Slim Down for Summer with That's Fit

World of Warcraft
Fan Faire 08: Liveblogging John Smedley's keynote

Filed under: Galleries, EverQuest, EverQuest II, Pirates of the Burning Sea, Events, real-world, MMO industry, Previews, The Agency, News items, Star Wars Galaxies, Vanguard, Everquest Online Adventures, Free Realms, Massively Event Coverage, Legends of Norrath, DC Universe Online


The buzz coming into this evening's Fan Faire keynote is palpable. All the players know something is going on, but nobody is quite sure what's in store for this evening's festivities. As a service to our devoted readers, both old and new, Massively is on-scene and we'll be liveblogging John Smedley's keynote this evening.

Curious about what SOE has in store for the future of their various MMOGs? Join us behind the break for the up-to-the-minute news from the front lines!

Continue reading Fan Faire 08: Liveblogging John Smedley's keynote


World of Warcraft
The SOE Fan Faire bag o' schwag

Filed under: Galleries, EverQuest, EverQuest II, PlanetSide, Events, real-world, The Agency, The Matrix Online, Star Wars Galaxies, Vanguard, Everquest Online Adventures, Free Realms, Legends of Norrath, DC Universe Online


What goes on in Vegas, stays in Vegas -- unless of course you happen to be at Sony Online Entertainment's 2008 Fan Faire! We here at Massively are party-crashing this fun event bringing all the dark, dirty details to you straight from the heart of casino central!

For those who are unable to make it to this year's event (and those of you who are just curious about this kind of thing) we're bringing you the contents of the official SOE schwag bag for this year. So gather your courage, and dip in to the gallery for a first look at all the wonders contained in the 2008 Bag o' Schwag.

E308: Walking through The Agency's trailer

Filed under: Interviews, New titles, Previews, The Agency, Spy


While at E3 2008, we had a great deal of time to talk to Matt Wilson, Executive Director of Development for SOE Seattle, the studio in charge of making the new MMOFPS title, The Agency. While we were sadly unable to procure the video they were showing at E3, we did manage to get oodles of pictures to help illustrate just what we were seeing. Join us now as we take you through Matt WIlson's walkthrough on this great upcoming title!

Matt Wilson: Back in the old days (which was like three years ago) we thought "hey, let's make an MMO that breaks the mold of MMOs." We had worked back in Microsoft on Asheron's Call and a variety of other games that were more geared towards the fantasy MMO space. So, we really wanted to break away from that. Our goal at the very beginning was also to attack the console as a primary platform. However, to really crack the console open, you have to design for the console. You can't just take a PC MMO and cram it onto the console.

Thus, we came up with an idea called The Agency. The whole inspiration for The Agency came from the spy and espionage genre. In all the places I've been, even internationally, everybody knows who James Bond is. It has that kind of broad appeal. It's easy for me to say "hey, what's your favorite Bond moment"; "what's a great villain that you can remember"; or "who was a femme fatale you liked?" All manner of things will come from off the top of your head when I ask those questions. So we figured if we put those elements in the game, players would be able to recognize the world right off the bat.

Continue reading E308: Walking through The Agency's trailer


E308: A closer look at The Agency's factions

Filed under: Culture, Interviews, New titles, The Agency, Consoles, Spy, MMOFPS

Espionage. Spies. High-tech weaponry. All of it sounds great to us, but what's the deal with the two factions in the upcoming Sony Online Entertainment title The Agency? We got a chance to talk to Matt Wilson at E3, who gave us all the news on how the two factions, ParaGON and UNITE are progressing through the alpha. We also asked about how these agencies will shake out in terms of cooperative (and not-so-cooperative) play.

So tell us a bit about the two sides for those who are unfamiliar with The Agency.

We have ParaGON and UNITE, red and blue -- well, orangish red -- and the idea behind it is kind of uptown versus downtown. It's Jack Daniels versus Grey Goose. It's the coolest gadgets versus duct-tape and bailing wire. It's the attitude you choose as a player when you come into the game.

