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Filed under: Rumors

Will improved City of Heroes graphics come before Going Rogue?

Filed under: Super-hero, City of Heroes, City of Villains, Expansions, Rumors

Apparently not content with his most recent contest, Sean "Dr. Aeon" McCann decided that he would use the official City of Heroes forums to declare a war upon television. Really, it's not that unusual for the game's forums, which tend to be on the friendly and silly side; what is a bit more unusual is the carrot being offered. His promise is that if readers join him in his war against television (which, to be fair, is a fine war), the game's "Ultra Mode" will be released to all players prior to Going Rogue.

Silly? Of course it is, McCann isn't even on the same team in charge of the graphical upgrade. Except that there has been a persistent rumor that the upgrade, revealed at Hero-Con along with the groundswell of Going Rogue information, will be going live before the expansion's launch anyway. Of course, McCann himself points out that he couldn't possibly follow up on his promise... which could mean that he knows something will happen. Or it could be the resident mad scientist of City of Heroes being his usual impish self. Either way, this rumor has a bit more meat on its bones, so players might want to go ahead and keep an eye on that thread.

[ Thanks to Informant D for the tip! ]

Rumor: Bonus payment premium incentive not being paid to upgrading Second Life users? [updated]

Filed under: Business models, Economy, News items, Second Life, Virtual worlds, Rumors

There's a been talk going around among users that a Linden Dollar bonus made to users that sign up for Second Life premium accounts is not paid to users who are upgrading an account from basic to premium. That is, it was said that only users creating a new premium account got the bonus and users who upgraded did not, despite Linden Lab's advertising material apparently promoting it for both.

A number of you wrote in asking us about that yesterday, and we contacted Linden Lab for you to get an answer one way or another. That line of questioning bore some definitive fruit.

The myth of the World of Warcraft tourist

Filed under: World of Warcraft, Culture, Opinion, Rumors

Last time we took a look at an elusive breed in the MMO universe, it was the sometimes spotted but never conclusively studied console MMO. This time, however, we should take a look at the World of Warcraft tourist, which should be compared to a brontosaurus. Not because it's a slow-witted lumbering creature -- because it doesn't exist except in the minds of people who find the concept easier than the real state of affairs.

As Serial Ganker points out, most people playing World of Warcraft aren't doing so until something better comes along -- they're doing so because they enjoy playing the game. The players who are lumped in as "tourists" are people who, more often than not, had already left the game and were looking for a new game to call home. This, in no small part, is why it's hard for games that clone WoW to find an audience, as the people who are looking for a new game want something different.

The ultimate conclusion is that the idea of a tourist shifts the blame from developers to players -- that the game was fine, but people just jumped ship because they really wanted to go back to WoW anyway. It's a convenient myth, but really, we'll all be better off if we just put the right head with the right skeleton.

Star Wars: The Old Republic rumored for spring in 2011

Filed under: Sci-fi, Launches, New titles, Rumors, Star Wars: The Old Republic

A long time from now, in a game store probably not too far away... you might be getting your copy of Star Wars: The Old Republic. Well, all right, spring of 2011 might not be all that far along, but if you're one of the many eagerly looking forward to Bioware's entry into the MMO arena, it certainly feels like an eternity.

ShackNews has recently reported on a rumor that John Riccitiello, CEO of Electronic Arts, mentioned that they were looking forward to their next big MMO launch in spring of 2011 while discussing the company's financial outlook. Although he was cautious and stated they had not announced a launch date, he did mention that the team was making "great progress" toward that timeframe.

Obviously, the game was not specified by name, which does technically mean he could have been referring to another game. But unless they've secretly been developing Warhammer Online II: The Warhammering, in all likelihood we can expect to see Star Wars: The Old Republic early next year. Which might be good news if you're a Bioware fan anyway, since Dragon Age: Origins and Mass Effect 2 are making enough of a dent on your wallet this year.

Rumor: SOE devs are the focus of Infinity Ward hiring [Updated]

Filed under: MMO industry, News items, Opinion, MMOFPS, Rumors

As we reported back in November, there have been rumors of a Call of Duty MMOFPS floating around for a while now. With nothing more than a rumor to hold on to at that time, we filed that nugget away in the corner of our brains and went on about our business. However, it appears that another rumor about Infinity Ward looking in the direction of MMOs has bubbled up -- this time on Destructoid. Apparently the current word from industry insiders is that they are targeting and hiring away MMO developers from Sony Online Entertainment.

