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EVE Evolved: Trading: Advanced trading

Filed under: Sci-fi, EVE Online, Culture, Economy, Forums, Game mechanics, Guides, Professions, PvP, Making money, Tips and tricks, PvE, Hands-on, Academic, Education, EVE Evolved

In the first part of this guide I covered the basics of trading in EVE Online and some of the jobs best suited to newer players. There's a lot more to trading than buying low and selling high and in this week's installment, I'll cover some of the more advanced trading and marketeering tactics that have proven themselves effective in EVE. From margin trading on the market to making a living off the contracts page, anyone with enough dedication can learn to rake in hundreds of millions of ISK per day without even leaving the station. For the gamblers and risk-takers among you, market speculation and price manipulation can produce incredible short-term profit but with significant risks attached.

In this second part of my concise guide on trading, I look at margin trading on the market, playing the contract pages, market speculation around patches and the dirty art of market manipulation.

CCP Games drops more details on EVE's new mission arcs for pirate factions

Filed under: Sci-fi, EVE Online, Game mechanics, Quests, PvE

We recently wrote a bit about the new PvE content coming to EVE Online in the Dominion expansion -- Epic Mission Arcs for the Angel Cartel and Guristas pirate factions where your speed will help you survive. Now CCP Games has dropped more info on these branching pirate missions; the Guristas arc is called "Smash and Grab" while the Angel Cartel arc is "Angel Sound". A dev blog written by CCP Jasonitas walks readers through the standings requirements -- if your Angel Cartel standings are horrible but you have decent standings with either the Minmatar or Amarr, you can still run the Angel arc. Likewise with the Guristas, your Caldari or Gallente faction standings will let you embark on the Guristas pirate arc.

In some respects, these arcs will open up pirate faction mission running for many players, given that completion of an arc will impart a 30% standings gain towards that faction. Players have long wanted a way to repair their negative standings towards New Eden's pirate factions and this seems to be the first step towards that. Still, that standings gain won't benefit players who are particularly loathed by a given pirate faction unless the arcs can be repeated some months down the line as with standard Epic Mission Arcs.

Motorbikes, alchemy, and demon friend quests now in Shin Megami Tensei: Imagine

Filed under: Patches, Crafting, PvP, Quests, PvE, Free-to-play


Demon Busters in Shin Megami Tensei: Imagine Online are now enjoying a fresh content update, which includes motorbikes courtesy of the Shinjuku Babel mechanics. This new mode of transportation in the game allows players to travel between zones quickly and in first person perspective. Atlus has also introduced alchemy, a crafting system where players can create new objects with unusual properties. Runes that boost abilities for your demons or potions that augment your own abilities are a few possibilities with the new item mixing system. They've also released more PvE content in the form of demon friend quests, provided your friendships with the infernal powers-that-be are at the appropriate levels.

Perhaps the biggest content addition to Shin Megami Tensei: Imagine Online is the Team Battle system. The title's publisher Aeria Games writes: "Gather your allies and friends to crush your enemies in fast-paced, high intenseity group versus group combat for glory and god-like gear. Choose to fight solo in sided matches against other solo players, or combine your strength with others to demolish the competition in team versus team battle."

EVE Evolved: Trading: The basics

Filed under: Sci-fi, EVE Online, Culture, Economy, Game mechanics, Guides, Professions, Making money, Tips and tricks, PvE, Hands-on, Academic, Education, EVE Evolved


Of all the moneymaking endeavours you can take in EVE Online, trading is perhaps the one with the highest potential for profit. While mission-running profit tops out at a few tens of millions per hour and the profit margin from production isn't that big, trading is limited only by the amount of effort you're willing to put in and is much improved by inherent business talent. At the low end of the trading spectrum, beginners can make a healthy income ferrying items from A to B. At the other extreme, a market-savvy individual can pull billions per week out of the players in EVE's great conglomerated marketplaces.

In this first guide in a short series on trading, I look at the different types of trading options available to newer EVE players.

Fallen Earth car show today!

