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Filed under: Patches

Champions Online previews Nemesis Confrontation

Filed under: Super-hero, Events, in-game, Patches, Previews, News items, Champions Online


What's more dangerous than an interdimensional prison in which malevolent creatures of immense power plot the destruction of the entire Champions Online world? That same prison being taken over and used as a lair by your hero's Nemesis and the dangerous Shadow Destroyer. After hints and the surprise playtest event, the official site has unveiled a preview of the upcoming Nemesis Confrontation, which looks like an interesting jump forward in the content offered by the game.

Obviously, the Lair in question is the highlight of the update, which features combat against alien gladiators as well as a collection of powerful villains. There are other rewards to be earned as well, however -- ranging from a number of different hero enhancements to costume pieces in the vein of the enemies fought within the lair. If you can't wait to run the lair in order to get the costume pieces (perhaps you have a perfect character concept to start with), the preview promises that they will also be available in the C-Store. Champions Online isn't going to make players wait long for the event, either, as it's launching on the 24th. It should give players quite a bit to be thankful for -- when they're not battling extradimensional alien gladiators, at least.

Runes of Magic cracks open the Lair of the Demon Dragon

Filed under: Fantasy, Events, in-game, Patches, Endgame, News items, Runes of Magic


What's more threatening to the world of Taborea than a dragon? A demon dragon, obviously! Duh! The only thing more threatening than that would be a emo teen-vampire dragon, but it's good that the team at Runewaker didn't go that far. (Or did they?)

This Thursday, the wrath of the demon dragon will be unleashed upon all high level players in patch 2.1.3. The dungeon contained in Aotulia Volcano is the new hardest 12 man raid in the game -- a worthy challenge to players at the top of their endgame.

Even if you're not super high level, the patch will also be introducing a cleaned up crafting system with a new, intuitive UI, and the special "Autumn Harvest" festival. Players will be able to stuff their faces at banquet tables scattered across the land in addition to participating in special holiday themed daily quests. So don't be afraid to jump in and enjoy the new patch this Thursday!

Lord of the Rings Online to make drastic combat changes with Siege of Mirkwood

Filed under: Fantasy, Lord of the Rings Online, Expansions, Game mechanics, Patches, News items


It's very rare that you hear about a game changing how combat works at a fundamental level, but that's exactly what Turbine is doing in Siege of Mirkwood. We hope you guys weren't in love with weapon speeds and slow animations, because those are two of the things that are getting major overhauls.

In the latest developer diary, it's been revealed that weapon speeds will now be standardized by weapon level and type, making sure that all one-hand maces of the same level swing at the same speed. This is key, as previously players were taking slower weapons to maximize their damage, even if it wasn't appropriate for their class. (Turbine was looking at you, mace wielding burglars.) Weapons have also gotten increased speed but lowered damage to compensate for their fast swing rate.

Motorbikes, alchemy, and demon friend quests now in Shin Megami Tensei: Imagine

Filed under: Patches, Crafting, PvP, Quests, PvE, Free-to-play


Demon Busters in Shin Megami Tensei: Imagine Online are now enjoying a fresh content update, which includes motorbikes courtesy of the Shinjuku Babel mechanics. This new mode of transportation in the game allows players to travel between zones quickly and in first person perspective. Atlus has also introduced alchemy, a crafting system where players can create new objects with unusual properties. Runes that boost abilities for your demons or potions that augment your own abilities are a few possibilities with the new item mixing system. They've also released more PvE content in the form of demon friend quests, provided your friendships with the infernal powers-that-be are at the appropriate levels.

Perhaps the biggest content addition to Shin Megami Tensei: Imagine Online is the Team Battle system. The title's publisher Aeria Games writes: "Gather your allies and friends to crush your enemies in fast-paced, high intenseity group versus group combat for glory and god-like gear. Choose to fight solo in sided matches against other solo players, or combine your strength with others to demolish the competition in team versus team battle."

Lineage II offering free time for former subscribers with the release of Gracia Epilogue

Filed under: Fantasy, Lineage 2, Game mechanics, Patches, News items


If you're a former Lineage II player who's been wondering what's been changed with the release of Gracia Epilogue, then wonder no further. NCsoft will be offering account reactivations for those people who left the game in good standing.

Old players can get a few days to run around the newly upgraded world of Aden and check out the new features such as the new hunting grounds, improved mail system, changes to the vitality and territory war systems, and much much more.

We added a few more screenshots from Lineage II into our gallery below, and you can get the full patch notes on Gracia Epilogue from the game's patch website.

Flyff adds a new expansion, wings, and a reason to grind your life away

Filed under: Fantasy, Flyff, Contests, Events, in-game, Expansions, Patches


It's a Flyffy day today as the free-to-play game's newest expansion, "The Lost Continent" arrives on the servers and brings a whole new continent to the world.

Centering around a darker atmosphere than the upbeat game usually provides, the new continent of Shaduwar adds in some dark dungeons and dangerous new enemies to the game. But, that's not all. Finally, for the game being centered around flying characters since its inception, they're adding wings to the game. It only took them, what, four years to add wings to the game about flying? Better late than never, if you ask us.

