Slim Down for Summer with That's Fit

World of Warcraft
Richard Garriott and special guest join TR's Friday Night Fights

Filed under: Sci-fi, Video, Contests, Events, in-game, Forums, Game mechanics, PvP, News items, Tabula Rasa


In the past, we've reported on some excited bouts in Tabula Rasa's Friday Night Fights, but nothing compares to what they have in store for you now. Next Friday, July 25th, Richard Garriott will be facing up against two time featherweight boxing champ Jesus Chavez in the C.E.L.L.A.R. Arena. This will be held on the TR Test Server starting at 6pm Central time. They will be in C.E.L.L.A.R. 3, which can be accessed via teleporter from the barracks in Alia Das.

If you're new to Friday Night Fights and aren't sure how it all works, TR's Community Coordinator Amy "Critters" Crider has assembled a handy Q&A which you can see right after the cut, as well as a hilarious promotional video created especially for this event. We hope to see you there!

Continue reading Richard Garriott and special guest join TR's Friday Night Fights


World of Warcraft
Tabula Rasa's Friday Night Fights gets an upgrade

Filed under: Sci-fi, Contests, Events, in-game, Forums, PvP, Tabula Rasa


In this week's Weekend Wrapup for Tabula Rasa, we get a few tidbits from within the community at large. Friday Nights Fights is still going strong, with this weekend's winner being Glass on his fifth FnF championship! Plus, the FnF ringleaders have announced some changes to the regular matches to help liven things up a bit. A new match type called the Gut Check pits the final winner against 6 of the previously-defeated competitors, who form a squad to take down the final contestant one at a time. This week, Glass made it through two fighters before finally being taken down by the third.

Also, be sure to check out a new video compiled by Kaczmanchoy which showcases all of the weapons in Tabula Rasa. However, the video goodness doesn't stop there as Chae compiled some footage of his lottery event from last Friday.

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NCsoft's upcoming summer tour around the Globe

Filed under: Fantasy, Real life, Aion, City of Heroes, City of Villains, Dungeon Runners, Contests, Events, real-world, Tabula Rasa, Exteel, Free-to-play


NCsoft is taking a whirlwind summer tour across the Globe. First stop is in San Diego, California at Comic-Con where games, geeks, and comics will collide on July 23-27. The NCsoft booth (#5920) will feature game stations set up for attendees to play CoX, Exteel, Tabula Rasa and other NCsoft games. Also City of Heroes fanzine artist, Dave Hamann will be present to draw character sketches.

In Europe, during July 29-31 Aion: Tower of Eternity will be playable to western journalists. This will be the first time in a year since the last firsthand look took place. NCsoft Europe is hosting the event at their Brighton England, locale and this is a select press event. However, one of the biggest gaming events is taking place August 20-24 in Leipzig, Germany. NCsoft is headed there and will be present at the Leipzig Games Convention in a big way. Attendants there will find a special surprise in Hall 3 Booth B20, Aion will be setup on several demo kiosks for the public to play, the first time outside South Korea.

Continue reading NCsoft's upcoming summer tour around the Globe


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World of Warcraft
Tabula Rasa weekend roundup

Filed under: Sci-fi, Events, in-game, PvP, News items, Tabula Rasa

The Tabula Rasa Friday Night Fights were, according to the Weekend Wrapup, more sparsely attended than usual because of the holiday, but the competition was still tight. Slamscape and Embers rose through the ranks in their respective brackets before they met each other in battle. After a fierce battle, Slamscape claimed the title of Friday Night Fight champion. Slamscape and his partner, Bethel, then faced Embers and Grier in the Final Challenge, but lost. Next week, the competitors will once again face Glass, Tabula Rasa's only four time championship winner, and soon to be, perhaps, it's first five time winner.

Community manager April "CuppaJo" Burba is leaving the Tabula Rasa team for another position at NCsoft, and to give her a memorable farewell, they threw her a dance party. The images from the dance party are so disturbing, they will be branded into your brain forever. Look at them at your own peril.

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World of Warcraft
Developer diary: Preview of the new Velon Hollow instance

Filed under: Sci-fi, Previews, Tabula Rasa

The folks at Destination Games sent over another one of those Tabula Rasa developer diaries, giving us some insight into the content coming in the game's next big content drop: Deployment 9. We already knew generally what was coming thanks to the official site preview: a squad merge feature, a PTS-only tag, and a new questline leading to the subject of today's diary.

Designer Brian Hudson is onhand today to walk us through the process of putting together the Velon Hollow instance for TR players around level 30. Hudson walks us through the different elements that lead to the area's development, and even goes so far as to recognize something we've seen as a standard in Tabula Rasa play now: post-level soloability. While the area is designed for 2+ players of a given level range, they're now tuning with the knowledge in mind that players will likely come back several levels later to take on the content in a solo fashion.