Filed under: Sci-fi, Fallen Earth, Events, in-game, PvE, Roleplaying


Are your poor feet sore from running around Fallen Earth's enormous post-apocalyptic Grand Canyon? Sick of getting chomped on by mutated chickens? Just want to check out the latest and greatest when it comes to kludged-together vehicles -- or perhaps show off your own? Then get your convoy rolling for Spider Hill in the northern part of Sector 1 at 3 PM Eastern today! That's the site of the huge Car Show, being put on by Saints Incorporated and The Shop.

Aside from seeing all the latest in Fallen Earth automotive awesomeness, players who stop by will be treated to giveaways, a wasteland drag show, and heavens knows what else. Post Apoc Radio will also be on the scene to play some rockin' music and provide colorful RP commentary (as always). So gather up the whole clan and come by the Car show -- make valuable crafting friends, or pick up some excellent prizes!

EVE Online Lead Content Creator explains epic mission arcs for pirate factions

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, Interviews, Quests, PvE


One of the new content additions coming to EVE Online this December are Epic Mission Arcs for two of New Eden's pirate factions -- the Guristas and the Angel Cartel. Scott Holden (aka CCP Molock) is the Lead Content Creator at CCP Games who has overseen the inclusion of the new pirate missions into EVE. Holden recently discussed some of the specifics of pirate mission running with Mondes Persistants.

The epic arcs for the Guristas and Angel Cartel will offer up roughly 10-12 branching missions, says Holden. The Guristas arc will largely be based in nullsec space in Venal, but players will be able to begin in Orvolle (high security) or low security starting points like Taisy. The Angel Cartel epic mission arcs will mostly be based in the Curse region, the stomping grounds of the Cartel. Would-be devotees to the Angel cause (of sabotage, extortion, and general mayhem) will be able to embark on the faction's mission arc from solar systems like Sendaya or Konora in low sec. Surprisingly, it seems that a player doesn't need high pirate faction standings to access either the Guristas or Angel Cartel epic mission arcs. Players with good standings with empire factions will be able to jump into the pirate mission arcs via mission agents found in low security space.

Global Agenda hosting weekend beta event

Filed under: Betas, Business models, Events, in-game, PvP, News items, PvE, MMOFPS, Global Agenda


Thanksgiving, for those of us in the US, is still a couple of weeks away. But beta testers of Global Agenda will have something to be thankful about earlier than that, as this weekend promises to host another beta event for the game. The testing will be running between 11 AM to midnight PST, and the event spans both Saturday and Sunday, each one testing another aspect of the game's growing combat systems.

Saturday will be focused on PvE content, including a new mission type that promises to offer some interesting new dynamics to the gameplay. The "Double Agent" mission type, which is limited to regular subscribers at launch, puts one player amidst of a horde of NPC allies and pits them against a four-person squad of players, thereby mixing PvE and PvP combat into a single arena. Sunday's testing, by contrast, is a pure PvP slugfest. 10v10 matches will be run, allowing people to queue up in groups of up to four to help establish allies for coming events. The developers are also teasing at new maps being dropped into the mix during this testing.

The bad news is that only a small number of new testers will be added for the event -- this party will mostly be confined to existing beta testers. Watch your mail closely, either in hopes that they let you in or for the preparation mails Hi-Rez Studios is forewarning testers about, and keep an eye open for a chance at some early testing starting on Friday.

Fallen Earth brings a bit of the apocalypse to the iPhone

Filed under: Sci-fi, Fallen Earth, New titles, Crafting, PvE

Today Fallen Earth has announced a new iPhone app in the works that might well make all but the most hardcore earth-loving Vista reconsider their wary stance on technology. This new Fallen Earth app will offer players the ability to access their stored and equipped items, check out their character's stats and maps of the different sectors. What's most interesting to us is the addition of real-time chat, email, auctions and crafting to the mix. The ability to interact with the auction house and crafting queue is going to be huge to many crafters and travelers, thereby making sure that one never gets stuck with dead time when a project could be rolling.

