A lot of MMOs rarely (if ever) revisit old gameplay mechanics or areas, focusing instead on new expansions.
EVE Online is different in that the developers go back and re-visit old aspects of gameplay rather than just focusing on new mechanics and content. Even
Blizzard have seen the wisdom in redevelopment of old content, and in their next planned
World of Warcraft expansion "Cataclysm",
the entire game world is being given a revamp to bring everything up to their most recent development standards.
CCP Games have been using this development strategy for years and coupled with player-based development in the community,
EVE Online is truly a game that evolves over time. Player-managed political states shift allegiances, entire empires can rise, span the galaxy and fall within a year and the
emergent gameplay that typifies EVE's sandbox style is constantly being expanding on by players. The game we know now is very different to the one we had a year ago and if recent devblogs are any indication,
EVE is about to undergo a major evolutionary leap. The entire sovereignty system and the state of capital warfare is about to undergo a complete revamp.
In this article, I take a more in-depth look ahead at the changes that are coming to 0.0, capital ships and the sovereignty system and how I think they could turn out, given my experiences in
EVE.