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Filed under: Star Wars: The Old Republic

Everybody loves a good cantina fight in Threat of Peace, issue #20

Filed under: Sci-fi, New titles, News items, Star Wars: The Old Republic

And so the plot thickens, as the identity of the man attempting to dissolve the peace treaty between the Republic and the Empire is now closer to being revealed. Yes, this week BioWare continues their free online comic Threat of Peace with issue number 20, which largely focuses on the Bounty Hunter known as Braden.

The developer's propensity for seeding hints at future in-game content through this series continues, and in that statement we mean to say Nar Shadda is most likely going to be a playable planet in Star Wars: The Old Republic. We also wouldn't be surprised to see Dantooine become an in-game destination as well, since it's both a classic location and apparently the future site of some intrigue for Threat of Peace readers.

We suppose it'd be easy enough to assume most planets featured from the movies and previous KOTOR games will end up in Star Wars: The Old Republic. Nonetheless, it's fun to play the guessing game when it comes to a highly anticipated MMO. We're hoping the next official planet announcement goes to Nar Shadda, as it's just such a lovely place to visit.

The balance of force in Star Wars: the Old Republic

Filed under: Sci-fi, Classes, Game mechanics, New titles, PvP, Opinion, Star Wars: The Old Republic


It might be a slight exaggeration to say that everyone in the world is looking forward to Star Wars: the Old Republic... but only slight. With the latest class reveal, the Imperial Agent is poised to give an excellent sneak-and-snipe playstyle to the Sith side of the game. All well and good... but as Kill Ten Rats notes, how is this game going to get any PvP balance? To the best of everyone's knowledge there's no equivalent ability in the Smuggler's arsenal, the Republic's counterpoint to the Agent, and it's not much of a matchup when one side is invisible and the other side isn't.

Overly Positive recently made a few observations regarding the class balance, noting that BioWare seems to be taking an approach a la Warhammer Online -- each class has a loose equivalent on the other side, but they don't result in being direct copies of one another. However, the downside to this approach is that you can easily wind up with one side's class being overpowered in relation to the other. Direct equivalencies leech some of the flavor, but they ensure that the game remains perfectly balanced for both factions. It's a question worth considering and keeping an eye on as the game moves through development -- after all, if a Jedi and a Sith Warrior can't face off in fair combat, it'll be a sad day for many players.

SWTOR's Imperial Spy gets an official reveal

Filed under: Classes, New titles, News items, Star Wars: The Old Republic

We've pretty much known about it for a while, but Star Wars: The Old Republic now officially has an Imperial Spy class. Granted, even before, we had a pretty good inkling that some kind of spy or rogue class was in the wings for the Empire players -- especially since the Smuggler had no logical counterpart.

So what's the big deal about an official announcement? A class page full of juicy information just waiting to be devoured by eager fans. The combat tactics movies are easily the most impressive section of the class page, simply because the abilities shown are exceptionally fun. We can't decide which we like more: the stun dart / targeted blaster strike or the orbital bombardment. Even the ability to throw down an energy shield in the middle of combat looks pretty cool.

Whatever your favorite ability or class happens to be, there's no doubt these new screens are looking better than before. We're always excited to see progress being made and it's heartening to have a visual reminder that Star Wars: The Old Republic is coming along.

Star Wars: The Old Republic senior writer talks about writing the Jedi Knight

Filed under: Sci-fi, Classes, New titles, Star Wars: The Old Republic

Drew Karpyshyn is the senior writer for the Star Wars: The Old Republic team with plenty of experience writing characters from the dark side, but now he's stepping out of his comfort zone to take a walk on the Jedi side. The fun he's having writing the Jedi Knight class comes through clearly in Friday's developer blog entry: "Nothing says Star Wars like a brown-robed figure brandishing a shimmering energy blade of righteous destruction."

Exploring the Jedi Knight class meant delving the Jedi Code and how it works in theory vs. how it works in practice. What happens when you take that code and mix in a hefty dose of "what if?" is a recipe for all kinds of possibilities, and Karpyshyn is having a great time exploring them. His experience writing the dark side gives his version of "what if" a little edge, exploring thoughts of renegade Jedi Knights who are willing to bend the rules for the greater good.

It's a fun read, with a great look into Karpyshyn's thoughts on the class -- you can take a look at the full entry on the official site.

Star Wars: The Old Republic reveals Imperial Agent its newest class

Filed under: Sci-fi, Classes, New titles, News items, Star Wars: The Old Republic

We've got Trooper, Smuggler, Jedi Knight, Bounty Hunter, Sith Warrior, and now Imperial Agent. BioWare revealed the sixth class for Star Wars: The Old Republic today on their forums. This news comes as absolutely no surprise to those who attended the EA Press Tour earlier this week -- they enjoyed advance information from producer Blaine Christine.

Imperial Agents are a rogue class of sorts, doing their work for the Empire with high-tech tools to help them infiltrate the republic and assassinate enemies of the Sith Empire. The announcement from Sean Dahlberg says that Imperial Agents are "heavily inspired by several classic Star Wars characters such as Zam Wessel and Grand Moff Tarkin. [...] Players who choose to be Imperial Agents in The Old Republic (TOR) will see the underbelly of the Empire in a whole new light."

