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PotBS policy updates on cross teaming and selling durability

Filed under: Historical, Pirates of the Burning Sea, Exploits, Game mechanics, PvP, News items


Pirates of the Burning Sea's 1.5 patch deploys tomorrow morning, but effective immediately are two policy changes. In regards to cross teaming which is when a player uses two different accounts to play as a separate nation on the same server. The rule will be enforced and now applies to multiple accounts tied to individual account owners. It's not possible to play two characters of opposing nations on the same account so players would bypass this by using another account. The second policy change is that the selling of durability to Pirates is no longer allowed.

Players with multiple accounts that play as a differing nation on the same server will be given the opportunity to transfer their characters to another server. If players have any further questions regarding the new policy changes please petition in-game. The announcement also warns that repeat offenders are subject to further disciplinary action, most likely the ban stick. Joe Ludwig is responding to some dismayed players over on the official PotBS forums.

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World of Warcraft
Jess Lebow interview

Filed under: Fantasy, Historical, Guild Wars, Pirates of the Burning Sea, Interviews, MMO industry, Crafting, Quests

You may or may not be familiar with the name Jess Lebow, but if you've played Guild Wars or Pirates of the Burning Sea, you'll certainly know his work. As a writer, he's worn many hats in the games industry -- world designer, story creator, producer, content director -- but at the end of the day, his job remains the same: to tell a great story.

IGN has posted a recent interview with Lebow and asked some good questions about the role of story in an MMO, how he broke into the industry, and how the industry changes expectations of what constitutes good writing compared to the traditional novel. It's a good read, if a bit short, but if brevity is the soul of wit, then you'll find a lot to chew on in this article.

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PotBS video contest offers graphics card bounty

Filed under: Historical, Video, Pirates of the Burning Sea, Contests, Game mechanics, Guides

The Pirates of the Burning Sea community site has posted a neat guide to making videos of their game, covering a number of different programs, and the finishing touches that can turn a good movie into a great one. It's certainly a nice guide, but you might wonder if there is any particular reason that Flying Lab Software is educating their players so -- and of course, there is.

A new series of contests are on the way for PotBS subscribers, and the objective is to come up with some top-notch tutorial videos. The first contest is based around the art of Boarding Combat, and the winning video should be something that can explain to new players exactly how to succeed at this. The creator of the best video will sail away with a GeCube ATI Radeon HD 3650 graphics card, and entry closes on the 30th of June. You can visit the competition page to get all the specific requirements, and begin your career as a pirate teacher.

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PotBS 1.4 patch survey results and what players can expect in 1.5

Filed under: Historical, Pirates of the Burning Sea, Patches, Crafting, PvP, News items


Flying Lab Software makers of Pirates of the Burning Sea listen to their players, the developers really do! A player survey went live shortly after the1.4 patch, and after a few weeks of data-mining the feedback FLS is responding in a big way. In this latest dev-log by Joe Ludwig, Producer for PotBS, 55% polled in the survey said they prefer to focus their playing time on PvP, 58% from that group said that most of that time is spent on missions or economic activities. Developer logs show that players are repeating high level missions to afford ships and outfitting for PvP gameplay.

To address this "time-sink" an insurance system will be added in the 1.5 patch. This means players will receive 90% of the minimum production cost and permanent outfitting when losing their ship. The other deterrent to keep players from PvP is the itemization gap. Starting in 1.5 all permanent outfitting is player-craftable, including green items and will also undergo balance changes. With these two barriers alleviated PvP will become more accessible to a broader audience.

Continue reading PotBS 1.4 patch survey results and what players can expect in 1.5


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Renewed marketing, free trials to come following PotBS build 1.5

Filed under: Historical, Pirates of the Burning Sea, Business models, MMO industry

Flying Lab Software is hoping to breathe new life into Pirates of the Burning Sea with the upcoming Build 1.5. We've already seen that many towns will be getting a face-lift, but now CEO Russell Williams has outlined some of the strategies which he hopes will have new ships sailing into their waters. A couple of the next initiatives for PotBS from FLS will be to start up a fresh marketing campaign, and to begin offering 14-day free trials.

Williams mentions that the marketing around the game's launch was good, but short-lived, and that the new campaign will be aiming for longevity. The ads will talk about specific features of the game, mentioning the free trials that will be on offer. We are told that special care has been taken to stop trial accounts from being used as mules or tools for spamming, and that newbies can choose to convert to a paid subscription and continue to play their characters at the end of the 14 days. The trials should kick in around mid to late July, and the marketing will presumably follow.

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PotBS to have semi-weekly service downtimes

Filed under: Historical, Pirates of the Burning Sea, Server downtime

The Pirates of the Burning Sea official site has announced that, to help with some ongoing issues, all servers will be subject to a regularly scheduled service downtime. This downtime will occur twice a week, and should only be a server restart, meaning you can log back on and resume looting and plundering within about 20 minutes if all goes well.