Interesting stuff. All that and more are after the break.

Continue reading Developer diary: Preview of the new Velon Hollow instance


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Ask not what your MMO can do for you...

Filed under: EverQuest II, Culture, Events, in-game, Opinion, Tabula Rasa


MMO players are a devoted lot. When we're not actually in our game of choice, we're often on forums arguing about the latest patches, researching new talent builds to make better use of our given class' abilities, or blogging about recent experiences. A tremendous amount of energy goes into making an MMO community what it is, both in and out of the game. But as wonderful as player enthusiasm can be in its many forms, it is frequently ignored or utterly under-utilized by game developers. And as blogger Aspendawn reflects in a recent post, when they do throw their weight behind community events, their support tends can be quite hollow -- as was the case with the EQ2 "Guild Recruitment Fair" pictured above.

Her call for more developer-sanctioned mentoring systems is also spot-on, particularly for games that have been around for a while. Even if a community is friendly and welcoming, it can be intimidating jumping into a PUG when you don't quite have a grasp on your class' role just yet. We'd also love to see more events like Tabula Rasa's Friday Night Fights--events blossoming from the minds of creative gamers and taking official form with the addition of actual in-game assets to support them. It's not all fancy graphics and epic lootz, we want community too!

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ArenaNet to host 2nd annual PAX afterparty

Filed under: Fantasy, Real life, Aion, City of Heroes, Dungeon Runners, Guild Wars, Contests, Events, real-world, MMO industry, Tabula Rasa, Exteel

Once again, NCsoft and ArenaNet will be making an appearance at Seattle's Penny Arcade Expo this year. The NCsoft booth (#642) will be packed full goodies during the weekend of August 29th through the 31st, and they will be showing off some of their new and old favorites, including Exteel, Dungeon Runners, Guild Wars, City of Heroes, Tabula Rasa and the brand new Aion.

As they did last year, ArenaNet will be holding contests where participants can win valuable prizes. Developers will also be on hand to meet and greet with the players. Possibly the most exciting news is the fact that ArenaNet will hold another after-party at the Game Works across the street from the Washington State Convention & Trade Center, as they did last year. This is your chance to meet the folks at ArenaNet in a more casual setting and even challenge a few to an arcade game or two!

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World of Warcraft
TR's Tom Potter reveals some exclusives for TabulaCast

Filed under: Sci-fi, Podcasts, Game mechanics, Interviews, MMO industry, Professions, PvP, PvE, Tabula Rasa


As we announced a few weeks ago, the folks at TabulaCast landed an exclusive interview with Tabula Rasa's lead designer, Tom Potter. They reached out to the community during these last few weeks, asking players to submit their own questions for Tom to answer on the show. Now, that episode has been recorded and is ready to download.

In this audio interview, we hear more than just the usual about how new features are coming "soon", Tom actually gives us some specific deployments where certain changes may be made. For instance, when asked about concept art for the much-anticipated Personal Armor Units that Destination Games has been promising for around 8 months now, Tom says that we can expect a finalized design within the next one or two deployments, and then after that, concept art will soon follow. He also discusses some exciting features coming down the pipe such as completely new enemies, more PvP maps with the possibility of class vs. class battles and a working prototype for the new crafting system they're developing, which will work on a more streamlined infrastructure.

Take a listen to this episode to hear more about what Potter reveals on the future of Tabula Rasa.

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World of Warcraft
Staffing shake-up on Tabula Rasa

Filed under: Sci-fi, MMO industry, News items, Tabula Rasa


Feelings must be mixed over at NCsoft Austin today, as the Tabula Rasa team is experiencing a bit of a staffing shake-up. April "CuppaJo" Burba, who only a few months ago was promoted from Community Manager to Associate Producer, will be leaving the team to take on the same Associate Producer role with the Dungeon Runners team, who just recently released their first retail box. Dane Caruthers, long-time Tabula Rasa team member, is being promoted from QA Lead to fill CuppaJo's combat boots at Associate Producer. and Neal Johnson will be getting the nod to take Dane's former position.

Just two months ago, Tabula Rasa designer Paul Sage left the team to work on another unspecified project within NCsoft. The flight of their lead designer and associate producer within such a short timespan is worrying, to say the least. We don't think the game is going anywhere or anything dramatic like that, but as gamers it makes us a little uncomfortable to have people we don't know shepherding the team forward. We will, however, be looking forward to Dane's first communiques as Associate Producer.

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World of Warcraft
Tabula Rasa to get emote-tional at Comic-Con

Filed under: Sci-fi, Contests, Events, real-world, Tabula Rasa


With all the flaws we've seen in Tabula Rasa over the last eight months, one thing we'd never criticize the game for is a lack of creativity from the community team. They've consistently done their best to keep their community engaged, despite the fact that said community is disbursed around the internet due to the lack of an official forum. Their support team has pulled in similar praise in the past as well.

