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Filed under: Tips and tricks

EVE Evolved: Trading: Advanced trading

Filed under: Sci-fi, EVE Online, Culture, Economy, Forums, Game mechanics, Guides, Professions, PvP, Making money, Tips and tricks, PvE, Hands-on, Academic, Education, EVE Evolved

In the first part of this guide I covered the basics of trading in EVE Online and some of the jobs best suited to newer players. There's a lot more to trading than buying low and selling high and in this week's installment, I'll cover some of the more advanced trading and marketeering tactics that have proven themselves effective in EVE. From margin trading on the market to making a living off the contracts page, anyone with enough dedication can learn to rake in hundreds of millions of ISK per day without even leaving the station. For the gamblers and risk-takers among you, market speculation and price manipulation can produce incredible short-term profit but with significant risks attached.

In this second part of my concise guide on trading, I look at margin trading on the market, playing the contract pages, market speculation around patches and the dirty art of market manipulation.

Code of Everand browser MMO teaches kids about traffic safety

Filed under: Real life, MMO industry, New titles, Tips and tricks, Free-to-play, Browser, Kids


The United Kingdom's Department for Transport has launched a free browser MMO, Code of Everand, that teaches traffic safety to children. It does so through a fantasy theme with direct parallels to real world dangers -- streets are Spirit Channels, glowing energy streams populated with many dangerous beasts. The Spirit Channels crisscross the map of Everand and make travel perilous. That's where the players come in as Pathfinders, explorers trained in the techniques that allow for safe passage across the Spirit Channels. Pathfinders learn important safety lessons along the way in their journey to discover the secrets of Everand.

Code of Everand was developed for the UK Department for Transport by NYC-based firm Area/Code over the course of two years, reports Game Set Watch. Area/Code has a long track record of creating cross-media games for advertising and media firms, television networks, and even major consumer brands. According to Area/Code's site, they've taken innovative approaches to games in the past -- "online games that respond to broadcast TV in real time, simulated characters and virtual worlds that occupy real-world geography" and "game events driven by real-world data". Interesting concepts. If you like the idea of games used as an effective educational tool, you can see the animated trailer for Code of Everand after the jump.

EVE Evolved: Trading: The basics

Filed under: Sci-fi, EVE Online, Culture, Economy, Game mechanics, Guides, Professions, Making money, Tips and tricks, PvE, Hands-on, Academic, Education, EVE Evolved


Of all the moneymaking endeavours you can take in EVE Online, trading is perhaps the one with the highest potential for profit. While mission-running profit tops out at a few tens of millions per hour and the profit margin from production isn't that big, trading is limited only by the amount of effort you're willing to put in and is much improved by inherent business talent. At the low end of the trading spectrum, beginners can make a healthy income ferrying items from A to B. At the other extreme, a market-savvy individual can pull billions per week out of the players in EVE's great conglomerated marketplaces.

In this first guide in a short series on trading, I look at the different types of trading options available to newer EVE players.

How to email a Second Life DMCA notice

Filed under: Economy, Tips and tricks, Second Life, Legal, Virtual worlds

While Linden Lab allows you to submit a DMCA notice via post or fax, there is a third option that's valid while you're waiting for the promised new DMCA process to come along.

While many service- and platform-providers insist that they do not accept emailed DMCA notices, if you submit them correctly, the provider is lawfully obligated to accept them. Interestingly, a proper DMCA notice by email can actually give the recipient more surety about the identity of the submitter than faxed or posted notices.

Five quick tips for Aion (week 3)

Filed under: Fantasy, Aion, New titles, Tips and tricks

Welcome to our third installment of "Five quick tips for Aion." The title is pretty self-explanatory so let's just jump right into things, shall we? This week's post features the trade broker, group recruitment, faster XP, rift locations, and custom signatures!

1. Quickly search the trade broker
It can get annoying typing out the full name of an item in the 'Buy' tab, especially when the names are all case-senstitive and can be quite long. Here are two quick tips to speed up the process.

a) If you have an item in your inventory and want to do a quick 'Buy' search to see how much it is selling for, simply ALT + Left Click the item in your inventory and the search bar will be auto-filled with the complete item name.

b) If you don't happen to have an item in your inventory but know its name, you can simply enter the first letter of each word (capitalized) in the search box. For example, you can search 'T S L J' instead of Thin Soft Leather Jerkin. Some item names share the same initials, so you can narrow the search by adding a second letter in lower-case. For example, 'M W F' will result in Major Weapon Flux and Minor Weapon Flux. If you only want Major Weapon Flux, search for 'Ma W F.'