So far, we know that the downtimes will take place on Tuesdays and Fridays at 8:30AM GMT for North American and European servers -- times for the Australian server will be listed shortly. It has been said that the restarts can be moved around a bit to accommodate Port Battles, which is a very nice touch and shows quite a level of involvement from Flying Lab Software on a server-specific basis. They hope that the regular restart situation will be temporary, but it's good to see that they will try to soften the blow in the meantime.

Source

Revised PotBS Prima eGuide comes with reptilian pal

Filed under: Historical, Pirates of the Burning Sea, Classes, Guides, Professions, Tips and tricks


Flying Lab Software and Prima Guides have put the word out that a revised version of the Prima Pirates of the Burning Sea eGuide is now available. The guide was updated to fit with changes that were made to the game in Build 1.4, and contains handy information like the stats of all ships, strategies and tips, career guides, and a look at the new Buccaneer class.

But things like "information" and "strategies" aren't all that you will get with your purchase -- we know that you expect more, and so does Prima. President of Prima Games, Debra Kempker, said, "Continuing in a new tradition of in-game items, we were able to once again offer exclusive content -- something we hope to keep doing in the future." The in-game item you will receive with the PotBS eGuide is the shoulder-lizard you see at the top of this post, a very stylish accessory for any Caribbean adventurer. The eGuide (and shoulder-lizard) will be available from the Prima Games website for $19.99 and is only available in digital format.

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PotBS towns to receive attractive makeovers

Filed under: Historical, Galleries, Screenshots, Pirates of the Burning Sea, Patches, News items


The folks in the Environment team at Flying Lab Software have decided that some of the towns in Pirates of the Burning Sea look a little bit sad and outdated, and so they will be giving them graphical overhauls in an upcoming patch. The team has been kind enough to provide us with an early look at how these towns will be brought back to life in some before-and-after shots, and we have put these pictures in a gallery for you to check out.

According to the patch notes for the Testbed server, many towns have already received their updates and will probably move over to the live servers shortly. We are promised that the magic wand will be pointed at other towns in the Caribbean soon, making your on-land shenanigans a lot prettier to look at.


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PotBS ship outfitting balances coming in 1.5

Filed under: Historical, Pirates of the Burning Sea, Game mechanics, Patches, PvP

The next major content patch for Pirates of the Burning Sea, build 1.5, is currently being prepared for release to the live servers, and in the meantime we get to find out about some of the features of this update. One of 1.5's main focuses will be a revision of the ship outfitting items in the game, in an attempt to balance things out a bit.

At the moment, there are a number of particular outfitting pieces which are just plain better than others, and it is almost essential to own them to succeed in PvP. This takes away from the grand design of the outfitting system, which was supposed to offer players a chance to individualize their setup and to have unique and interesting strategies -- it simply doesn't happen if there are too many of these so-called "must-have" pieces out there, so this is going to be addressed. The other major change will be the scaling back some of outfitting pieces that are too good for their level, outperforming equipment that is much higher. These updates to ship outfitting will be found in Build 1.5 for PotBS, and you can expect some changes to player outfitting later on in 1.6.

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Pirates of the Burning Sea to eliminate ganking, restore ambush gameplay

Filed under: Fantasy, Pirates of the Burning Sea, Game mechanics, PvP, News items


Is ganking really such a bad thing? That's the question Isildur addresses in his latest Pirates of the Burning Sea dev blog, where he outlines how ganking evolved in the game -- and how it got out of control. "Ganking has a long and difficult history within our design and development process, so it's a hard question to answer with a simple 'we hate it' or 'we love it," Isildur said. To really understand why the Flying Lab Software developers are torn on the issue of ganking, Isildur explained their concept of 'ambush gameplay' and the contradictions it brings to game mechanics.

Isildur explains how the creators of Pirates of the Burning Sea envisioned the act of piracy. The scenario he outlines involves a lone pirate (or small group of pirates), who catch an unwary merchant by surprise, defeat him and loot, then escape before reinforcements can arrive. This is the ambush gameplay Isildur and the team at Flying Labs pictured -- rewarding for pirates, disheartening for lone merchants. To put a more visual spin on it -- a player sets sail from port, perhaps hoping for an uneventful trip. But then, a sail appears on the horizon. Is it a friend or enemy? As the unknown ship comes into view, so does its pirate flag, signaling a possible fight to the death. But the introduction of the Open Sea to the game changed all this. In some respects, Pirates of the Burning Sea developed in ways contrary to the original spirit of the game.

Continue reading Pirates of the Burning Sea to eliminate ganking, restore ambush gameplay


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Flying Lab wants you at their studio to test content

Filed under: Historical, Pirates of the Burning Sea, Events, in-game, Patches, Quests

Deep within the jungles, there is a fortress abandoned long ago. Surrounded by mystery, something is stirring within the crumbled walls of this once proud structure. It is a player, stuck in a door, and screaming for help! With your assistance, this certainly will not be the case. The new epic mission is ready for testing, and Flying Lab wants you to be there.

