<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://www.massively.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/%SiteURL%/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://www.massively.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2009 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Second Life plateaus during Q3 2009]]></title><link>http://www.massively.com/2009/11/06/second-life-plateaus-during-q3-2009/</link><guid isPermaLink="true">http://www.massively.com/2009/11/06/second-life-plateaus-during-q3-2009/</guid><comments>http://www.massively.com/2009/11/06/second-life-plateaus-during-q3-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="text-align: center;"><a style="" href="https://blogs.secondlife.com/community/features/blog/2009/11/02/the-second-life-economy--third-quarter-2009-in-detail"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-user-hours-q3-2009.jpg" alt="" /></a></p>
<p><a style="" href="http://massively.com/tag/linden-lab">Linden Lab</a> has <a style="" href="https://blogs.secondlife.com/community/features/blog/2009/11/02/the-second-life-economy--third-quarter-2009-in-detail">released the figures for the third-quarter performance</a> of <a style="" href="http://secondlife.com/"><em>Second Life</em></a>.</p>
<p style="text-align: left;">If you want the short version, it wasn't a growth quarter. Q3 2009 figures were not really very distinguishable from Q2 2009. There's actually nothing wrong with that. Growth plateaus are occasional and inevitable and generally represent a good opportunity for engineering and support to catch up a little with the service.</p><p><a href="http://www.massively.com/2009/11/06/second-life-plateaus-during-q3-2009/" rel="bookmark">Continue reading <em>Second Life plateaus during Q3 2009</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/06/second-life-plateaus-during-q3-2009/">Second Life plateaus during Q3 2009</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 06 Nov 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://blogs.secondlife.com/community/features/blog/2009/11/02/the-second-life-economy--third-quarter-2009-in-detail>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/06/second-life-plateaus-during-q3-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19226111/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/06/second-life-plateaus-during-q3-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>economy</category><category>linden-lab</category><category>opinion</category><category>second-life</category><category>statistics</category><category>world-metrics</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 06 Nov 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive interview with Linden Lab CEO Mark Kingdon]]></title><link>http://www.massively.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/</link><guid isPermaLink="true">http://www.massively.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/</guid><comments>http://www.massively.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/tag/mark-kingdon"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-mark-kingdon.jpg"  alt="" /></a>Mark Kingdon, <a href="http://massively.com/tag/linden-lab">Linden Lab's</a> CEO, has been a bit of a mystery figure since his appointment about a year and a half ago. While he has not been uncommunicative, it's been hard to get a very good sense of the man at the helm of Linden Lab, his passions, interests and direction.</p>
<p>We were very pleased, therefore, when he took the time to sit down with us and answer a whole grab-bag of questions, about himself, about Linden Lab, and - of course - about <a href="http://secondlife.com/"><em>Second Life</em></a>. Bear with us, because we've got a lot of ground to cover.</p><p><a href="http://www.massively.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/" rel="bookmark">Continue reading <em>Exclusive interview with Linden Lab CEO Mark Kingdon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/">Exclusive interview with Linden Lab CEO Mark Kingdon</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 05 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19220100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyn-linden</category><category>cyn-skyberg</category><category>featured</category><category>fj-linden</category><category>frank-ambrose</category><category>hamlet-au</category><category>interviews</category><category>linden-lab</category><category>m-linden</category><category>mark-kingdon</category><category>open-source</category><category>opensim</category><category>organic</category><category>philip-linden</category><category>philip-rosedale</category><category>PricewaterhouseCoopers</category><category>second-life</category><category>second-life-viewer</category><category>sl-version-2.0</category><category>slcc</category><category>tom-hale</category><category>virtual-worlds</category><category>wagner-james-au</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 05 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab launches Second Life Enterprise beta, Second Life Work Marketplace to come]]></title><link>http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/</link><guid isPermaLink="true">http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/</guid><comments>http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/tag/linden-lab" target="_blank"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-sl-in-a-box-225.jpg" />Linden Lab</a>, the company behind the <a href="http://secondlife.com/"><em>Second Life</em></a> platform is launching the open beta of Project Nebraska today. Project Nebraska was the working title for what is now called <em>Second Life Enterprise</em>, a standalone <a href="http://massively.com/category/second-life"><em>Second Life</em></a> solution for enterprise use.</p>
