focus on three main areas: improving guild gameplay; new high level content in the House of Crom; and more goals and objectives with Border Kingdom PvP.

Beyond the letter from the game director, Funcom has grouped together a ton of information related to Gangs of Tarantia and AoC in general, which can be found in Issue #23 of the Age of Conan newsletter.

Power customization teased at for City of Heroes

Filed under: Super-hero, City of Heroes, Patches, News items


We've always operated under the assumption that City of Heroes was designed in such a way that power customization would be very difficult. So a recent forum post hinting by lead designer Matt "Positron" Miller showing that it's apparently happening makes this news all the more interesting.

Of course, all we get are a couple screenshots of purple and blue imps to tease us, but then again what else do you really need to know right now? Well okay, we suppose you could know how colorization works and if it's something that's done only during character creation or at any time while playing. It would also be nice to know the extent that powers could be customized, too.

We'll just have to wait until July to hear more about Issue 16. So until then, dream about City of Heroes in whatever color you like -- even made up ones!

LotRO Book 8 launches today in the US; Thursday 25th slated as tentative European release

Filed under: Fantasy, Lord of the Rings Online, Patches


The time has finally come for players of the US/Oceanic version of Lord of the Rings Online to experience Volume 2 Book 8: Scourge of Khazad-Dûm, as the large patch makes it to the live servers today. The information-packed official update notes are long and dense; here is a small sample of the changes and additions:

  • The Epic Book 8 quest line, involving the thwarting of Gorothúl, sorcerer of Dol Guldur
  • The Summer Festival, including two new events, located at The Shire and the area outside Thorin's Hall
  • A huge crafting revamp
  • Numerous class tweaks
  • A barter system for First Age Legendary Items
  • Changes to Lothlorien Gift Boxes
  • A boat NPC for Lake Everswim... er, Evendim!
Of course, to get the full scoop on these changes and more you'll want to sift through the actual notes, or for a more visual take, you can check the dev tour we were given late last month that looks at some of these things.

The other good news is that we now know that Thursday the 25th is the tentative release date for Book 8 on the European servers. It was first spotted on the LotRO-Europe Twitter, and later backed up by Community Officer Faya on the forums. We're expecting official confirmation of the European launch date within the next 24 hours.

Free Realms adds guild support and new quests with today's update

Filed under: At a glance, Fantasy, Game mechanics, Guilds, Patches, News items, Free-to-play, Casual, Free Realms


Today's a good day for you, if you're a Free Realms wanderer. Rejoice as the new update brings guild support, new animations, and some brand new quest lines straight to you!

The big addition for the update is obviously the guilds. Finally you can invite people and form guilds, as well as have a chat channel all to yourself. Past that, however, is the addition of six new quests which lead into a larger storyline. What do the content creators of Free Realms have up their sleeves? Well, you just need to complete the quests and find out for yourself.

For the full notes on today's patch, jump on over to the Free Realms update page and check it out. It's not that long, but we're sure pretty much everyone is focusing on the addition of guilds anyway.

LotRO Book 8 releases June 23, pre-patching offered

Filed under: Fantasy, Lord of the Rings Online, Patches, News items


Massively has been following the latest content update for Lord of the Rings Online, which is Volume II Book 8: Scourge of Khazad-Dûm. We've now learned via MMeOw that Scourge of Khazad-Dûm will release on June 23 (US/Oceanic)! As a bonus, players can already download the patch; the update weighs in at a fairly hefty 600mb and links can be found in the official announcement on the LotRO forums. The patch notes are epic in length, and it might just be quicker to re-read one of Tolkien's works, but they seem to cover everything that's changing in Lord of the Rings Online.

If the 23rd and the release of Scourge of Khazad-Dûm can't come soon enough for you, have a look through the dev tour that Turbine gave us, showing a bit of the content you'll soon be playing in Volume II Book 8.

The dead rise as Warhammer Online patch 1.3 goes live

Filed under: Patches, Warhammer Online, News items


Today is patch day for Warhammer Online players -- huzzah! Bug and balance fixes are of course in full swing, but the big news is the Land of the Dead live event launch. Of course, before getting to any of those juicy new content areas, players will have to participate in the brand new live event: Rise of the Tomb Kings.

This event is the final chapter for Mythic's Call to Arms content expansion and functions as a good intermediary between those initial massive updates and these new ones. So while plenty of content is indeed being added today, there's a lot more on the way in the coming months, too.

We'll be giving you plenty of coverage on the ins and outs of patch 1.3, so keep your eyes peeled for more.

Massively Features


Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

Massively Podcast


New episodes every Wednesday. Now playing:
Episode 59, for Wednesday, July 1st, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Hands on with Cities XL
Earthrise wallpapers
Runes of Magic: The Weeping Coast
Aion Beta: Asmodian Ascension Quest
Aion Beta: Asmodae
Aion Beta: Crafting your Asmodian
Runes of Magic: The Elven Prophecy
GamerDNA: A brief look at free to play games