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Filed under: Real life

MMOrigins: MUD on the tires

Filed under: Real life, Culture, Opinion, MMOrigins

Welcome to MMOrigins, a new weekly series here at Massively where we take a look at what makes us who we are as MMO gamers. Much in the style of our Redefining MMOs series, several members of the Massively team will have their chance to take a look back at their influences, favorite classic games and what got them to where they are today. Then, as we've done before, we'll ask you to compile your own blog posts on the same topic and we'll showcase it for the finale.

So I thought I would kick this new series off with my own influences and origins in gaming and what molded my current enjoyment of MMOs. As anyone who grew up in the 1980s might know, the dawn of personal computer video gaming was an exciting time. With inexpensive hardware such as the Atari 2600 and the Commodore 64 and 128, you didn't have to always get your mom to drive you to the arcade to play some good games.

Meet the Massively team at DragonCon '09

Filed under: Real life, Culture, Events, real-world


As we are just now recovering from BlizzCon and GamesCom last week, we realize we're not even close to being through the summer convention season yet. DragonCon in Atlanta, GA and PAX in Seattle, WA both start next week, and you can bet there are more than a few of us at Massively who will be attending these major conferences.

At DragonCon specifically, the Massively staff will be in full force as four of us plan to attend in one form or another. Some of us will be speaking at panels, some of us will be doing interviews and one of us is even on the MMO Track planning staff. And then there are the parties! Want to party with us? Follow along after the jump to learn where we'll be and how you can get your hands on some Massively swag.

Former Warhammer Online GM gives perspective on game's decline

Filed under: Real life, MMO industry, Warhammer Online


At Massively we must often report on declining subscription numbers and subsequent layoffs in the MMO industry, just as we do when the games we love are healthy and growing. When you look beyond the numbers though, such industry statistics are ultimately about people whose lives have been negatively impacted. They face uncertainty in their career and likely have tough times ahead.

Case in point: We've written about the Mythic Entertainment layoffs from the view of an outside observer of the MMO industry, but of course there's a side to this that only someone who's worked there can really convey. Some have a story they'd like to tell, like Jeremy Monken, former games reviewer for a D.C. newspaper turned Warhammer Online GM at Mythic Entertainment.

Do developers consider disabled gamers enough?

Filed under: Real life, Culture, Game mechanics, MMO industry


Have you ever stopped to consider the large percentage of gamers who are disabled? Do you think game developers consider this as well? In a recent article at MSNBC, the topic has been discussed as it pertains to the public's awareness of disabled gamers. "It doesn't take a whole lot," says Nissa Ludwig, a disabled gamer who was interviewed for the article. "I think if you save one life by changing an interface, you should get on that."

Mythic's Warhammer Online actually won an award last year for the AbleGamers.com 2008 Accessible Game of the Year for adding color-blind features, flexibility for those with mobile impairments and more. Mythic's Paul Barnett is sympathetic to the cause as he himself is color-blind, dyslexic and hearing-impaired. "Some people are, through no fault of their own, living a restricted physical life - on our world, you can fly, ride, get married, run, jump and swim," Barnett points out.

Can a LotROCON work?

Filed under: Fantasy, Real life, Asheron's Call, Dungeons and Dragons Online, Lord of the Rings Online, Culture, Events, real-world, MMO industry, Opinion


SOE has Fan Faire and WoW has BlizzCon, but could a convention centered around Lord of the Rings Online (or all Turbine games, for that matter) evoke enough interest? Many fans seem to think it's about time they had their own company- or game-specific con as a place to meet others who enjoy the work Turbine has done with LotRO, DDO and Asheron's Call. Perhaps the biggest advocate is a blogger by the name of the LotRO Follower, yet the original idea came from Moormur at the LotROCast podcast. Other members of the LotRO Blogging Collective have thrown in their own two cents, like The Middle-Earth Adventurer who makes the point that it doesn't have to start off large, as in time it will grow.

So as the general MMO-playing public, we'd be curious to hear what you have to say on this subject. Have the success of the other topic-specific cons shown that it can be done with others, or should Turbine fans just get together at other major cons like Dragon Con, PAX or GenCon?

