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Filed under: The Matrix Online

Station launcher moves out of beta, adds voice chat support

Filed under: Fantasy, Sci-fi, EverQuest, EverQuest II, Pirates of the Burning Sea, PlanetSide, Launches, MMO industry, Patches, The Matrix Online, Star Wars Galaxies, Vanguard

So the beta launcher is finally un-betaed! Sony has officially pushed the Station Launcher into the "final version," dropping in voice chat, simplified menus, faster servers for downloads, and the ability to run the launcher without administrative rights as well.

The fun stuff, however, is really contained within the voice update. This new voice, dubbed "station voice," lets you communicate with friends from within the game or outside of the game. Creating a room from outside of the game is done with your in-game character, letting people who are on the station launcher join you, or people inside of the game join your room from the inside, no launcher required.

Plus, the other new features like the upgraded servers that will give more downstream bandwidth for game updates, are certainly nothing to sneeze at.

This doesn't mean that Sony is done with upgrading and changing the launcher, as they've already pledged to continue taking user feedback and pushing that into their product to constantly make a better launcher.

For the full patch notes, check them out on the EverQuest forums, located in this thread.

Get a sneak peek at SOE Fan Faire '09's in-game items

Filed under: Fantasy, Sci-fi, EverQuest, EverQuest II, Events, real-world, The Matrix Online, Star Wars Galaxies, Vanguard, Free Realms, Legends of Norrath

E3 may be the show on everyone's minds right now, but SOE is doing what they can to make sure that people don't forget that they have their very own event later in the month. They've put up a preview of some of the digital schwag that attendees will receive for coming to SOE Fan Faire 2009, and the new rule this year is that you'lll be able to get one in-game item for each game you have an active account for -- no need to choose just one anymore.

The preview
has pictures and some details about the items, and there's one in particular that will probably get the most attention: the Dianoga Dumpster for Star Wars Galaxies players will spit up collection items if fed once a week for a month, and besides that, it just looks kinda cool. Other neat items include a statue of Firiona Vie for EverQuest II, and a flying dragon mount for Vanguard, although, that one might divide people due to its bright pinkish-purple color. Registration for the fan faire is still open, so if you simply must have a pink dragon, now's the time to book.

Anti-Aliased: So long, and thanks for all the woah

Filed under: Sci-fi, Culture, Events, in-game, MMO industry, The Matrix Online, News items, Opinion, Roleplaying, Virtual worlds, Anti-Aliased


It's a depressing news day for me today. As we've reported earlier, Sony Online Entertainment has finally made the decision to pull the plug on The Matrix Online, a decision that makes absolutely perfect sense given the dire straights the game has been in for the past few years.

MxO was always "the little game that could" in regards to the community outlook. Even with horribly broken systems, a grind worthy of an Asian MMO, and periods where I literally sat around doing nothing, there was some odd charm about the game. Perhaps it was the setting, or maybe it was the really cool combat system (yes, it too was broken, but those animations were sweet), but I think it was the storyline.

Let's have a look back the history of Matrix Online and some of the stories no one ever heard about.

Anti-Aliased: So long, and thanks for all the woah pt. 2

Filed under: Sci-fi, Culture, Events, in-game, MMO industry, The Matrix Online, News items, Opinion, Roleplaying, Virtual worlds, Anti-Aliased


My personal favorite moment? Past attending a few of the Merovingian's parties (being a faction leader in the organization certainly qualifies you for the guest list), it had to have been investigating into the street magician, Cryptos. Cryptos appeared in the Mega City with a bang, placing "Cryptos coffins" all over the city as he popped out of them at certain intervals to speak riddles to players. As I attended one of the coffins for its speech, the clacking of heels turned my attention over my shoulder, my camera falling onto Niobe walking down the street towards me.

She commented that she was surprised that I actually found my way down a street without falling over in a drunken stupor, while I smirked and laughed. Soon afterwards, a whole vanguard of Zionist players showed up, backing up Niobe with guns -- lots of guns.

"Give me one good reason I shouldn't kill you right here, *Lady* Return." She mocked. That would be when I pulled out the three best words in the Merovingian organization arsenal.

"You owe me. I helped you in the church at the funeral. You cannot neglect your debt, Niobe," I replied with a strong smile. She acted taken aback and motioned to the others behind her. The players all lowered their guns and shot me angry looks, to which I shrugged happily and laughed.

