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City of Heroes to venture underwater?

Filed under: Betas, Super-hero, City of Heroes, City of Villains, Patches, PvE, Rumors


Sometimes the tiny unannounced changes are the most fun. City of Heroes Issue 12: The Midnight Hour, currently in Open Beta, has sneaked a little extra feature in under the radar.

Ordinarily, characters in CoX who fall into the water simply splash about on the surface. You can swim around there, but diving has been impossible, with the tantalizing exception of one narrow shaft in Grandville. This had been the only place where characters could submerge completely, although there was no underwater swimming, just a very surprised Coralax on a coffee break.

Continue reading City of Heroes to venture underwater?


Mythic's efforts aided by WoW, planning ahead

Filed under: Fantasy, Business models, Game mechanics, New titles, Endgame, Warhammer Online, Rumors

In a recent interview Warhammer Online senior designer Josh Drescher remarked that World of Warcraft has actually made it considerably easier for other MMOs to succeed in the market, contrary to popular belief. While nobody has come close to dethroning the Blizzard juggernaut and its 10 million subscribers, WoW has done a lot to expand the the potential user-base, and for that Mythic is grateful. Drescher notes in the interview the rate of success in a post-WoW world is considerably higher than it was before, making for a more friendly marketplace to release a game.

It's this kind of mind for market dynamics and future-planning that's really coming to define the modern MMO game designer. For them, retail release is only the beginning of a long process that can extend as far as ten years into the future. So when it appeared during the interview that Drescher suggested that the Warhammer Online team had content planned out five years in advance, some people were understandably confused about the scope of Mythic's development efforts. Was the game delayed to implement content intended for half a decade from now?

Continue reading Mythic's efforts aided by WoW, planning ahead


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Playboy hints at creating their own virtual world

Filed under: Business models, Virtual worlds, Rumors

Sex sells, as they say. For this reason, it makes perfect sense for Playboy to create their own branded virtual world. They already lay claim to one of the most popular company-sponsored islands in Second Life, so why not branch off and create their own virtual world?

Playboy chairperson and CEO Christie Hefner recently discussed the company's plans for the future, indicating the possibility of their own virtual world. We think this is an inevitable step in the direction of social networking and virtual worlds in which many major companies are recently realizing the possibilities. This, of course begs the question: do we really need separate virtual worlds for each major company, or is a one-stop-shop a more viable alternative? With the advent of MetaPlace approaching, and the wild success of Second Life, it will be interesting to gauge the market trends in regards to businesses populating established virtual worlds, or creating their own.

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All Points Bulletin to become Grand Theft Auto Online?

Filed under: Real life, All Points Bulletin, Rumors

Eurogamer is reporting on rumors of what could be the holy grail of online gaming: a Grand Theft Auto massively multiplayer game. Rumors are circulating that Realtime Worlds reaquired the publishing rights for their in-development All Points Bulletin for a very specific purpose. Originally to be published by Webzen, Realtime now hopes to sell the game to Rockstar as a framework for a GTA MMO.

According to the site, they were tipped off that a GTA transition was the rationale behind the rights re-purchase. The article goes on to report that Realtime is claiming ignorance of this rumor. They admit that they pulled back the APB rights from Webzen to "give them some options", and that they'd be open to working with other companies to see the game published. Rockstar hasn't, as yet, commented on the rumor.

Have you been enjoying GTA IV? Would you jump into a GTA MMO?

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World of Warcraft
Have Clone, Will Travel: Ambulation in the EVE tutorial

Filed under: Sci-fi, EVE Online, Previews, Roleplaying, Rumors, Have Clone, Will Travel

EVE Online is like no other MMORPG. In this sci-fi virtual world you are your ship, and the ship is you.

Indeed, despite the fact that a great amount of time is spent creating a specific look for their avatars, many new players are surprised to see all their efforts being wasted, once they realize that their avatar ends up being nothing but a small head shot. This is one of the major differences between EVE Online and the rest of the MMORPGs. You are not your avatar. But that is about to change.