If these rumors are true, the resultant game could be the source of many fanboy head-explosions -- and we're not talking headshots. Hiring SOE's developers gives IW a ready-made team that is very familiar with the nuts and bolts of coding MMOs. Add to it the rabid fanbase tied to the Call of Duty franchise, and mix in the fact that Infinity Ward is owned by Activision Blizzard, and you can see where we're going with this. Could a Call of Duty MMO be the super-secret MMOFPS that Blizzard is involved with? Is this why SOE has started working on PlanetSide 2: to compete with a potential MMOFPS hybrid from Infinity Ward, Blizzard, and their own ex-employees? While it's all rumor right now, and thus anyone's guess, it certainly makes for a potentially tasty batch of kool-aid.

[Edited to add] Alan "Brenlo" Crosby, Executive Producer for EverQuest II contacted us to let us know that the rumor about the Lead Developer for EverQuest II going to Infinity Ward is absolutely false. He suggested that the rumor may have instead started since previous SOE Lead Developers Jon L. Davis and Rick Baker are working at Infinity Ward currently. So while it seems that current SOE people are off the table, it certainly doesn't stop the potential of a CoD MMO -- especially with talented ex-SOE employees already in-house over at Infinity Ward.

[via Joystiq]

Rumor: Blizzard's next MMO to be an MMOFPS

Filed under: Sci-fi, MMO industry, News items, Rumors

Yep, another MMO rumor for you guys about the Blizzard's next title. While Blizzard has been very adamant in saying that their next MMO would be very different from World of Warcraft, there might be more difference here than just the game's setting.

The French gaming site NoFrag is reporting that Blizzard's next game will include an FPS portion as well as a social portion, splitting the player between two systems. While the player will be able to meet people, chat, and make friends in the social area of the game, they will also be able to then launch into the FPS portion with their friends and battle over objectives.

Adding this to the widely spread rumor that this next game is going to be a sci-fi title and Kaplan's hints that the game might be hitting consoles? We have a feeling we might be looking at a cyberpunk setting here, if players are switching between two "modes" of play. The social play would be set in the real world while the FPS would be set in a virtual landscape. But, of course, that's just our best guess.

[Via Blue's News]

What happened to Gatheryn?

Filed under: Betas, Fantasy, Forums, MMO industry, News items, Free-to-play, Rumors, Gatheryn

We've recently received a tip-off to a lack of communication from the developers of the social steampunk MMO, Gatheryn, in recent months, signaling what could be the collapse of the game.

The website is still up and running, but the closed beta signup page has vanished, the download game link is broken, and the game's servers are down for the count. Players are asking for assistance or information on what's going on with the game on the beta forums, but things are very, very silent.

The current forum rumor (must have forum access to read link) is that Mindfuse Games has run out of funding and is shutting down the game, but that rumor has been posted by a forum account that only has one post and does not possess a developer tag, making the rumor extremely unverified.

We have contacted Mindfuse Games for comment, but have yet to receive a response.

[Thanks for the tip, Torsten!]

City of Heroes offers a reminder on account security

Filed under: Super-hero, City of Heroes, Culture, Exploits, Rumors

NCsoft hasn't been having an easy start to the year, at least not in the eyes of security-minded players. The entire Guild Wars security question recently came to a head with suspicions and accusations that the flaw was something wrong with NCsoft's account management, a black eye if ever there was one. Of course, that raises questions about not just Guild Wars, but any game under the company's aegis, which includes City of Heroes. So it should come as little surprise that a reminder about account security has recently been posted on the official site.

The reminder itself is fairly standard boilerplate, reminding everyone to avoid giving out their account information to any other players, only log in from secure locations, and so forth. It also addresses the issue at hand in a roundabout fashion, mentioning that they found no malicious workarounds after investigating "current claims." However, the very next line mentions that they have added more robust logging and security procedures, which can lead to the obvious conspiracy theories. With fewer items to be traded than many other games, City of Heroes has a smidge more built-in security -- but a little extra reminder and caution never hurts.