In no other game could social combat be as effective as physical combat. You didn't always have to shoot your way out of a situation if you knew the right people... or just paid enough of them.

An MMO not all about combat? Lies!

Certainly the combat of MxO was awesome. You had great martial arts combat, you had insane wire-fu moves, and you even had bullet time. (It would basically slow down on your screen just long enough to show you some great action, then it would speed up again to match up with the action that had gone on while you were slowed down.)

But some of the real charm of the game came in the fact that puzzles were hidden inside of it. Billboards, the newspaper, and even specially constructed events started by a simple forum post or a simple tell from a character lead into stories told in live action.

The game had elements of collaborative puzzle solving, social tension started by organizational warfare, and a driving sense of community that no other game that I've played since has come close to having. People were there to really interact with the world, not just hit level 50 and grind their faces on endgame.

Hopes for the future

It's sad to see this game go, but I have the strong personal opinion that this game did not die because it embraced different styles of gameplay. It died because it stopped embracing them.

What MxO was offering players no other game offered. If there had been more polish to the static content and the developers would have stayed on their path of dynamic storytelling, I think this game would certainly would have continued on with a loyal fanbase because it would have offered gameplay that no other mainstream MMO to date has embraced.

And, with any luck, perhaps we'll see another attempt at this universe in the future. Look at what we have with two Star Wars MMOs coming out. The potential is still there for a great Matrix Online game.

With all of this though, thank you developers for all of your work, and thank you Sony Online Entertainment for keeping it up as long as you did. While I may not agree with all of the decisions surrounding the game, the effort was still there to keep the game alive for as long as it was.

Everything that has a beginning has an end.


Colin Brennan is the weekly writer of Anti-Aliased who hates aimless hate. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

SOE is jacking out of The Matrix Online

Filed under: Sci-fi, MMO industry, The Matrix Online, News items


Hang on. Wait a minute. Has anyone else seen a sign of the apocalypse today, or is the news that Sony Online Entertainment is actually shutting down an MMO the only one out there currently? We had to ask because when we saw the news this morning, we really couldn't believe our eyes. SOE, long heralded for keeping MMOs open even with very small communities, has finally decided to close down The Matrix Online, leaving the remaining Redpills to jack out for the last time on July 31st, 2009.

From what we've seen, remaining members of The Matrix Online community will have some community team interaction, as Daniel "Walrus" Myers is threatening to "[crush] everyone's RSI just one more time." Additionally, any MxO players making the jaunt to Las Vegas this year for SOE's Fan Faire will also be able to meet up with Walrus there, as he will be there for The Agency. Still, it's a sad day - and a memorable one - in seeing SOE shut down an MMO. We only wonder what this will mean for their other smaller-subscriber-number MMOs. Will we see any of them shuttered as well? Only time will tell.

[Via Tipa from West Karana]

SOE launches 2009 Player of the Year contest

Filed under: EverQuest, EverQuest II, PlanetSide, Contests, The Matrix Online, Star Wars Galaxies, Vanguard, Everquest Online Adventures


SOE is searching for their two biggest fans, and plans to reward their loyalty with a trip to the SOE Fan Faire in Las Vegas later this year. It would be pretty difficult to work out who the biggest fanboys or girls are without any input from the community, so it's up to the players to nominate suitable candidates -- and yes, you can nominate yourself. What qualities should you be looking for in potential Players of the Year? From SOE:

"Do you know someone who is the poster child for your favorite SOE title? So dedicated to the game, he or she walks around with bloodshot eyes, sleep deprived, wearing his or her favorite wrinkled SOE T-shirt? Does this player stand out as the first person to go beyond the call of duty to help fellow community gamers in and out of the game? If so, you may have the perfect candidate, and we want to know more!"

To submit a nomination, send an email to SOEContests AT soe.sony.com with a 300 word letter or role-playing story explaining the worthiness of the player in question; a link to a screenshot, video or artwork can be included. The contest is already underway and closes at midnight PST on the 10th of May, and the nominee must be a US resident and 21 years of age or older. Full competition details can be found here.

