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Filed under: Star Trek Online

Captain's Log: Six months of Star Trek Online

Filed under: Sci-fi, MMO industry, Opinion, Star Trek Online, Captain's Log

Grab a party hat and some confetti, because it's time for an extra-special edition of Captain's Log. This week, we put aside recent tribble-ations in favor of some celebration: Star Trek Online is six months old!

Can you believe Cryptic Studios' STO went live half a year ago? This Monday marks the big anniversary, and it sure has been a bumpy ride getting here. Awash in new content, and occasionally mired in controversy, STO is older and wiser now. So let's scoop up the sands of time with our beach pail of reminiscence, as we fondly recall the past six months of STO.

One Shots: Space to grow

Filed under: Sci-fi, Screenshots, Star Trek Online, One Shots

With the promise of new missions, and new things to do, Season 2 has just launched on the Star Trek Online servers. The plans we heard about from the game's new Executive Producer, Daniel Stahl, certainly sound promising. Of course, if you're a die-hard Trek fan, the idea of flying through wild sectors of space like the one we see in today's One Shots might just intrigue you! This image comes to us from Matt (Charles@Tiberius1986), who sent in our first image from the new season. He writes in: "Season 2 of Star Trek Online is off to a great start, and here is an image from Fluidic Space. I like to think I'm exploring the great, cosmic unknown! You also get the title 'Moist', which I thought was pretty amusing. :)"

One Shots is in need of your images! If you'd like to contribute one, it's really easy to do. Just email them to us here at oneshots@massively.com. Be sure to include your name, the name of the game, and a description of what we're seeing in the image. In-character short stories are welcome too! From there, we'll get it all set up, and post it here for everyone to check out.

STO celebrates six months of interstellar conflict in the latest State of the Game

Filed under: Sci-fi, Patches, Star Trek Online

While Captain Kirk and the original crew of the Enterprise had an initial five-year mission to explore the cosmos, Star Trek Online players have had a mere six months to do the same. In this span of time, a lot has happened for STO -- some good, some bad, some controversial, and some radically different. As the game heads into its second six-month tour of duty, executive producer Dan Stahl threw open the doors for STO's Season 2.0 update, entitled "Ancient Enemies."

In the latest State of the Game report, Stahl looks back at the additions, changes and accomplishments of the STO team since launch. The bullet point list he lays out is impressive indeed, listing 32 big ticket items that have been implemented into the game. He then looks at the immediate present with the launch of Season 2.0, which Stahl sees as a direct response to player requests and demands. "Season Two is filled with additional features and updates that you asked for, and in some cases even helped us design, specifically minigames," Stahl writes.

Finally, the State of the Game looks at the future of the title and the many improvements that are slated for delivery, including an upgrade to ground combat, more ship options for both factions and rethinking exploration. You can read Dan Stahl's full State of the Game report over at Star Trek Online's site.

Our interview with Star Trek Online's executive producer Dan Stahl

Filed under: Sci-fi, Business models, Game mechanics, Interviews, Patches, Endgame, PvE, Opinion, Star Trek Online

There's a lot going on with Star Trek Online at the moment. Not only does the game have a major update fast approaching and the occasional microtransaction controversy popping up, but it's also recently been given a new executive producer. Daniel Stahl has had the reins for a little under a month, but that's still enough time to have a notable influence on both the direction of the upcoming update and the overall direction of the game.

We recently had a chance to sit down and talk with the new executive producer about his work on Star Trek Online, the game's strengths and weaknesses, and where development is headed for the future. There's a new direction in store for the game, or perhaps it'd be more apt to say a new focus. If you're interested in the game's past and future, or even just in the various rumors that started flying about the game going free-to-play, take a look past the break for the full interview.

Captain's Log: Per-character C-Store services ruin everything ever

Filed under: Sci-fi, MMO industry, Opinion, Star Trek Online, Captain's Log

Geez louise! It's time for another installment of your favorite Thursday Star Trek Online column, Captain's Log. Despite the lovely weather, the final volume of awesome, that crazy-good movie and a parasailing donkey, everyone seems to (still) be talking about one thing: the C-Store!

In last week's Captain's Log, we glanced at micro-transactions in STO on our way to discussing the game's future in an increasingly freemium world. Readers had plenty of comments to share ... and that was before Cryptic Studios dropped a hydrogen bomb in the form of new per-character services. Players erupted late last week, and the flames are still burning in a forum thread more than 115 pages long.

I would be remiss to gloss over the controversy, so let's examine why folks are so upset at Cryptic this time. It's not as if much else is happening in the pre-patch lull, amirite?