<p>This "<em>Second Life</em> in a box" solution, is actually in two boxes. It consists of a combined software and hardware bundle, including two 1RU rack-mount servers, prepackaged as an appliance and configured to provide virtual environment and voice services, ready to use with standard <em>Second Life</em> viewer software.</p>
<p>But that's not all.</p><p><a href="http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/" rel="bookmark">Continue reading <em>Linden Lab launches Second Life Enterprise beta, Second Life Work Marketplace to come</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/">Linden Lab launches Second Life Enterprise beta, Second Life Work Marketplace to come</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 04 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19220410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>breaking</category><category>business-models</category><category>case-western-reserve-university</category><category>defenseweb-technologies</category><category>douglas-maxwell</category><category>francoise-legoues</category><category>ibm</category><category>launches</category><category>linden-lab</category><category>naval-undersea-warfare-center</category><category>new-media-consortium</category><category>northrop-grumman</category><category>project-nebraska</category><category>second-life</category><category>second-life-enterprise</category><category>second-life-nebraska</category><category>second-life-work-marketplace</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 04 Nov 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Avatar dress codes might happen sooner than you think]]></title><link>http://www.massively.com/2009/11/03/avatar-dress-codes-might-happen-sooner-than-you-think/</link><guid isPermaLink="true">http://www.massively.com/2009/11/03/avatar-dress-codes-might-happen-sooner-than-you-think/</guid><comments>http://www.massively.com/2009/11/03/avatar-dress-codes-might-happen-sooner-than-you-think/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.computerworld.com/s/article/344833/Virtual_Worlds_Employee_Avatars_Will_Need_Dress_Codes"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/seradresscode580.jpg" /></a><br />
<div align="left">You're in a business. Your business has a presence in <a href="http://www.secondlife.com"><em>Second Life</em></a>. In your business, you have two furries, three hot vixens who probably belong in a strip club, the token emo goth guy, and the dude who made his avatar just like <a href="http://www.youtube.com/watch?v=U3d_fqDcN1s">his real world self</a>. Everyone's happy with how they look and how they represent the company, right?<br /><br />Well, according to the analysts at Gartner Inc., the <a href="http://www.computerworld.com/s/article/344833/Virtual_Worlds_Employee_Avatars_Will_Need_Dress_Codes">winds of change might be blowing</a> through virtual companies. The analysts are saying that over 70% of all virtual companies will end up adopting avatar dress codes by the end of 2013, in a move to look more professional and focused.<br /><br />While avatar dress codes aren't the best option in the world, we too understand that some level of conformity in virtual business is needed. Of course this all depends on the business, as more independent companies can take a looser stance on dress codes. But, in a world where you can be literally anything, you might want to add some level of professionalism to your business avatar.<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/03/avatar-dress-codes-might-happen-sooner-than-you-think/">Avatar dress codes might happen sooner than you think</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 03 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerworld.com/s/article/344833/Virtual_Worlds_Employee_Avatars_Will_Need_Dress_Codes>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/03/avatar-dress-codes-might-happen-sooner-than-you-think/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19220646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/03/avatar-dress-codes-might-happen-sooner-than-you-think/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-appearance</category><category>avatar-clothing</category><category>avatars</category><category>business</category><category>dress-code</category><category>gartner-inc</category><category>news-items</category><category>second-life</category><category>sl</category><category>virtual-business</category><category>virtual-workplace</category><category>virtual-worlds</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 03 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[A video guide to the Second Life Terms of Service]]></title><link>http://www.massively.com/2009/11/02/a-video-guide-to-the-second-life-terms-of-service/</link><guid isPermaLink="true">http://www.massively.com/2009/11/02/a-video-guide-to-the-second-life-terms-of-service/</guid><comments>http://www.massively.com/2009/11/02/a-video-guide-to-the-second-life-terms-of-service/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/guides/" rel="tag">Guides</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://www.youtube.com/watch?v=iFr_zuQXBc8&amp;feature=player_embedded" style=""><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-video-tos.jpg" alt="" /></a>'I cannot read the fiery letters,' said Frodo in a quavering voice.</p>