The Holonet will be updated next week with the Imperial Agent, but the class already has its own forum on the official site and discussion is going strong.

Jedi Knight officially steps into The Old Republic spotlight

Filed under: Classes, New titles, News items, Star Wars: The Old Republic

Rumors and speculation have been floating around this week about the Jedi Knight, so no big surprise when BioWare reveals that, yes, Knights of the Jedi persuasion are in fact a player class in Star Wars: The Old Republic. The news comes with all the expected class page accoutrements such as screens, concept art and a few videos showing off three Jedi Knight attacks. It's all standard practice information release at this point, which only slightly dilutes the excitement of the announcement.

The videos all show the proper level of Jedi powerhousing that you'd expect, although we're not entirely cool with all the droid destroying that's happening. Sure, we're aware that unlike Sith, Jedi are limited to disabling droids and pushing things around but that's no excuse to pick on the little helpless mechanical people. Yes, we said people -- robots are people too!

In all seriousness, this is probably the class reveal everyone has been waiting for and/or expecting all along. Jedi and Sith were a given, so from here on out it's almost entirely anyone's guess. Spy? Rogue? Droids? Wookiees? Albino Ewoks? Okay, that's a little silly, nobody wants to play a rogue over a spy.

What voice does for MMOs

Filed under: Culture, Opinion, Star Trek Online, Virtual worlds, Star Wars: The Old Republic

One of the big claims about Star Wars: the Old Republic is that the game is meant to be fully voiced, from start to finish. On the flip side, Star Trek Online will not be fully voiced -- in fact, its executive producer Craig Zinkievich recently made some statements asking more or less what the point of voice acting in the game really is. To quote: "It adds something to the game, but I don't think that VO-ing all of your text provides for that big a bang for the buck in terms of immersion."

Bio Break seems to disagree rather emphatically. As he points out, voice is one of the most immersive and important parts of a game world in which our immersion is, by necessity, limited. We can only hear or see what's going on in front of us, which makes the things we hear and see all the more important. (Or makes a USB taste simulator all the more urgent.) He points out, quite rightly, that each of us have at least one or two bosses that we remember more on the strength of their voice acting than because of the fight itself.

Bioware, of course, has long offered a great deal of voice acting in its games. It remains to be seen if the promises of pervasive acting in Star Wars: the Old Republic will be carried out, but the discussion about how important voice is will remain either way. Take a look at the article, and share your thoughts in the comments: is it important that a game have full voiceovers and cutscenes, or is that a distraction without much relevance?

The Old Republic timeline video chronicles heroic last stand at The Battle of Bothawui

Filed under: Sci-fi, Lore, New titles, Star Wars: The Old Republic


One of the things we like about the lead up to the Star Wars: The Old Republic launch is BioWare's series of timeline videos that explains the political and military background of the upcoming MMO. The fifth holorecord from the Jedi Archive is The Battle of Bothawui which recounts a major Republic victory against the Sith. It also chronicles the last stand of a heroic group of Jedi knights and Republic troopers, who became martyrs in the struggle against the Sith Empire.

If you're following along with the lore of Star Wars: The Old Republic you'll want to watch "The Battle of Bothawui" on the game's official site.

BioWare Producer on heroism and villainy in Star Wars: The Old Republic

Filed under: Sci-fi, Classes, Game mechanics, Lore, New titles, Quests, Star Wars: The Old Republic


BioWare Producer Blaine Christine recently sat down for a Star Wars: The Old Republic interview with Steven Crews at The MMO Gamer. The interview hits on a number of facets of SWTOR's gameplay and the process of creating the title. They also discuss how BioWare is designing the game to dissuade everyone from (only) running around wielding lightsabers through the unique strengths of each class, but their talk really focuses on the game's story.

Blaine discusses how the story for SWTOR players, whether they choose to be good or evil, will always be more than kill ten rats or "collect ten boxes for some random vendor." That story you play through fits the role you've chosen for yourself. Blaine likens a player's story progression to Knights of the Old Republic. He tells The MMO Gamer, "If you look at KOTOR and how that worked out, if you played light side versus dark side, there were distinct differences in the story, and distinct differences in how your character developed. It's going to be very similar to that."

Star Wars: the Old Republic has a literal powder keg on Balmorra

Filed under: Sci-fi, Lore, Previews, Star Wars: The Old Republic

Like it or not, Star Wars: the Old Republic is not so dissimilar from its source materials -- its planets universally have themes. There's the city planet, of course, and we all know there's going to be the desert planet. And, as it stands, we're now poised to have the weapons planet -- which promises to be as explosive as such a title would suggest. The game has recently unveiled Balmorra, the site of an ongoing struggle between the Republic and the Sith Empire, where the victor claims the preeminent weapons manufacturer in the Core Worlds. The planet started as an ally of the Republic, but during the long war with the Sith Empire the Republic was forced to scale back its efforts to help perserve the planet's independence, culminating in a full withdrawal of its reinforcements to the world.