Due to the popularity of Pirates of the Burning Sea's first epic mission, a second was sure to follow. Something macabre, supernatural, and dark was on the board when notes for patch 1.5 were released. The mission is now ready for people to jump into and test their skills against something dark and wicked. Players are invited to the Flying Lab studios in Seattle and the only requirement for participating is a level 50 character. Check in for the sessions is between 6:15 and 9:00PM on May 29th, June 2nd, and June 6th. Head on over there and get a one of a kind chance to test the mission at their offices before it goes live.


World of Warcraft
Massively's chat with Jess Lebow of Carbine Studios

Filed under: Guild Wars, Pirates of the Burning Sea, Culture, MMO industry, Massively Interviews

You may not be familiar with Carbine Studios, the new home of games industry veteran Jess Lebow. That's not too surprising as Carbine is still in stealth mode, working furiously on a project that we couldn't touch on at all in a recent discussion with the company's Lead Quest Designer. Mr. Lebow has had a storied past in the industry, just the same, and our discussion touched on a number of different issues.

Join us as we quiz Jess Lebow on his work with Dungeons and Dragons publisher Wizards of the Coast, reflect on his time sailing with Flying Lab, and look ahead to what the future of the industry might hold. Plus, for Guild Wars fans, a few insights into what the granddaddy of the setting thinks about how his offspring is doing nowadays.

Continue reading Massively's chat with Jess Lebow of Carbine Studios


Pirates of the Burning Sea Testbed server tournament announced

Filed under: Historical, Pirates of the Burning Sea, Events, in-game, PvP


Pirates of the Burning Sea has plenty to offer in terms of destruction. Sailors can take down ports in group conquest missions or just harass traders around the Spanish Main. However, spending all day chasing after booty is no way to flaunt your PvP skills. After all, you can only sink so many trade convoys before an angry fleet of fire ships is launched at your vessel. Flying Lab is offering a much more enticing form of combat for bloodthirsty sea dogs.

This Saturday, May 24th, on the Pirates of the Burning Sea Testbed server, will be your chance to blow your enemies out of the water and win some free game time, a video card, or even your own in-game parrot! As part of an effort to get the kinks worked out of PotBS patch 1.4, a PvP tournament is being organized to attract some traffic to the server. Details and prizes for the Testbed tournament have been announced and players are reminded to offer their feedback on the new patch. If you have a ship-of-the-line ready to unleash a wall of lead, set sail and see what you are made of.

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Customer service at Pirates of the Burning Sea answers your questions

Filed under: Historical, Pirates of the Burning Sea, Business models


In Pirates of the Burning Sea, finding yourself deep in unfriendly waters without a working compass can be a scary matter. When doubloons vanish, new servers fail to transfer characters, or installations freeze, even the nicest of pirates can start spitting out some nasty language. That 1-800 number or email to a random operator can sometimes lead to even more frustration as emails go unanswered and phone calls remain on hold. For Pirates of the Burning Sea, our glimpse into this dark world of customer service is provided by Misha.

In a recent PotBS devlog, Misha talks about customer service and gives players an update to the source of, or solution to, their troubles. Backlogs, angry pirates shooting cannons, and parrot droppings are major problems, but that is not stopping the team from getting down to business. They have setup a new tier system to get problems solved, offer more foreign language options, and are working on improving their research techniques. There is also a handy PotBS support page with FAQs and solutions to common problems. So if you find yourself all alone on some sandy beach with no rum and no way home, the folks at PotBS want you to know they are launching the rescue party and will arrive shortly.

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PotBS patch 1.5 is looming over of the horizon

Filed under: Historical, Pirates of the Burning Sea, Patches


Pirates of the Burning Sea has seen a few big changes since the game released. The latest addition to the fleet will be new pirate careers in patch 1.4. So what is coming up after buccaneers make their appearance on the high seas? A swabbing of the poop deck to be precise! All that combat and ship destruction leaves plenty of debris around that needs to be picked up. Patch 1.5 is going to do just that.

The details were revealed through an interview with Ten Ton Hammer. According to Flying Lab producer Joe Ludwig, the team is "spending the entire month working on nothing but polish." The coffee is brewing at their offices as the entire team focuses on getting the game to a point where it appears just the way they want it. Some pesky annoyances players often report should be getting a swift kick off the plank as well. Those are, of course, not the only things coming in the next update.

Joe declares that since users do pay a monthly fee, the team is committed to giving them both polish and new content. That content will be appearing as a second epic mission. Joe says it will be something based on the supernatural, but what exactly this means is not made clear. What is clear is that everyone from the lead developers to the interns are going to be cleaning up the world of Pirates of the Burning Sea for the benefit of swashbucklers everywhere.

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