Continuing their reign of awesomeness, the Tabula Rasa community team is going to be spear-heading a new event at this year's Comic-Con. Critters and co. will be setting up a booth giving away free Tabula Rasa goodies, an exclusive Lumin pet, and filming fans performing their best real-world emotes. They'll take the footage back to their Austin offices and vote on which one is the best, and actually recreate it in-game. It's a pretty neat contest, and we recommend you check it out (booth #5209) if you're headed to Comic-Con this year.

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World of Warcraft
Tip of the Day: New TR Players

Filed under: Tabula Rasa, Tip of the Day

Just getting into Tabula Rasa? Would you like to know more? Check out some guides for the brand-new TR player.

Continue reading Tip of the Day: New TR Players


World of Warcraft
Feedback Friday highlights beefier shotguns, other changes

Filed under: Sci-fi, Game mechanics, Patches, Previews, Tabula Rasa

For all the complaints one could levy against Tabula Rasa, the one you almost never heard was that the game was lacking in varieties of awesome firepower. Even if you counted yourself as a heavier Logos ability user (as this blogger did with his lightning-happy Demolitionist), you could still bust some skulls with good old-fashioned lead to the head. This week's Feedback Friday revealed that they're looking to expand on this awesome firepower with the inclusion of new kinds of Incendiary shotguns, adding double and even triple barrel version for maximum Bane-blasting goodness. And that's just the first stop in a whole new line of weapon upgrades.

They're also looking to expand expand character customization to address player concerns that avatars aren't unique enough. They plan to do this by making character profiles distinct from NPCs, and adding the ability to dye armor multiple colors, to give them a more snazzy look. Good to see the team under Tom Potter finally getting around to some long-time player complaints.

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Cascading population drops the true MMO killer

Filed under: EverQuest II, MMO industry, Opinion, Tabula Rasa

One of the most depressing situations in any MMO is coming to terms with the fact that you feel isolated and alone, even in the midst of your massively multiplayer world. According to Eric Heimburg of Elder Game, this phenomena happens not because of any specific reason like a bad patch or lack of new instanced content, but because a server population has dipped below the critical mass it takes to keep a game functioning as intended, and players start fleeing in droves. Everquest II, he suggests, is in need of some server mergers if they hope to keep their population numbers above that important number.

One wonders what is supposed to be done with a game like Tabula Rasa when servers drift into dangerously low territory. With only four servers to its name, it might actually be more harmful to the size of the player base to simply concede that a merger is necessary. Players have never been terribly resistant to bad news, at least if forums are any indication, so might a server merger act as another negative point in a cascading failure? At what point do you leave an MMO?

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World of Warcraft
TR's Tom Potter knows what it will take

Filed under: Sci-fi, Game mechanics, Crafting, Endgame, Tabula Rasa


There's been a fairly substantial amount of buzz surrounding Tabula Rasa over the past couple weeks. Ever since long-time designer Paul Sage was announced to be leaving the game to be replaced by designer Tom Potter, fans and observers alike have been left to speculation about the state of flux surrounding Destination Game's sci-fi MMO. To their credit, they've really stepped up to the bat, both with the recent War College meetings at their Austin studio, and with other interviews around and about the gaming media.

Adding to this steady trend is this week's Feedback Friday, penned by none other than Tom Potter himself. Potter really goes all out and addresses many of our complaints, including the hyper-active enemy aggro, buffs to Logos users, a link loot system, and a true, blue repeatable end-game. Perhaps best of all, at least in this bloggers' opinion, is his acknowledgment that the crafting system needs a near-complete overhaul.

Now, we have to emphasize that there is a serious difference between knowing what needs to be done with a game and actually accomplishing these changes in a reasonable amount of time. Now that we know Potter is wise to what's wrong with the game, we're expecting him to push the changes through, and soon!

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World of Warcraft
The third NCsoft Europe podcast focuses on Tabula Rasa

Filed under: Sci-fi, Podcasts, Interviews, MMO industry, Tabula Rasa

The third episode of the Official NCsoft Europe Podcast has just been released, and in it, we get treated to a bit of a pace change. Avatea, NCsoft Europe's Community Team Lead for Tabula Rasa hosts this show while interviewing three of the main developers for the game: Producer Starr Long, Lead Designer Tom Potter and Art Director Victor Meinert. Luckily for those of us Rockjaw fans out there, he is not completely left out of this one!

This 40-minute show gets into the minds of these developers, and lets us know a bit more about what it's like to work at Destination Games, their visions for the future of Tabula Rasa, the importance of player feedback and much more. We even get a glimpse into the crazy practical jokes the team has played on each other! So give it a listen and don't forget to follow along with the complete episode transcription.

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