SOE wants to know what you want at Fan Faire

Filed under: EverQuest, EverQuest II, PlanetSide, Events, real-world, The Agency, The Matrix Online, Vanguard, Everquest Online Adventures, Free Realms, Legends of Norrath, DC Universe Online


Looks like things over at Sony Online Entertainment are really gearing up for this year's Fan Faire in Las Vegas. Sure, you know something big has to be coming because it's the 10th anniversary of EverQuest this year, but to sweeten the deal SOE is looking for player input. Did you hate that you didn't have enough time for Q&A on your favorite SOE title last year? Would you have preferred to hear John Smedley sing something other than Guns & Roses at karaoke? Did you really enjoy the silly competitions that Brenlo held during dinner? Perhaps you'd like to suggest a whole new panel that they haven't considered doing yet? Whatever your reasons, be sure to pop by the Fan Faire forums and let them know!

What happens at Fan Faire, stays at Fan Faire

Filed under: EverQuest, EverQuest II, Pirates of the Burning Sea, PlanetSide, Events, real-world, The Agency, The Matrix Online, News items, Star Wars Galaxies, Vanguard, Everquest Online Adventures, Free Realms, DC Universe Online


Vegas, city of lights, nightlife, and SOE's Fan Faire! Sony has announced that they will once again be heading for Vegas to party down in high-rolling style. This year they'll be holding the event from June 25th to 28th at Bally's Hotel. The location they've picked is right in the middle of various Vegas attractions - although we're sure if you're there for the SOE party, you won't need to worry about that too much.

Having attended last year's Fan Faire, we can definitely say that it's a great weekend of fun and interesting panels, nice people - and this year's lineup appears to be just as interesting. So far the scheduled events include:

  • Special announcements and sneak peeks of upcoming SOE titles at the Third Annual Community Address from SOE President John Smedley
  • Autograph signings with members of the original EQ development team and other key contributors
  • Lots of in-game tournaments; and live, game-themed competitions and quests
  • Developer forums and roundtables
  • Cool giveaways and other fun items!
  • Player of the Year
To top it all off, prices for Vegas vacations are quite good, currently. So if you've been thinking about getting away, really dig SOE's games - or upcoming titles, and enjoy partying down with a great bunch of friendly, welcoming people, then definitely make some plans to attend this year's Fan Faire.

The Matrix Online update 66 brings about The Omega

Filed under: Sci-fi, Patches, The Matrix Online, News items


The delayed Matrix Online update 66 saw the light of day today as the servers were brought down this morning for the patch. Update 66 brings in the new Windows Vista enhancements, which fixes many of the graphical problems users were experiencing when running the game on Vista, as well as new RSI capture items and the "little surprises" that Ben "Rarebit" Chamberlain promised in his leaving letter.

The surprises have come in the form of a new collector, named The Omega, and have included a few new clothing items that make use of the matrix code render and the ability to turn the Area K Black Trenchcoat into a white version and the white Patcher's Headgear into a new black "Omega" version.

For the full patch notes, check them out on the Matrix Online forums.

Friday the 13th too cursed for Matrix Online update 66

Filed under: Sci-fi, MMO industry, Patches, The Matrix Online, News items, Massively meta


We reported earlier in the week that The Matrix Online update 66 was due to hit servers yesterday, however community relations representative Virrago has informed the MxO players that the update will be pushed back to next week.

The patch notes on this update are still in the dark, and no one is quite sure what will be included with this update past the fixes for Windows Vista and the removal of storyline progression. It looks like the MxO team will be releasing the notes the day of the patch, keeping everything a surprise until the last moment.

Also up in the air is Ben "Rarebit" Chamberlain's leaving date, as his original intent was to leave after update 66 was pushed to the live servers. It would appear that he's staying with the team until the update is pushed, but that is unclear as of this posting. In any case, we wish him the best of luck with his future endeavors and thank him for all of his hard work putting together the innovative story of The Matrix Online.

SOE's Station Launcher gets an update

Filed under: Betas, EverQuest, EverQuest II, Pirates of the Burning Sea, PlanetSide, Forums, Patches, The Matrix Online, Star Wars Galaxies, Vanguard

SOE's all-encompassing Station Launcher has received an update, responding to (like the last update) player feedback and suggestions left at the Station Launcher forum. According to SOE, the Station Launcher's daily usage levels have been steadily increasing over time, with more and more users adopting the handy platform. A lot of the changes are related to the "Friends network" -- among these is the new option to "Join [friend] in [game]", speeding you through game, server, and character selections to meet up with a pal. You can also hide your online status from the Friends network with the "Disconnect" button, and inactive characters won't show up on the Friends tab by default any more.

