Are you prepared for Wrath of the Lich King? WoW Insider has you covered!

Patch report for Age of Conan's July 17th update

Filed under: Fantasy, Age of Conan, Bugs, Classes, Forums, Game mechanics, Patches


Yes, it's time again for another edition of undocumented Age of Conan patch notes. We briefly mentioned them in the invisible hotfix edition that took place shortly after the latest Age of Conan patch. The list maintained on the official Age of Conan forums has grown since then. We know some of our reader's favorite Age of Conan moments were canceling their accounts (very funny guys) but not everyone is a quitter, and this time around there are a lot more fixes reported.

There are two forum threads that players maintaining the undocumented changes from the latest patch. One on the US player forums and a bug thread on the EU player forums. We took a little heat last time we reported on the last undocumented changes so please keep in mind that Massively can not confirm or deny the submissions reported in the undocumented patch note threads. The reports and feedback presented are done by the Age of Conan playerbase and their intentions are their own. The full list from the US player forums continues after the cut.

General
GUI
  • Right clicking to someone's name on chat will result in 5-6 duplicate system spam, including the info about that person. 1
  • Mouse autowalk with mounts doesn't enable other controls. 1

Continue reading Patch report for Age of Conan's July 17th update


Source

Asheron's Call July event date announced

Filed under: Fantasy, Asheron's Call, Events, in-game, Patches, News items

There's nothing like waking up, experimenting with a little magic and unleashing a portal that connects to another world all before lunch. You quickly find out your new transit route is to a planet filled with vicious insect-like species that proceed to invade the world and annihilate civilization. Dereth, the world in Asheron's Call has never been the same since, and you can thank Asheron Realaidain for that genius. The adventures continue as Asheron's Call nears a milestone, the 100th content update is due out soon and the July event is scheduled to deploy Wednesday, July 23rd from 7am-2pm EDT.

Big things are expected, details on the society systems emerged several days ago, and other details regarding loot and landscape hunting are also planned. There aren't 10 million people playing Asheron's Call, hell maybe the playerbase is in the mere hundreds. The fact that Turbine honors their commitment by continuing to release new content every month, and expand an ongoing storyline for almost a decade attests to their dedication and stalwartness to the Asheron's Call playerbase. No matter how many people are playing that's an amazing accomplishment.

[Via Warcry]

Source

World of Warcraft
Preview EQII's Game Update 47, Storm Break: Part 2

Filed under: Fantasy, EverQuest II, Events, in-game, Patches, Previews


The second part of the EverQuest II GU47: Storm Break preview has been unveiled at EQ2Players, teasing us with a few more features of the upcoming patch.Continuing in the vein of the first preview, there is more good news for lower level characters, as Adept I and Master I drops in the 1-20 range will now always be a spell that someone in the party can use. Moving up in the levels somewhat, Chardok, Sebilis and Karnor's Castle named mobs will be "less shy and more generous with the quality of their phat lewtz" -- though it's not 100% clear whether this means some brand new items, or just less of the crappy stuff. Sebilis and Chardok will also get extra spawn points to make life easier.

As well as these changes, the preview introduces us to the star of Storm Break's Live Event, pictured above. So far they are labeled in their images as "beast", and they can show up anywhere in the world to take a bite out of you when GU47 is released. We've put together a Storm Break gallery for you to flip through, and if you decide that you just can't wait to be set upon by these new monsters, this update is available right now on the test server.



Source

World of Warcraft
LotRO's Legendary Weapon system explained

Filed under: Fantasy, Lord of the Rings Online, Expansions, Game mechanics, Interviews, Patches, Crafting


In a recent interview with Ten Ton Hammer, Lord of the Rings Online developers Aaron Campbell and Brent Schmidt answered some questions about the new content patch releasing this Tuesday. They explain a bit more about what to expect with Book 14, and ultimately with Mines of Moria, calling it "the largest single continuous underground space ever created in an online game."

However, a good chunk of this interview centers around the new Legendary Weapons that we'll see with Mines of Moria. These weapons will be something like a living part of your character, almost like a companion. These items will gain experience points with you and can be upgraded by your character. Be sure to read the complete interview for more details on what will most certainly be an exciting addition to the game.

Source

World of Warcraft
LotRO's Book 14 release date announced

Filed under: Fantasy, Lord of the Rings Online, Events, in-game, Patches, News items


After several months of preparation, tons of screenshots, videos and more, Lord of the Rings Online's Book 14 has a set release date. According to the official site, the servers will be down on Tuesday, July 22nd from 6AM - 12PM Eastern time for the latest content update, Book 14: The Ring-forges of Eregion.

If you need a refresher course on Book 14's contents, be sure to check out Massively's exclusive tour from last week, as well as our screenshot gallery. The official patch notes for Book 14 are now live on the LotRO website, to give you a complete run-down of the changes and additions made with this content patch. Keep your eyes on Massively for more information on Book 14 once it goes live. Now, we look ahead towards Mines of Moria!