<p>'No,' said Gandalf, 'but I can. The letters are English, of an ancient mode, but the language is that of Lawyers, which I will not utter here. But this in the Common Tongue is what is said, close enough:</p>
<p>'<em>You agree to review and adhere to the guidelines on using "Second Life," "SL," "Linden," the Eye-in-Hand logo, and Linden Lab's other trademarks, service marks, trade names, logos, domain names, taglines, and trade dress..</em>'</p>
<p>He paused, and then said slowly in a deep voice: 'These are the Master Rules, the Terms of Service that rule all accounts.'</p>
<p> </p>
<hr />
Well, a joint-project of <a href="http://we-learn.com.au/">Rhys Moult</a> with Curtin University and the Tabor Adelaide iYouth Project has produced a video which essentially summarizes the 7,500 word <a href="http://secondlife.com/"><em>Second Life</em></a> <a href="http://secondlife.com/corporate/tos.php" target="_blank">Terms of Service</a> in a straightforward and easy-to-digest form. It's top work, and you can check it out, after the fold.<p><a href="http://www.massively.com/2009/11/02/a-video-guide-to-the-second-life-terms-of-service/" rel="bookmark">Continue reading <em>A video guide to the Second Life Terms of Service</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/02/a-video-guide-to-the-second-life-terms-of-service/">A video guide to the Second Life Terms of Service</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 02 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/11/02/a-video-guide-to-the-second-life-terms-of-service/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19218682/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/02/a-video-guide-to-the-second-life-terms-of-service/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>adelaide</category><category>australia</category><category>curtin-university</category><category>guides</category><category>machinima</category><category>rhys-moult</category><category>second-life</category><category>sl-tos</category><category>tabor-adelaide-iyouth-project</category><category>terms-of-service</category><category>video</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 02 Nov 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[What compromises would you make to reduce Second Life copyright infringement?]]></title><link>http://www.massively.com/2009/11/01/what-compromises-would-you-make-to-reduce-second-life-copyright/</link><guid isPermaLink="true">http://www.massively.com/2009/11/01/what-compromises-would-you-make-to-reduce-second-life-copyright/</guid><comments>http://www.massively.com/2009/11/01/what-compromises-would-you-make-to-reduce-second-life-copyright/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/legal/" rel="tag">Legal</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://www.massively.com/tag/copyright"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.massively.com/media/2009/11/texture-theft-225.jpg"  alt="" /></a>Seems that most of what you hear in and about <a href="http://secondlife.com/"><em>Second Life</em></a> recently revolves around  creator rights, copyrights, trademarks, intellectual property rights,  infringement and so forth. It's not that intellectual property infringement is  new - you can certainly replicate content with the official viewer  if you know  how - but it is in the limelight and a major feature of <a href="http://www.massively.com/category/second-life"><em>Second Life</em></a>  discussions by virtue of assorted <a target="_blank" href="http://www.massively.com/2009/10/27/second-life-designers-burned-at-burning-life/">high-profile infringements</a>, and <a target="_blank" href="http://www.massively.com/2009/04/21/taser-international-vs-linden-lab-crack-den-crackdown/">legal</a> <a target="_blank" href="http://www.massively.com/2009/09/16/eros-llc-shannon-grei-form-class-action-against-linden-lab-for/">actions</a>.</p>
<p>Copyright infringement can't be made to go away. Since the Statute of Anne in  1710 originally codified copyrights in law, infringement has only been somewhat  quelled by various means, never practically eliminated. In these predominantly  digital times, there are many new tradeoffs could be made that could reduce the  incidence of infringement, but at the cost of also reducing functionality.</p><p><a href="http://www.massively.com/2009/11/01/what-compromises-would-you-make-to-reduce-second-life-copyright/" rel="bookmark">Continue reading <em>What compromises would you make to reduce Second Life copyright infringement?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/01/what-compromises-would-you-make-to-reduce-second-life-copyright/">What compromises would you make to reduce Second Life copyright infringement?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 01 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/11/01/what-compromises-would-you-make-to-reduce-second-life-copyright/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19217963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/01/what-compromises-would-you-make-to-reduce-second-life-copyright/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>copyright-infringement</category><category>economy</category><category>intellectual-property</category><category>legal</category><category>opinion</category><category>second-life</category><category>statute-of-anne</category><category>trademark</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 01 Nov 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[How to email a Second Life DMCA notice]]></title><link>http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/</link><guid isPermaLink="true">http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/</guid><comments>http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/legal/" rel="tag">Legal</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/tag/dmca" style=""><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/tan-desk-job-225-1256960028.jpg" /></a>While <a href="http://massively.com/tag/linden-lab">Linden Lab</a> allows you to submit a DMCA notice via post or fax, there is a third option that's valid while you're waiting for <a href="http://www.massively.com/2009/08/05/a-second-life-roadmap-content-management-intellectual-property/" target="_blank">the promised new DMCA process</a> to come along.</p>
