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Filed under: The Secret World

Funcom's Q1 2009 report shows solid revenue

Filed under: Fantasy, Age of Conan, Anarchy Online, Business models, Economy, MMO industry, News items, Free-to-play, Browser, The Secret World, Casual

Funcom has released a report detailing their financials for the first quarter of 2009. They brought in over US$7 million in revenue for the period, and although this figure is slightly less than the previous quarter (but without the disastrous US$23 million depreciation loss), they are pleased with the stability of their earnings during the economic turbulence of recent times. The report also mentions some positive trends in their flagship game Age of Conan:

  • Longer average subscription periods, demonstrating customer loyalty
  • The number of new customers per month is much higher than Q4 '08 (the introduction of free trials helped here)
  • A solid and stable customer base for the quarter
  • Higher levels of activity in game than in previous periods
Not to be left out, The Secret World made it into the report as well, mostly just to say that the recent reveal was well-received, and the project is on track. Anarchy Online only really had a one-line entry in the report, and it was to say that revenues from the game were slowly declining. The casual and free-to-play games that Funcom referred to in their Q4 '08 report are also keeping to their development schedules -- the screenshot above is from a java-based MMO that is currently in the focus-testing and gameplay tweaking stages. For now though, with TSW and the other casual games still on the horizon, the overall success of Q2 '09 will once again hinge on the performance of AoC.

Fall into the conspiracy of The Secret World, again

Filed under: Fantasy, Horror, Events, real-world, Launches, Lore, MMO industry, News items, The Secret World, Consoles


Last time The Secret World was announced, a conspiracy swept through the alternate reality gaming community. One telling of secrets and sanctuaries, of dark days and demons. The conspiracy was quelled after a period, and the puzzles fell into depths of time.

But now, with the latest unveiling, the conspiracy returns. "A Friend" is back to stalking The Secret World forums, removing answers and doing his best to "protect" the community while odd videos and websites are beginning to come up.

While the MMORPG may not be done, the viral marketing "conspiracy" is beginning to start up again for all of the new people intrigued by the story behind TSW. What lies as a reward for those who crack the puzzles and get to the depths of the sanctuary? Well, we're not at liberty to say. Too many eyes are on us already, and we already risk our lives getting you this information. We've embedded the video after the break, but that's all we can do! They're watching us!

GDC09: Interview with The Secret World's creator, Ragnar Tørnquist

Filed under: At a glance, Fantasy, Horror, MMO industry, New titles, The Secret World, Consoles, Massively Interviews


With our unveiling of The Secret World, we were also able to have some time to ourselves with Ragnar Tørnquist, the creator of Dreamfall and, of course, The Secret World. While our look at the videos and basic fact sheets were interesting, we wanted to get to the heart of the matter. What should lure us into this dark, fantastic world? What had Funcom learned since the launch of Anarchy Online and Age of Conan? And how many times can we have one man say the words, "I can't talk about that?"

We put Ragnar to the test in our interview, and his responses were certainly enlightening. Interested? Join us as we brave The Secret World with the creator himself.

GDC09: Interview with The Secret World's creator, Ragnar Tørnquist pt. 2

Filed under: At a glance, Fantasy, Horror, MMO industry, New titles, The Secret World, Consoles, Massively Interviews


So, with expansions, you said that you'll be starting out with New York, London, and Seoul, right?

Yes. Those will be the first cities, the hub cities, available at the start of the game.

Now, the gameplay takes you beyond that, yes?

Oh yeah, absolutely. We're not doing all New York, or all of London, or all of Seoul. We are actually doing very tight and very constrained neighborhoods there. That's where you'll start your gameplay, but they won't be the large, huge open zones where you have tons of gameplay or tons of monsters. That will be left to areas like Egypt and New England, which will be more expansive and include more open-world mechanics and other things that we're not revealing quite yet. We will also be including more instanced and team-based areas as well.

Regarding expansion packs, yeah, we're going to expand beyond what we already will include. It's not like we're going to run out of content, the world is a big place.

Yes, I was going to ask if it will expand into more locations and cities throughout the world.

Yes, it certainly will, but it won't be limited to just that. We have more interesting locations but they won't be limited to just our world. We will be including locations throughout time and space itself.

I want to emphasize that this won't be something like Grand Theft Auto with magic, with a focus on huge, huge open cities. They are reasonably small places where you will start out and take the adventure from there. But one very important thing to note is that this sounds like a very fragmented world. London, New York, Seoul, those cities are a long way away from each other. But we are creating, or at least trying to create, a pretty seamless world. This means there are ways of getting from London to New York very quickly, and we are focusing on that. You won't be just walking up to a plane, clicking on it, and getting a red line that quickly points to where you're going and boom, you're there. You will be moving in real-time from London to New York, just a lot quicker.