Star Trek Online adds more C-Store options and controversy [Update]

Filed under: Sci-fi, Business models, News items, Opinion, Star Trek Online

There's a pattern that seems to repeat itself every time Cryptic adds new items to Star Trek Online's C-Store -- or at least, a sequence of events wherein players are at first excited, then angry or annoyed when the prices are revealed. A bunch of new items have been added to the store: two additional costume slots (not on the website at the moment), two additional ship slots, and two additional bridge officer spots. The trouble arises with the handling of the upgrades, particularly with the new costume slots, as they're counted on a per-character basis.

A similar upgrade is available in the store for Champions Online, for the exact same price -- but it increases the number of costumes available on every character rather than just the character it's purchased on. The per-character upgrades, coupled with a reduced importance for costumes in Star Trek Online, all help make many players feel a bit shorted by the price tag. Others are arguing that the add-on is only $2.50, an argument that's gone on at length on the official forums. Controversy is nothing new to the game, but this much debate over a fairly minor item leads one to be a bit curious about what reception future items might find.

[Update: Cryptic has contacted us with news on upcoming changes to this system, "We're going to change the way the costume slot purchases work so they become account-wide rather than per-character. And, of course, our customer service department will be able to assist anyone who purchased the upgrade multiple times to cover multiple characters."]


[Thanks to Cap for the tip!]

One Shots: Rock on

Filed under: Sci-fi, Screenshots, Star Trek Online, One Shots

While not every achievement is marked with a flashy badge or a listing on a leaderboard, there are still tons of them to be enjoyed out in the MMOGsphere. Today, we have a personal happy moment that Matthew (also known as Charles@Tiberius1986) achieved -- and decided to share with us from Star Trek Online. He writes in to explain it to those of us who aren't zipping around in this particular corner of MMO space:

"Today marked the day I had finally saved up enough to purchase the Dreadnought starship in Star Trek Online. I play the game every day, and [this ship is] a wonderful reward for endgame players who love the game. I took this beautiful image while resource gathering in a star system. I hope you enjoy it as much as I do."

If you've accomplished something that you'd like to show off, why not take a screenshot and send it in to us here at oneshots@massively.com! Be sure to include your name, the name of the game, and a description of what we're seeing. Guilds, servers, or other information like that are welcome as well. It could wind up as the next one we post here on One Shots.

Captain's Log: The C-Store and the perils of going freemium

Filed under: Sci-fi, MMO industry, Opinion, Star Trek Online, Free-to-play, Captain's Log

Welcome to another installment of Captain's Log, in which we explore -- and sometimes complain about -- the uncharted depths of Star Trek Online. This is your captain speaking from behind a rickety card table in a basement somewhere in the murky New Jersey Nebula. Isn't moving the worst?

Last week, we learned a little bit about Daniel Stahl, the brand new executive producer on STO. But not enough to prepare us for the crazy truth bomb with which he torpedoed the official forums. On Sunday, Stahl suggested that he could see STO going free-to-play. Seriously. I had planned to discuss the Cryptic Store this week anyway, and this fits in nicely, given micro-transactions' importance to the free-to-play model.

Would Cryptic Studios' switching STO from subscriptions to an F2P model be a godsend or a hellish nightmare? (Hint: It would wind up somewhere in the middle.)

STO launches Ship Architect minigame

Filed under: Sci-fi, Patches, News items, Star Trek Online

Cryptic Studios and Atari have announced the availability of a new web-based minigame to complement Star Trek Online wherein players can compete to build ships as quickly as possible and see the results on a global leaderboard. The minigame, designed and developed by a marketing firm called The Game Agency, is currently live on the official Star Trek Online website.

In addition to the new Ship Shaper game, players may enter a sweepstakes to win a replica captain's chair from the original Star Trek television series as well as Intel processors and retail copies of Star Trek Online.

Beam aboard Massively next week for an exclusive interview with Cryptic detailing both the Ship Architect and Season Two features.

More details on weekly episodes in Star Trek Online's Season 2

Filed under: Sci-fi, Interviews, Patches, News items, Star Trek Online

If you're playing Star Trek Online, odds are good that you've come by your affection for the game via a prior love of the series. While we haven't had a new show on television in several years, almost every fan has fond memories of sitting down each week for the latest installments of the story. According to a new 10-question interview with Daniel Stahl, that's exactly what the team hopes to replicate (pun intended) with the weekly episodes that are coming along with Season 2. Each one is meant to give players something new to look forward to on a weekly basis, ranging from first contact with an alien race to placing your ship in perilous situations.

Speaking of first contact, there's more information on diplomatic missions, which seem as if they'll not simply be standalone ventures but also components of existing content. (The once-dreaded planetary aid missions, for example, fall under their aegis.) One of the rewards for progressing through the diplomatic ranks is the chance to make first contact and define the first impression the Federation makes -- something that any fan of the series will tell you is an important event. Star Trek Online players eager for more information on Season 2 can read the full list of questions, which include a preliminary target of the last week in July.

