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Filed under: Roleplaying

The Tattered Notebook: Roleplaying advice for veterans and newbies alike

Filed under: Fantasy, EverQuest II, Culture, Guides, Roleplaying, The Tattered Notebook

Hello there adventurers! Seccia has taken the week off to go visit the remainder of her family in Neriak so I'm stepping in to help out with her column!

This week in The Tattered Notebook, I thought it would be a good time to talk about roleplaying a character. Roleplaying isn't just jumping into a game world and talking in a funny accent. It's also not just making up a character and spamming a scene with emotes.

Good roleplaying skills take both time and practice to learn. And while I can't teach you everything in the space of a single column, I can give roleplayers, both veterans of the craft and newbies, a few tips to polish up your roleplaying skills and enhance the power of a scene.

Choose my Adventure: Casta Gaunt must die

Filed under: Sci-fi, Fallen Earth, Lore, Hands-on, Roleplaying, Choose my Adventure

Things are moving along quite smoothly in our Fallen Earth Choose my Adventure group lately, and this week we conquered one of the greatest facilities in Sector 1: Kingman Prison. As voted upon last week, you sent us in there and we didn't disappoint.

Follow along after the jump for more info on the prison, this week's polls to vote where we will go next, and the continuing in-character saga of Mr. Gator Boudreaux.

The Daily Grind: Have a favorite roleplaying moment?

Filed under: Culture, Opinion, The Daily Grind, Roleplaying

Recently on the Grind, we asked about your favorite in-game moments. Some of you gave us some really awesome moments, others laughed it off, and others gave us... well... moments. Yes... we'll just refer to them as moments...

Anyway, bad eye-gouging memories aside and on to the topic at hand, today we have another question along those lines for all of you roleplayers out there: What's your favorite roleplaying moment? Many RPers seem to have that one story-arc or character, or great scene that sticks in their minds. It's a story that comes out when you ask what's your favorite moment in a game.

Today, we want to hear more of those moments, but specifically of the RP variety. Toss them out into the comment box below, as we can't wait to read them!

Choose my Adventure: Toppling a fortress of junk

Filed under: Sci-fi, Fallen Earth, Culture, Hands-on, Roleplaying, Choose my Adventure

Another week, another adventure chosen. This week's Choose my Adventure group in Fallen Earth turned out to be a blast as more of you showed up to help crush the Junk Fortress just outside of Embry Crossroads.

As we begin to level our characters into the double digits, we start setting out sights on the middle of Sector 1 in cities like Kingman, Oilville and Linewood Facility. But how did we do in Embry Crossroads this week? Keep reading below for the complete story.

Avatars blue, Second Life concurrency and transactions rise

Filed under: Business models, Economy, News items, Second Life, Roleplaying, Virtual worlds


The Second Life user-concurrency and user-to-user transaction figures took a bit of an unexpected jump this week, rising sharply after a year of relatively little motion. Through 2009, user-concurrency has been on a slight, though not terribly significant decline, while user-to-user transactions remained flat and rather unexciting.

The sudden rise coincided with an advertising campaign by Linden Lab, where James Cameron's Avatar and Second Life were rather strongly linked in a series of banner advertisements run on YouTube and as a part of Linden Lab's affiliate program.

Choose my Adventure: Just like a Rolling Clone

Filed under: Sci-fi, Fallen Earth, Culture, Opinion, Hands-on, Roleplaying, Choose my Adventure


Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of journals and galleries here on the site. Then, as our two months is up, we'll do it all over again in a new game!

Our first real week getting our hands dirty in Fallen Earth turned out to be a lot of fun. Despite the fact that I play this game quite often anyway, I'm always learning new things in it, especially considering the fact that there are so many different starting cities, depending on your playstyle preference. My first time in Terance was almost like playing a new game, which certainly makes my addiction to "alting" more fun.

Follow along after the jump for my new Fallen Earth character's in-character journal and more of my thoughts on the game.