China's decision on World of Warcraft imminent

Filed under: World of Warcraft, Fantasy, MMO industry, News items, Rumors

2009 wasn't exactly a bad year for World of Warcraft players -- they had an expansion with plenty of content to play around in, one that was outselling, well, pretty much everything else on the planet. Of course, if you were a Chinese World of Warcraft player, the picture looks a little different, with the expansion being delayed, then stalled as the companies in charge changed hands, then banned again shortly after it was finally released. So while it's nice to hear that there should be a decision on the game's status in the near future, most gamers probably aren't holding out a lot of hope.

It gets worse -- the brief news item announces that the two squabbling agencies, the GAPP (General Administration of Press and Publications) and the Ministry of Culture, have reached a consensus and will announce the punishment in mid-January. "Punishment" obviously doesn't bring to mind a heartfelt apology and a pat on the back for NetEase, who at best might find themselves even further negatively impacted by the whole debacle. At worst, they might wind up being forced to stop operations altogether, which would be bad news for the popular MMO. Nothing's certain, but it looks like there are still a few downturns ahead.

Potential smoking gun found for Guild Wars security issues

Filed under: Fantasy, Guild Wars, Exploits, News items, Rumors

It started as a surprise. Guild Wars players reported suddenly finding themselves hacked, their accounts cleaned out, no indication of what could have caused the problem. NCsoft and ArenaNet offered suggestions, security safeguards, new measures being taken, hints that the problem lay in a popular third-party website with an undisclosed name. But with the recent rash of problems that Aion players have been having regarding security, new facts have begun coming to light, and they paint a picture that isn't pretty.

Specifically, some players seem to be finding that it doesn't take any skill to wind up hacking someone's account accidentally. And all it takes is a few log-in attempts to find yourself with access to someone's account name, password, and billing information for all of a player's NCsoft games.

Preview of character creation in Final Fantasy XIV

Filed under: Fantasy, Screenshots, Previews, Rumors, Final Fantasy XIV


The start of the beta signups for Final Fantasy XIV was certainly good news for the many people anticipating the game next year, but it didn't exactly pierce the fog surrounding the game. Square-Enix, of course, has always played their cards close to their chest when handing out previews, but there's still so much more to learn about the game and a number of curious people. FFXIVCore, a fansite with an active base of users translating as much new information on the game as possible, has posted a set of new scans and translations detailing that most important of processes in an MMO: character creation.

While there isn't as much hard information as fans would like (and isn't that always the case), the characters on display boast a wide variety of slight differences, as noted by the article. There's also some information regarding a third force in the game's main conflict, the Garlean Empire, although details on it are scant. Still, the promise of a detailed character creator is certainly alluring, as are most of the pictures we get regarding said character creator. Final Fantasy XIV often winds up releasing news and previews in chunks, so it's best to keep an eye open for the next few days for further possible information.

Current Fallout tally board: Interplay 1, Bethesda 0

Filed under: MMO industry, Legal, Academic, Rumors


Whether it counts as one for the good guys or the bad guys depends on your personal tastes, but the ongoing saga of the Fallout MMO continues its relentless back-and-forth process. There was a rumor, back at the end of October, that Interplay had successfully denied Bethesda's preliminary injunction against their work on the franchise. According to Gamasutra, that rumor has finally proven to be true: a US District Court Judge has blocked the injunction, letting Interplay continue their work on the much-anticipated Fallout MMO, most commonly known as Project V13.

For those of you coming late to this ongoing legal battle, a quick recap. Interplay, in desperate need of money to develop the MMO, sold the rights to the propery to Bethesda, who went on to make Fallout 3 and in turn licensed the rights to the MMO back to Interplay. They are claiming that Interplay did not fulfill the terms of their contract for creating the game, which included clauses regarding timely development, and are trying to win back the rights. For now, however, their attempt at blocking further development has failed, and Interplay will continue their work on the game... although the future for this game seems to be fraught with a great deal of conflict. Ending the world is, apparently, very serious business.