Plus, Flyff users will now have incentive to log on and play in the form of a 35 day marathon "Play for Rewards" contest. All players have to do is simply log onto Flyff each day for one hour, and the game will tally up the days you do this. Every five days, the game will provide you with a rewards pack, and on the 35th day of playing you'll be entered in to win a 50" HDTV. The team is giving 4 of those bad boys away, making this quest certainly worth the hour per day grind.

Massively interviews WAR's producer on the future of the game

Filed under: Fantasy, Interviews, Patches, Warhammer Online

Warhammer Online has gone through big changes recently, both in-game and out. Mythic recently released the title's 1.3.2 patch, which had some controversial changes, and this week we learned that staffers at the studio were let go as part of Electronic Arts' new business strategy.

In the midst of all this, Warhammer Online producer Jeff Skalski answered questions via e-mail to Massively.com about where the game is headed.

"Right now, our focus is on improving the RvR campaign, career balance, and game performance,"
Skalski said. "These are critical to our long term success. We also continue to fix bugs and work on overall game polish. These are the things we sit down and discuss every patch planning meeting we have."

Though we got a letter to the community from producer Jeff Hickman earlier, Skalski also addressed questions about appeasing both existing and new players, whether or not to merge servers again and the overall future of Warhammer Online in these troubled times.

Final Fantasy XI releases version update minus crafting

Filed under: Fantasy, Final Fantasy XI, Expansions, Game mechanics, Patches, Crafting


Well, maybe we should just be happy the Summoner updates went live now. The much-discussed November version update for Final Fantasy XI was released today, but it's lacking something that had just recently been announced -- namely, the entire evolith and synergy system that was promised to be dropped along with the version update. Square-Enix officially stated that the change is coming in another version update past mid-November. And, sadly, it gets a little worse before it gets better -- one of the promised ranger changes, reduced threat from ranged attacks at longer distances, has been nixed.

But let's not dwell on the negatives, really. After all, the crafting is coming soon enough, and it's not as if this update was sparse on content to begin with. There are a pile of new quests available, new improvements to the Moblin Maze Mongers service, and all the other updates and job changes we've covered previously. Not to mention that the add-on scenario A Shantotto Ascension is ready to play, something likely to produce at least some joy and spontaneous fits of rhyming. Take a look at the list of official patch notes for all the details, and don't fret -- there's enough content that you're sure to find something to do until mid-November.

Aion 1.5.1 patch additions receive an overwhelming "Meh"

Filed under: Fantasy, Aion, Patches, News items

The latest additions to Aion's 1.5.1 patch notes illustrate the "damned if you do, damned if you don't" reality that is MMO development. They also show a potential communication disconnect between the game's players and developers or possibly even unrealistic expectations. Upon reading the pages and pages of player comments on these patch note additions, the general opinion can be summarized as such: "These changes don't address our major complaints."

There's no doubt that 1.5.1 will greatly improve Aion (less grind anyone?), but players seem to be sticking on a few major points that aren't yet in the tentative patch notes. Most of the players commenting on these notes seem to feel that Aion's first big patch should tackle the crashing fortresses issue (crysys.dll), flying spiritmaster pets, better UI customization, and a number of other issues (less grind included). There also appears to be resistance to a new debuff that will be added to aether extraction. Players will now be randomly debuffed when gathering, but can quickly remove it by typing a captcha. This change is obviously aimed at bots, but many state this will become an annoyance for everyone.

Check out our summary of part one of the patch notes and AionSource's interview with NCsoft's Lani Blazier to get a comprehensive view of the situation.

Massively Interviews: A look into Jade Dynasty's Ascension expansion with Andrew Brown

Filed under: Expansions, MMO industry, Patches, Massively Interviews, Jade Dynasty

As we mentioned on Friday, Jade Dynasty is getting a brand new expansion and we the inside scoop for you. This Thursday is the release of the free update, but you don't have to wait that long to find out the story on the game's new Ascension system, brand new race, and new pet features.

We sat down with Jade Dynasty's American product manager, Andrew Brown, and talked with him about the update. Not only did we find out exactly what's in the expansion, but we also got a glimpse into how the game is made and how much control American audiences have over the features in a Chinese MMO.

EVE Evolved: Dominion be damned

Filed under: At a glance, Sci-fi, EVE Online, Expansions, Forums, Game mechanics, Patches, PvP, Endgame, Opinion, EVE Evolved


At the last EVE Online fanfest, it was announced that the Dominion expansion is slated for December 1st to coincide with Iceland's Sovereignty day. With less than a month to go until launch, there has been growing concern at the extreme lack of information on the new sovereignty mechanics at the expansion's core. There have been a few scheduled tests and several devblogs but few factual details on the mechanics we'll be using once the expansion goes live. I've even been on the test server and tried the new mechanics out but they're far from finished.

