Skip to Content

Joystiq

Filed under: Player Housing

The Daily Grind: Are you attached to your characters?

Filed under: Culture, Opinion, Player Housing, The Daily Grind, Roleplaying

They're not real and we all know it. All your character is in an MMO, really, is just a little mobile indicator for what you're wearing and what you're doing. There's no need to spare them a second thought. Of course, there are games like Champions Online and City of Heroes which give you dizzying amounts of control over what they look like. Or Lord of the Rings Online and Final Fantasy XI that let you decorate your house. Or Star Trek Online letting you detail both what sort of ship you ride around in and who your co-workers are...

All right, most of us put a little more thought into our characters than just mobile gear indicators. Roleplayers tend to get even more so, but even if you're avidly not into the RP scene, you can't help but form some connections. So how attached are you to yours? Do you spend a long time staring at the character creator? Do you play the same character transplanted into new settings? Or do you mostly just click through based on whatever looks cool and take what you get, even if it winds up being hideous?

EVE Evolved: Five useful starbase configurations

Filed under: Sci-fi, EVE Online, Game mechanics, PvP, Tips and tricks, PvE, Player Housing, EVE Evolved

Player housing is one of those features we love to see in an MMO but every game that has it seems to implement it differently. Sometimes it's limited to instanced rooms the player can decorate and sometimes it's a little more functional like shared guild halls. In EVE Online, the closest thing to widely-available player housing would be anchorable starbases, which can be configured to serve a variety of functional roles. Originally, their primary purpose was to mine moon minerals and react them to produce advanced materials for Tech 2 production.

Starbases can be very useful as tactical staging points for PvP operations. With the right modules anchored around them, they can also be configured for use in other industries, from mining and manufacturing to research and deep space exploration. Until recently, they also played a critical role in EVE's alliance sovereignty warfare as the alliance with the most starbases in a system gained control of it. With that role now fulfilled by Outposts, Infrastructure Hubs and Territorial Claim Units, starbases have mostly returned to their former industrial and tactical uses.

In this article, I look at five different starbase configurations that can be very useful to organised corporations.

City of Heroes announces holiday contest winners

Filed under: Super-hero, Screenshots, City of Heroes, Contests, Player Housing

As Christmas recedes into memory, it's easy to forget about the stress of the various celebrations and just remember the nicer parts of the holiday. For our characters in City of Heroes, of course, the holidays saw yet another onslaught by elemental minions of ice seeking to spread permanent winter. But the pot was sweetened a touch by the addition of the holiday contest, a chance for players to decorate their base or alter their costume in such a way that they became a bit more seasonally appropriate.

Just a bit over a month out, the winners of the contest have been announced, and it takes only a quick glance at the artistry involved to see why. Bases were transformed from fortresses of solitude into... well, they were still sort of fortresses of solitude, but now they had appropriate decorations hanging from the icicles. Meanwhile, characters were transformed into crime-fighting ski bunnies and workshop elves. Giving City of Heroes players a chance to work their creativity almost always results in some excellent material, so feel free to take a look at the official page listing the winners and screenshots of each.

Final Fantasy XI launches event for the new year

Filed under: Fantasy, Final Fantasy XI, Events, in-game, Player Housing

The new year isn't one of the major holidays celebrated by MMOs -- the favorites are the recent winter holiday season and Halloween events, with the possible Valentine's Day or middle-of-summer event. But there's still a time and place for ringing in the new year, and if there's one thing that Final Fantasy XI loves, it's holiday events. (Or killing players in Dynamis. It's a fine line.) This year's event focuses on the spirit of the tiger, with two celebration NPCs roaming the world surrounded by the auspicious spirits of tigers.

While the official posting only tells the story explaining the event, FFXIclopedia has a preliminary guide explaining the event. Chasing the NPCs and trading enough items to them allows you to receive furnishings for you house, or a vanity weapon that can then be used to pick up a unique painting. The event seems to be taking place at random spots all across Vana'diel, with a list of confirmed spots on the guide to help players obtain their new toys. While the game's spiritual sequel is due out this year, it's still a good time for Final Fantasy XI players to celebrate another year in their game of choice.