Preview made available for Star Trek Online's Season 2

Filed under: Sci-fi, Patches, Previews, News items, Star Trek Online

If the Season 1 patch for Star Trek Online pushed forward huge improvements to the game's engine, Season 2 looks to expand into several areas players have complained were lacking. Cryptic has just released a preview page detailing several additions, including added Klingon PvE play and six additional levels. The new levels let players reach the coveted rank of Vice Admiral in the Federation and Lieutenant General in the Klingon Empire, bringing improved versions of Tier 5 ships to coincide with the new maximum ranks. While it's not explicitly stated, it's implied that the new ships won't be mandatory upgrades, but rather options for players who want to fly some of the most iconic ships in the franchise's long history.

Even with no other additions, the changes would bring new aspects of play, but the update also sees the launch of the Federation Diplomatic Corps (a separate leveling track of negotiation and social interaction) and a new minigame associated with anomaly scanning. Currently a passive form of resource gathering, scanning will be changed into a simple wave-matching game to help gather additional resources -- making it somewhat more interesting than walking to a node and pressing a button. That's still not getting into the special weekly content due to start arriving in August... there's a good reason Cryptic has made a large page to summarize it at a glance. Star Trek Online's second major patch is targeted to hit later this month, with a first impression from testing available from West Karana.

Rumor: Is Star Trek Online due for Turbine's business model?

Filed under: Sci-fi, Business models, News items, Star Trek Online, Free-to-play, Rumors

Back in early June, Turbine surprised everyone -- for the second time in a year -- by announcing that Lord of the Rings Online would be moving to a free-to-play model akin to Dungeons and Dragons Online. It seems like a somewhat risky move on one level, but also quite understandable given the success the latter has enjoyed. Now we're hearing potential rumblings of another game heading in that direction -- specifically, from Star Trek Online's new Executive Producer Daniel Stahl.

In the midst of a thread rather unhappy with some of the answers from the most recent Ask Cryptic outing, Stahl chimed in about Star Trek Online going free-to-play. Stahl mentions that he could easily see Cryptic's game adopting a similarly hybrid model, with the option for a subscription as well as the option to pay as you play. While he stops far from saying that it's in the plan, he does say the success enjoyed by Turbine is well worth taking note. Alternative subscription plans are gaining momentum, and with gamers complaining about the C-Store prices combined with a subscription fee, the idea might not be so far-fetched after all.

[Thanks to Alexander for the tip!]

Star Trek Online bringing in old favorites and old unknowns

Filed under: Sci-fi, Culture, Patches, Previews, News items, Star Trek Online

The Star Trek Online team has gone through some shakeups recently, not to mention a touch of controversy regarding the most recent addition to the game's microtransaction store. But the newest Ask Cryptic should buy them a little bit of good will, considering that they've announced the upgraded ships for Vice Admirals -- specifically, a Galaxy-class that can separate, an Intrepid-class with ablative armor, and a Defiant-class with a cloaking device. It's the sort of stuff that any fan of the series would be hard-pressed not to grin about.

Most of the other questions are equally concerned with the upcoming Season 2, which promises to bring in the Federation Diplomatic Corps as well as the ancient enemies of the klingons, the fek'ihri. The latter hasn't been seen or mentioned prior, which suggests that there might be some very interesting story explanation for why the race has been absent if they share an old rivalry. Take a look at the full list of questions for more bits and pieces on Star Trek Online's future, up to and including Facebook integration. (Optional integration, that is. No one's about to start up the mess of the week again.)

Captain's Log: Pondering Star Trek Online's executive shakeup

Filed under: Sci-fi, MMO industry, Opinion, Star Trek Online, Captain's Log

Lieutenant, take the helm! It's time for another edition of Captain's Log, our regular foray into the farthest reaches of Star Trek Online. The big bombshell of the week -- no, not that one -- has left your humble captain with a serious case of the vapors, so allow me a moment to collect myself.

Unless you've been hiding on the holodeck for days -- a wise choice, given the circumstances here on Earth -- you surely have heard the news: STO Executive Producer Craig Zinkievich is gone, baby, gone. According to Zinkievich's farewell letter, Daniel Stahl, formerly a producer on STO, has taken the helm in his place.

I thought we'd briefly discuss Zinkievich's departure before moving on Stahl's recent video interview with the STOked podcast crew, where he dropped some delicious hints about future content and provided insight into his mindset as STO's head honcho.

STOked video podcast to release first interview with Daniel Stahl

Filed under: Sci-fi, Video, News items, Star Trek Online

It's been several days since Daniel Stahl took over the Star Trek Online Executive Producer position, and the STO fans are already eager to see what this means for their game.

We're going to find out from the man himself, thanks to the STOked video podcast -- they'll be releasing the very first interview with Daniel Stahl today. Episode 41 will feature his plans for the future of the game and his thoughts on fan reactions to his new position. The video will also include general STO news and a community feedback feature.

The newest episode of STOked can be found on the official site.

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