Most MMORPG players enjoy associating themselves with their characters, but for the last 5 years, EVE capsuleers have never seen theirs, nor have they had a chance to control its movements. This deficiency has been recognized by CCP, the developers behind EVE. After looking into the matter, they came to the conclusion that it was hard for their players to emotionally identify themselves with a spaceship, especially the female minority (about 20%).

Ambulation is CCP's answer.

Continue reading Have Clone, Will Travel: Ambulation in the EVE tutorial


World of Warcraft
Rumors of the Void in EQ2 Game Update 45

Filed under: Fantasy, EverQuest II, Events, in-game, Expansions, Patches, Rumors


Keen-eyed SOE watcher Kendricke of Clockwork Gamer has been scouring the 'Net for hints of the nature of EverQuest 2's next expansion. And he may have found a clue on the French version of SOE's EQ2Players web site. The announcement reads, in part (translated from the French): "The Rodcet Nife event will go live with Update 45. Optional quests associated with this event will grow in intensity leading to large-scale invasions of Void creatures around the world for all levels."

We've written previously that the next EQ2 expansion, The Shadow of Odyssey, might have something to do with The Void. The Void is a realm of which we know little, aside from being the extra-planar home of the Shadowmen from which they are launching their secret invasion of Norrath. This latest news has us more and more convinced that come November, we may find ourselves exploring the eldritch towers and dead moonscapes of this shadowed realm.

What has the god of healing, Rodcet Nife (a flawed anagram of Fine Doctor), to do with the Void? We don't know yet, but somehow his return is mixed up with the Shadowman invasion in some way. We'll know in a couple of weeks when GU45 hits the live servers.

[Via Clockwork Gamer]

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Jack Black won't be a voice actor for Warhammer Online

Filed under: Fantasy, Warhammer Online, Humor, Rumors

Though it may pain you to read this, Jack Black will not be voicing the role of Warlord Tchar'zanek. Though the melodious voice beloved by Tenacious D fans around the world would make a great dark lord, the leader of the Chaos Faction in Warhammer Online will have to find some other inspiration. Similarly Andy Serkis won't be voicing Gazbag and Grumlock (the Orc leaders), Patrick Stewart won't be voicing Karl Franz (leader of the Empire faction), and Malekith, leader of the Dark Elves, won't be voiced by Hugo Weaving.

All of these well-known actors, and more, were rumored to be playing big roles in EA Mythic's in-development title. Discussion of these actors has been swirling through WAR forums for a few weeks, and was repeated on a popular Warhammer-related podcast. Certainly, with EA backing the game's production, it doesn't seem out of the question that such A-list celebrities could be corralled for contributions. Most of them have already done voice work in games before, making it all the more likely. For confirmation Massively contacted a press representative that works with the company. We recieved this humorous response in return: "We looked into this voiceover talent list, and it is not true. Sorry to disappoint! WAR will definitely have high-quality voiceovers, but no Jack Black."

More's the pity, but best to keep everything clear just the same. Thanks to Eddiemae Jukes for setting the record straight. Just to complete the set, other rumored contributors included Michael Ironside as the Dwarven leader Thorgrim, and Ian McKellan as the Phoenix King (the High Elven leader). It's nice to dream, huh?

NASA MMO hopes to awaken a stale engineering workforce

Filed under: Business models, Game mechanics, Interviews, New titles, Education, Rumors

We're guessing the interest in a NASA career is dying down after the last hype wave during the Space Camp years. So now the government space agency is looking for a fresh way to get young people interested in reaching for the stars, by following through with their earlier-reported plans of creating a NASA MMO. Hey, the online career-promotion thing worked for America's Army, didn't it?