City of Heroes offers holiday contest

Filed under: Super-hero, Screenshots, City of Heroes, City of Villains, Contests, Player Housing


It's holiday time in both Paragon City and the Rogue Isles, and that means it's time for players of City of Heroes to celebrate the occasion. We recently discussed the game's holiday event, which is of course how the characters in the game get to enjoy the start of the winter months. But what about the players behind the keyboard, the ones who may very well have donated to charitable causes and deserve something nice themselves this holiday season? Well, perhaps if you're blessed with a spot of luck and the spirit of the season, you could win some decorations for yourself and your environment in the game's holiday contest.

The contest has two categories, for most festive costume and most festively-decorated base, with three winners per category. Prizes include hero and villain pins, some of the limited-edition City of Heroes fifth-anniversary t-shirts, and a few other nice toys. All that's required for entry is to take two screenshots of your character's costume or your decorated base and submit them by January 3rd, which means that everyone in the game has both time an inclination to get into the spirit of things. Read the official rules for more details, and get a little something back for your superhuman antics being seasonally appropriate.

Second Life's Nascera now nascent

Filed under: Betas, Business models, Economy, News items, Opinion, Second Life, Player Housing, Virtual worlds

Nascera, which we know sounds uncomfortably like nasal and viscera jammed together in some rather bizarre agglomeration, is the name for the new continent which is hosting Linden Lab's experimental house and land incentives for premium Second Life users. The beta buildout is done and you can go see the results for yourself.

Mind you, if you already have rented or owned land in Second Life, the Nascera offering really isn't for you. You, like us, really aren't the target demographic. Nor is anyone we showed it to, which is probably why they all made those nasty faces when we did.

Free Realms releases massive December patch

Filed under: Patches, Player Housing, Free-to-play, Free Realms, Kids


Like many free-to-play games, Free Realms has seen pretty notable gains with the occasional rough patch -- not exactly a surprise when you consider how the year has in no small part been a renaissance for the business model. But love it or hate it, the game is still going strong, and is ending the year with its best foot forward. A massive December update has just hit the game, with a number of changes and additions to the entire experience. There's been an extensive combat overhaul, and -- hey, where are you going?

Yes, okay, get the obvious Star Wars Galaxies joke out of your system, we can hardly blame you. But the changes here seem to be for the best, at least from the outside, with clearer labeling of stats and a more engaging experience all around. Even if you aren't enamoured of the combat changes, you can kick back in the new player housing, take part in the newly-added Fishing minigame, launch yourself into the sky or enjoy some of the many other additions in the game. Take a look at the full list for more details, and expect to clock a few extra hours in on Free Realms if you're a fan of the game.

[ Thanks to Brian for the tip! ]

Wizard101 releases December patch

Filed under: Fantasy, Patches, Player Housing, Free-to-play, Kids, Wizard101


Fast turnarounds are always nice. It's been a little over a week since we posted the first news about Wizard101's upcoming school-specific housing, and it's already moved from "upcoming" to "live." The December patch has just been released, and in addition to giving players the opportunity at having the literally hottest house around (among others), it brings a number of other improvements to the game's client. Most notable is the option to block chat from your opponents in PvP, a welcome feature to avoid the frequently non-stop boasting that seems to go hand-in-hand with the playstyle. It is an option that can be changed even in the middle of a duel, and while it's not game-defining it should be a welcome addition.

Much of the meat of this update comes in the form of the team relentlessly hunting down bugs and squashing them, with a long list of prior bugs that are no more. The team even notes that some of the killed bugs are ones the majority of players didn't even know about. While the update is a little lighter on actual content compared to the last one, fewer bugs and a better all-around experience are nothing to sneeze at, not to mention some exceptionally nice new houses. Wizard101 players still have a few days until the main event, but they still got a nice early Christmas present.

City building in Earthrise to allow autonomy for guilds

Filed under: Sci-fi, Economy, Game mechanics, Guilds, New titles, Player Housing, Politics, Earthrise


One of the games we're looking forward to playing next year is Earthrise, a post-apocalyptic MMO currently in development at Masthead Studios. At launch, Earthrise will offer guilds a wide selection of buildings and facilities that can be built within their controlled territory. Masthead Studios has bigger plans for city building and Territorial Conquest game mechanics post-launch, though. Long term goals for this aspect of guild-level gameplay include expanding options for guilds to become less beholden to the major NPC factions (and the cities of Continoma and Noir).

