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X-play opens the Stargate and brings back Stargate Worlds gameplay video

Filed under: Betas, Sci-fi, Video, New titles, Stargate Worlds

G4's X-play gained access to the FireSky Studios where the developers are hard at work on Stargate Worlds. G4 was allowed to open the Stargate and returned back with gameplay footage, while undergoing their mission they infiltrated Studio Head Dan Elggren, Creative Director Chris Klug and Art Director Howard Lyon. As for game footage Elggren took a character through several environments of a pre-alpha build and played through an assault on a drug lord stronghold on the alien planet Lucia. The game is looking great, albeit some video lag in some parts. No earth-shattering revelations were disclosed, but if you'd like learn about the game be sure to check out all our SGW coverage.

Source

Stargate Worlds to make a dramatic showing at Comic Con

Filed under: Sci-fi, New titles, Stargate Worlds, News items

Firesky, MGM Home Entertainment, and the United States Armed Forces will be showing Stargate Worlds at Comic-Con 2008 in San Diego. The convention will run from July 24th to 27th. Firesky plans to deploy a full-sized stargate replica outside the convention center for photo ops. Fans will also get to be among the first in the public to see gameplay footage. Check out booth 3525 if you're going to be there.

Footage is exciting and all, but we're intrigued by the partnership with the Armed Forces. Presumably this means recruiters will be present at the event as well. The Stargate franchise has always had a close relationship with the military; its central characters have mostly been members of the Air Force. In fact, Stargate SG-1 has featured a handful of cameos by real-world military figures, including Air Force chief of staff Michael E. Ryan, who played himself in the episode "Prodigy."

[Via Ten Ton Hammer]

Source

Listen to exclusive Stargate Worlds audio content

Filed under: Sci-fi, New titles, Stargate Worlds

Music can be a really important part of MMOs, if the developer decides that they want it to be. In some games you'll almost immediately turn the audio down to zero and resume listening to your own stuff, but other games like Age of Conan have a musical score that demands to be heard. It is clear that Cheyenne Mountain Entertainment is aiming for the latter with Stargate Worlds, and they have offered followers of the game a chance to listen to some short clips at their community forums.

You'll need to be a registered forum user to be able to listen, but if you take the plunge you can download two short clips, composed by SGW sound designer Nick LaMartina. They are both fairly epic and atmospheric, and leave you wanting to hear more. If you do check them out, you can use the links in the article to leave feedback for each piece in the forums.

Source

Stargate Worlds Developer Q&A: Episode 8

Filed under: Sci-fi, Podcasts, Game mechanics, New titles, Stargate Worlds, News items

How time flies. Since June of 2007, the Stargate Worlds Developer Q&A podcast has been a great resource for fans of the upcoming MMO, and the latest episode brings even more information to the masses.

Covering topics like Stargate addresses, target lock in combat, captureable towns on contested worlds, instanced worlds, and the ability to play as dark or light factions, among others, one of the hallmarks of this podcast series is the direct connection community members enjoy with the developers of the game. Fans get to ask questions directly of particular devs, and those devs answer just as directly, with no unnecessary spin. Don't you wish every development house were this transparent?

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Chat with Stargate Worlds' community managers June 20th

Filed under: Events, real-world, New titles, Stargate Worlds, News items


Can you hear that? It's the sound of thousands of Stargates being activated all over the galaxy. You're probably wondering why it's happening -- you might even be a little scared. Well, don't be scared. It's just what happens when the Stargate community finds out they'll be able to ask Khatie and Scepter questions about Firesky's upcoming game, Stargate Worlds in an upcoming chat.

The chat is schedule for Friday, June 20th and will take place at 1pm PST, 4pm EDT, 10pm BST and 9pm GMT according to a recent news post on the game's official website. A full hour will be spent talking about all things Stargate and attendees have been asked to come to the discussion early for the best chance to see their submitted questions answered. You've got a week to think up some clever questions so get to it. We'll be looking forward to seeing if any new juicy details are revealed by either Khatie or Scepter.

Source

Summer to bring big announcements for Stargate Worlds

Filed under: New titles, Stargate Worlds, News items


Get ready for information overload all you Stargate fans, because with summer setting in (at least for the upper half of the hemisphere) Firesky will be making big announcements for their upcoming MMO, Stargate Worlds. You can expect to hear new information about planets, racial abilities and even details on the origin of Op-CORE -- the evil human faction featured in the game. News of which expos the development team plans on attending are also soon to be announced but that information will be revealed at the Stargate Worlds official website.