Crafting in Final Fantasy XI: A few tips to achieving success

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Guides, Crafting, Tips and tricks, Consoles


Most games give crafters the shaft. There's no real art to pushing a button and having an item pop out, especially when today's modern MMO design heavily favors "quick crafting." Crafting is an afterthought to most games, or something that players can do to both pass the time and perhaps offer an alternative to buying items from the shops.

Then there's Final Fantasy XI. The game equipped with a crafting system so complicated, people still have arguments about how the game calculates success 6 years after its American launch. A crafting system so complicated, some people like to refer to it as "voodoo crafting."

The ins-and-outs of the system may be hard to grasp for the starting player, but we here at Massively want to give everyone a fighting chance at what is a very interestingly designed crafting system. So if you want a few tips on how to leverage the crafting system in your favor, or if you want to find out what makes crafting in this game so difficult and draw so much debate, then this is the guide for you.

The Daily Grind: Do you try and influence the random?

Filed under: Exploits, Game mechanics, Tips and tricks, Opinion, The Daily Grind

Objectively, we know that the drop is random, that the attack randomly hits between one and eight times, that the boss randomly targets a party member, and so on. But human beings are notoriously bad about certain concepts, and one of them happens to be randomness. Somewhere in the world, someone genuinely believes that all you have to do to stop a typhoon is to find the right butterfly before it flaps its wings. And if you know enough about computers to know that they're incapable of generating truly random numbers, it's a short step from there to trying to influence whatever act of random chance is coming due in your favorite game.

When you're playing, do you try and influence what should be random events? Do you have little theories about what causes certain things to happen and how to alter them? Have you learned and lived by simple mantras like "two steps left, one step right" -- even when you know objectively that they're not going to have the desired result (in the linked case, causing the monster to not blow up half the party)? Or, on the opposite end, do you rigorously dissuade yourself from any such theories and remind yourself that random is exactly what it says it is on the tin?

The Daily Grind: What game is wearing you down?

Filed under: Tips and tricks, Opinion, The Daily Grind, Humor

There's always that one game. We all know what it is, even though which game it is changes for person to person, but we know about it because we're adamant that we won't play it. We don't want to. Half the time we've read up on the game and explained in detail how many things we dislike about it and why we're certain -- certain! -- we would never enjoy it. Other players can praise it to high heaven, over and over, but we won't even touch it. We don't want to, no way.

Cue two months later when we're playing it and won't stop talking about how awesome it is.

What game is slowly wearing down your resistance? Because there is one, we all know it, and it's half a question of whether or not you admit that your resistance is slowly eroding. Is it the newly free-to-play Dungeons and Dragons Online, because you don't like the business model? The nine-hundred-pound gorilla that is World of Warcraft? Maybe you're pretty sure you'd enjoy EverQuest II but you still have a lingering resistance to playing ti for whatever reason. Which game have you sworn up and down you won't play that you're growing more attracted to -- or, which ones did you swear you wouldn't touch in the past that you're now thrilled with?

Anti-Aliased: What is Love?

Filed under: Betas, Puzzle, Guides, New titles, Tips and tricks, Opinion, Hands-on, Love, Anti-Aliased


So what is love? That's certainly the metaphysical question of the ages, isn't it? Is it simply an attraction to another gender, or is it a deep bond between two people that goes beyond mere friendship, and more into the realm of headbanging, suit and sunglasses wearing pride? Do I have the authority to take on questions such as this in my editorial column?

Heck no! That's why we're going to spend this week talking about Eskil Steenberg's indie-MMO, Love! We've been covering Love extensively this week, announcing that the alpha was available and showing off some really beautiful in-game footage. But, even with all of that, we never got into the meat of the game. What is Love about? What do you do in it? Why is it so special to us on the Massively staff?

Those questions and more will be answered in this week's edition. So come on in, the Love is great!

The Daily Grind: What bad habits stick with you every game?

Filed under: Tips and tricks, Opinion, The Daily Grind, Humor


So you've done it yet again. You landed straight in a huge cluster of enemies, who are now going to mob and kill you. The real problem here isn't that you've got Death right around the corner marking down Yes in the column asking Is It A Shame, it's that you really should have learned this lesson back when you had a flying hero in Champions Online. Or when you had your flying mount in World of Warcraft. Or when you had that other flying hero in City of Heroes. Or, for that matter, back when you were still playing Everquest and kept running around the corner before anyone had a chance to tell you that the boss was right there.

Sometimes, even though we ought to know better -- and have had multiple games worth of experience to tell us this -- we just keep doing the same thing. Maybe it's not landing in the wrong place - it could be arranging your bars with a crucial spell next to a very different spell, or you think you can take on more things than you can, or you stock way too many healing items on your characters. Still, even though you've had every chance to learn from it, what bad habits can you not kick?

MMO Family: Log in to your kids' gaming interests

Filed under: Tips and tricks, Kids, MMO Family


MMO Family is your resource for leveling a gaming-specced family ... From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.