Roleplaying and the lack of it in MMOs

Filed under: Culture, Game mechanics, Opinion, Roleplaying

We refer to our genre as MMOs in shorthand, frequently, as an abbreviation of MMORPG. Of course, there are entries that don't fit the mold -- Planetside makes no pretense of being an RPG, for instance, while Second Life is really a virtual environment rather than a game per se. But the roots of the term do define what most MMOs are fundamentally aiming at: being an RPG with a massive component of players. Which is ironic, because as We Fly Spitfires points out, they're not really RPGs at all. They feature the stats and the leveling, but nothing of the larger sense of place and story that the genre hails as its strengths.

Compared to games such as Dragon Age: Origins or Oblivion, it's clear that for all the strength of options we might have in some MMOs, we lack any sense of real character specialization or unique progression. Part of the concern, of course, is content -- you don't want to necessarily force any player who didn't happen to make the right choices in a dialogue tree to miss out on a major endgame event. The ubiquity of communication also helps herd players toward a specific set of specializations or ability tree, with little to no deviation encouraged.

But there's more that can be done, and games such as Star Wars: The Old Republic seem to have a greater intent to focus on individual story and progression. Even if you don't necessarily like the impromptu acting which is usually associated with roleplaying in the genre, it's hard to deny that a greater sense of individual choice and uniqueness would be intoxicating.

Face of Mankind goes "retail"

Filed under: Face of Mankind, Business models, MMO industry, PvP, News items, Free-to-play, Roleplaying, MMOFPS

The open beta isn't open anymore and the roleplaying first-person shooter MMO has converted into the real thing. Face of Mankind has gone into the "retail" phase and has put all of their accounts on a "premium trial period" to get a taste of what a paid account has to offer. The premium trial period will last until December 29th, so be sure to make your mind up quick.

Good news for veterans of the game, however, as you won't need to subscribe to play this time around. Face of Mankind is instead taking a free-to-play/subscription approach, putting things like access to civilian clothing usage, department creation, carrying a third weapon, and faction leadership and other benefits solely in the hands of paying subscribers. Free-to-play accounts can still play and progress in their faction up to rank 4, own 10 clones, and have 20 spaces of inventory.

Anti-Aliased: Rogue rage

Filed under: Game mechanics, MMO industry, PvE, Opinion, Roleplaying, Anti-Aliased

There's always a rogue. Doesn't matter what setting you're really dealing with either. Medieval times? Rogues. Renaissance? Professional rogues. Great Depression? Organized crime. Modern day? Thieves. Sci-fi? Assassins. It's the one job that follows you no matter where you go.

Yet, I don't think we utilize our fine shadowy friends well. No, let me say it even stronger, we've sidestepped our shadowsteppers. Rogues use to be more than backstabbers and cutpurses, but since the traditional MMORPG model has taken over, our rogues have taken steps backwards.

No guys, this isn't just some rant thread about how the rogue classes needs uber l33t buffs. This is about how the class plays at its very core across all games. This is about taking advantage of a class's passive abilities and how just a few new tricks of the trade can aid social gameplay for everyone.

Choose my Adventure: Goodbye, Eberron

Filed under: Fantasy, Polls, Dungeons and Dragons Online, Culture, Opinion, Free-to-play, Massively meta, Hands-on, Roleplaying, Choose my Adventure


Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of journals and galleries here on the site. Then, as our two months is up, we'll do it all over again in a new game!

As our final week in Dungeons and Dragons Online for the Choose my Adventure series, I decided to do something special by creating a video of the last day. The previous week's vote decided to make one large video -- showing one long quest as a walkthrough of sorts -- but I cheated a bit there. Since we ended up playing over four hours that night, in multiple dungeons, I went ahead and compiled two long quests in a 16-minute video I hope all DDO (and Choose my Adventure) fans will enjoy.

So follow along after the jump for my final thoughts on DDO from levels 1-7, the finale video and the poll to vote for our next game!