Specifically, Masthead Studios would like for players to establish administrative buildings, which will provide some of the conveniences and features generally found only in NPC-held cities. According to the Earthrise devs, "Administrative buildings will remove the requirement to visit cities even further by providing access to Market, Warehouses and more from inside the Guild owned territories."

Wizard101 school housing info and video

Filed under: Fantasy, Patches, Player Housing, Free-to-play, Virtual worlds, Kids, Wizard101


Wizard 101
isn't everyone's cup of tea, but it's been doing quite well for itself and certainly delivers on the premise of letting players take on a wizard's role. Well... mostly, anyway. The player housiing has sadly been lacking options for some of the more eccentric wizards out there. After all, a nice townhouse is all well and good for some wizards, but what self-respecting fire wizard doesn't have a metal and stone deathtrap perched precariously over molten rock? Luckily for those players with similar tastes, the game will be adding seven new styles of housing in mid-December based on the seven schools of magic.

Tipa at West Karana has an excellent galley of the houses available, complete with decorating tips for some of the more challenging house arrangements like the cramped underwater house for (you guessed it) the Water school. MMOQuests also has a brief video tour of the Death house, which looks like something straight out of The Nightmare Before Christmas. And speaking of Christmas, the houses are slated to be priced at either 100,000 gold or 10,000 Crowns, the latter of which comes out to about $20. Not a bad price for a gift for your favorite Wizard 101 player, when you get right down to it.

Linden Lab to test new house/land incentive for premium Second Life accounts

Filed under: Betas, Business models, Economy, News items, Second Life, Player Housing, Virtual worlds

While the growth of Second Life new-user registrations remains steady, as do active users, the number of premium accounts in Linden Lab's virtual world had entered into an accelerating decline, last time we had any data available to us. This is hardly surprising, as tweaks to the land-centric Second Life economy over time had largely eliminated the need for many users to have a premium-account.

The Lab is announcing the creation of a new continent (name and location not known at present), which will contain a number of unfurnished homes on 512sqm parcels of restricted-use land that do not share a border with the parcels of other users.

Runes of Magic spreads holiday cheer all around

Filed under: Fantasy, Events, real-world, Events, in-game, News items, Player Housing, Free-to-play, Runes of Magic


It's that time of the year again, something you could tell by stepping into any mall in the US where seasonal music is now being piped in all day long. There's a connection to be drawn between malls and Runes of Magic, perhaps, since both want you to be ready and willing to buy -- but that doesn't mean Frogster's game isn't willing to give you something as a bit of a present. A lot of games have holiday-themed updates, and Runes of Magic is no exception, but they're pulling out a bit more than usual for this year's celebration.

The update for the game scheduled for mid-December promises to be fairly standard -- holiday-themed decorations in the cities, along with the chance to earn gifts and festive decorations by completing daily quests. But the advent calender is another story. Every day in December up to the 25th, a new piece of art is being put up for fans of the game to enjoy. The first three are already open, and the art work is certainly an attractive treat for the game's many fans. It might even entice you to stop in to the game itself and take a closer look at what they have to offer -- and it's better than going to the mall, since you won't have to listen to the Salvation Army band.

Free Realms to introduce new job, pets, player housing and more

Filed under: Galleries, Screenshots, MMO industry, Player Housing, Free-to-play, Casual, Free Realms, Massively Interviews, Kids

The world of Free Realms is about to get a bit bigger this holiday season as even more content is being added and improved for the game. According to Sony Online Entertainment's Creative Director for Free Realms, Laralyn McWilliams, the game is about to see a new job, new job structure, new pets, player housing and more added by mid-December.

We caught up with Laralyn to get a few more details on the upcoming improvements before the first stage of these updates goes live this week. Follow along after the jump for the complete interview, and in our gallery below for some exclusive screenshots of the new content.