Source

Not-in-the-notes for AoC's 17th July patch: invisible hotfix edition

Filed under: Fantasy, Age of Conan, Bugs, Patches, Server downtime

Yesterday's Age of Conan patch was one of the better ones we've seen in recent times, but it did bring back an old tradition: a longish list of changes that were not mentioned in the official patch notes. However, rather than this list being full of stealth nerfs, it just looks like a lot of things broke in the latest update. Some of the bigger concerns have been: the abusing of combos now that you can cancel them out and still do damage (leading to no cooldowns on stuns, knockbacks, etc.); and players sometimes becoming invisible to others.

Thankfully, Funcom has been on the ball with these two larger issues and have issued a hotfix to the live servers. This is all that the hotfix purports to do though, so read through the undocumented patch changes list on the forums to see what else was introduced. There's at least one good thing on the list, too -- specific crafting merchants can now be found in guild cities.

Source

World of Warcraft
Wrath of the Lich King Beta is now open

Filed under: World of Warcraft, Betas, Fantasy, Expansions, Patches

Today is pretty much a landmark day for MMOs. Earlier today an interview with EA executive John confirmed the existence of the KOTOR MMO. That's enough for any two days. Why not add the unveiling of the Closed Beta test for the west's most popular MMO into the mix? That's right, the download instructions for Wrath of the Lich King's Beta client are now up on the official World of Warcraft website. Our sister site WoW Insider is carrying the news, noting that this is just the beginning of the ramp up to full Beta testing.

As we discussed a short while ago, players have been able to opt into the Beta test via their WoW account pages. Selected players will be getting emails detailing how to get their client and hop into the Beta. WI also has the patch notes that accompany the Beta's start. Check out the full patch notes for sweetness like Barber Shops, floating Dalaran, dungeons, class changes, and (of course) the Death Knight. Those who may be about to test, we salute you!

Source

Society system planned in 100th Asheron's Call content update

Filed under: Fantasy, Asheron's Call, Events, in-game, Forums, Game mechanics, Patches, News items


Early Asheron's Call adopters are quite accustomed to the epic storylines that unfolded in the world. Some endless sojourns taken through Asheron's Call are still legendary among players. It's a beloved game, and it will celebrate its 10 year anniversary next year. It's great to see the game reach a milestone in content updates, and the 100th content update is due out in the coming weeks. Since early-June, speculation and player expectations on what the update would include has run rampant, and now a factional system has been revealed!

During the Grael story arc AC players were able to choose sides but the depth was superficial, there was no lasting impact on gameplay. With the new society system a depth exists, there is meaning and choices will matter. Players can choose from one of three societies: The Radiant Blood, The Celestial Hand, and The Eldrytch Web. You can speak to a Society recruited in Hebian-to, Cragstone or Zaikhal, and level 180 is required to join a Society. Membership doesn't come easy, players will undertake tasks to further their reputation in their chosen Society. The higher the rank the better the rewards like pulls from Level 8 loot chests and unique armor.

Source

World of Warcraft
Preview EQII's Game Update 47, Storm Break

Filed under: Fantasy, EverQuest II, Patches


The EQ2Players community site has a short preview of EverQuest II's next major patch, Game Update 47, the "Storm Break". As we already knew, GU47 is the patch that will finally bring Vivox voice integration to EQII. Here's the list of features that will be available straight away:
  • Create your own password-protected custom channels
  • Automatic channels for Guilds, Raids and Groups
  • Group and Raid windows have speaking indicators
  • Leaders can invite any other players into Guild, Group and Raid channels
  • Moderator controls (kick, ban, mute, etc.)
  • Logitech G15 keyboard integration
  • Ability to individually mute and set volume per user that you can hear
  • Troubleshooting tools to get you chatting instantly
Other new feature coming in this update: a revamp of items for levels 1-59, a change that is sure to make alts and newcomers awfully pleased. A large amount of old-world items will automatically be improved, to be more in line with newer rewards. This includes items that you already own -- there's no need to go around collecting your gear for a second time. It also looks like Guild Housing will soon be in the game, judging by construction near Freeport and Qeynos. Storm Break still holds more surprises, and we're promised a second part to this preview later in the week.

Source

World of Warcraft
New Book 14 screens show off Minstrel animations and Armethial

Filed under: Fantasy, Galleries, Screenshots, Lord of the Rings Online, Classes, Patches


Turbine has sent along some brand new screenshots relating to the Lord of the Rings Online Book 14 update, primarily to display some of the Minstrel animations that are going to be introduced. We've added these high quality shots to our Book 14 gallery, and in them you can see various Minstrels playing their instruments like never before.