ParaGON is more the mercenary for hire. They will work for anyone who can afford to pay them. UNITE is all about staying within a code of conduct, and working with the global authority. Eventually, they will wind up working together. We're hoping that the cross-faction game will bring in an interesting dynamic into play. We want to create areas where both factions really have to work together to solve problems.

Gallery: The Agency

Continue reading E308: A closer look at The Agency's factions


E308: Matt Wilson briefs us on the state of The Agency

Filed under: Interviews, New titles, Previews, The Agency, Spy, MMOFPS, Massively Interviews, Massively Event Coverage


We had a fantastic chance to talk with Matt Wilson about The Agency during E3. While a great deal of the footage they showed was largely identical to the footage we'd previously seen, many of Matt's insights about the direction they're taking The Agency in were quite illuminating. From PvP to operatives to vehicular combat and the eventual beta, Matt was generous enough with both his time and knowledge, and let us in on lots of great news and background.

If you've been hungry for more information on some of the different aspects of this upcoming game, be sure to join us after the break for a great overview on this hot upcoming SOE property.

Continue reading E308: Matt Wilson briefs us on the state of The Agency


E308: Platforms and web integration for The Agency

Filed under: Business models, Interviews, MMO industry, New titles, The Agency, Consoles, Spy, MMOFPS

One of the things that many people feel has been missing from the MMO genre is the presence of more console-based titles. That's why when we saw SOE move under the SCEI branch, we figured it was only a matter of time before we saw more integration between the PC and the PS3 for SOE's titles. We've come leaps and bounds from the early days of console connectivity, to where a console not being connected now seems somewhat strange. What does this growth in online console gaming mean for the upcoming game, The Agency? We sat down with Matt Wilson at E3 and found out how things are progressing for their two supported platforms.

Are you planning on a simultaneous PS3/PC release?

That is our current plan. I may regret that I ever told you that. [laughs] But yes, that's our current plan. The nice part about it is that we're using Unreal 3, which allows us to cross-develop on two platforms with a lot of support on both sides. That really helps out. At the moment, the arrow is pointing in the right direction, but if you guys have ever participated in any MMO beta, then you know everything can change. Ask me this question again when we're in beta and see what my answer is.

Continue reading E308: Platforms and web integration for The Agency


E308: A glimpse into The Agency's guilds and classes

Filed under: Classes, Guilds, Interviews, New titles, The Agency, Spy, MMOFPS

In our recent talk with Matt Wilson at E3, we were given a lot of really illuminating information about classes and guilds in the upcoming SOE title, The Agency. It would seem that the Agency crew is doing a very good job of listening to many of the frustrations of MMOG players, while taking the time to study popular games like Team Fortress 2. If you've been wondering about the different classes and abilities, as well as social structure in this upcoming MMOFPS, then you'll be interested to hear what's in the works.

Massively: What are the classes or archetypal roles in The Agency?

Matt Wilson: Our four primary classes are basically Combat, which is the ability to have weapons and have high defenses. Stealth, which is more of a high-DPS, sniper rifles and other things that you take into battle, [Undercover] Stealth which is very important, which is sneaking around and distractions. And finally, there's the Support classes like your Medics and Field Techs. Field Techs are about defense, turrets, other cool things like that. Medics are more about supporting the team, being able to support med stations while you're out in the field, heals, that kind of thing. Those are the general archetypes. Then we have specialties that fall out of those, allowing players to specialize further in each class.

Continue reading E308: A glimpse into The Agency's guilds and classes


E308: Operatives and the in-game economy in The Agency

Filed under: Economy, Game mechanics, Interviews, New titles, The Agency, Spy, MMOFPS, Massively Interviews, Massively Event Coverage

As part of our long talk with Matt Wilson from SOE Seattle at E3, we got more information on operatives and the plans for the player-based economy coming in The Agency. As you may recall, there was a lot of confusion on just what type of a role operatives would play, based on the talk of RMT. As such, we were glad to get a chance to get some further information on just what the plans were for the in-game economy as well as a bit more on operatives.