While currently underway for the iPhone, the eventual plans are to branch it out to other smartphone platforms from there as we're given to understand. The Fallen Earth app is slated to release sometime in the first of next year, and no price has currently been mentioned that we're aware of. There's no doubt it will be wildly popular with many in the wastes. Stuck at work? You'll be able to let your clan know you'll be a bit late for that PvP scavenging trip. Or you could in-game mail some Red Rooster Chicken Beer off to one of those crazy Post Apoc Radio DJs. We hear they like drunken parties.

GameX 2009: Our hands-on with Global Agenda

Filed under: Betas, Sci-fi, Game mechanics, PvP, PvE, MMOFPS, Global Agenda, Massively Hands-on, Massively Event Coverage


It's an MMO, it's a shooter, and we stealthily gathered enemy intelligence on it at GameX 2009. It's Hi-Rez's Global Agenda, the "spy-fi" team based shooter that has lots of people talking in excited whispers.

We sat down at Hi-Rez's gaming rigs once again for a look at the game, and this time we went beyond the PvP matches. We got to have some personal time with Global Agenda's PvE mode, getting an inside look at how secret agents deal with insane governments that utilize robots to the Nth degree.

So what can you expect from Global Agenda, both PvP and PvE-wise? If our looks into the game were any indication, you can expect lots.

Demo impressions of Star Trek Online from Eurogamer Expo 2009

Filed under: Sci-fi, Video, New titles, Quests, PvE, Star Trek Online


We recently mentioned that Star Trek Online fans would get a chance to play through a demo of the game at Eurogamer Expo last week. One of the first reports we've read about the Star Trek Online demo comes from Oli Welsh at Eurogamer who was uniquely positioned to check out the game (it was their Expo after all.) Welsh begins by writing, "Trekkies can put one fear to rest right now: Star Trek Online feels just like Star Trek." Although this might assuage a bit of the apprehension some gamers have about trying yet another Star Trek game, Welsh is up front about the fact that the demo he played through was a contained single player experience. It's too soon to say what gameplay will feel like when hundreds of other players are thrown into the mix.

He writes about the demo's transitions between locations via warp jumps, keyboard navigation of star ships (standard WASD, with additional throttle control), and the pacing of ship combat. Welsh also walks the reader from the bridge of a Federation vessel down to the surface of a planet where Klingon opponents await. Fans of the game should read Eurogamer's hands on with Star Trek Online and may also be interested in the video footage of STO gameplay from Limited Edition, shot at this year's Eurogamer Expo (starting at 02:40. They've also captured gameplay of Global Agenda as well.) We've got a video embed of that for you after the jump.

Darkfall gets its own analog of EVE University: Newborn on Agon

Filed under: Fantasy, Darkfall, EVE Online, Guilds, PvP, PvE


The settings of Darkfall and EVE Online are worlds apart, but there is some common ground between the titles. PvP combat permeates both sandbox games, and given a potentially hostile environment when starting out, it's always good to have a helping hand. EVE Online players have training corps like EVE University to show them the ropes in what can sometimes be a brutal game. Darkfall now has an analog of EVE University called "NEW" which Syncaine recently pointed out on his blog, Hardcore Casual. NEW is short for "Newborn on Agon", a North American server clan that provides training in most any facet of the game for those willing to learn.

Although Darkfall can be harsh to newer players, NEW provides a (comparatively) safe environment where players can spend 30 days learning what interests them, or developing the skills to succeed in the game once it's time to move on. The clan is politically neutral and owns the city of Hammerdale, contributing to NEW's potential to become a haven for new players. Also, some of Darkfall's major alliances support the idea of NEW which could be beneficial in the long run.

It's great to see things like this happen in sandbox MMOs, and hopefully Darkfall will continue to see its players establish lasting institutions in the game.