Gallery: Free Realms

Player Housing - ExteriorPlayer Housing - InteriorPet PonyPet Spiked DragonPet Unicorn

EVE Evolved: Wormhole piracy 101

Filed under: Sci-fi, EVE Online, Culture, Game mechanics, Guides, Guilds, Professions, PvP, Raiding, Endgame, Tips and tricks, Player Housing, Hands-on, EVE Evolved


If it seems like I've gone wormhole crazy lately, that's because I have. The wormholes that arrived with the Apocrypha expansion have infiltrated and enriched many different aspects of EVE Online, from exploration and corporate goals to small gang PvP and piracy. In previous articles, I looked at preparing for an expedition, untangled the mystery of the Sleepers and told the story of a tense week for Total Comfort alliance in the Sleeper's den. After a week spent hunting wormhole-dwellers for fun and profit, this week's EVE Evolved is dedicated to the fine art of being an interstellar cut-throat as I delve into the world of wormhole piracy.

Wormhole piracy is one of the few professions where small gang warfare is most prevalent. While many pirates have already begun including wormhole systems in their roaming gangs, our corporation (and I'm sure others) have come across a much more effective method. By setting up your own pirate staging base inside a wormhole system, your corp can use its regular outgoing wormholes to wreak havoc in systems all across EVE. Using this method, it's possible to spring attacks on people without anyone even seeing you coming. Whether you're planning surprise attacks on 0.0 systems or hunting in the 2500 new unknown sleeper systems, wouldn't you like to run your own pirate way-station?

Read on for an informative guide on using wormholes to wreak havoc around EVE and make a profit in the process.

EVE Evolved: Untangling the mystery of the Sleepers

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Expansions, Game mechanics, Guides, Lore, Making money, Raiding, Endgame, PvE, Player Housing, Hands-on, Education, EVE Evolved


When EVE Online's Apocrypha expansion was released, details on how wormholes and the 2500 new systems that came with them worked were sketchy. The advanced Sleeper AI found protecting these systems were a force to be feared, unknown and mysterious. There were no guides, no stories of encounters on the forums and anyone that had mounted a successful expedition was keeping their closely guarded secrets to themselves and raking in the ISK.

My corporation (Pillowsoft) were among the first to launch their expedition, having previously prepared an Orca with a medium POS, fuel, equipment and everything else we thought we'd need. We set up in an unknown system and explored this new frontier with a cautious optimism. Over the months that followed, we learned a great deal about EVE's new wormhole systems and the Sleepers that lived in them. After striking gold many times and making each of our expedition members over a billion ISK richer, we began telling our story and giving up those secrets we had been so careful to protect. Today, a great deal is now known about the "unknown" wormhole systems and with ever more corporations launching their own expeditions, it's now more important than ever to research the Sleeper menace before venturing into the abyss.

Join me for this extensive three-page article where I dole out the fruits of my research on wormholes and begin to untangle the mystery of the Sleepers.

Massively Features


Events Calendar

Name Date
Love Launch Mar 25 2010
Earthrise Launch Q2 2010
APB Launch Q3 2010

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 92, for Wednesday, March 17th, 2010.



Archive | RSS | iTunes | Zune

Our Writers

Shawn Schuster

Editor-in-Chief

RSS Feed

Dan O'Halloran

Features Editor

RSS Feed

Beau Hindman

Contributing Editor

RSS Feed

Brendan Drain

Contributing Editor

RSS Feed

Eliot Lefebvre

Contributing Editor

RSS Feed

Jef Reahard

Contributing Editor

RSS Feed

Justin Olivetti

Contributing Editor

RSS Feed

Krystalle Voecks

Contributing Editor

RSS Feed

Kyle Horner

Contributing Editor

RSS Feed

Rubi Bayer

Contributing Editor

RSS Feed

Tateru Nino

Contributing Editor

RSS Feed

View more Writers

Featured Galleries

One Shots
GDC10: Pictures from the floor
GDC10: Vindictus
Runes of Magic Exclusive Art
Runes of Magic Chapter 3
GDC10: TERA
GDC10: Sword of the New World
Kingdom Heroes
Aion 2.0 desktop wallpaper