Global Agenda devs to sponsor regional robotics competition

Filed under: Real life, Sci-fi, Contests, Events, real-world, MMO industry, Academic, Education, Global Agenda


What better people to sponsor a robotics competition than those making a futuristic sci-fi game? Hi-Rez Studios is exploring that opportunity at the 2009 FIRST Robotics Competition national championships held at the Georgia Dome on April 17th and 18th. This competition is designed to help high-school-aged kids discover the fun of engineering and research. Hi-Rez Studios' sponsored team, called Team 1771: The Global Agenda Gamers of suburban Atlanta's North Gwinnett High School, are featuring a robot named The Black Widow which has taken highest honors at the South Carolina "Palmetto" Regional Event at Clemson University.

"Game development requires the same combination of creativity and engineering that is being demonstrated by these students"
, says Todd Harris, executive producer of Global Agenda, "It seemed particularly fitting to support Team 1771 in this highly competitive sport that, like our game Global Agenda, puts a strong emphasis on team work and use of advanced technology" The team's faculty advisor, Mike Reilly, expanded upon this point, "I feel that a partnership with Hi-Rez is inspirational to our students, and is a great example of return on investment to both the school and local industry."

Second Life sparkles on the iPhone

Filed under: Real life, News items, Second Life, Mobile, Virtual worlds

Tokyo startup Genkii has released a new text communication app for the iPhone and iPod Touch, called Sparkle IM that allows messaging with Second Life (and opensim style) virtual environments. Essentially the application appears to be a lightweight viewer application not unlike SLeek (currently on hold, development-wise), AjaxLife, and similar, in that it essentially logs your avatar in, and gives you a non-graphical interface to communicate with others.

Genkii are also working on a lightweight graphical 3D environment for the iPhone, also part of the Sparkle umbrella brand, called (rather simply) Sparkle 3D, that may in future be integrated with other virtual environments.

Sparkle IM is priced variously, depending on where you are, but at about 4-5 dollars (for the special, introductory price) might be a little expensive compared to many of your existing apps.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

All Points Bulletin developer hiring 40 at GDC

Filed under: Real life, MMO industry, All Points Bulletin, Crime

Realtime Worlds, the folks behind GTA-inspired All Points Bulletin, have announced their intention to add 40 people to their team at this year's GDC in San Francisco. The Dundee, Scotland, based company is offering unique, year-long contracts to anyone they hire, so it's not technically a permanent gig, but in this economy, what is?

The contract package isn't all that shabby, either. According to a press release, new employees receive: "a competitive package, 12 month contract, Visa costs paid, return flights paid, free quality accommodation, free healthcare, paid overtime, and paid holiday."

Realtime sees this as a good time to scoop up talent on the outs. "Many companies have laid off large numbers of talented staff in recent months," said John Duthie, head of Realtime's HR department, "and we see GDC as a great chance to tap into that talent pool. With the economy the way it is, many people don't want to think about committing to a permanent move, so what we're offering is a number of contract positions for folk to come to Scotland, help us to a successful launch of APB, and then reassess their options when the economy is hopefully in better shape."

NASA MMOG Astronaut: Moon, Mars, and Beyond announced

Filed under: Real life, MMO industry, News items, Academic, Virtual worlds

Talk of NASA's upcoming MMOG has been circulating since last year, but it wasn't until March 20 that the agency formally announced its plans for Astronaut: Moon, Mars, and Beyond. They're going to partner with developers Information Place, Virtual Heroes and Project Whitecard to create the virtual world, which NASA hopes will build interest in space exploration among students.

Financially, the game won't demand much taxpayer dollars; most money is coming from individual investors and sponsors, although NASA will be lending its experts to the game's development.

Virtual Worlds News has dissected the announcement further. No word from beloved space explorer Buzz Lightyear just yet, but we'll keep an eye out.

Sanya Weathers on admitting you're an MMOG gamer

Filed under: Real life, Opinion, Humor

Sanya Weathers, a.k.a. Tweety, recently published a guide to breaking the news to your loved ones about your MMOG habit. She keeps her advice lighthearted throughout, but her tips are good ones.

For instance, here's how she disarms those who outright scoff at the hobby: "If the person you're talking to gets dismissive, keep your cool. Ask how much television they watch. Ask if television is active or passive. Ask how many people a television viewer is interacting with, or working with towards common goals."