<p>While many service- and platform-providers insist that they do not accept emailed DMCA notices, if you submit them correctly, the provider is lawfully obligated to accept them. Interestingly, a proper DMCA notice by email can actually give the recipient <em>more</em> surety about the identity of the submitter than faxed or posted notices.</p><p><a href="http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/" rel="bookmark">Continue reading <em>How to email a Second Life DMCA notice</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/">How to email a Second Life DMCA notice</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 31 Oct 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19217459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>copyright-infringement</category><category>dmca</category><category>economy</category><category>how-to</category><category>legal</category><category>linden-lab</category><category>second-life</category><category>thawte</category><category>tips-and-tricks</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 31 Oct 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[PlayStation Home no longer a priority for Sony?]]></title><link>http://www.massively.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/</link><guid isPermaLink="true">http://www.massively.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/</guid><comments>http://www.massively.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/home/" rel="tag">Home</a>, <a href="http://www.massively.com/category/playstation-home/" rel="tag">PlayStation Home</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.massively.com/media/2009/10/pshomeimageat225.jpg" alt="" />Opinions on <a href="http://www.us.playstation.com/PSN/Home"><em>PlayStation</em> <em>Home</em></a> seem to differ -- it doesn't have the kind of flexibility and user created content that's made <a href="http://www.secondlife.com"><em>Second Life</em></a> successful, but it does provide social spaces and content linked to the games and other media we enjoy. For others, like writers at our parent site Joystiq, it's a brave new virtual world where the <a href="http://www.joystiq.com/2008/12/12/how-to-perform-quincying-in-playstation-home/">fine art of Quincying can thrive</a>. <br />
<br />
Now that <a href="http://www.massively.com/category/home"><em>PlayStation</em> <em>Home</em></a> has gained some traction with its <a href="http://www.massively.com/2009/06/02/e3-2009-sony-says-playstation-home-holds-6-5-million-accounts/">install base</a> and users are making <a href="http://www.massively.com/2008/12/31/homes-virtual-items-rake-in-more-than-movies/">microtransaction purchases</a>, does Sony intend to develop the marketplace further? Not immediately, according to <em>PlayStation Home</em>'s Pete Edwards. <a href="http://www.edge-online.com/news/playstation-home-not-a-business-priority">Edge Online quotes Edwards</a>, speaking at the London Games Conference this week: <em>"It's been a long road. We've proved there is a market out there and we've got a lot of people that spend a lot of time in [Home]. It's not a priority right now but there is a business model there." </em><br />
<br />
[Via <a href="http://g4tv.com/thefeed/blog/post/700313/PlayStation-3s-Home-No-Longer-A-Business-Priority-For-Sony.html">G4tv's The Feed</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/">PlayStation Home no longer a priority for Sony?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 30 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/playstation-home-not-a-business-priority>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19215402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>edge-online</category><category>home</category><category>london-games-conference</category><category>microtransactions</category><category>mmo-industry</category><category>pete-edwards</category><category>playstation-home</category><category>virtual-worlds</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 30 Oct 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you use PlayStation Home?]]></title><link>http://www.massively.com/2009/10/30/the-daily-grind-do-you-use-playstation-home/</link><guid isPermaLink="true">http://www.massively.com/2009/10/30/the-daily-grind-do-you-use-playstation-home/</guid><comments>http://www.massively.com/2009/10/30/the-daily-grind-do-you-use-playstation-home/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://www.massively.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/home/" rel="tag">Home</a></p><div align="center"><a href="http://www.massively.com/category/the-daily-grind"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.massively.com/media/2009/10/psngrind.jpg" alt="" /></a><br /></div>