The Sith quickly claimed the planet in force, with only an underground resistance left with some Republic support to fight back against the invaders and do what damage was possible. Of course, when you're on the most deadly weapon-making planet in the area, you can do quite a bit of damage. The rejuvenated Republic is now returning its troop presence to the planet's surface in hopes that it can wrest the world back after the brief lull of peace, but the Balmorrans haven't exactly forgiven and forgotten the earlier abandonment. For more information on what promises to be one of the most explosive areas in Star Wars: the Old Republic, take a look at the official page containing more pictures and information.

Star Wars: The Old Republic fills up the city planet

Filed under: Trailers, New titles, Previews, Star Wars: The Old Republic


Think for a minute about what it means to have a city taking up an entire planet. No, really, think about it. Think about the scope involved, the huge numbers of people involved, the sheer scale of any kind of project or even the most humble buildings. It's a massively dwarfing concept, which makes it all the more interesting to see the latest trailer for Star Wars: The Old Republic which discusses the creation of Coruscant, capital of the Republic and home to a single, massive city.

In the trailer, the designers mention many of the issues that they faced with designing the planet, chief among them the absolute lack of any terrain on the planet due to its nature and the difficulty of relating it to real-life places and things. It also discusses the events that lead into the beginning of Star Wars: The Old Republic -- the Sith sacking of Coruscant that leaves some portions of the planet still damaged and rebuilding. Coruscant is being set up to help establish the role of the Republic and the Jedi in the larger galaxy, a symbol of everything positive in the galaxy. We also see still more vistas of the city, which retain the polish that Bioware has been long known for.

On the very real chance you're hungry for more visions of the universe after the trailer, the latest installment of Threat of Peace has also been added to the site. But that's only enough to whet our appetites for what's shaping up to be a truly massive and immersive game.

Embracing the Sith in Star Wars: The Old Republic

Filed under: New titles, News items, Star Wars: The Old Republic


Everyone is worried about the Jedi player population when it comes to Star Wars: The Old Republic, but the Sith are in every way a likely -- if not moreso -- threat. With franchise analogs like Vader and Maul, there's going to be a lot of people auto-running around the game to the tune of Imperial March.

Even BioWare seems to think the Sith are kind of a big deal in this new developer blog promoting the greatness of embracing the darkness within us all. We're not even exaggerating in this case, the blog really does go on for quite some time about how awesome dark Jedi are -- so don't be too shocked when legions of Sith roam the battlefield looking for Republic blood.

Breaking: Sign up to test The Old Republic

Filed under: Betas, Sci-fi, MMO industry, News items, Star Wars: The Old Republic


Looks like yesterday's accidental posting of the announcement to test Star Wars: The Old Republic was only a day early! The testing portal is up, and Bioware is now accepting applications for closed beta testers.

Testers are going to be selected on the usual three categories -- system specifications, age, and region. Other categories will be used as well, however they haven't been announced formally by Bioware. Those interested in testing the game will need SWTOR community accounts (forum accounts) before they can jump in over on the testing website.

Testing is also only open to people who are over 18 years of age, as Bioware is serious in finding those who will offer good bug reports to aid the development of the game. If you think you have what it takes, then cruise on over to the testing page and sign yourself up!

Editor's Note: The website is getting crushed right now (for obvious reasons) so if you can't get in, just try again later. There will be plenty of time for everyone to sign up!

Rumor: Imminent closed beta announcement for Star Wars: The Old Republic?

Filed under: Betas, Sci-fi, Culture, MMO industry, News items, Rumors, Star Wars: The Old Republic


Bioware might have tipped their hand accidentally today as they briefly updated the Star Wars: The Old Republic website with a call for testers for the highly anticipated MMO. The announcement only lasted a few minutes before being taken down off of the site, indicating an accidental posting.

While the news announcement has been removed from the website, some screenshot happy community members have snapped pictures of their RSS feeds, which still show the call for testers. This has, of course, sent the community into an uproar of anticipation for the intended date of the announcement.

Update: The intended date of the closed beta signups is today! We have all of the details over in this post!

Enjoy some comic geekery with SWTOR's Threat of Peace update

Filed under: Sci-fi, Lore, New titles, News items, Star Wars: The Old Republic


With the convention craze of the summer - E3 into San Diego ComicCon and then PAX, the news for Star Wars: The Old Republic has been crazy hot and heavy. We've heard about new classes, seen new video and gameplay, and even landed some rumors that are continuing to pique interest. Meanwhile, the co-operative webcomic between BioWare, LucasArts and Dark Horse Comics have been coming out steadily, overshadowed by their shinier brethren.

As a bit of a breather, the team at BioWare have focused for the last couple of weeks exclusively on the comic - we're sure to allow the story to shine on its own. Well, that and we're told they're working on another big announcement for next week's update, which is sure to send the Star Wars: The Old Republic fan-base into another string of vociferous nerdgasms. For now, enjoy some fresh new webcomic geekery while we all wait with bated breath for yet another wave of news.

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