It's likely that Massively will be attending at least one of the expos that Cheyenne Mountain Entertainment goes to, so expect us to poke and prod them for the sake of new and exciting information regarding their game. We especially want to know what they think of our Jaffa jokes, as everyone we usually tell them to just gives us strange looks before walking away slowly.

Source

Stargate Worlds' minigames make casual hardcore

Filed under: Sci-fi, Game mechanics, New titles, Stargate Worlds

Cheyenne Mountain is trying something a little different in Stargate Worlds. Sure, there will be the regular routine of killing, looting, selling -- repeat. But the game design will also incorporate minigames not unlike the casual games you'd find on Yahoo! or AOL's web portals.

Cheyenne casual game designer Steve Williams has written up a longish developer blog about this unlikely marriage, in which he describes one of the minigames -- a hacking game. Okay, so that's not the most original casual game to slip into a more complex hardcore game -- most of us have played the Shock games. SGW's hack game sounds a bit different, though; it both confuses and helps the user with scrambled visuals and sonic cues as he or she searches for a hidden red wire to access.

More interesting than the specifics about the hack game, though, is the inside look at the process by which Williams and others develop "Hack" and other games like it. Williams also ponders in writing about how the presence of such games affects the traditional MMO experience. "What does it mean," he asks, "when you get uber loot from clipping a wire in less than 12 seconds?"

Source

A chat with Stargate Worlds' Joe Ybarra

Filed under: Interviews, New titles, Stargate Worlds, News items


The guys over at MMORPG.com caught up with Joe Ybarra from Cheyenne Mountain Entertainment's (or CME for short) Stargate Worlds last week at ION to talk about their upcoming MMO. If you didn't catch it when it originally went up, we sat in on his "MMOs and Hollywood" panel during the conference. Joe has a lot of interesting things to say about not only the industry at large, but his companies' game.

Being that Stargate Worlds is expected to pull in both the TV series audience as well as MMO players, the team at CME is designing their title with a high level of accessibility. The title's story takes place in a modern -- or even futuristic -- setting, which means combat is similarly modern. We really love the idea that combat is being designed as a one-against-many affair in Stargate Worlds. Joe mentions that the minimum is one player-on-three NPCs and their median is about five or seven against one. That means you can expect battles to feel very action-packed, especially when you're in a group with four of five other players!

Continue reading A chat with Stargate Worlds' Joe Ybarra


Source

Stargate Worlds studio head to appear live on Pwned Radio

Filed under: Betas, Sci-fi, Events, real-world, Interviews, Stargate Worlds

Dan Elggren, studio head for Cheyenne Mountain Entertainment's MMO Stargate Worlds, will be appearing on Pwned Radio on Sunday May 25th from 8-10 pm Eastern. Stargate Worlds is gaining some serious momentum, having accumulated 100,000 Beta registrants in just half a month, so we're keen to hear what Dan has to say.

It's some time since the Stargate Worlds crew have given us a major update on what's brewing in their studio. Given the surge of interest, we're expecting DJ Shane Hamelin and the Pwned Posse to glean plenty of up-to-the-moment information. With two hours to fill, there should be a lot of meat to this interview. Dan will also be giving away prizes, including Stargate T-shirts and FireSky hats; but will he drop any hints of when Beta will actually begin? We can only hope.

Source

Stargate Worlds reaches 100,000 signups for closed beta

Filed under: Betas, Sci-fi, Launches, New titles, Stargate Worlds


There are plenty of people standing in a secret government lab eagerly awaiting the chance to waltz through a stargate. In fact, around 100,000 eager explorers have signed up for the Stargate Worlds' closed beta. 100,000 players is an improvement on the number reported earlier this month and registrations continue to climb. The closed beta registration has only been open for about half of a month, so the developers at Cheyenne Mountain Entertainment are pretty happy. So happy, in fact, that they actually shouted out with joy in their press release.

Overall, the news is exciting since the Sci-Fi genre is well on the way to getting a nice, shiny, new game. The beloved series is coming to a computer screen near you and there is still time to get in on the action. Stargate Worlds is accepting closed beta applications and the sooner folks sign up, the better. Make sure you bring plenty of ammo and clean socks for the trip into this unexplored world!

Source

World of WarcraftWorld of WarcraftWorld of Warcraft
ION 08: Focusing on the community manager

Filed under: City of Heroes, EverQuest, EverQuest II, Lord of the Rings Online, Events, real-world, Stargate Worlds, Massively Event Coverage, Champions Online


One of the strengths of MMOs are their communities. The stronger a community around an MMO is the more likely that game is to last into the foreseeable future. "Successfully Managing a Community Emergency" was a panel at ION 08 full of the people in charge of the communities we all take part in. Fittingly enough all of these men and women have their own friendships based on their shared experiences as well, which makes for a kind of interesting mirror effect. It was like watching the same group of people who post on these forums talk about them -- except with a bit more maturity than you'd expect. Though don't get me wrong, there was a lot of goofing about as they tackled different forum emergencies.

