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Filed under: Politics

Australian network filtering promises to reach out to block games, online games and more

Filed under: MMO industry, News items, Opinion, Second Life, Politics, Legal, Virtual worlds

Australian Communications Minister, Senator Stephen Conroy, has promised to extend Australia's proposed network-level content filtering regime to block games, online games, downloadable games, and websites that sell or allow download of games that are deemed not to be suitable for a 15-year-old audience. This, despite research by the IEAA (the Interactive Entertainment Association of Australia) that the average age of Australian Gamers is 30.

Even though Australian Federal and State laws say otherwise, some MMO titles exceeding that classification are already sold on Australian store shelves, by simply bypassing compulsory classification. Australian Federal and State authorities refuse to respond to any enquiries about the topic.

The matter becomes even more confusing and complex, however, as it introduces a new, defacto classifications body to the mix.

Has EVE's most powerful alliance fallen?

Filed under: Sci-fi, EVE Online, PvP, Endgame, Politics


Band of Brothers (renamed KenZoku) was once the most powerful alliance in EVE Online with a stated goal, even here at Massively, to control all of the game's New Eden galaxy. Now, KenZoku has reportedly left the contested, lawless frontier of 0.0 space after months of resisting the combined forces of rival alliances.

One of EVE's in-game journalists, Interstellar Correspondent ISD Clarity Brown, reports from the site of KenZoku's last holdout: "GoonSwarm and their allies deployed a camp on KenZoku's sole remaining outpost last night. A joint force of pilots from Pandemic Legion, GoonSwarm, Morsus Mihi, Razor Alliance and KIA deployed 27 titans around the station in a show of force and gave a demonstration of the sheer power embodied in such a gang."

Titans are the game's most expensive weapons of mass destruction, massive ships capable of unleashing 'Doomsday' area-of-effect attacks that melt fleets caught in the blast. To unleash 27 Doomsday blasts at once is... quite a sight, as the video footage demonstrates.

EVE Online's 3rd CSM election results are in

Filed under: Sci-fi, EVE Online, Events, real-world, Events, in-game, Game mechanics, MMO industry, News items, Politics


The Council of Stellar Management (CSM) in EVE Online is a body of players elected by the game's subscribers to represent their interests before CCP Games. We've seen no small amount of debate on the CSM in the comments here at Massively, which is actually indicative of the lengthy and contentious discussions on the CSM that take place on the official forums and unofficial forums alike, as well as on player blogs.

We'd already mentioned that the 3rd Council of Stellar Management elections were under way but now those election results are in. Two council members from the 2nd CSM were-elected -- Vuk Lau and Omber Zombie. Dierdra Vaal, who sat on the first CSM, has been elected as well. In fact Vaal garnered the most votes in this election (2967) and is thus the new Chairman of the Council of Stellar Management. 9.7% of EVE Online's playerbase voted in the 3rd Council of Stellar Management election.

EVE Online's 3rd CSM election polls close tomorrow

Filed under: Sci-fi, EVE Online, Events, real-world, Events, in-game, Game mechanics, MMO industry, Politics


If you've been following Massively's EVE Online coverage over the past few months, you'll no doubt have noticed we've written about the game's Council of Stellar Management (CSM). The CSM is a body of players elected by their fellow players, who represent the interests of the game's subscribers and work with CCP Games to ensure that development and balancing are driving the game forward in ways the gamers like. Opinion remains divided on the CSM, of course, but we think it's an interesting concept; developers letting the players have a say in a game's development pipeline is something that's very rare in the MMO industry.

We'd just like to post a reminder to our readers that the 3rd CSM election polls close tomorrow, May 26th. If you've been considering voting, check out what the candidates have to say about themselves and about EVE in the Jita Park Speakers Corner, a section of the EVE Online forums where each candidate explains their respective election platforms. There's still time left, so be sure to make your vote count.

EVE's 3rd Council of Stellar Management elections underway

Filed under: Sci-fi, EVE Online, Events, real-world, Events, in-game, MMO industry, Politics


The Council of Stellar Management (CSM) in EVE Online is perhaps the best implementation of governance in the virtual space achieved thus far among the numerous MMOs and virtual worlds, although this concept in the industry is rare. The basic idea behind the CSM is that as the horizons of EVE Online and its subscriber numbers expand, there are many different playstyles to be found in the game. The CSM acts as the voice of the playerbase, advising CCP Games on how best to change or develop the game to suit player interests in a far more direct way than the requisite 'nerf this' or 'boost that' threads on the official forums. The Council of Stellar Management delegates aren't selected by CCP but are elected by the players themselves, which is the subject of the latest dev blog from CCP Xhagen (aka Pétur Jóhannes Óskarsson).

EVE Online's 3rd Council of Stellar Management elections are underway. CCP Xhagen's dev blog enumerates some of the CSM's main achievements to date, hopefully providing more incentive for players to vote. (Voter turnout has been lower than hoped, with only 8.6% of the playerbase getting involved, as of the 2nd election.) Massively has covered this idea of player governance in the past through interviews with CCP developers involved with this initiative, but Xhagen's dev blog and its links to EVElopedia provides greater detail into how the CSM operates.