Now here's an odd question that could only be thought up at 8 in the morning. If you own a PS3, are you an avid user of <em><a href="http://www.us.playstation.com/PSN/Home">PlayStation Home</a></em>, or do you avoid the console's virtual world like the plague?<br /><br />We ask because the world seems to present two very different versions of itself. On one hand, some of the mini-games are kinda interesting, the virtual environment does take full advantage of the PS3's graphical capabilities, and the virtual spaces for the different PS3 games are kinda cool.<br /><br />However, on the flip side, you get to deal with the worst of the <a href="http://www.us.playstation.com/psn">PlayStation Network</a> community while you can't completely remove them from your screen. If you make a female avatar, get ready to get swamped by every guy in a 30 virtual mile radius no matter how you're dressed.<br /><br />So tell us why or why not you use <a href="http://www.massively.com/category/home"><em>Home</em></a>, and don't be afraid to give us all of the gritty details. Go readers, go!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/30/the-daily-grind-do-you-use-playstation-home/">The Daily Grind: Do you use PlayStation Home?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 30 Oct 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/10/30/the-daily-grind-do-you-use-playstation-home/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19216147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/30/the-daily-grind-do-you-use-playstation-home/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-discussion</category><category>gamer-discussion</category><category>home</category><category>opinion</category><category>playstation-home</category><category>playstation-network</category><category>playstation3</category><category>ps3</category><category>psn</category><category>sony</category><category>the-daily-grind</category><category>virtual-world</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 30 Oct 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Second Life designers burned at Burning Life]]></title><link>http://www.massively.com/2009/10/27/second-life-designers-burned-at-burning-life/</link><guid isPermaLink="true">http://www.massively.com/2009/10/27/second-life-designers-burned-at-burning-life/</guid><comments>http://www.massively.com/2009/10/27/second-life-designers-burned-at-burning-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://www.massively.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/legal/" rel="tag">Legal</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/category/exploits"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.massively.com/media/2009/10/texture-theft-225.jpg" alt="" /></a>Remember Kevin Alderman (known in <em>Second Life</em> as Stroker Serpentine), CEO of Eros LLC who is one of the plaintiffs who have <a href="http://www.massively.com/tag/eros-llc-vs-linden-lab/">filed a lawsuit</a> against <a target="_blank" href="http://massively.com/tag/linden-lab">Linden Lab</a> for negligence with respect to security and failing to act in accordance with their obligations under the DMCA? Well, it can't be a good week for either him or for the Lab.</p>
<p>During Linden Lab's Burning Life event in <a href="http://secondlife.com/"><em>Second Life</em></a> this year (a sort of living pop-art showcase and party that draws many spectators) persons only presently known to the server logs <a target="_blank" href="http://www.sluniverse.com/php/vb/general-sl-discussion/35930-thieves-motherload.html">left a cache of copied content, including at least one of Alderman's latest products</a>, and a whole swag of other content belonging to other designers - free for the taking.</p>
<p>It isn't really Burning Life's fault, but if you had to place the stuff somewhere where many people would take it, none-the-wiser that it was unlawful content, that would be the best place at this time of the year.<br /></p><p><a href="http://www.massively.com/2009/10/27/second-life-designers-burned-at-burning-life/" rel="bookmark">Continue reading <em>Second Life designers burned at Burning Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/27/second-life-designers-burned-at-burning-life/">Second Life designers burned at Burning Life</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 27 Oct 2009 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sluniverse.com/php/vb/general-sl-discussion/35930-thieves-motherload.html>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/27/second-life-designers-burned-at-burning-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19210933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/27/second-life-designers-burned-at-burning-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>burning-life</category><category>business-models</category><category>crafting</category><category>dmca</category><category>eros-llc</category><category>exploits</category><category>kevin-alderman</category><category>legal</category><category>linden-lab</category><category>second-life</category><category>stroker-serpentine</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 27 Oct 2009 10:30:00 EST</pubDate></item><item><title><![CDATA[What voice does for MMOs]]></title><link>http://www.massively.com/2009/10/24/what-voice-does-for-mmos/</link><guid isPermaLink="true">http://www.massively.com/2009/10/24/what-voice-does-for-mmos/</guid><comments>http://www.massively.com/2009/10/24/what-voice-does-for-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><p><a href="http://www.swtor.com"><img alt="" hspace="4" src="http://www.blogcdn.com/www.massively.com/media/2009/10/swtor-talking-epl-1024.jpg" align="top" vspace="4" border="1" /></a></p>