There's alot of traditional MMO components that are around now. We're kinda in a new generation of MMO, and people are tired of World of Warcraft model and they're looking for something new. This is certainly in that realm. Are you guys trying to get away from traditional models, like crafting, and moving to something new?

Ah, I can't really talk about crafting right now. What I can say is that while combat is a core focus, we really want other non-combat stuff in the game. We're just not going to be talking about them as of yet. But there will be gameplay that isn't all about fighting monsters or exploring. There will be other things that you will be able to do.

Like you said earlier, like mysteries?

That, yes, that also and there will be other ways for people to play in the game, to participate in the game, that isn't about traveling around the world. Exactly what that is, I can't say as of yet.

Now, will there be a player driven economy?

Well, I can't speak much about that now, but there will be ways for players to take part in the economy. Sorry for being so cryptic, but trying to keep this very focused and very narrow for now.

And player guilds?

Ah, we are going to have cabals, yes. There will be a point to making cabals, and it will play a very large role in the game, but exactly what that is I'm not going to say as of now.

We are a game and we are focusing on the social aspects of the game. We are, in some aspects, a story driven game and alot of it you can play solo, but we really want to emphasize that it is an MMO. There will be stuff that will require you to team up with people in small groups and also in larger teams, without me going into deeper detail.

I hate having to keep saying I can't talk about this stuff.

Oh, so what about in-game factions?


...and I can't talk about that. *laughs*

Ok, so what about the range between hardcore and casual?

Yeah, well, we always say we're going to cover all of it, but the fact is that you can't the game for everybody. So I think we're leaning towards... *sighs* I wouldn't say the casual, because when you talk about MMOs and casual you usually end up at Club Penguin or something like that, and we're really not there. We're somewhere between halfway, I think. There's tons of stuff for the hardcore MMO players, like the whole skill based system and the tweaking that you do to those types of systems with numbers and all the items we'll have, and that will be a hardcore player's dream. But I think in terms of time investment and what's required of you, we're leaning towards the middle ground. It will be fun for MMO players, but it will be equally fun for someone who just likes the idea of a world that has a bunch of other people in it, is completely open, you can play it online, and you can chat, but doesn't feel so unfriendly and unwelcoming as other MMOs.

So, would your target audience be someone who has played MMOs?

I think a large part of our target audience is who are playing or have played MMOs. We want it to be different enough for them to come back or a game that is different enough to have them come to play it with their friends. In addition to action/adventure gamers who play games like Fable 2 for the Xbox 360 and just want to try their hand at something that's online and not feel completely eliminated and have something that's recognizable to them.

We'd like to thank Ragnar for meeting with us at the GDC, and we're looking forward to more information on The Secret World!

GDC09: The veil lifts on The Secret World

Filed under: At a glance, Fantasy, Horror, MMO industry, New titles, The Secret World, Consoles, Massively Event Coverage


If you've been waiting for a chance to see what lies beyond the curtain and fall into the elegantly dark setting of The Secret World, then get ready for your first glimpse of what lurks beyond. At the GDC we got the chance to sit down and discuss The Secret World with Funcom and lay our eyes on a few cinematics of the game.

While we were unable to get our hands around a playable version of the title, we were treated to many of the game's basics and concepts. This may not be the tidal wave of information, but it is a start to the flow of The Secret World's river of fresh ideas.

What lies after the break is an explanation of what the game is all about, followed by the first cinematic of The Secret World that we've been allowed to release. Later in the hour, we'll be posting our interview with Ragnar Tørnquist, the game's creator. So stick with us as we lead you through our peek of TSW.

The Secret World approaches revelation

Filed under: Historical, Horror, Puzzle, Trailers, Video, Forums, MMO industry, New titles, The Secret World


If you're unaware of Funcom's newest project, The Secret World, it's about time you knew that the secret is about to be unveiled. Forget the stigma associated with Funcom and Age of Conan, and consider the fact that The Secret World comes to us from Ragnar Tørnquist, the man behind The Longest Journey and Dreamfall. The unraveling of clues that lead up to this game's reveal is impressive, but not as impressive as the fact that The Secret World's community is comprised of some of the most intelligent gamers you'll find this side of EVE. We have games that are hardcore for strategists, games that are hardcore for economists, games that are hardcore for the combat-savvy, but with The Secret World, we will finally get an MMO that was made for the hardcore conspiracy theorists, history buffs and puzzle solvers out there.