The NASA MMO, still being in the infant stages of searching for an actual developer, is interested in making this the first educational MMO using the "STEM discipline". This promotes Science, Technology, Engineering, and Mathematics within the game to get people interested in these subjects, and help them better understand how to pursue a career incorporating these skills. If you think about it, many MMOS already use this system, but the trick is disguising it in a thin veil of fun. That is the biggest challenge to creating a government-sponsored online game that aims to educate a particular target audience. But with the recent insane growth of games like EVE Online, we don't think the target audience will be a problem.

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World of Warcraft
SOE already patching in files for the next EverQuest 2 expansion?

Filed under: Fantasy, EverQuest II, Expansions, Patches, Rumors

Game Update 45 is in the works for Sony Online Entertainment's EverQuest 2, and patch notes have been flying off of the test realm for a while now. Finalized notes are now on the official forums, and GU 45 should be going live fairly soon. In the meantime some alert forum-goers have spotted some really interesting additions to the actual file contents of these test patches. It seems SOE is already adding in content from the fifth expansion, The Shadow of Odyssey. They're prepatching model files to get our clients ready for the big day down the road. A wise move, and it allows us to get a taste of what might be in store.

Forum poster Vulkoor seems to be the mastermind behind these observations. Says the player, "You will notice several things of note. Lines 8158-8162 reference the dungeon Veksar and line 8228 references the dungeon of Nuroga (Nurga/Droga perhaps?) ... To me, with all these references to 6 new voidbeast models and a goddess who was willed in non-existence by the gods (perhaps into the void?) it seems as if this will indeed be a expansion based on the void. Either that or Anashti'Sul has somehow found a way to return to Norrath." He/she goes on, noting that among additional models there is an "undead version of Anashti Sul, the god Rodcet Nife, new diety cloaks for every god, more void creatures, fungusmen, and elementals. You will also see reference to a third dungeon- Miragul Upper. Oh, and evidently, someone is getting a wedding veil."

There's plenty of rumor and speculation in the thread, so make sure to check it out! For our own speculation, make sure to read Brenda Holloway's thinking-out-loud piece about the next two updates to SOE's flagship games.

[Via Clockwork Gamer]

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MMOGology: Grand Theft MMO

Filed under: New titles, Opinion, MMOGology, Crime, Rumors, CrimeCraft


On Tuesday, April 29th, 2008 Rockstar Games released Grand Theft Auto IV (GTA IV), one of the most anticipated games of 2008. Based on early reviews (all of which have been unanimously positive) it looks like the latest installment in the series has exceeded expectations. Everything about GTA IV appears to have been kicked up a notch. The graphics are more realistic, the gameplay has been refined and tightened, and the characters and storyline have more depth. While this type of evolution is to be expected, one of the most interesting new features about GTA IV is that you can play it online. Unlike previous versions of the Grand Theft Auto series, this one will allow Xbox 360 and PS3 owners the ability to play with up to sixteen friends online. While sixteen players doesn't exactly qualify as "massively multiplayer", it's a step in the right direction for those of us eagerly anticipating a GTA-style MMO.

It seems like a natural progression for Rockstar to bring their venerable series to the massively multiplayer arena. After all, you've got a built in, recognizable franchise name based around the most classic multiplayer concept known to man – cops and robbers. I think every child has played a real life version of this game at some point in their lives (although perhaps more G rated). It's one of those universal themes that everyone instantly "gets", and yet, no MMO developer has cashed in on the concept. The time seems ripe for Rockstar to join Blizzard in the money printing business.

So how realistic is it that Rockstar might be producing a Grand Theft Auto MMO? Is such a game already in development? I did a little digging and I'll show you what I've been able to find thus far after the break. I'll also fill you in on a few MMOs with similar concepts that you might be able to play as early as this time next year.

Continue reading MMOGology: Grand Theft MMO


World of Warcraft
The next EverQuest 2 expansion is ...

Filed under: Fantasy, EverQuest II, Expansions, Lore, Opinion, Rumors

The moon was so clear. It was alive with energy flowing through every part of it. Then it was as if something in the center broke loose and leaped outward, like a bird of prey hatching from an egg. I couldn't turn away. It was so beautiful. -- excerpt from The Shattering.

