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Filed under: Politics

GoonSwarm alliance disbanded in EVE Online political drama

Filed under: Sci-fi, EVE Online, Culture, Interviews, Lore, PvP, Endgame, Hands-on, Politics

In the sandbox of New Eden, rival alliances vie for control of vast swathes of star systems. The lawless nullsec regions of the EVE Online universe are home to violent alliances of all sizes and fleets with hundreds of ships clash on a daily basis. The political machinations of nullsec have produced many stories of wars fought over territory, stations conquered and fleets dismantled by force. Over the years, each story has become part of the game's living history. Recently, a new chapter in that history began as the nullsec sovereignty system governing territorial warfare received a complete overhaul in the Dominion expansion. The transition period has been rough on some alliances as a new sovereignty system requires new ways of thinking. Some alliances are falling, new ones are being forged to fill the power vacuum and the race is on for people to adapt to the new sovereignty system.

As we've been watching the EVE galaxy performing its Darwinian reshuffle, it came to our surprise that GoonSwarm, the game's biggest territorial alliance, had been disbanded. In the early hours of Wednesday 3rd February 2010, GoonSwarm CEO "karttoon" kicked almost every corp from the alliance, effectively disbanding it. There's more to this story than meets the eye and in this investigative piece, I delve into the thick of it to discover just what's going on with this troubled alliance.

A Tale in the Desert to launch new player driven server

Filed under: Historical, A Tale in the Desert, Culture, Economy, MMO industry, Politics, Legal


A Tale in the Desert may not be the first game that comes to mind when you think of MMOs, but the title from independent developer eGenesis is something quite unique in this market. A Tale in the Desert isn't a combat-focused game at all, rather it's more about social, economic, and even legal systems in an ancient Egyptian setting. Players involved in a "telling" (a game arc) can even vote to determine the game's laws, which sets this title apart from most others.

eGenesis announced this week that they're launching a new server on February 20th, stating that it will give even greater control to players by allowing them to "completely control the timing of the telling." The new server will offer players an ancient Egypt that has yet to be built. In other words, it's an open environment where the players can have some degree of control over how that setting takes shape.

If the notion of a player-driven setting where the game's subscribers shape the play experience and surroundings appeals to you, have a look at what's coming soon to A Tale in the Desert.

EVE Online spymaster The Mittani to present at GDC 2010

Filed under: Sci-fi, EVE Online, Events, real-world, Game mechanics, MMO industry, PvP, Politics


EVE Online developer CCP Games typically has a presence at major industry events like the upcoming Game Developers Conference, but the session that's caught our attention so far isn't a presentation from the devs -- it's actually from a member of the EVE community. That GDC 2010 speaker is Alexander Gianturco -- better known to most EVE Online players as Goonswarm's spymaster, The Mittani. Others may know the infamous player as the "Sins of the Solar Spymaster" EVE columnist at Ten Ton Hammer. Gianturco will give a lecture at GDC 2010 titled "Uniquely Ruthless: The Espionage Metagame of EVE Online" that will give an insider's perspective on the political machinations possible in the game's sandbox of New Eden.

His talk will hit on topics like the disbanding of the Band of Brothers alliance, how the espionage metagame has changed over time, and of course the myriad aspects of EVE's sandbox that allow players to even engage in such pursuits. The session description for Uniquely Ruthless: The Espionage Metagame of EVE Online states that Gianturco's presentation should be of general interest to anyone with a love of spies and their stories.

City building in Earthrise to allow autonomy for guilds

Filed under: Sci-fi, Economy, Game mechanics, Guilds, New titles, Player Housing, Politics, Earthrise


One of the games we're looking forward to playing next year is Earthrise, a post-apocalyptic MMO currently in development at Masthead Studios. At launch, Earthrise will offer guilds a wide selection of buildings and facilities that can be built within their controlled territory. Masthead Studios has bigger plans for city building and Territorial Conquest game mechanics post-launch, though. Long term goals for this aspect of guild-level gameplay include expanding options for guilds to become less beholden to the major NPC factions (and the cities of Continoma and Noir).

Specifically, Masthead Studios would like for players to establish administrative buildings, which will provide some of the conveniences and features generally found only in NPC-held cities. According to the Earthrise devs, "Administrative buildings will remove the requirement to visit cities even further by providing access to Market, Warehouses and more from inside the Guild owned territories."

Niche roles for small guilds in Earthrise

Filed under: Sci-fi, Economy, Game mechanics, Guilds, New titles, Professions, PvP, Politics, Earthrise

Earthrise is an upcoming post-apocalyptic/sci-fi MMO from Masthead Studios that we've been keeping an eye on. As a sandbox MMO, Earthrise takes place on a single but vast island called Enterra. This means finite territory and ultimately a trigger for conflict between guilds. Given there's strength in numbers, it stands to reason that collective action taken by large guilds could allow them to become political and economic powerhouses in the game. But what about smaller guilds? Will Earthrise have niches for small to medium-sized guilds or will they always be in the shadow of the larger player entities?