The polls close on May 26th, so if you're an EVE Online player, remember to make your vote count.

Fox Mulder gets all up in your Second Life

Filed under: News items, Second Life, Politics, Virtual worlds

Realizing the vast amounts of time honest to goodness citizens spend on social media sites and in virtual worlds, the FBI has decided to jump aboard the Web 2.0 train to aid in their never-ending search for terrorists, fugitives, missing children, and new potential recruits.

The Federal Bureau of Investigation now has a presence on Facebook, YouTube, Twitter, iPhone, and Second Life. They even have widgets you can embed almost anywhere to show your support. If staring at billboards plastered with America's most wanted and assorted recruitment ads is your idea of fun, you might check them out.

This isn't just a lame PR attempt, though it may seem that way at first glance. The FBI is truly interested in reaching out to individuals who may be able to help them with their mission, "To protect and defend the United States against terrorist and foreign intelligence threats, to uphold and enforce the criminal laws of the United States, and to provide leadership and criminal justice services to federal, state, municipal, and international agencies and partners."

Is Congress the smoking gun behind Second Life's turnaround on adult content?

Filed under: News items, Opinion, Second Life, Politics, Legal, Virtual worlds

So, ever wonder what's really motivating Linden Lab's recent push to implement an Adult content rating and firm up age-verification for Second Life? How about HR110-920 FINANCIAL SERVICES AND GENERAL GOVERNMENT APPROPRIATIONS BILL, 2009?

This is an appropriations bill that covers a lot of ground, covering appropriations for a whole lot of things. Introduced on 10 December 2008, the bill specifically includes an appropriation for an investigation and report to Congress on explicit content in virtual environments and on the access to those environments by minors.

The Council of Stellar Management's impact on the game

Filed under: Sci-fi, EVE Online, Game mechanics, Interviews, MMO industry, Politics, Massively Interviews


Massively: Was giving the players this degree of input a frightening prospect for the developers and the designers?

Pétur: [Laughs] Yes. I've been hearing the other companies in the industry asking if we've completely lost our minds. Of course it's a difficult step, but we wouldn't have have a game without the players, so I think it's a logical step to take. Even though it's a frightening one.

Massively: Now that you've been doing this for a while, is it still as frightening now, seeing what the CSM is coming up with?

Pétur: No. They still surprise us sometimes but in a good way. It's becoming a very valuable tool for us to have. It's important.

Dr. EyjoG: Pétur and I work in the unit of Research and Statistics and what we are increasingly finding happening over the past two months is that the developers come to us and ask 'What do you think the CSM would think of this?' And now we can answer, 'Well, just ask them.'

Pétur: There are at least three cases off the top of my head where the CSM was asked by the developers themselves about a feature they were thinking about, what the players' take on this might be.

Massively speaks with EVE Online devs about Council of Stellar Management

Filed under: Sci-fi, EVE Online, Game mechanics, Interviews, MMO industry, Politics, Massively Interviews


The Council of Stellar Management in the sci-fi game EVE Online is a fairly unique concept in the massively multiplayer online game industry. As an MMO matures and the number of subscribers increases by thousands of new players every year, representing very different playstyles and outlooks on how the game is evolving, there are few companies out there that would ask the players themselves to advise on how best to move forward. But this is exactly what CCP Games is doing with EVE.

Following their GDC 2009 presentation on virtual democracies, Massively had a chance to speak with Dr. Eyjólfur Guðmundsson, CCP's lead economist, (also know as Dr. EyjoG) and Pétur Jóhannes Óskarsson, a researcher at CCP who is in the unique position of pursuing a Master's degree in Philosophy while facilitating a system where political philosophies can play out virtually.

EVE Online developers speak about player-elected councils

Filed under: Sci-fi, EVE Online, Events, real-world, Game mechanics, MMO industry, Politics


The sci-fi game EVE Online is unique among the massively multiplayer online games on the market in that it has a form of player governance, which allows for a new channel of communication between the subscribers and developers -- a council of representatives of the playerbase. Players are not selected by CCP Games, the creators of EVE Online, they're actually elected by the game's subscribers themselves. Those elected form the Council of Stellar Management (CSM), delegates who represent the interests of the players and deal directly with CCP Games. It's a bold idea and certainly one that many MMO developers would shy away from, particularly in that the CSM has input into the game's development pipeline.

CCP Games felt what they're doing would be of interest to other people in the industry, and gave a presentation at GDC 2009. The session was titled "The Council of Stellar Management: EVE Online Bridges Worlds for a Society". Two speakers from CCP Games presented: Dr. Eyjólfur Guðmundsson, EVE's lead economist, (also known as Dr. EyjoG) and Pétur Jóhannes Óskarsson, a researcher at CCP whose work has been integral to making the CSM a reality.

Tasos addresses Darkfall's GM corruption charges

Filed under: Fantasy, Darkfall, Forums, MMO industry, News items, Politics


Darkfall dev Tasos Flambouras posted on the official forums regarding player accusations that GMs have been crashing servers, refunding money and items. As players are often unsure of what awesome powers the average Games Master possesses but Tasos is keen to reassure players such reports are completely bogus.