GameX 2009: Inside Global Agenda's PvE and AvA persistent content battles

Filed under: Betas, Sci-fi, Video, Business models, Game mechanics, Interviews, MMO industry, PvE, MMOFPS, Global Agenda, Massively Interviews, Massively Event Coverage


As we've said before, we got to see many, many people at GameX 2009 this year. But one of the main reasons we went to the expo was to catch up once again with the team from Hi-Rez Studios and ask them some more questions on their "spy-fi" MMOFPS, Global Agenda.

On the top of our burning question list was what exactly made Global Agenda into an MMO, so we set out to ask associate producer Michal Adam all about what made their AvA and persistent world battles so special. Along the way, we also inquired as to what their PvE content will hold, and what rewards players could expect to find from participating in Global Agenda: Conquest.

For our full video interview with Michal, look no further than after the break!

Rock the jailhouse with Age of Conan's Iron Tower

Filed under: Fantasy, Age of Conan, Interviews, Previews, PvE

For whatever reason, MMO gamers have a low opinion of prisons. We always seem to assume that rather than being filled with fuming criminals kept under strict control, every one you venture through will be full of escaped criminals staging an elaborate prison break. Then again, it does have a cool factor going for it, which is doubtlessly why Age of Conan has dipped into the well with its upcoming Iron Tower. MMORPG.com has recently featured both a rundown of the upcoming dungeon's features and a short internal interview offering more details about the tower's design and purpose.

Concluding the game's lore regarding the conflict in the Common District of Tarantia, the Iron Tower is embroiled in a war between a group bent on releasing a specific prisoner and a warden dedicated to preventing that same prisoner's release at all costs. Neither side is benevolent toward the players, with the warden at the edge of madness and the invader releasing prisoners to help supplement her forces, and the battle up the tower requiring high-level players to deal with both forces amidst the deranged captives. If that sounds like a good time to you -- and if you're fond of Age of Conan, we can't imagine it wouldn't -- take a look at both the rundown and the interview, and get ready to break in to a prison.

The Daily Grind: National Boss Day edition

Filed under: Lore, PvE, Opinion, The Daily Grind, Humor

It's National Boss Day today, which means you should probably be doing something nice for your boss (which might include not browsing the web while you're at work, but that's not our call). However, if you're a frequent player of MMOs -- or video games in general, at that -- you have a very different definition of boss. And after years of playing MMOs -- or even for a few months -- there are certain bosses who hold a soft spot in your heart for whatever reason.

Perhaps they were a truly challenging fight the first time you faced them, maybe they just looked impressive and they stuck in your mind, or it could even be something as simple as getting exactly wanted from them the first time you went through the encounter. In honor of National Boss Day, we're asking you what boss holds the nearest and dearest spot in your memories. If you were sending a missive to one of your personal favorite bosses, who would it be? What would you say? Would you thank them for being generous in their drops when you fought them, or would you offer consolation at how easy they are to kill these days? And if you want to get creative and phrase it like a greeting card, on this day, it's certainly appropriate. Just take a moment to give thanks to the bosses... before you go back to killing them for loot, anyway.

The Zurhidon take revenge on Runes of Magic's European servers

Filed under: Fantasy, Events, in-game, News items, PvE, Free-to-play, Runes of Magic


European servers, prepare for war! Runes of Magic is digging deep into MMO playbook history, and they've chosen to pull out a classic move -- the GM controlled event. The mysterious Zurhidon have reappeared in Taborea, and it's up to the players to repel their attacks!

Each week, starting tomorrow the 14th and continuing until November 25th, two European servers will feel the wrath of the Zurhidon. Players will be notified what channel the event will be taking place on shortly before the event, and they'll be informed of the event's location at the same time as well. All attacks will take place at 7 PM BST (6 PM GMT.) At least no one can call the Zurhidon unpredictable!

Accompanying the waves of spawns will be two Zurhidon generals who will be, of course, controlled by some wrath seeking GMs. Glory awaits those who can hold back the horde, while death will only bring pain (virtual pain) and loss (experience debt!)

Massively Features


Weekly Columns


Events Calendar

Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

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Episode 77, for Wednesday, November 18th, 2009.



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