As well as the Minstrel shots, we are treated to a close-up of Armethial (who we caught a quick glimpse of in our Book 14 video tour and gallery) looking undeniably bad-ass on her home turf. The new screenshots can be found at the end of our gallery, along with the other pictures we've collected from Book 14 so far.


Age of Conan patch notes for the 17th of July

Filed under: Fantasy, Age of Conan, Bugs, Patches


The next weekly update for Age of Conan has been deployed, and while it's not the PvP patch, there are a number of things to be happy about this time around. Along with the expected patch notes, Funcom decided to post their reasoning behind the bigger changes in the patch, something which they hope to do every week from now on. After the break, we've made a shortlist of some of the more interesting changes, and due to popular demand we've also included the entire patch notes for your perusal.

Continue reading Age of Conan patch notes for the 17th of July


Source

World of WarcraftWorld of Warcraft
New Second Life release candidate viewer: 1.20(RC14)

Filed under: Betas, Patches, News items, Second Life

Linden Lab has released the fifteenth 1.20 Second Life release candidate viewer. Release candidates start counting from zero, so the first one in the series is RC0.

This release looks like the final release in this cycle, unless something quite nasty appears. Mono is expected in viewer 1.21, and SLS1.24 (SLS1.23 is deploying this week) -- thus, there is nothing particularly earth-shattering in this release.

Continue reading New Second Life release candidate viewer: 1.20(RC14)


Source

Infinity Online's second July update is now live

Filed under: Fantasy, Infinity, Patches, Free-to-play


For the second time this month, Infinity Online has announced a new update. This one, which makes it version 0807b, is now live on the servers for all fans of this free-to-play MMO to enjoy.

This update features several improvements, including the addition of Roulette mode for the Colosseum. In this mode, players can battle with up to three other players, kill monsters and collect Luna Coins. Also in this update is the addition of the Clan Shop, where exclusive weapons, outfits and accessories are available to Clan members through the use of Silver Clan Medals. Head on over to Infinity Online's main page for more information.

Source

World of Warcraft
MMOS X: Managing WoW AddOns

Filed under: World of Warcraft, Patches, MMOS X


They say acceptance is the first part of recovery, so I'm going just going to say it: I have an AddOn problem in World of Warcraft. My reliance on a completely nonstandard UI is so severe, when I needed a screenshot of a group running an instance with the default UI, I had to ask the rest of the WoW Insider staff if anyone had one, since there was zero chance I was stepping into an instance without my "set up the way I like it, thank you very much" UI.

Managing these AddOns is a nightmare. Half the time I've forgotten what AddOns I have even installed (good thing I use an online backup -- Mozy -- to back them up or I'd be in deep doo-doo if I was forced to do a rebuild). If you're half as lazy as I am (which is pretty damn lazy) , you'll frequently put off, "wait till next log on", or downright blow off updating your AddOns. As the Despair.com poster says, "Hard work may pay off later, but procrastination pays off now." Which in game terms means, "Don't fix what isn't broken." Or something.

That's where add-on management tools like WoWMatrix and MacAceUpdater save me time and aggravation. I need to throw the disclaimer out there that this isn't really a review of these utilities. However, it'll be pretty obvious which one I prefer. And to keep the full disclosure bus rolling, I have not tested these after Patch 2.4.3 was released since I had most of this column written before it hit.

Continue reading MMOS X: Managing WoW AddOns


Scheduled AoC patch postponed by a day again

Filed under: Fantasy, Age of Conan, Bugs, Patches, Server downtime

Age of Conan players will be feeling a bit of deja vu today. As was the case last week, today's scheduled patch is not in a suitable state to go live. A fix relating to "Bind on Equip" items in fact made certain items totally un-equippable, so the update is being held in order to correct the issue.

As long as no other extra bugs come up, Funcom expects to have the patch out tomorrow, the 17th of July, at 4AM GMT.

Source

Next Page »

Massively Features

Tip of the Day

Playing EverQuest 2 and dying to dig into the game's lore? Why not explore the huge number of heritage quests the game has on offer?

Featured Galleries


follow massively at http://twitter.com
    News
    Academic rss feed
    At a glance rss feed
    Betas rss feed
    Bugs rss feed
    Business models rss feed
    Classes rss feed
    Contests rss feed
    Crafting rss feed
    Culture rss feed
    Economy rss feed
    Education rss feed
    Endgame rss feed
    Events, in-game rss feed
    Events, real-world rss feed
    Expansions rss feed
    Exploits rss feed
    Forums rss feed
    Game mechanics rss feed
    Guilds rss feed
    Hands-on rss feed
    Humor rss feed
    Interviews rss feed
    Launches rss feed
    Legal rss feed
    Lore rss feed
    Machinima rss feed
    Maps rss feed
    Massively highlights