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Filed under: Politics

EVE Online's CSM candidates debate live on today's Planet Risk radio show

Filed under: Sci-fi, Podcasts, EVE Online, Culture, Events, in-game, Game mechanics, Politics


A number of EVE Online fans who've needed their podcast fix have been tuning in to Planet Risk in recent months, a great mix of music and commentary from players who spend most of their EVE time exploring the uncharted expanses of wormhole space. Planet Risk is a live show that airs on Split Infinity Radio on Wednesdays; hosts Luminus Aardokay and Quivering Palm make Planet Risk available as a podcast afterwards and we recommend you check it out if you haven't already. Today's show should be interesting as they will host a debate between four candidates for EVE's next Council of Stellar Management, the player-elected body that represents the wishes of the subscribers when dealing with CCP and how EVE Online is evolving.

We mentioned last week that the 4th CSM candidates have been announced but not everyone in the running had their positions on issues fleshed out in time for the CCP announcement. Since that day, more info about the 49 candidates is becoming available (thanks for pointing this out Darth Sith). Today's debate on Planet Risk will have CSM candidates TeaDaze (known to many for his commentary during the Alliance Tournament), Song Li (from the Missions Collide podcast), Helen Highwater and Mike Azariah.

EVE Online's candidates for 4th Council of Stellar Management announced

Filed under: Sci-fi, EVE Online, Game mechanics, News items, Politics

The roster of candidates for the 4th Council of Stellar Management (CSM) in EVE Online has been announced. According to CCP Games developer Pétur Jóhannes Óskarsson (aka CCP Xhagen), 60 members of the playerbase submitted applications, with 49 players accepted after CCP's screening process. (Players must hold valid passports to attend the CSM summit in Reykjavik, and those with EULA violations are ineligible to run.) From this pool of 49, there will ultimately be nine elected delegates and five alternates who can step in when needed.

Although Xhagen didn't break down candidate stats by nationality, there is a substantial number of U.S. players running for the 4th CSM as in past elections. This time around there are candidates from Latvia, Serbia, and Barbados as well. The ages of candidates range from 21 to 54, and only one female candidate is in the running this term which Xhagen notes is a decrease from the previous election. (He also indicates that only 3.9% of EVE's subscribers are female.)

Moral relativism in Lord of the Rings Online

Filed under: Fantasy, Lord of the Rings Online, Culture, Opinion, Politics

It's one thing to accept that in the average fantasy MMO, you're going to be killing a truly astonishing number of creatures. That's not the most commendable concept ever, but it at least falls under the header of expected. But every so often, you find yourself stopping to think about the real-world ramifications of what you're doing. The Angry Bear took a closer look at the activities that Lord of the Rings Online is currently moving through in the Mines of Moria, and come to some rather interesting conclusions about the game's stance of invading the homes of other sentient creatures, killing them, and claiming everything they'd owned for several thousand years as rightfully yours.

Of course, Lord of the Rings Online is hardly the first time you've been tasked with invading someone's home for little reason other than it being convenient, but the argument outlined here is rather compelling and interesting. It also comes to an interesting conclusion after all the moral sides of the argument are fully explored, one that puts you largely back in the same place you started -- but it's still an interesting argument to consider. Take a look at the full piece, and perhaps tread a bit more lightly the next time you venture into Khazad-dum.

The Daily Grind: Should game bloggers disclose gifts?

Filed under: MMO industry, Opinion, The Daily Grind, Politics, Legal


Yesterday, the US Federal Trade Commission unanimously ruled that all press outlets be held to disclose any "material connections" to the products they review. This basically means that if you review a product that was given to you for free by the company, you must now disclose that fact in your review. Interestingly enough, this ruling also dictates bloggers as well.

As part of the Joystiq network of blogs, Massively is actually held to an integrity policy that prevents us from accepting gifts valued over $20. This includes everything from airfare for studio visits to the games themselves -- we must turn them down. And while this new FTC ruling is not actually a law, we are excited to see that our long-standing policies safeguard us from any integrity issues. Plus, we simply don't review MMOs.