Case in point, a recent teaser video was released showing certain decipherable codes that led to a new Alternate Reality Game website called Sanctuary of Secrets. Leave it up to the TSW community to crack the codes and discover the hidden secrets. Of course Funcom has not officially commented on their involvement with this site, but it goes to show the passion brewing in the people anticipating this game. Ever since our demo at GDC last month, we've been itching to let our readers know what's in store. Tomorrow the embargo will lift and everything we know will be revealed, so stay tuned!

Funcom to reveal The Secret World at GDC '09

Filed under: Horror, Events, real-world, MMO industry, New titles, The Secret World


There's clearly an imbalance in the genres represented in massively multiplayer online games in the current market climate. Fantasy reigns supreme, but fans of sci-fi are going to see more MMO titles geared towards their interests in the coming years. One genre that's still underrepresented, though, is horror. The Secret World is a horror MMO in development at Funcom that we've heard precious little of. That is, until now.

Reporting for ShackNews, Chris Faylor writes that Funcom's Ragnar Tørnquist, game director for The Secret World, will present at the Game Developers Conference later this month. We're hoping his presentation will explain more of the game's premise. Presently, it's rumored to have secret society and Cthulu-esque elements to it, but we're excited that we'll finally be able to hear more about The Secret World when we cover GDC later this month.

Funcom's The Secret World seeing sweeping design changes

Filed under: Sci-fi, Game mechanics, New titles, The Secret World


Funcom may still be hard at work getting Age of Conan into just the right position for Hyborean players, but that doesn't mean AoC is their only project. Indeed, after recent confirmation that The Secret World was still a going concern, we now learn that it's getting a bigtime design overhaul. Writing on his personal blog, Game Director Ragnar Tornquist notes that they're completely revisiting some underlying assumptions about the title. As Tornquist puts it, nothing we've seen so far will actually be changing; the game's look and 'feel' remains intact. Instead, all of the changes they're making are more about underlying design assumptions.

What's going to result from these changes is an MMO that actually tries to be different. Conan's run at the playspace dominated by World of Warcraft has obviously taught these designers the value of differentiation, and they want to capitalize on the unique strengths of their project. Says Tornquist, "We want The Secret World to stand out and be remembered - obviously. To not be just another MMORPG, a WoW clone, of which there are already too many. We're going to play up the strengths of our universe and differentiate ourselves in both the setting and the gameplay." Hopefully we'll be able to provide a few more details on these changes soon.
[Via Eurogamer]

Funcom re-reaffirms Conan 360 in addition to The Secret World

Filed under: Age of Conan, MMO industry, News items, The Secret World


In a world of cut-backs and shutdowns, it's pretty easy to start worrying about things you never had the need to worry about before. Sometimes it can get so bad, that things need to be said more than once. Case in point: Funcom's Xbox 360 version of Age of Conan and their next MMO project, The Secret World. In a recent discussion with GamesIndustry.biz Funcom said not to worry about either projects, as they're both on track. The console Age of Conan will contain all updates to the PC version upon shipping -- which is a good thing, considering how buggy it was -- and The Secret World's development team is actually expanding.

So while AoC on the PC is to remain their current primary focus, things are still moving forward with other projects. We only hope this is still the case in the next six-to-twelve months time, especially with how the global economy seems to be playing out.
Warhammer Online Coverage Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

Funcom announces its Dragon*Con plans

Filed under: Age of Conan, Anarchy Online, Events, real-world, New titles, News items, The Secret World


American readers: are you going to Dragon*Con this Labor Day weekend? Funcom (developer of Anarchy Online, Age of Conan, and The Secret World) is! Its specific plans have been laid out at the Age of Conan website.

The company will have its own booth, of course, which will be open from 10:00 AM to 7:00 PM Friday through Sunday, and from 10:00 AM to 5:00 PM on Monday. More interestingly, though, Funcom will be hosting what it calls the "FunCon Event" in the Sheraton Capital Ballroom on Friday at 10:00 PM. The party will feature music by DJ Tarryk and visitors from the teams of all three Funcom projects.

The following day, Funcom will present its two currently-released games -- Anarchy Online at 10:00 AM and Age of Conan at 7:00 PM. Somewhere amidst all these proceedings, fans will have the opportunity to win posters, inflatable swords, t-shirts, lanyards, custom PC cases, and "one special customized Anarchy Online PC." That's cool. It's probably not cool enough to go out of your way to go to Dragon*Con for, but if you're already gonna be there you might as well stop by. Check out Massively's complete Dragon*Con schedule for other events and booths to hit up, too.