He says: "First of all GMs cannot crash the server, or cause a client to crash. They cannot create items or money. All their actions and communications are monitored and logged. We re-checked all chat logs and GM activity for every report mentioned in the forums or reported to us at the help desk, over the time periods that the questionable conduct was supposed to have taken place and found absolutely nothing. Because of this, any public accusations on the forums accusing GMs or the company of any such activities will be removed, and everyone contributing in the thread will be banned from the forums. GM activity is always monitored by us. If you would like to report GM conduct, then you should use support.darkfallonline.com to do so if you have proof of misconduct."

We're not quite sure why players have been accusing the GMs but crashing servers is certainly above their powers. That's more likely to do with technical problems with the game client or overpopulation on the servers. Tasos is also keen to remind anyone that if they've been banned from the game or the forums, a message will appear when they try to log in.

The state of nature: Philosophy applied to EVE Online

Filed under: Sci-fi, EVE Online, Culture, Game mechanics, PvP, Opinion, Massively meta, Politics


EVE Online, in short, is constant, controlled chaos. Alliances are made daily, are trained upwards, and ultimately fall. It's all just a question of when they fall that really differentiates them. Yet, amazingly, out of this controlled game of warfare comes a spark of philosophical intrigue -- the concept of state of nature.

Steven Croop from the Warcry Network has written a feature article discussing the states of EVE Online's types of government versus the old philosophical concept. He theorizes that the same state of self-preservation, noted in the original philosophical concept, does make an appearance in EVE. While the state has changed from its original form (struggle for survival versus struggle to not lose expensive stuff) it still drives the individual of EVE to seek out forms of government for protection, such as corporations and alliances.

Interested in the full read? Check it out over at Warcry and get your dose of philosophical goodness.

Keen talks more on Darkfall, highlights good and bad issues

Filed under: Fantasy, Darkfall, Culture, Game mechanics, Opinion, Politics


One of the best looks we get at Darkfall is from the varied community that plays it, and one of the most outspoken proponents of the game's ups and downs has been Keen from the Keen and Graev Gaming Blog.

In his most recent post, Keen has gone into the specifics of what he finds off with Darkfall the most -- the pacing issues. While the game presents enjoyable concepts, those concepts are overshadowed by globs of downtime paired with grinding. The fast-paced action of the game is drowned out by the slow pace that the game itself moves at. Certainly the city building and politics of the game work as intended and are fun sections, but the sieges themselves move slowly as they usually feature 10 guilds attacking one guild.

Another one of Keen's issues is the lack of incentive. He gives the example that he could walk across the world and spend hours doing it, but why should he when everything he has can be found in a small area? Players aren't encouraged to get together and tackle with trust issues, they're encouraged to stay apart in their own borders.

For Keen's full thoughts on the many facets of Darkfall, check out his posts over on his blog.

EVE Evolved: Storytelling in EVE Online

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Forums, Guilds, Lore, MMO industry, Politics, Roleplaying, EVE Evolved



Storytelling is a major part of most MMOs, with each game having its own unique back-story and fiction. Fantasy settings like Everquest's world of Norrath have even been made into novels and some original fantasy literature like Lord of the Rings has conversely made its way into the MMO scene. Quests and expansions in an MMO usually lead the character through an interactive story where the player assumes the role of a hero. Although space-borne MMO EVE Online doesn't share that pattern and the the game's storyline doesn't develop during play, storytelling may actually be more important to EVE than it is to its fantasy counterparts. In the same way that EVE lends itself spectacularly to making videos, the EVE community has created some awesome fiction and there are some incredible real stories of in-game events. Combined with the wealth of prime fiction and the regular release of official chronicles, it's clear that storytelling is a big deal in EVE.

Read on as I delve into the EVE storyline and the various forms of storytelling that players can expect to take part in. If being part of epic events and telling the story sounds like your cup of tea, perhaps EVE is for you.

Blood, sweat, and valor in Darkfall

Filed under: At a glance, Fantasy, Darkfall, Game mechanics, PvP, Opinion, Politics


Paragus has continued his stories about adventuring through the Darkfall world on MMOCrunch, this time centering on the concepts of alliances and city sieges. While many aspects seem similar to EVE Online's corporation wars, Paragus's retelling of what it's like to be on the front lines of a siege battle makes Darkfall sound more like 300.

His overall report is in Darkfall's favor, commenting on how well the game seems to be holding up when there are huge amounts of players fighting in the same area. Certainly there are still client crashes and disconnects, but the performance is overall very stable for mass combat.

The only downfall to the whole system lies in the rules of the siege challenge. One of the rules states that if the attacking guild's leader drops offline at any time during the battle, the challenge is immediately lost. During Paragus's siege, the guild leader suffered a timeout, and the guild found themselves losing the challenge all due to connection problems.

While Aventurine patches up all of the problems, the overall report of sieges is good, in Paragus's opinion. For the full details, head on over and check out his writeup of the event.

Massively Features


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Events Calendar

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Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

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