This won't be a game where only the largest guilds can succeed, according to Moll, the Earthrise Community Manager. She explains that while territorial conquest will not be an endeavor best suited to small guilds, much less solo players, these smaller groups will be able to tap into a steady stream of resources and income. One way is to provide services to the playerbase and even the larger guilds.

EVE's 4th CSM election results are in

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Game mechanics, MMO industry, Politics


Election results for EVE Online's 4th Council of Stellar Management (CSM) are in. The CSM are players elected by the game's subscribers, given the responsibility of representing the collective interests of the playerbase to EVE Online's developer CCP Games. The hope is that future game changes and features will be in keeping with how the subscribers like to play EVE.

The announcement from EVE developer CCP Xhagen earlier today lists the election results by real name, character name, location and number of votes:

EVE's CSM elections begin, site matches your views with those of candidates

Filed under: Sci-fi, EVE Online, Culture, Politics


Massively recently pointed out that the candidates have been announced for EVE Online's fourth Council of Stellar Management (CSM) -- the player-elected body that represents subscriber interests as the game is developed. (Also, if you missed it the first time around, you can listen to the recordings of CSM debates hosted by the Planet Risk radio show.)

There are a number of candidates in the running this election: 49 at last count. These prospective CSM delegates have put forth some wildly differing views on how EVE Online should evolve and there's a fair amount of info to sift through on the forums and the individual sites that candidates maintain. Not that this is really a substitute for actually, y'know, reading up on who you're voting for, but there's now a site that can help you zero in on the candidates who share your views on the game. Vote Match will match your views on issues as a player with the election platforms the various CSM candidates are running on. The site was coded by the current CSM Chairman Dierdra Vaal and is definitely worth a look for EVE Online players trying to decide on which candidate to back.

EVE Online's CSM candidates debate live on today's Planet Risk radio show

Filed under: Sci-fi, Podcasts, EVE Online, Culture, Events, in-game, Game mechanics, Politics


A number of EVE Online fans who've needed their podcast fix have been tuning in to Planet Risk in recent months, a great mix of music and commentary from players who spend most of their EVE time exploring the uncharted expanses of wormhole space. Planet Risk is a live show that airs on Split Infinity Radio on Wednesdays; hosts Luminus Aardokay and Quivering Palm make Planet Risk available as a podcast afterwards and we recommend you check it out if you haven't already. Today's show should be interesting as they will host a debate between four candidates for EVE's next Council of Stellar Management, the player-elected body that represents the wishes of the subscribers when dealing with CCP and how EVE Online is evolving.

We mentioned last week that the 4th CSM candidates have been announced but not everyone in the running had their positions on issues fleshed out in time for the CCP announcement. Since that day, more info about the 49 candidates is becoming available (thanks for pointing this out Darth Sith). Today's debate on Planet Risk will have CSM candidates TeaDaze (known to many for his commentary during the Alliance Tournament), Song Li (from the Missions Collide podcast), Helen Highwater and Mike Azariah.

EVE Online's candidates for 4th Council of Stellar Management announced

Filed under: Sci-fi, EVE Online, Game mechanics, News items, Politics

The roster of candidates for the 4th Council of Stellar Management (CSM) in EVE Online has been announced. According to CCP Games developer Pétur Jóhannes Óskarsson (aka CCP Xhagen), 60 members of the playerbase submitted applications, with 49 players accepted after CCP's screening process. (Players must hold valid passports to attend the CSM summit in Reykjavik, and those with EULA violations are ineligible to run.) From this pool of 49, there will ultimately be nine elected delegates and five alternates who can step in when needed.

Although Xhagen didn't break down candidate stats by nationality, there is a substantial number of U.S. players running for the 4th CSM as in past elections. This time around there are candidates from Latvia, Serbia, and Barbados as well. The ages of candidates range from 21 to 54, and only one female candidate is in the running this term which Xhagen notes is a decrease from the previous election. (He also indicates that only 3.9% of EVE's subscribers are female.)

Moral relativism in Lord of the Rings Online

Filed under: Fantasy, Lord of the Rings Online, Culture, Opinion, Politics

It's one thing to accept that in the average fantasy MMO, you're going to be killing a truly astonishing number of creatures. That's not the most commendable concept ever, but it at least falls under the header of expected. But every so often, you find yourself stopping to think about the real-world ramifications of what you're doing. The Angry Bear took a closer look at the activities that Lord of the Rings Online is currently moving through in the Mines of Moria, and come to some rather interesting conclusions about the game's stance of invading the homes of other sentient creatures, killing them, and claiming everything they'd owned for several thousand years as rightfully yours.

Of course, Lord of the Rings Online is hardly the first time you've been tasked with invading someone's home for little reason other than it being convenient, but the argument outlined here is rather compelling and interesting. It also comes to an interesting conclusion after all the moral sides of the argument are fully explored, one that puts you largely back in the same place you started -- but it's still an interesting argument to consider. Take a look at the full piece, and perhaps tread a bit more lightly the next time you venture into Khazad-dum.