Other welcome changes include improvements to the Scanning process that ensures that game files are up to date, and an automatic re-login feature to counter disconnects. Check after the break for the full list of updates.

The Matrix Online says goodbye to a developer

Filed under: Sci-fi, MMO industry, Patches, The Matrix Online, News items


The Matrix Online is saying goodbye to one of their main developers as Ben Chamberlain, aka "Rarebit," leaves the MxO staff on February 13th. Rarebit was largely responsible in the last months for continuing the Matrix Online's main story via many live events each week -- the events that have kept the spirits of the dwindling community interested in the game.

According to his leaving note, Rarebit is also concluding his work in the games industry after 10 years of work.

His departure from the staff will begin shortly after Update 66 launches on live servers on February 12th. Update 66 will include the very critical patch that will clear up the many visual corruptions that occur when a user runs Matrix Online on Windows Vista, as well as provide secrets that Rarebit is holding to his chest. Rarebit has also announced that he will be releasing the outlines for the rest of the MxO storyline, providing all the wrap-ups to the game's main plot that have occurred since chapter 5.2.

Player Consequences: Movie Magic and MMOs

Filed under: World of Warcraft, Lord of the Rings Online, Business models, Culture, MMO industry, The Matrix Online, Opinion, Player Consequences


Video games have quickly grown into one of the most popular forms of entertainment in this day in age. Almost everyone under eighteen plays them and developers are getting better at making games that appeal to older generations. Still, there are other forms of media that enjoy more mainstream awareness. Movies in particular control a large portion of the entertainment industry and produce billions of dollars in revenue every year. Part of this profitability can be attributed to Hollywood's savvy at marketing products related to movies. A summer blockbuster probably makes almost as much from licensing and merchandising as from ticket sales. The funny thing is that within the last ten years a large part of that licensing revenue has started to come from video games.

Let's dig into how that applies to MMOs. There has been discussion of a World of Warcraft movie for some time ... what about the rest of them? Read on to explore the connection between Hollywood and Norrath.

Massively giveaway: Sony Online Entertainment All-Access prize pack

Filed under: EverQuest, EverQuest II, PlanetSide, Contests, The Matrix Online, Star Wars Galaxies


Sony Online Entertainment is a unique company in the MMO industry. Not only do they have a stable of games, they try to make it easy for you to play all of them. Our giveaway today celebrates this with an SOE game sampler. We have a great box with 30 days of gameplay for Planetside, EverQuest, The Matrix Online, Star Wars Galaxies, and EverQuest II all included! Plus, we'll throw in two additional 30 day time cards. Extend your play of one of those games to 90 days, or try out two games for two months. We've got a ton more swag for you on top of that greatness; we'll throw in an SOE podcast t-shirt, SOE-branded binoculars, and a DC Universe Online pen/flashlight that shines the Bat Symbol! Estimated total retail value of the pack is $130.

All you have to do to enter is leave a comment on this post telling us what your favorite SOE game is and why. To get this unique prize pack you'll need to comment before 7:00 AM EST Friday, November 7th. You can only enter once per person, and after the contest closes we'll ship out this fantastic prize to one randomly-selected winner. Give us at least a week to ship out this massive pile of swag, though. To win you must be age 18 or up and a resident of the US or Canada (excluding Quebec). For full eligibility details, we suggest you read our official rules. Good luck!

The SOE Fan Faire bag o' schwag

Filed under: Galleries, EverQuest, EverQuest II, PlanetSide, Events, real-world, The Agency, The Matrix Online, Star Wars Galaxies, Vanguard, Everquest Online Adventures, Free Realms, Legends of Norrath, DC Universe Online


What goes on in Vegas, stays in Vegas -- unless of course you happen to be at Sony Online Entertainment's 2008 Fan Faire! We here at Massively are party-crashing this fun event bringing all the dark, dirty details to you straight from the heart of casino central!

For those who are unable to make it to this year's event (and those of you who are just curious about this kind of thing) we're bringing you the contents of the official SOE schwag bag for this year. So gather your courage, and dip in to the gallery for a first look at all the wonders contained in the 2008 Bag o' Schwag.

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