Final Fantasy XIV support page located

Filed under: Fantasy, Events, real-world, New titles, Consoles, Rumors, Final Fantasy XIV


Sometimes new information comes from the strangest sources. Apparently, when Square-Enix made their last update to the Final Fantasy XIV with two new jobs revealed, they added a little something unexpected. Not what would have been expected, either -- it was the support site for the game. Since the game is yet to be released or even have a finalized date published, said site contains only a handful of questions, which largely contain no new information... but there are at least two interesting pieces to be gleaned from the site, one minor and one slightly larger.

The smaller piece of information is the list of supported platforms for the game: Windows PC and Playstation 3. That isn't exactly new information, but it's confirmed. The slightly larger tidbit is the confirmation that Japanese releases of Final Fantasy XIII will contain a code to obtain an exclusive in-game item for Final Fantasy XIV. The answer specifies that plans to include said code in the North American or European releases have yet to be decided... which could mean anything. Will the item be exclusive to Japanese players to compensate for the game having a global launch instead of one in Japan first a la Final Fantasy XI? Will the item be cosmetic or have some game impact? Will there be different items based on region? No answers are yet forthcoming, but it should be an interesting tidbit for fans looking forward hungrily to the game's release some time in 2010.

NCsoft responds to City of Heroes speculation

Filed under: Super-hero, City of Heroes, Business models, Interviews, MMO industry, Opinion, Rumors


A couple days ago, we had a post detailing some speculation on what City of Heroes: Going Rogue meant for NCsoft West, City of Heroes, and the future of the entire branch of the company. Ryan James, director of corporate communications for NCsoft, took the time to issue a direct response to us regarding that post. We also got an opportunity to ask him a few questions regarding NCsoft's current and future direction, which helps provide some context and some behind-the-scenes information to offset the speculative nature of the aforementioned post.

The official response is as follows:

"We wanted to respond to your post from November 2 on City of Heroes and clarify a few points for you and your readers. In short, the piece offers a rather sensationalist view of NCsoft West and our success thus far.

We're very proud of what we've accomplished here in the West – we have several major MMO franchises, including City of Heroes, Lineage and Guild Wars. And our newest addition to the NCsoft portfolio, Aion, has just seen a very successful launch here in the West. As you point out, we have had to make some tough portfolio decisions, but this is very much par for the course for any major game publisher today. That being said, we remain extremely proud of the Paragon team's accomplishments with the City of Heroes franchise. City of Heroes is still the world's most popular super-powered hero MMO. Even with an increasingly crowded landscape, City of Heroes remains the gold standard for comic book-inspired MMOs – it has stood the test of time and we're excited to be bringing Going Rogue to players next year.

As you note, the author of Vicarious Existence is indeed 'alarmist' in his assessment of NCsoft West and our future. We couldn't agree more. On the contrary, we're optimistic about our future."

Following the statement, Mr. James took the opportunity to answer a few questions about the company's game portfolio and future plans. Take a look at the questions and responses after the break.

The perils of MMO tourism

Filed under: Culture, MMO industry, Opinion, Academic, Rumors

MMOs are a big business these days. This hasn't always been the case -- Ultima Online might have been the first real game of the genre, but it didn't make everyone want to build a competitor. It was the success of World of Warcraft that really opened up the idea that there was a huge amount of money to be made from the genre, and that in turn has brought almost everyone to the table in a rush to build a game, find a method that works, and try to hook as many subscribers as possible. The only problem is that we might find ourselves with an industry drifting toward what MMOSH refers to, quite fairly, as The Bad Place.

We've all found ourselves buying new games, playing them only until the trial is up, and then never picking them up again. Sometimes we don't even give them the full month. And some developers seem to be adopting this mentality as well -- there are rumors here and there about the future of Champions Online after its first month, and both publishers and players are treating it as if the first month is everything. (Their recent free trial seems to tie into this -- you could argue that where MMOs once got new players by word of mouth, they seem to be in love with constant trial offers to entice players now.) And that's just the tip of the problem, really -- the post goes into further detail about the cycle of hype, release, and abandonment. As it says, gone are the days when we should stick with the game that we had and wait for it to improve -- and that might ultimately be far more harmful than whatever holes in the game lead us to leave so quickly.

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