The Daily Grind: Should game bloggers disclose gifts?

Filed under: MMO industry, Opinion, The Daily Grind, Politics, Legal


Yesterday, the US Federal Trade Commission unanimously ruled that all press outlets be held to disclose any "material connections" to the products they review. This basically means that if you review a product that was given to you for free by the company, you must now disclose that fact in your review. Interestingly enough, this ruling also dictates bloggers as well.

As part of the Joystiq network of blogs, Massively is actually held to an integrity policy that prevents us from accepting gifts valued over $20. This includes everything from airfare for studio visits to the games themselves -- we must turn them down. And while this new FTC ruling is not actually a law, we are excited to see that our long-standing policies safeguard us from any integrity issues. Plus, we simply don't review MMOs.

So now we're curious to hear what you think of this decision by the FTC. Do you think this will bring about a drastic change to all MMO reviewers out there? Can you trust a reviewer, knowing they were given a free game or travel expenses to visit a studio? Let us know what you think about this entire issue in the comments below!

EVE Evolved: The Council of Stellar Management

Filed under: Sci-fi, EVE Online, Culture, Events, real-world, Forums, MMO industry, Politics, EVE Evolved

If you play EVE Online or follow its news, you've probably heard of the Council of Stellar Management (or CSM for short). They're a democratically elected group of players that volunteer a lot of free time to help the developers improve EVE. The CSM's job is outlined in the official summary document as "to represent society interests to CCP". They act as an intermediary between CCP's development team and the EVE players but what do they actually do and have they made a positive impact on the game? I initially researched the CSM one month after the institution's inception when it was much too early to tell. With three six-month terms completed and a fourth about to start, there's now enough information to take a real conclusive look at how well the system works.

Join me as I examine the creation of the CSM, how it works and what it's actually achieved since its inception.

EVE Evolved: Corporate Infiltration for fun and profit

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Game mechanics, Guides, Lore, Professions, PvP, Making money, Endgame, Tips and tricks, Hands-on, Politics, EVE Evolved


Of all the EVE Online stories I've heard over the years, none have impressed and inspired me as much as those detailing a well-planned corporate heist. These aren't your run-of-the-mill contract scammers or corp hanger thieves. A professional corporate spy can earn the deepest levels of trust, destroy a corporation from the inside out, rob its members of their most prized possessions and then disappear without a trace. They're the people that pull the strings of war in the background, pitting alliances against each other to meet their own ends. The Guiding Hand Social Club's famous 2005 heist remains to this day possibly the single most impressive story in EVE history and serves as a benchmark of value and style for a heist that has seldom since been matched.

When I'm not busy writing about EVE or running sleeper anomalies with my buddies, I find myself delving more and more into the dark side of EVE. From wormhole piracy and courier contract theft to full-blown corporate infiltration, this year has bestowed on me a great deal of experience in the dirty underworld of EVE. In this article, I explain how to infiltrate a corp successfully and capitalise on the opportunities it throws at you.

EVE Evolved: The road ahead for 0.0 alliances

Filed under: At a glance, Sci-fi, EVE Online, Culture, Expansions, Game mechanics, Patches, PvP, Endgame, Opinion, Politics, EVE Evolved


A lot of MMOs rarely (if ever) revisit old gameplay mechanics or areas, focusing instead on new expansions. EVE Online is different in that the developers go back and re-visit old aspects of gameplay rather than just focusing on new mechanics and content. Even Blizzard have seen the wisdom in redevelopment of old content, and in their next planned World of Warcraft expansion "Cataclysm", the entire game world is being given a revamp to bring everything up to their most recent development standards.

CCP Games have been using this development strategy for years and coupled with player-based development in the community, EVE Online is truly a game that evolves over time. Player-managed political states shift allegiances, entire empires can rise, span the galaxy and fall within a year and the emergent gameplay that typifies EVE's sandbox style is constantly being expanding on by players. The game we know now is very different to the one we had a year ago and if recent devblogs are any indication, EVE is about to undergo a major evolutionary leap. The entire sovereignty system and the state of capital warfare is about to undergo a complete revamp.

In this article, I take a more in-depth look ahead at the changes that are coming to 0.0, capital ships and the sovereignty system and how I think they could turn out, given my experiences in EVE.

Earthrise lead game designer on core concepts and game mechanics

Filed under: Sci-fi, Economy, Game mechanics, Interviews, New titles, Crafting, PvP, Politics, Earthrise


One of the independent MMOs in the works that interests Massively is Earthrise, being developed by Masthead Studios in Bulgaria. We came across an Earthrise interview at OnlineWelten by Anja Gellesch, originally in German but translated into English. Masthead's Lead Game Designer Apostol Apostolov gives a well-worded introduction to the premise of the game and its "post-post-apocalyptic" setting, but there's plenty of details to be found in the interview as well.

He discusses player choice in the game, how some will opt to join a faction while other players remain neutral in the struggle between the technocratic elite Continoma, and the shadowy resistance movement Noir. Apostolov also mentions that there are 20 different zones spread across the game's island setting of Enterra.

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