So now we're curious to hear what you think of this decision by the FTC. Do you think this will bring about a drastic change to all MMO reviewers out there? Can you trust a reviewer, knowing they were given a free game or travel expenses to visit a studio? Let us know what you think about this entire issue in the comments below!

EVE Evolved: The Council of Stellar Management

Filed under: Sci-fi, EVE Online, Culture, Events, real-world, Forums, MMO industry, Politics, Academic, EVE Evolved


If you play EVE Online or follow its news, you've probably heard of the Council of Stellar Management (or CSM for short). They're a democratically elected group of players that volunteer a lot of free time to help the developers improve EVE. The CSM's job is outlined in the official summary document as "to represent society interests to CCP". They act as an intermediary between CCP's development team and the EVE players but what do they actually do and have they made a positive impact on the game? I initially researched the CSM one month after the institution's inception when it was much too early to tell. With three six-month terms completed and a fourth about to start, there's now enough information to take a real conclusive look at how well the system works.

Join me as I examine the creation of the CSM, how it works and what it's actually achieved since its inception.

EVE Evolved: Corporate Infiltration for fun and profit

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Game mechanics, Guides, Lore, Professions, PvP, Making money, Endgame, Tips and tricks, Hands-on, Politics, EVE Evolved


Of all the EVE Online stories I've heard over the years, none have impressed and inspired me as much as those detailing a well-planned corporate heist. These aren't your run-of-the-mill contract scammers or corp hanger thieves. A professional corporate spy can earn the deepest levels of trust, destroy a corporation from the inside out, rob its members of their most prized possessions and then disappear without a trace. They're the people that pull the strings of war in the background, pitting alliances against each other to meet their own ends. The Guiding Hand Social Club's famous 2005 heist remains to this day possibly the single most impressive story in EVE history and serves as a benchmark of value and style for a heist that has seldom since been matched.

When I'm not busy writing about EVE or running sleeper anomalies with my buddies, I find myself delving more and more into the dark side of EVE. From wormhole piracy and courier contract theft to full-blown corporate infiltration, this year has bestowed on me a great deal of experience in the dirty underworld of EVE. In this article, I explain how to infiltrate a corp successfully and capitalise on the opportunities it throws at you.

EVE Evolved: The road ahead for 0.0 alliances

Filed under: At a glance, Sci-fi, EVE Online, Culture, Expansions, Game mechanics, Patches, PvP, Endgame, Opinion, Politics, EVE Evolved


A lot of MMOs rarely (if ever) revisit old gameplay mechanics or areas, focusing instead on new expansions. EVE Online is different in that the developers go back and re-visit old aspects of gameplay rather than just focusing on new mechanics and content. Even Blizzard have seen the wisdom in redevelopment of old content, and in their next planned World of Warcraft expansion "Cataclysm", the entire game world is being given a revamp to bring everything up to their most recent development standards.

CCP Games have been using this development strategy for years and coupled with player-based development in the community, EVE Online is truly a game that evolves over time. Player-managed political states shift allegiances, entire empires can rise, span the galaxy and fall within a year and the emergent gameplay that typifies EVE's sandbox style is constantly being expanding on by players. The game we know now is very different to the one we had a year ago and if recent devblogs are any indication, EVE is about to undergo a major evolutionary leap. The entire sovereignty system and the state of capital warfare is about to undergo a complete revamp.

In this article, I take a more in-depth look ahead at the changes that are coming to 0.0, capital ships and the sovereignty system and how I think they could turn out, given my experiences in EVE.