News from the Wider MMO World: August 19, 2008

Filed under: At a glance, Fantasy, Historical, Sci-fi, Screenshots, Dofus, Jumpgate Evolution, Pirates of the Burning Sea, MMO industry, New titles, News items, War, Free-to-play, The Secret World, All Points Bulletin, Crime, Wakfu, WWIIOL: Battleground Europe, Runes of Magic


The MMO genre is more than World of Warcraft, Age of Conan, and Warhammer Online. Here's what's going on in the rest of the world.

Battleground Europe launches new website
Playnet Inc.'s Amy-Lynn Engelbrecht informs us that the destination site for Cornered Rat Software's World War 2 MMO, Battleground Europe, has gotten a significant makeover. With a focus on providing information that's more helpful to members of its strong and active community, the new updated site also features an RSS feed for news, or the option to receive regular updates by Feedburner email. Join up and fight with a 14-day free trial!

Ankama Games announces new Wakfu features
The spiritual and temporal successor to Ankama's previous title Dofus, Wakfu is an up-and-coming 2D MMO with a currently unreleased launch date. However, bits and pieces of news trickle out from time to time, such as the following: There will be an Enchantment profession, in which items are dismantled for their runes, then grafted onto new items for special powers. Taking a page from World of Warcraft?

Secondly, Wakfu will have no NPCs to offer quests. Instead, the game will have "Dynamic Challenges" -- quests that arise when environmental conditions are right, such as time, area, etc. The types of Challenges include Kill, Ecosystem, Social, and Discovery. Each will be available in both solo and team play.

The Secret World screenshots 'leaked' in Funcom quarterly report

Filed under: Horror, New titles, Previews, The Secret World


Funcom has been keeping their upcoming MMO The Secret World under wraps, but some details have been coming through. Rock, Paper, Shotgun has found two new images from the game, depicting a fairly deformed zombie or mutant caught in the act of jaywalking. Their source is a Norwegian site, Dagbladet.no, which shows the images as well as a piece of apparently aquatic concept art.

Funcom's Ragnar Tørnquist, who is working on The Secret World, acknowledges that the images weren't so much 'leaked' as 'sneakily released' as part of Funcom's quarterly report. He also says that the images are pre-alpha screenshots, and points out that they're already being discussed on The Secret World forums.

AO designer says adieu, moves on to The Secret World

Filed under: Sci-fi, Anarchy Online, Culture, The Secret World


Anarchy Online content designer Nina "Aythem" Sund has been writing developer journal entries over at Ten Ton Hammer for several months, sharing game design wisdom and insider anecdotes with players. Her latest entry had a different tone, though. She used the medium to bid farewell to AO players as she moves on to work on Funcom's next MMO, The Secret World.

As a parting gift, she spent the rest of her entry telling fans how they too can become game designers. Hers is good advice if that's an aspiration for you. Unfortunately, she didn't slip out any news or information on The Secret World, which as so far been very, well ... secret. Ten Ton Hammer attached two bits of concept art, though, so savor that!

We hope Funcom will continue to support AO even though it now has Age of Conan and The Secret World to worry about, too. Sund was a popular quest designer at AO; we're glad she'll be adding her touch to TSW, but poor AO!

The Daily Grind: Why can't Earth have a fantasy MMO?

Filed under: World of Warcraft, Fantasy, Real life, Sci-fi, Age of Conan, Guild Wars, Lord of the Rings Online, MMO industry, The Agency, Opinion, Hellgate: London, Maps, The Daily Grind, The Secret World, Virtual worlds, The Day


Take a look at the preeminent Fantasy MMOs available: World of Warcraft takes place in Azeroth. Age of Conan's setting is Hyborea. Guild Wars boasts Tyria as its location. Lord of the Rings Online has Middle-Earth, which Tolkien refers to as much as an age as a location, hinting that it could in fact be Earth's past, but the landscape as described doesn't really match anything in our reality.

And what does Earth have? Hellgate: London, The Agency, The Day, and possibly The Secret World. While there may be supernatural elements in a couple of these titles, for the most part they belong firmly in a science-grounded reality, and couldn't be considered true Fantasy settings. So what gives? With the unlimited imagination on display for all these other titles, why does Earth get short shrift? Is there any good reason for our fair Terra to be left out of the Fantasy loop?

The Secret World becomes a little less secretive

Filed under: Horror, Interviews, New titles, News items, The Secret World

Age of Conan hasn't even come out just yet, but for certain people FunCom's next project is the focal point. There has yet to be a massively game with a modern (alternate Earth-style) setting, where Lovecraftian horrors threaten to disembowel unprepared players.

Up until now the only game with this kind of promise -- The Secret World -- has been operating in near-silence while Age of Conan's release as crept up (and jumped back) over the past year.

With knowledge of the game barely a year old, we're left with a lot of room to wonder. So it's kind of nice to read an interview about the game with its product manager, vague as the information may be.

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