The roles we play

Filed under: Fantasy, Classes, Culture, Game mechanics, Lore, MMO industry, Quests, PvE, Opinion, Roleplaying

To some people, the term "role-playing" conjures up images of guys with tinfoil swords and shields shouting "Lighting bolt!". Role-playing in MMOs gets a similarly polarised reception, suggesting scenes of people playing pretend and speaking to each other in Shakespearean tone. To those of us that grew up with pen-and-paper role-playing games and single-player RPGs, it might mean the opportunity to play fantastic characters like wizards and rogues. At its core, however, role-playing is something far more subtle and fundamental than we sometimes give it credit for and it underpins the entire MMO genre. In playing an MMO, we are inherently playing roles that the game's developers have created for us. But do most MMO developers really know how to create engaging gameplay for us or are they failing to immerse us in their own chosen roles?

In this probative opinion piece, I delve into the roles we play in MMOs and the things developers often do wrong when designing an immersive game experience.

Face of Mankind opens the gates for open beta

Filed under: Betas, Sci-fi, Face of Mankind, New titles, News items, Roleplaying, MMOFPS

If you've been on the fence about trying out Face of Mankind in its earlier iterations, now might be the perfect time to jump in and try the game out. The roleplay heavy MMOFPS is back in action as it launches into open beta and calls for new recruits to join the ranks of the game's eight factions.

The game has undergone significant changes to its in-game systems since the initial release of the game back in 2006 and the subsequent closure of the game in 2007. Faction systems, penalty systems, territory control, and many more aspects of the game have been tweaked to ensure proper function and fun for the players involved. However, even with all of these changes, the publisher of the game, Duplex Systems, has stated that things are not as balanced as they wish it to be but they wish to iron out more problems with the help of players in open beta.

If you're interested in the single, persistent universe game, jump on over to the website, sign up for an account, and grab yourself the client.

Update: Nexeon Technologies has clarified that the game is no longer carrying the "Rebirth" subtitle, and is simply called Face of Mankind once again.

The Daily Grind: What game has generated the strongest feelings for you?

Filed under: Culture, Reviews, Opinion, The Daily Grind, Roleplaying, Academic

There are some games that you just sort of play. You pick them up, you enjoy them, and then you walk away without any real feelings about them one way or the other. And then there are the games that you launch into a screaming two-hour argument with one of your closest friends about on your birthday, because they happened to say that they didn't like it. Or maybe you finished an intense, epic play session on the game, working your way through an emotional questline and roleplaying all the way, and you find out afterwards that you need to lie down for a little while. Or maybe they're just the games that inspire you to post long forum diatribes wherever you can about why this is the greatest game in history.

Whether it be in the game or out of it, what games have generated the strongest feelings in you? Whether it's an intense emotional reaction to a character's death that you would nominate as an exhibit in the ongoing "are games art" debate, or just some impassioned soapboxing off-the-cuff, we're sure you have some moments and games that just resonate with you. Tell us about them. We're all ears.

Choose my Adventure: Stormcleave Outpost

Filed under: Fantasy, Dungeons and Dragons Online, Lore, Free-to-play, Massively meta, Hands-on, Roleplaying, Choose my Adventure


Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of journals and galleries here on the site. Then, as our two months is up, we'll do it all over again in a new game!

This week's Choose my Adventure: DDO takes us into Stormcleave Outpost, a long group instance found within the House of Deneith. Once that was finished, we took on the second-choice vote, the Church and the Cult quest, which didn't go quite as smoothly towards the end. Still, we conquered them both and lived to tell our story here!

Next week will be the last time we'll be in DDO with this series, but don't fret! This also means that next week you'll be able to vote on a new game in which my next adventure will begin. Follow along after the jump for our hero's in-character journal, my thoughts on Stormcleave and the poll for next week.

Choose my Adventure: Sorrowdusk Isle

Filed under: Fantasy, Dungeons and Dragons Online, Culture, Lore, Free-to-play, Hands-on, Roleplaying, Choose my Adventure


Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of journals and galleries here on the site. Then, as our two months is up, we'll do it all over again in a new game!

With a new Adventure Pack to explore, the Critical Mass guild faced their newest challenge head-on. Your votes last week chose the Sorrowdusk Isle Adventure Pack (400 Turbine Points) for us, and in this installment of Choose my Adventure, I'm happy to report back on my impressions.

Follow along after the jump for those impressions, Fahryn Brygo's in-character journal, another poll for next week and more!

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