Weathers has made her rounds in the MMOG industry before. She originally got her start at Mythic Entertainment after a blogging stint on the famed Lum the Mad MMOG rant site her rant site, as well as venerable rant site Corpnews.com. While she does freelance work, her current home is Eating Bees, where she blogs about community management issues.

Co-Chairman of Activision Blizzard cashes in stock for $20 million

Filed under: World of Warcraft, Fantasy, Real life, MMO industry

Just in time for Activision Blizzard's earnings report, Co-Chairman Brian Kelly liquidated 2 million shares of his stock in the company on March 12, earning over $20 million in the process.

The move has caused some speculation that the trade spells bad news for the company's forthcoming report. Given that Rock Band Guitar Hero and World of Warcraft haven't showed signs of slowing even during the recession, it's a safe guess that the report won't trigger a massive sell-off. Kelly was the only director-level employee reported by the SEC to have traded large volumes of his stock, so it's unlikely his stock trade is related to Activision Blizzard's performance. When 30 percent of the board of directors begins selling off their assets, it'll be time to panic.

Video interviews present the life and times of Richard Garriott

Filed under: Real life, Video, Interviews, MMO industry


The online broadcast network VBS is showing a three-part video series on the life and times of (computer) RPG pioneer Richard Garriott. The footage explores his first steps into the world of video game design, explaining how the moniker "Lord British" became synonymous with Garriott.

The videos also give a look into what someone can do once they can afford any toy their heart desires, and chronicles a bit of the latest direction Garriott is taking his life -- into space. The short series is a revealing peek into the life of a significant figure in the games industry. We've got the video embeds for you below the cut, but for more background you might want to check out the accompanying info over at VBS.TV.

NCsoft Seattle hiring for console programmers

Filed under: Real life, MMO industry

What layoffs? In the wake of the recent "structural changes" from NCsoft, it appears they're now entering a strong wave of hiring, according to Gamasutra and the job section of their PlayNC.com website. Yet, it's not so much the fact that they're hiring, it's the fact that one of their many positions include a Programmer/Engineer for the Playstation 3 and Xbox 360. Speculation has arisen that this may be related to something ArenaNet is doing, although it's important to note that NCsoft makes the distinction between Bellevue, Washington, where ArenaNet is located and Seattle, Washington, where NCsoft West's headquarters are located.

But if you want to actually talk about ArenaNet jobs, we can certainly do that. Currently, they're hiring for 14 positions, including Web Development, Programmers and Artists. If you think you have what it takes, head on over to their jobs board and see what they have for you. We look forward to hearing more about what NCsoft and ArenaNet have in store.

[Thanks Nirolak!]

First look at NASA's Unreal Engine 3 MMO

Filed under: Real life, New titles, Previews, News items


Big Download took a look (one of the very first, in fact) at the Unreal Engine 3 powered NASA MMO. They came out the the experience with two pages of information. Some of the more interesting facts are that the game is actually set in the year 2035, and is designed to spark a fire of infatuation with space and NASA in those who play it -- similar to what America's Army was all about.

So head on over and take a look, if getting your virtual space walk on (trainable at level 40, we hear) is something you'd be more than happy to participate in. Don't say we didn't warn you about those urine packs, though.

Greening up your gaming experience

Filed under: Real life, Culture, Game mechanics, Academic, Education


While you're engaged in your favorite MMO, do you ever stop to think about the energy consumption you use? Is there an unused light on in the house somewhere? These are the types of questions that Professor Byron Reeves of Stanford University wants gamers to ask themselves, and get more involved with through a system of smart metering technology built into the games. Essentially, players would earn points on a leaderboard for performing certain "green" tasks like turning off lights... in the game.

Reeves recently pitched his idea to the radio show Living on Earth, where he described the process to the host, Bruce Gellerman and "avid gamer" Colin Ahearn. "So people will do something in a virtual world for points that they wouldn't do in the real world for money? I mean, I could save money by simply turning off my lights," Gellerman pointed out. The discussion goes on from there as Reeves explains how the system would be competitive and carry over into the real world. "So the whole goal here is to align entertainment and fun with utility and community value," Reeves said.

You can find out more information on Reeves's research at the Stanford website, watch a video on his plan in action or listen to the interview in mp3 format on the Living on Earth website.

Massively Features


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Earth Eternal Open Beta Q3 2009
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009

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