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Filed under: PvP

CCP Games alters plans for EVE's capital ships in Dominion expansion

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, PvP


The EVE Online developers have announced that some of their proposed changes to capital ships will not deploy with the Dominion expansion as originally planned. This may come as good news to some of EVE's supercarrier (formerly "mothership") pilots who've expressed no small amount of dissatisfaction at how their ships were slated to be changed. With the supercarrier changes not going through, this also means that the fighter bombers -- anti-capital ship drones intended to bathe EVE's largest ships in waves of torpedo explosions -- will not arrive on December 1 with Dominion.

Changes to other capital ship weapons systems like XL Turrets, however, are another matter entirely. They're discussed at length in a dev blog from CCP Nozh titled "Capital Ships in Dominion" as are the new Citadel Cruise Missile Launchers intended to be a long range weapon system.

Motorbikes, alchemy, and demon friend quests now in Shin Megami Tensei: Imagine

Filed under: Patches, Crafting, PvP, Quests, PvE, Free-to-play


Demon Busters in Shin Megami Tensei: Imagine Online are now enjoying a fresh content update, which includes motorbikes courtesy of the Shinjuku Babel mechanics. This new mode of transportation in the game allows players to travel between zones quickly and in first person perspective. Atlus has also introduced alchemy, a crafting system where players can create new objects with unusual properties. Runes that boost abilities for your demons or potions that augment your own abilities are a few possibilities with the new item mixing system. They've also released more PvE content in the form of demon friend quests, provided your friendships with the infernal powers-that-be are at the appropriate levels.

Perhaps the biggest content addition to Shin Megami Tensei: Imagine Online is the Team Battle system. The title's publisher Aeria Games writes: "Gather your allies and friends to crush your enemies in fast-paced, high intenseity group versus group combat for glory and god-like gear. Choose to fight solo in sided matches against other solo players, or combine your strength with others to demolish the competition in team versus team battle."

The balance of force in Star Wars: the Old Republic

Filed under: Sci-fi, Classes, Game mechanics, New titles, PvP, Opinion, Star Wars: The Old Republic


It might be a slight exaggeration to say that everyone in the world is looking forward to Star Wars: the Old Republic... but only slight. With the latest class reveal, the Imperial Agent is poised to give an excellent sneak-and-snipe playstyle to the Sith side of the game. All well and good... but as Kill Ten Rats notes, how is this game going to get any PvP balance? To the best of everyone's knowledge there's no equivalent ability in the Smuggler's arsenal, the Republic's counterpoint to the Agent, and it's not much of a matchup when one side is invisible and the other side isn't.

Overly Positive recently made a few observations regarding the class balance, noting that BioWare seems to be taking an approach a la Warhammer Online -- each class has a loose equivalent on the other side, but they don't result in being direct copies of one another. However, the downside to this approach is that you can easily wind up with one side's class being overpowered in relation to the other. Direct equivalencies leech some of the flavor, but they ensure that the game remains perfectly balanced for both factions. It's a question worth considering and keeping an eye on as the game moves through development -- after all, if a Jedi and a Sith Warrior can't face off in fair combat, it'll be a sad day for many players.

CCP Games elaborates on conquest in EVE's Dominion expansion

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, Guilds, PvP

"-- Smash the control images -- Smash the control machine --"
William S. Burroughs, The Soft Machine

The Dominion expansion for EVE Online is so-named for its heavy focus on the game mechanics of "Sovereignty" or control of territory in the New Eden galaxy. There's been no small amount of controversy surrounding CCP's proposed system, however, particularly as it's slated to go live on December 1st with the Dominion release. While some of the core game mechanics of control are still undergoing revision, CCP Games recently explained how ownership of solar systems will change hands in a dev blog titled "Storming the Gates."

EVE developer CCP Abathur lays out how new equipment will be used in claiming space and repelling invaders.

Global Agenda hosting weekend beta event

Filed under: Betas, Business models, Events, in-game, PvP, News items, PvE, MMOFPS, Global Agenda


Thanksgiving, for those of us in the US, is still a couple of weeks away. But beta testers of Global Agenda will have something to be thankful about earlier than that, as this weekend promises to host another beta event for the game. The testing will be running between 11 AM to midnight PST, and the event spans both Saturday and Sunday, each one testing another aspect of the game's growing combat systems.

Saturday will be focused on PvE content, including a new mission type that promises to offer some interesting new dynamics to the gameplay. The "Double Agent" mission type, which is limited to regular subscribers at launch, puts one player amidst of a horde of NPC allies and pits them against a four-person squad of players, thereby mixing PvE and PvP combat into a single arena. Sunday's testing, by contrast, is a pure PvP slugfest. 10v10 matches will be run, allowing people to queue up in groups of up to four to help establish allies for coming events. The developers are also teasing at new maps being dropped into the mix during this testing.

The bad news is that only a small number of new testers will be added for the event -- this party will mostly be confined to existing beta testers. Watch your mail closely, either in hopes that they let you in or for the preparation mails Hi-Rez Studios is forewarning testers about, and keep an eye open for a chance at some early testing starting on Friday.