The panel consisted of Katie Postma (Cheyenne Mountain Entertainment/Stargate Worlds), Victor Wachter (Cryptic Studios/Champions Online), Alan Crosby (Sony Online Entertainment), Meghan Rodberg (Turbine/Lord of the Rings Online, Dungeons and Dragons Online) and was moderated by Craig Dalrymple (Sony Online Entertainment/EverQuest, EverQuest 2, Free Realms).

Continue reading ION 08: Focusing on the community manager


ION 08: MMOs and the television content model (SGW)

Filed under: Betas, Business models, Events, real-world, MMO industry, Stargate Worlds, Massively Event Coverage


Joseph Ybarra, SVP of strategic operations at Firesky, the publishing subsidiary of Cheyenne Mountain Entertainment, presented a session today at ION 08 about the Stargate Worlds production model that borrows heavily from Hollywood and TV models. The goal for SGW is to approach content updates for the game more like a production cycle for television, in which an episode takes a predictable amount of time to complete (14-16 weeks in the case of Stargate Atlantis).

After some background on Firesky and CME, Ybarra showed the Stargate Worlds trailer and launched into a discussion of the strategy with SGW. The idea is to adopt a movie model for the development phase and a TV model for the post-launch "live" phase. They chose to use the BigWorld middleware platform and Unreal Engine technologies in an effort to use proven tools: "don't reinvent the wheel." This allows them to both minimize risk and focus on the content.

Continue reading ION 08: MMOs and the television content model (SGW)


How is an MMO like a TV show?

Filed under: Sci-fi, Events, in-game, Interviews, Stargate Worlds

Late last month Stargate Worlds' developer Cheyenne Mountain Entertainment announced that they would be creating their own publishing subsidiary. Called Firesky, the publisher shares many of the same executives as Cheyenne Mountain, including Senior VPs of product development Rod Nakamoto and strategic operations Joe Ybarra. Today, as MMO week continues at GamesIndustry.biz, that site has a discussion with the pair on what kind of experiences they hope to offer future players.

From the developer's perspective, there are a number of advantages to making an MMO about a television show. Given the episodic nature of TV, releasing serial content within the context of the SGW gameworld becomes second nature. Ybarra and Nakamoto also comment on some of their future plans, hinting at a "Project Anderson" that seeks to combine the best aspects of a social network and an MMO. "We also intend to deliver products that are very different from MMOs but still have an online component, that still widens our audience and brings in different types of gamers besides just the MMO players."

SGW beta sign-ups hit 65k

Filed under: Betas, Sci-fi, Launches, New titles, Stargate Worlds, News items


Apparently there are a few Stargate fans out there. A day after officially announcing open beta sign-ups for Stargate Worlds the list has already hit 65,000. According to Senior Community Manager Katie Postma the overwhelming response by fans has given the dev team a huge boost of confidence and encouragement.

Cheyenne Mountain Entertainment wants to remind everyone that the beta process for SGW has just begun, so they ask for your patience as applications are being sifted through as fast as possible. As with most betas, testers will be added slowly over time and will eventually ramp up to much larger numbers in the near future.

Those of you who want a chance to jump through the gate and haven't signed up yet, get your money makers over to their site and drop in your beta application ASAP!

Source

Stargate Worlds developer chat on May 9th

Filed under: Sci-fi, Game mechanics, Previews, Stargate Worlds

Do you have any burning questions about Stargate Worlds? Something on your mind? The admins of SGWirc have announced a Stargate Worlds special event for May 9th, a developer chat with Aruspex of Cheyenne Mountain Entertainment. The dev chat kicks off at 4pm EST, or 9pm for those of you on UK time, and is slated to last for one hour. Here's where to find him:

Address: irc.sgwirc.com

Channel: #stargate-worlds

Java: http://www.sgwirc.com/chat

Who, or what, is Aruspex? Well the May 9th dev chat announcement is a bit clearer than Aruspex's hidden message from back in January, which was written in Ancient -- or really some variant of a Caesar cipher. His game ultimately revealed that he's in charge of Stargate Worlds' crafting system. While it hasn't been announced exactly what sort of questions Aruspex will field, a moderator at the Stargate Worlds forums hinted that Aruspex may also discuss minigames in addition to crafting.

So get your questions into the IRC bot early to grill Aruspex about anything and everything your heart desires -- and if it's about crafting in SGW, so much the better.

[Via Curse]

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