Earthrise lead game designer on core concepts and game mechanics

Filed under: Sci-fi, Economy, Game mechanics, Interviews, New titles, Crafting, PvP, Politics, Earthrise


One of the independent MMOs in the works that interests Massively is Earthrise, being developed by Masthead Studios in Bulgaria. We came across an Earthrise interview at OnlineWelten by Anja Gellesch, originally in German but translated into English. Masthead's Lead Game Designer Apostol Apostolov gives a well-worded introduction to the premise of the game and its "post-post-apocalyptic" setting, but there's plenty of details to be found in the interview as well.

He discusses player choice in the game, how some will opt to join a faction while other players remain neutral in the struggle between the technocratic elite Continoma, and the shadowy resistance movement Noir. Apostolov also mentions that there are 20 different zones spread across the game's island setting of Enterra.

EVE Evolved: DUST in the wind

Filed under: Sci-fi, EVE Online, Culture, Game mechanics, MMO industry, New titles, PvP, Endgame, Opinion, Politics, MMOFPS, EVE Evolved, DUST 514


A few weeks ago, we here at Massively were speculating on what the big announcement CCP Games were planning was. After they filed a trademark on a logo for something called "DUST 514", we could only guess that it was the promised EVE Online themed first person shooter. In an email with one of my regular column readers before the announcement, I suggested off-hand that it would be awesome if it were a new EVE FPS that linked in with 0.0 sovereignty. I didn't seriously think that's what they had planned. In fact, I only suggested it as a sort of idealised wish -- a hint at what heights I thought EVE could reach a decade from now.

When the announcement finally went out and I was right, my jaw hit the floor. Reception of the news has virtually polarised the EVE community, with only a small few viewing the idea with a calm, cautious optimism. Most seem either in firm support of the idea or dead set against it, with many arguments erupting around the claim that Dust will let console gamers decide the fate of EVE alliances. And yet despite all the talk of DUST 514 since the announcement, few people have speculated on what the game-play might actually be like and how it might integrate with EVE Online.

In this wish-filled article, I lay out the facts we know so far about DUST 514 and then go on to speculate on what the game-play might be like.

Government workshop on evaluation of broadband included Second Life users

Filed under: Culture, Events, in-game, News items, Second Life, Politics, Virtual worlds

This morning's workshop on using broadband internet to increase the US government's transparency and citizen participation included a brand new feature -- Second Life participation.

The workshop was streamed live to the MacArthur Foundation's island in Second Life as a representative forwarded questions from the citizens over to the participants of the FCC's workshop. Second Life citizens were able to be hands on with the workshop, getting their questions sent over a specific channel to be answered as they came in.

"In developing our nation's National Broadband Plan, we are committed to finding innovative, cutting-edge ways -- both online and offline -- to reach out to the public and elicit suggestions, questions, and insight regarding our nation's broadband future," said Jen Howard, the FCC chairman's spokesperson, to New World Notes. "We are delighted that this first workshop will have an aperture into Second Life and that staff is experimenting in such ways to reach all stakeholders."

[Via GamePolitics]
Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

EVE Evolved: Finding the perfect corporation in five easy steps

Filed under: Sci-fi, EVE Online, Culture, Forums, Guides, Guilds, PvP, Grouping, PvE, Politics, Education, Virtual worlds, EVE Evolved


It's said that sandbox MMO EVE Online doesn't really begin to shine until you join a good player-run corporation. There's only so much a lone pilot can accomplish and a lot of the game's most rewarding experiences are based around groups and collaboration. Wormhole expeditions, PvP, territorial wars, politics and much of EVE's other emergent gameplay routes rely heavily on forming groups and friendships in-game. In fact, I think you'd be hard pressed to find an MMO which doesn't have its game experience improved by group activities and forming friendships. But just as choosing the right corporation for your play style can make the game a lot better, choosing the wrong one or not joining one at all can ruin a new player's experience of the game.