EVE Evolved: Dominion be damned

Filed under: At a glance, Sci-fi, EVE Online, Expansions, Forums, Game mechanics, Patches, PvP, Endgame, Opinion, EVE Evolved


At the last EVE Online fanfest, it was announced that the Dominion expansion is slated for December 1st to coincide with Iceland's Sovereignty day. With less than a month to go until launch, there has been growing concern at the extreme lack of information on the new sovereignty mechanics at the expansion's core. There have been a few scheduled tests and several devblogs but few factual details on the mechanics we'll be using once the expansion goes live. I've even been on the test server and tried the new mechanics out but they're far from finished.

The worry was that if the specific details weren't revealed as soon as possible, it might end up being too late to make necessary changes based on player feedback. On Friday 6th, a devblog was finally released explaining the cost breakdowns in the new sovereignty system and what bonuses will be given for the various system upgrades. Rather than allaying people's fears, the devblog set the forums on fire. An intense debate has sprung up, with massive outcry from those that live in 0.0. Their concerns may well be warranted as the proposed mechanics don't quite match up with the original vision of the Dominion expansion that the EVE community has shown support for thus far.

Has Dominion veered off course and is time running out to get it back on track? In this opinion piece, I run down the new devblog and give an inside view into parts of the heated debate it sparked off.

Face of Mankind: Rebirth goes into closed beta phase four

Filed under: Betas, Sci-fi, Face of Mankind, New titles, PvP, News items, MMOFPS


Face of Mankind: Rebirth, the revitalization and recoding of Face of Mankind, has hit their last beta milestone as of last week -- closed beta phase 4.

Phase 4 is the final phase of their beta, the one where they let the flood gates wide open. If you have ever signed up for an FoM beta account, your account has been activated and you can log in to play the game. All you need to do is download the game client, which is available through links provided in your account activation e-mail.

Aika announces closed beta

Filed under: Betas, PvP, News items, Free-to-play

If you're looking for some more RvR action outside of Warhammer Online, then you might want to take a look at Gala-Net's newest addition to their MMO lineup, Aika.

Aika is a new free-to-play MMO with the same type of nation versus nation bent that Warhammer and World of Warcraft provide to their players. Players get to defend territory during castle sieges, can steal artifacts from the enemy side, a la Dark Age of Camelot, and participate in the standard PvP battlegrounds.

The game has just gone into a closed beta testing phase for America, but getting in couldn't be simpler. Simply go visit the Aika website, fill out a survey and you'll be entered for a chance to participate in the closed beta.

GameX 2009: Our hands-on with Global Agenda

Filed under: Betas, Sci-fi, Game mechanics, PvP, PvE, MMOFPS, Global Agenda, Massively Hands-on, Massively Event Coverage


It's an MMO, it's a shooter, and we stealthily gathered enemy intelligence on it at GameX 2009. It's Hi-Rez's Global Agenda, the "spy-fi" team based shooter that has lots of people talking in excited whispers.

We sat down at Hi-Rez's gaming rigs once again for a look at the game, and this time we went beyond the PvP matches. We got to have some personal time with Global Agenda's PvE mode, getting an inside look at how secret agents deal with insane governments that utilize robots to the Nth degree.

So what can you expect from Global Agenda, both PvP and PvE-wise? If our looks into the game were any indication, you can expect lots.

Darkfall gets its own analog of EVE University: Newborn on Agon

Filed under: Fantasy, Darkfall, EVE Online, Guilds, PvP, PvE


The settings of Darkfall and EVE Online are worlds apart, but there is some common ground between the titles. PvP combat permeates both sandbox games, and given a potentially hostile environment when starting out, it's always good to have a helping hand. EVE Online players have training corps like EVE University to show them the ropes in what can sometimes be a brutal game. Darkfall now has an analog of EVE University called "NEW" which Syncaine recently pointed out on his blog, Hardcore Casual. NEW is short for "Newborn on Agon", a North American server clan that provides training in most any facet of the game for those willing to learn.

Although Darkfall can be harsh to newer players, NEW provides a (comparatively) safe environment where players can spend 30 days learning what interests them, or developing the skills to succeed in the game once it's time to move on. The clan is politically neutral and owns the city of Hammerdale, contributing to NEW's potential to become a haven for new players. Also, some of Darkfall's major alliances support the idea of NEW which could be beneficial in the long run.

It's great to see things like this happen in sandbox MMOs, and hopefully Darkfall will continue to see its players establish lasting institutions in the game.

Guild Wars PvP henchmen have arrived

Filed under: Fantasy, Guild Wars, Patches, PvP, Free-to-play

Back at the beginning of the month, ArenaNet announced the winners of the Guild Wars henchman skill bar contest, promising that the AI would be tweaked to make the winning bars work well. Since then we've been anxiously awaiting the new henchmen to see how well they work and more importantly, what they look like.