Cyanbane posted a cryptic note on EQ2-Daily.com this morning. "EverQuest 2 - The Shadow of Odyssey? Those f'ing Everlings..." He'd done it. His USPTO-fu was strong. SOE had trademarked the names of their next expansions for their EverQuest franchise. EverQuest: Seeds of Destruction for the older game now entering its tenth year; and EverQuest II: The Shadow of Odyssey for its sequel.

So what is the Shadow of Odyssey? There are so many unexplored plot threads in the Norrath of EQ2, and the title is so vague, that it could be almost anything. Still, we have a few good ideas. If we had to put money on it, we'd bet that the shadow in question has something to do with the Void, and the mysterious Shadowmen. Or, Odyssey could refer to the long-lost homeland of the Erudites, the magic-weaving spellsmiths of yore. And then there's the possibility everyone's been mulling ... the one obvious if you look into Norrath's night sky. What if that shadow is the one cast by the shattered moon? What if Shadow of Odyssey will send us back to Luclin?


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World of Warcraft
The next EQ2 expansion is ... The Void

Filed under: Fantasy, EverQuest II, Expansions, Lore, Opinion, Rumors



It has come to the Director's attention that the portals to our outposts may no longer be secure. There is evidence suggesting that beings defeating our operatives absorb residual energy which is detected by the portals. Portals in turn allow these beings to pass through into our outposts
. -- Scroll found in the Tower of Zet

The blogosphere blazed with speculation about the title. Cyanbane wondered if this would explore the lore of the Shadowmen.

Very interesting idea, that. The Shadowmen are extraplanar creatures who have observed Norrath for centuries, content to lurk around the edges of places like Commonlands or Nektulos Forest, quietly scouting the planet for reasons all their own. In EverQuest 2, they extruded portals to a small portion of their plane, the citadel called , the Obelisk of Lost Souls. Others of their kind invaded Rivervale and the Enchanted Lands, driving the halflings to Qeynos. With Faydwer's rediscovery, another portal was found in Lesser Faydark, this leading to the Obelisk of Blight.. Scrolls found within the Obelisk (while doing the quest "Into the Shadowed Grove") revealed their evil plans. Taking over the bodies of mortals, they would seek to gather an army and invade the Emerald Halls, where they would then take over the mind and body of the Guardian of Growth, the ancient dragon Wuoshi. With the power of the emerald dragon on their side, they could turn the other dragons and rule Norrath.


World of Warcraft
The next EQ2 expansion is ... Odus

Filed under: Fantasy, EverQuest II, Expansions, Lore, Opinion, Rumors


Those who trusted to the Word arrived none too soon, for our ship had barely docked at their primitive outpost when the earth beneath us trembled and rolled. For many long years the earth shook violently, finally tearing Tunaria (that which the humans call Antonica) apart. -- The History of the Erudites

If "The Shadow of Odyssey" doesn't deal with an invasion from the Void (the Shadowmen's home plane), what else can we guess from the name? The title is fairly ambivalent. Is there something called Odyssey that casts a Shadow? Is there a Shadow from a place called Odyssey? Is it metaphorical -- could the appearance of Odyssey bring a darkness to the world?

Previous EQ2 expansions have always talked of places -- the Desert of Flames; the Kingdom of Sky; the Echoes of Faydwer; the Rise of Kunark. If they follow this same trend, then, Odyssey is a place. It is unlikely that it is a Shadowman place. It could be; we just don't know yet. Adventuring in the Void would be a truly unique experience.

There's no reason to go to another plane of existence for Odyssey... not when we have the whole continent of Odus still unfound. Odyssey, Odus... could the similarity of the names be just a coincidence? Five hundred years in EQ2's past, Erudites were fairly normal looking people. In EQ2's present, Erudites have evolved into something quite different indeed. Gray, almost metallic looking skin; colored tattoos on their bodies that seem to pulse with an arcane illumination. It is difficult to believe that a race so attuned to the threads of magic that connect together the universe would have been unaware of what was happening to Luclin, a moon surrounded by and infused with magic. They would have protected their home somehow.