Over the past few weeks, I've had several emails from readers looking for advice on how to find a good corporation. In this article aimed at new and prospective EVE players, I introduce a simple five-step approach for finding that perfect corporation who can turn playing EVE from a potentially boring experience into a very rewarding one.
(UPDATE: I had accidentally disabled comments, comments are now enabled on page 2)

EVE Evolved: Just another week in the Sleeper's den

Filed under: Sci-fi, EVE Online, Events, in-game, Game mechanics, Guilds, Lore, PvP, Endgame, Hands-on, Politics, EVE Evolved


Following last week's reassuringly popular article "Untangling the mystery of the Sleepers", our little expeditionary alliance has had an extremely action-packed week. In addition to several PvP encounters with roaming gangs, there's been a POS siege, a system invasion and a lot of drama. At the end of it all, I'm left with a renewed sense of awe for the unique experiences EVE Online can deliver if you're just willing to seek them out and actively involve yourself. At times I can truly immerse myself in EVE and feel like I'm taking an actor's part in a kind of intergalactic play scene, an experience I've never come close to in any other MMO. Taking part in these events is almost like being painted into an illustrative chapter of some historic record. In this article, I hope to solidify that record and share a glimpse of what it's like to immerse yourself in this part of EVE.

What follows is a storytold account of Total Comfort alliance's deadly week in the Sleeper's den.

Australian network filtering promises to reach out to block games, online games and more

Filed under: MMO industry, News items, Opinion, Second Life, Politics, Legal, Virtual worlds

Australian Communications Minister, Senator Stephen Conroy, has promised to extend Australia's proposed network-level content filtering regime to block games, online games, downloadable games, and websites that sell or allow download of games that are deemed not to be suitable for a 15-year-old audience. This, despite research by the IEAA (the Interactive Entertainment Association of Australia) that the average age of Australian Gamers is 30.

Even though Australian Federal and State laws say otherwise, some MMO titles exceeding that classification are already sold on Australian store shelves, by simply bypassing compulsory classification. Australian Federal and State authorities refuse to respond to any enquiries about the topic.

The matter becomes even more confusing and complex, however, as it introduces a new, defacto classifications body to the mix.

Has EVE's most powerful alliance fallen?

Filed under: Sci-fi, EVE Online, PvP, Endgame, Politics


Band of Brothers (renamed KenZoku) was once the most powerful alliance in EVE Online with a stated goal, even here at Massively, to control all of the game's New Eden galaxy. Now, KenZoku has reportedly left the contested, lawless frontier of 0.0 space after months of resisting the combined forces of rival alliances.

One of EVE's in-game journalists, Interstellar Correspondent ISD Clarity Brown, reports from the site of KenZoku's last holdout: "GoonSwarm and their allies deployed a camp on KenZoku's sole remaining outpost last night. A joint force of pilots from Pandemic Legion, GoonSwarm, Morsus Mihi, Razor Alliance and KIA deployed 27 titans around the station in a show of force and gave a demonstration of the sheer power embodied in such a gang."

Titans are the game's most expensive weapons of mass destruction, massive ships capable of unleashing 'Doomsday' area-of-effect attacks that melt fleets caught in the blast. To unleash 27 Doomsday blasts at once is... quite a sight, as the video footage demonstrates.

EVE Online's 3rd CSM election results are in

Filed under: Sci-fi, EVE Online, Events, real-world, Events, in-game, Game mechanics, MMO industry, News items, Politics


The Council of Stellar Management (CSM) in EVE Online is a body of players elected by the game's subscribers to represent their interests before CCP Games. We've seen no small amount of debate on the CSM in the comments here at Massively, which is actually indicative of the lengthy and contentious discussions on the CSM that take place on the official forums and unofficial forums alike, as well as on player blogs.

We'd already mentioned that the 3rd Council of Stellar Management elections were under way but now those election results are in. Two council members from the 2nd CSM were-elected -- Vuk Lau and Omber Zombie. Dierdra Vaal, who sat on the first CSM, has been elected as well. In fact Vaal garnered the most votes in this election (2967) and is thus the new Chairman of the Council of Stellar Management. 9.7% of EVE Online's playerbase voted in the 3rd Council of Stellar Management election.

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