They arrived with last night's update, along with a bug fix for Devona, who really wanted to keep "Charge!" on her bar. While it will take some time to get a feel for them in battle, the Live Team clearly had a great time putting them together. The models look great -- a nice variety of looks and styles, and talking to them gives a brief dialogue that says a bit about their personality. In a fun little touch, many of their idle emotes fit their personalities as well. Talking to them will also reveal their skill bars, allowing you to make your selections without resorting to memory or the wiki.

Heroes have been removed for the time being, but don't worry just yet if you want them back. Community manager Regina Buenaobra says, "After yesterday's update our programmer is looking into enabling Heroes in the Guild Hall. He is optimistic that it's possible."

The new henchmen are available in Heroes' Ascent and in guild halls, and while it's a bit disappointing that we didn't actually get henchmen named Hi Captain Obvious or Noodle Legs, we are optimistic that they'll live up to expectations on the battlefield.

EVE pirate corp Hellcats running player event, Saturday Oct 24

Filed under: Sci-fi, EVE Online, Contests, Events, in-game, PvP, News items, Giveaways


Hellcats is well known to many EVE Online players as the game's only all-women pirate corp. They're holding an in-game event this Saturday, October 24th -- The Hellcats Pub Party -- which sounds like it'll be a good time for all. Hellcats CEO and EVE underworld celebrity Mynxee had this to say about the event: "This party is intended to express our appreciation of fans and friends plus give folks the chance to hang out, share stories, wave e-peens, and get to know each other. I promise to drink much wine and act outrageous while giving away all sorts of goodies."

Those "goodies" will include pirate faction cruisers, pirate faction and officer modules, rigged ships, forum sigs and blog banner art, and InterStellar Kredit giveaways in 50 and 100 million ISK chunks. (Plus, Hellcats corpses... don't ask.) If any EVE players have donations they'd like to add to the prize drawings, you can contract them in-game to Mynxee with the description "Hellcats Pub Party Donation". She'll credit all donors for their contributions during the giveaways.

Dev blog sheds light on Champions' Zombie Apocalypse

Filed under: Patches, PvP, News items, Champions Online

One of the coolest features coming with Champions Online's October 27th Blood Moon update is the addition of Zombie Apocalypse, a PvP map that features a scenario instead of the typical objective involving kill scores. Sound interesting to you? Then we highly recommend this developer blog discussing the entire process of creating the ruleset, as it awards a keen insight on the how and why of said rules.

There are two good things happening here: One is the obvious, that Cryptic is adding a new PvP map that's something more than the launch offerings. The other is that they're being communicative with a new piece of content's development process. This seems like a minor plus but in truth, when a developer demystifies the reasoning behind their content it only serves to elevate player perception and appreciation of said work. Our only suggestion would be to boost the presentation of these dev blogs (behind the scenes in-game pictures are always cool) in order to draw even more attention to them.

Goodbye RR Day: Guild Wars to remove Hero Battles and Team Arenas this week

Filed under: Fantasy, Guild Wars, Events, in-game, Exploits, PvP, News items

No, we're not endorsing RR Day. But ArenaNet Community Manager Regina Buenaobra announced today that Hero Battles and Team Arenas will be removed from Guild Wars with this week's update, and it's safe to assume that a good many players will be mourning that loss. The news shouldn't come as any surprise, given that Live Team Lead Linsey Murdock warned us of this almost two months ago.

So how does this affect the PvP side? Well, after the update this week -- presumably Thursday or Friday -- the Commander title will still exist, but gaining points for it will no longer be possible. It will be replaced by a new title so those who haven't maxed their Commander title won't be left out in the cold. Random Arenas will no longer promote to Team Arenas, and the Hero Battles Ladder will freeze.

Linsey has said that Team Arena will be "renamed and repurposed" for the new Sealed Deck format, and that the Hero Battles maps will be reused, but the only change indicated for this week is the removal of TA/HB. It looks like Sealed Deck and all the other PvP projects are still having finishing touches put on them, so we'll keep watching for them.

Age of Conan reintroduces free trial

Filed under: Fantasy, Age of Conan, Expansions, PvP, News items

Age of Conan has seen its share of ups and downs in this first year since launch, but the ride seems to be smoothing out lately. The first expansion is on the way, new content has been offered, and the PvP side is getting some extra attention. Community manager Oliver "Tarib" Kunz even took a bit of time lately to lay out a patch timeline for players, to let them know what's coming up. Back in July, a list of "10 reasons to give it another look", included free account reactivation for two weeks.

Now Funcom is issuing a similar invitation to everyone, reintroducing the free trial for players looking to try Age of Conan, and those wanting to take a second look at the new and improved game. This time they're offering 7 days of full game access, although there are some restrictions on things like trading, public chat channels, forums, and in-game mail.)

If you want a closer look at what Funcom has been up to with Age of Conan lately, visit the trial website to take them up on their offer.

Massively Features


Weekly Columns


Events Calendar

Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

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