The worry was that if the specific details weren't revealed as soon as possible, it might end up being too late to make necessary changes based on player feedback. On Friday 6th, a devblog was finally released explaining the cost breakdowns in the new sovereignty system and what bonuses will be given for the various system upgrades. Rather than allaying people's fears, the devblog set the forums on fire. An intense debate has sprung up, with massive outcry from those that live in 0.0. Their concerns may well be warranted as the proposed mechanics don't quite match up with the original vision of the Dominion expansion that the EVE community has shown support for thus far.

Has Dominion veered off course and is time running out to get it back on track? In this opinion piece, I run down the new devblog and give an inside view into parts of the heated debate it sparked off.

Still more details on Final Fantasy XI's coming update

Filed under: Fantasy, Final Fantasy XI, Events, in-game, Game mechanics, Patches, Making money

At the rate we're getting swamped with information about the upcoming Final Fantasy XI version update, we'll soon be finding out that the update is also adding two new jobs and a level cap increase. Well, maybe not, but Square-Enix has released yet more news about the upcoming November version update. Already we've heard about new gear enhancements, new crafting, job updates, and a reward for content-minded players. The most recent information involves some of the more miscellaneous activities of Vana'diel's inhabitants, including chocobo racing and fishing.

Chocobo races are being changed over to a new schedule system that keeps races running on a consistent real-world schedule to make coordination easier for players. The system is also adding new purchasable items that will have a variety of bonuses for the devoted race enthusiast. Of course, the new items won't be cheap -- nothing in Final Fantasy XI is -- but first through third-place winners in each race will be receiving a much larger amount of chocobucks for their placing, which should make affording things much more fesable. On top of that, there's a promise of more fish to turn in for the popular "In the Belly" quest, with the hint of new equipment. Keep your eyes peeled, as we might well have not seen the last of the additions to this now-massive update.

Details on Final Fantasy XI's new Synergy system

Filed under: Fantasy, Final Fantasy XI, Patches, Crafting, Professions, Grouping

We've been seeing a great deal of news and information coming out from Final Fantasy XI -- which probably means the end times are coming, but be that as it may. Just the other day we found out about the upcoming Evolith system, with its cryptic mentions of the integrated "synergy" system and a promise of more details shortly. Sure enough, we already have an idea of what synergy will look like when it drops alongside the rest of the filled-to-bursting November version update. And it promises to be quite a deviation from the status quo for crafting right away -- it's an art practiced not by one person, but by a full six-person party.

In keeping with the extant nature of Final Fantasy XI's crafting, synergy doesn't promise to be simple. A number of reagents and elemental energies are dumped into the pictured "synergy furnace," at which point the entire part must begin carefully modulating and controlling the flow of elements therein. Crystals can be used to help alter the elemental composition, but will not be absolutely necessary from the sound of things. A failed synthesis can cause the whole mess to blow up in your face -- literally -- while success yields both slotted items and "cinders" that can be turned in for equipment to help boost your skill at the craft. There's a lot to digest here, so take a look and get ready for the most mold-breaking crafting yet seen in FFXI.

Evolith system coming to Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Patches, Crafting

The November version update for Final Fantasy XI is going to contain a number of new and improved features -- for many of the game's players, just the changes being made to several jobs will alter the game significantly. However, the just-revealed Evolith system is going to add even more wrinkles to the gameplay, allowing players to insert powerful stones with a variety of properties into equipment. Not only is the system based around a new form of synthesis -- in essence an entirely new form of crafting -- but it promises to allow further customization and equipment improvement.

In order to obtain the Evolith stones themselves, players will need to hunt down notorious monsters as part of a new set of "hunt regimes" (which seem as if they'll likely be similar in nature to the Fields of Valor training regimes and enhancements). Equipment can both have new slots added to it via synergy, and then have the Evolith attached to the slots based on elemental properties. Original? Not precisely. But it's a new way for players to improve their abilities and their equipment, and it's a pretty large change for a regular patch. Take a look at the full article for more details and for a sneak peek at what some of the stones will offer.

Warhammer Online and the perception turnaround

Filed under: Fantasy, MMO industry, Patches, Warhammer Online, Opinion


It's a kind of disconcerting time to be a Warhammer Online fan, let's face it. Patch 1.3.2 had a lot of people muttering quietly (or loudly on the comment threads of posts related to it) that the game is floundering for direction and trying to latch on to something to keep it afloat. This is one way to view things, but hardly the only way. Bio Break has an interesting take on it -- they're not floundering for direction, they're working hard to regain their footing. The game that was meant to go toe-to-toe with World of Warcraft didn't quite make it there, but Mythic hasn't been letting the game sink and falter.

The post is specifically addressing the contorversy that came around regarding the shift to unlimited free trials within tier one, the game's introductory content. It sounds a bit fishy, but as pointed out, the shift to "unlimited free trial" has done wonders for Dungeons and Dragons Online, boosting its revenue by a fair amount. While Warhammer Online hasn't yet gone down the same road, it's clear that they're continuing to push forward with the game and find new ways to expand the gameplay experience. If you are one of the many fans whose complaints about recent developments have been less than optimistic, you might want to think about this, as the game hasn't given up the ghost just yet.

Massively Features


Weekly Columns


Events Calendar

Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

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Episode 77, for Wednesday, November 18th, 2009.



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