Will there be some type of a player-based economy?

Yes. The economy is money and items, and alternately operatives. The way all these MMOs evolve it's the rare currency, whatever that rare currency is -- like 30 iron keys in Asheron's Call -- that ends up being the thing that players find important. Money ends up usually not being the factor when it comes to in-game economies. And so operatives are what is going to drive the economy in The Agency, because that is the rare system of collection. Once I have the Black Mamba card, and you want the Black Mamba card, then that's where the value in it is for a player. It's all about getting the fun and unique items that will help you play the game better.

Continue reading E308: Operatives and the in-game economy in The Agency


E308: PvP in The Agency

Filed under: Game mechanics, Interviews, New titles, PvP, The Agency, Massively Interviews, Massively Event Coverage

One of the many things people have been looking for in an MMOFPS environment is the ability to engage in some hardcore PvP. Shooter fans seem to absolutely love the thrill of fragging others straight off the map. While we weren't able to nail down all of the specifics from our talk with Matt Wilson, Executive Director of Development from SOE Seattle, we did manage to wrangle a few juicy tidbits from him. Some of the answers we got regarding the things they are considering for The Agency may prove to be welcome news to FPS PvP devotees.

Massively: Is The Agency going to be open to a PvP type of environment?

In the example we see in the video, the only thing you can do is actually blow up the bombs and kill yourself, that kind of thing. In PvP we'll have to flag friendly fire on or off -- if you want to shoot your team, you can. If you don't, you won't. In PvE, we're really focused on friendly fire being off most of the time because of players joining ad-hoc groups. We don't want to make the game a griefer's paradise.

Continue reading E308: PvP in The Agency


E308: MMOs for your PS3

Filed under: The Agency, Consoles, Free Realms, Massively Event Coverage, DC Universe Online


Touring SOE's swanky E3 press room, we noticed a trend while chatting up various developers: the PlayStation 3. Though up to this point, console MMOs haven't been the norm, Sony seems to be pushing hard in that direction. The three major titles SOE is showing off this week -- DC Universe Online, Free Realms, and The Agency -- are all planned for release on the PlayStation 3 as well as the PC. DCUO and The Agency are both currently planned for a simultaneous PC/PS3 release (though that may change) while the Free Realms team is planning to make sure they have a smooth PC release before making the jump to PS3. Everyone we talked to seemed to recognize there are some hurdles to overcome to bring an MMO to a console market -- but they were also confident about overcoming them.

Continue reading E308: MMOs for your PS3


The Agency's game designer speaks

Filed under: Interviews, MMO industry, Crafting, The Agency, Spy

Sometimes we like to sit back and dream of what it might be like to design an MMO. We'd put together some fiendishly difficult boss battles, or plot some intensely engaging storylines ... or maybe just throw in a ton of Fury jokes. And then we snap out of it and get back to work.

Tracy Seamster is a game designer for SOE's The Agency, to which she transitioned after writing for Everquest II for some years. If you've ever wondered what the day-to-day job of a game designer might be like, you can look for the answers in this interview. Covering such topics as finding inspiration, the tools used by a designer, and the particular challenges in writing for an MMO, this interview gives a behind-the-scenes look into one of the industry's more coveted positions.

[Thanks, Beth!]

Source

The Agency under the scope, RMT not a part

Filed under: Game mechanics, New titles, Previews, The Agency, Spy


Genres are a sticky thing when it comes to gaming. On the one hand, they help us categorize and succinctly describe a hitherto unknown game. Simply referring to a game as an MMO, for instance, instantly conjures up a number of elements like a persistent world, large sharded player base, and character progression. While that sort of pigeon-holing is effective for most games out there, occasionally a game comes along that really defies our best efforts at categorization. In this blogger's mind, The Agency is a perfect example of that.