Perhaps they gathered together their most powerful wizards and, using the power that had once torn from the ground an entire Kerran village and the land for kilometers below it and transported it to Luclin, pulled the continent from the land and took it to safety when the moon began to split and their cousins who had followed Quellious' call to travel to Qeynos had gone.

Freed from Norrath, Odus would become Odyssey; and in its journeys, would cast a very large shadow indeed. Now that the Age of Shattering is long over and the world of Norrath is at relative peace, they have returned. The Erudites we see around are exiles, waiting for the day when Quellious calls them home again.


World of Warcraft
The next EQ2 expansion is ... Luclin

Filed under: Fantasy, EverQuest II, Expansions, Lore, Opinion, Rumors



Luclin watched from the shadows while the other gods went about making order out of chaos in their own twisted ways. She saw the meeting, the petty bickering, and the various power plays for which the gods have always been known. Abandoning Norrath, Luclin claimed the barren and forgotten ringed rock orbiting the planet for her own. Unopposed and through the sheer power of her will and magic, she gave life to the moon that now bears her name.

We can't know if this is the answer. It might be something entirely different. Based on the recently discovered lore connecting the Everlings, the Tunarian Court,, and the snake-like shissar who long ago fled Kunark for Luclin, perhaps it has something to do with the blown-up moon of Luclin.

Luclin was touched by many forces. The remains of the Combine Empire had fled there long ago and the factions of Seru and Katta still glared at each other across the Twilight Sea. The Kerrans who survived their sudden trip to Luclin renamed themselved Vah Shir and built their city of Shar Vahl. The vampiric Coterie spread their influence from the Tenebrous Mountains... and the Plane of Shadow touches the moon in the Umbral Plains.

Plane of Shadow... Umbral Plains... Twlight Sea... Shadeweaver's Thicket... many of Luclin's zones are named for darkness, as one side is always dark, one always light, and the shadowed srea between them is the most dangerous place of all. The servants of the goddess of Shadow, Luclin, rule there. Any mention of Shadow as something separate from an object that cast it, leads straight back to Luclin.

Assuming "The Shadow" refers somehow to Luclin, what is "of Odyssey"? Odyssey is still probably the name of a place. Perhaps it refers to one of the fragments of the moon. Odyssey clearly refers to a journey filled with dangers and adventure, and what remains of Luclin is still just hanging in the sky. The only journey it makes is round and round Norrath.

Because Luclin is such a colorful presence in the sky, its sister moon, Drinal, is often forgotten. There's no way it could have been unaffected when Luclin blew up. Perhaps the beings of Shadow fled there, and are now firming up their grip on the largest moon with nobody to stop them, this time.

Of course, this is all just speculation. SOE could announce Monday that "The Shadow of Odyssey" is a plane of spinning beach umbrellas. We don't know, but it's fun to speculate!

Fallen Earth reveals info on mounts and more

Filed under: Sci-fi, Fallen Earth, Forums, Game mechanics, New titles, Rumors


In this week's Fallen Earth Question of the Week, we get a special treat. Not only are there eight questions answered by the FE Community Manager "Moonshadow", but the answers to these questions may reveal more than we've heard about the game in a long time.

According to the comments on the post, players seem mostly concerned with the newest info on mounts. There will be both horses and vehicles, as far as we know, and they can both be created through a crafting system. This is exciting to think we can build our own cars, but does this mean we can build horses too? Will it be through genetics, or a hybrid mechanical horse? It isn't clear just yet, but we do know that there will be a wide variety of mount types that are able to be crafted through this system using skills and inputs that can create the specific mount you want. Also, it is reported that these mounts will despawn when you get a certain distance away from them. Does this mean we will be able to use the mounts as cover from enemy fire? Poor horsey.

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