Are you leveling a pack of MMO gamers? Welcome to MMO Family, where we look at tips for families who love MMOs. Should you be keeping an eye on your kids while they game? (Yes!) How can you do that without seeming heavy-handed? (Stay tuned.) Are MMOs appropriate for young kids? (Sure!) Which ones? (Coming soon ...) What MMOs might your family enjoy playing all together? Should you be using parental control devices and tools? What are the best ways to quickly gauge the age-appropriateness of a game? There's a lot to cover when it comes to leveling a family of gamers, so let's breeze through the tutorial and tap our first topic.

As the parent of a young MMO player, your main strategy is to remain figuratively logged in to whatever they're doing. There's no AFKing when it comes to parenting. Every parent knows they need to get involved in their children's extracurricular hobbies. We want to know what they're doing, who they're with, whether they're safe, whether they're enjoying themselves, if what they're doing is a productive source of life lessons as well a good, old-fashioned fun ... What you might not have considered is that kids' gaming deserves the same level of scrutiny and support as, say, their karate classes or violin lessons. Whatever captivates your child's imagination should also attract your parental periscope.

We're not suggesting you plop down and dutifully watch every move as your child logs in to kill 10 rats (or pick 20 flowers or befriend 30 fairies or frag 50 enemies ...). Frankly, no gamer wants or needs a hall monitor. But young gamers do need your boundaries, your guidance, your feedback, your enthusiasm, your support – all the same things you'd bring to their piano recitals or baseball games.

Five more quick tips for Aion

Filed under: Fantasy, Aion, New titles, Tips and tricks

We spent a lot of time playing Aion last weekend and have another round of quick tips to share with you. Check out last week's list in case you missed it. Enjoy!

1. Cheaply level your craft

This tip assumes you know the basics of crafting. The fastest and cheapest way to raise your crafting skill is to complete work orders given out by your crafting trainer in the Artisan district in your capital city. Crafting costs kinah (money), but there are three important things you should bear in mind to maximize your savings.

First, only grind up your skill on work orders 10-15 levels below your current crafting level. For instance, if your Tailoring is at 40, only do work orders that require a 30 Tailoring until you reach 50 skill points. Each work order will give you around 1-1.5 skill points, will complete more quickly with a higher level of success, and your extra ingredient(s) cost will be lower from the crafting vendor.

Second, only make as many items as needed to complete your work order. Each work order only requires that you create 6 items but the trainer gives you enough basic ingredients for 8. Too many people click "Craft All," which ends up wasting additional resources (i.e., money). Manually type in "6" and then press your craft button.

EVE Evolved: Corporate Infiltration for fun and profit

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Game mechanics, Guides, Lore, Professions, PvP, Making money, Endgame, Tips and tricks, Hands-on, Politics, EVE Evolved


Of all the EVE Online stories I've heard over the years, none have impressed and inspired me as much as those detailing a well-planned corporate heist. These aren't your run-of-the-mill contract scammers or corp hanger thieves. A professional corporate spy can earn the deepest levels of trust, destroy a corporation from the inside out, rob its members of their most prized possessions and then disappear without a trace. They're the people that pull the strings of war in the background, pitting alliances against each other to meet their own ends. The Guiding Hand Social Club's famous 2005 heist remains to this day possibly the single most impressive story in EVE history and serves as a benchmark of value and style for a heist that has seldom since been matched.

When I'm not busy writing about EVE or running sleeper anomalies with my buddies, I find myself delving more and more into the dark side of EVE. From wormhole piracy and courier contract theft to full-blown corporate infiltration, this year has bestowed on me a great deal of experience in the dirty underworld of EVE. In this article, I explain how to infiltrate a corp successfully and capitalise on the opportunities it throws at you.

Survival tips for Fallen Earth

Filed under: Sci-fi, Fallen Earth, Game mechanics, Guides, Tips and tricks


Fallen Earth is one of most recent titles to arrive on the MMO scene. If you weren't a beta tester, though, you might have some questions about the best way to progress in the game. Syp over at Bio Break put together some tips to help Fallen Earth players get a handle on the game, and hopefully points out a few overlooked aspects of this post-apocalyptic title. Some of his tips are practical and relate to game mechanics or common mistakes made, others are simply advice from someone who's clearly spent a lot of time wandering the wasteland.

Pair Syp's "20 Tips for Fallen Earthers" with Massively's "FAQ That" for Fallen Earth and you should be well on your way to getting the most from the newly released title. Also don't miss our Fallen Earth guides -- A WoW player's guide to Fallen Earth and the Beginner's guide to horse crafting -- for a closer look at what this MMO can offer.

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Alganon Launch Dec 1 2009
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