In a recent preview of the game, we're treated to details of the ways in which The Agency is both more than and less than a traditional MMO. A lot of the usual elements like persistence and character progression are there, but they're twisted in interesting new ways. None of this is especially new information per say (we spoke with the lead designer ourselves not long ago), but it's another new perspective on the game, and we can't help but gobble it up. Also out of the Eurogamer camp is a reiteration of the point made last month at ION that The Agency will not be using an RMT system for weapons, operatives, or anything else that would give one player an edge on another, which we're happy to see as well.

Source

World of WarcraftWorld of WarcraftWorld of Warcraft
The Daily Grind: Why can't Earth have a fantasy MMO?

Filed under: World of Warcraft, Fantasy, Real life, Sci-fi, Age of Conan, Guild Wars, Lord of the Rings Online, MMO industry, The Agency, Opinion, Hellgate: London, Maps, The Daily Grind, The Secret World, Virtual worlds, The Day


Take a look at the preeminent Fantasy MMOs available: World of Warcraft takes place in Azeroth. Age of Conan's setting is Hyborea. Guild Wars boasts Tyria as its location. Lord of the Rings Online has Middle-Earth, which Tolkien refers to as much as an age as a location, hinting that it could in fact be Earth's past, but the landscape as described doesn't really match anything in our reality.

And what does Earth have? Hellgate: London, The Agency, The Day, and possibly The Secret World. While there may be supernatural elements in a couple of these titles, for the most part they belong firmly in a science-grounded reality, and couldn't be considered true Fantasy settings. So what gives? With the unlimited imagination on display for all these other titles, why does Earth get short shrift? Is there any good reason for our fair Terra to be left out of the Fantasy loop?

Smedley talks "MMO Reinvention" with MSNBC

Filed under: Interviews, The Agency, News items, Consoles, Casual, Spy, MMOFPS, Free Realms, Kids

John Smedley and the rest of Sony Online Entertainment want you to focus on reinventing the MMO. With games on their list like The Agency and Free Realms, what else would they want you to think?

While sitting down with MSNBC's Kristin Kalning, Smedley talked about the old days of MMOs, when EverQuest was the pinnacle of MMO game design, and how that has changed in recent years with the advent of World of Warcraft. But what is to be taken away from this interview is how SOE wishes to take the genre into a new direction, targeting shooter fans with The Agency and the 12-year-old crowd with Free Realms.

Appealing to both genders and creating new objectives that aren't just "kill stuff" are top priorities in how Smedley wishes to see MMOs change. He points out that it's clear that the market can expand, especially when RuneScape has more players than World of Warcraft, and how different methods can be used to capture that market.

It's clear that SOE is very interested in taking back their MMO crown, and even more clear that they're going into untouched waters to do it. However, the MSNBC article proves very insightful, and we all know that MMOs can use a little bit of a change up every now and then.

Source

Interview with The Agency's Kevin O'Hara, part two

Filed under: Game mechanics, Interviews, New titles, PvP, Raiding, Endgame, The Agency, Spy

The second part of Ten Ton Hammer's interview with Kevin O'Hara, Senior World Designer for The Agency, focuses on the game's mission design and eventual end-game. We find out that there will be a main story to the game that will be continued through a major line of missions, but you can expect plenty of side missions similar to pretty much any other MMO as well. Following what was said in the first interview, these missions will take place in a variety of settings, both large open areas and smaller enclosed spaces.

As for the end-game, O'Hara expects that there will be a few choices for players of The Agency. The PvP in the game will have rankings and leaderboards for people to ascend, and a lot of re playability is being built into the missions via the scoring system -- people will want to replay old missions and try to do better, to receive more rewards. But how about raiding? Obviously you won't be suiting up with 40 friends to take out a dragon, but O'Hara says that the raiding will likely be in the form of a large-scale mission that requires a lot of people and co-ordination.

Source

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