<p>One of the big claims about <em><a href="http://www.swtor.com">Star Wars: the Old Republic</a></em> is that the game is meant to be fully voiced, from start to finish. On the flip side, <em><a href="http://www.startrekonline.com">Star Trek Online</a></em> will not be fully voiced -- in fact, its executive producer Craig Zinkievich recently <a href="http://www.videogamer.com/news/star_trek_online_dev_questions_fully_voice_acted_sw_tor.html">made some statements</a> asking more or less what the point of voice acting in the game really is. To quote: <em>"It adds something to the game, but I don't think that VO-ing all of your text provides for that big a bang for the buck in terms of immersion."</em></p>
<p><a href="http://biobreak.wordpress.com/">Bio Break</a> seems to <a href="http://biobreak.wordpress.com/2009/10/22/talking-listening-and-reading/">disagree rather emphatically</a>. As he points out, voice is one of the most immersive and important parts of a game world in which our immersion is, by necessity, limited. We can only hear or see what's going on in front of us, which makes the things we hear and see all the more important. (Or makes a USB taste simulator all the more urgent.) He points out, quite rightly, that each of us have at least one or two bosses that we remember more on the strength of their voice acting than because of the fight itself.</p>
<p><a href="http://www.bioware.com/">Bioware</a>, of course, has long offered a great deal of voice acting in its games. It remains to be seen if the promises of pervasive acting in <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars:</em> <em>the Old Republic</em></a> will be carried out, but the discussion about how important voice is will remain either way. Take a look at the article, and share your thoughts in the comments: is it important that a game have full voiceovers and cutscenes, or is that a distraction without much relevance?</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/24/what-voice-does-for-mmos/">What voice does for MMOs</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 24 Oct 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/10/24/what-voice-does-for-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19208403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/24/what-voice-does-for-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bio-break</category><category>bioware</category><category>craig-zinkievich</category><category>cryptic</category><category>cryptic-studios</category><category>ea</category><category>electronic-arts</category><category>immersion</category><category>opinion</category><category>star-trek-online</category><category>star-wars-the-old-republic</category><category>sto</category><category>swtor</category><category>virtual-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 24 Oct 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Second Life users can flag accounts as bots, to no effect]]></title><link>http://www.massively.com/2009/10/22/second-life-users-can-flag-accounts-as-bots-to-no-effect/</link><guid isPermaLink="true">http://www.massively.com/2009/10/22/second-life-users-can-flag-accounts-as-bots-to-no-effect/</guid><comments>http://www.massively.com/2009/10/22/second-life-users-can-flag-accounts-as-bots-to-no-effect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://dwellonit-comic.taterunino.net/archive/73"><img vspace="4" hspace="4" align="right" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/tan-botspot1.jpg" /></a><a href="http://massively.com/tag/linden-lab">Linden Lab</a> have installed a new account setting for <a href="http://secondlife.com/"><em>Second Life</em></a> users, where an account can be marked as a 'scripted agent' (which you can call a 'bot' if you prefer). At present, it isn't actually known what effect the marker has, or to what use it is being put. At some future time, we are told, it may be used to exempt accounts from contributing to the <a href="http://www.massively.com/category/second-life"><em>Second Life</em></a> parcel-traffic system.</p>
<p>Right now, though, it's sort of like being asked "Would all citizens who have firearms and do not use them to break the law, please leave your name at your local police-station." That is, there doesn't seem anything actually <em>wrong</em> with the idea, but you've got to wonder why it is being asked at this time.</p><p><a href="http://www.massively.com/2009/10/22/second-life-users-can-flag-accounts-as-bots-to-no-effect/" rel="bookmark">Continue reading <em>Second Life users can flag accounts as bots, to no effect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/22/second-life-users-can-flag-accounts-as-bots-to-no-effect/">Second Life users can flag accounts as bots, to no effect</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 22 Oct 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://blogs.secondlife.com/community/land/blog/2009/10/21/setting-a-scripted-agent-status>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/22/second-life-users-can-flag-accounts-as-bots-to-no-effect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19205155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/22/second-life-users-can-flag-accounts-as-bots-to-no-effect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bot</category><category>economy</category><category>linden-lab</category><category>scripted-agent</category><category>second-life</category><category>sl-traffic</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 22 Oct 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab to alter third-party Second Life viewer policies]]></title><link>http://www.massively.com/2009/10/21/linden-lab-to-alter-third-party-second-life-viewer-policies/</link><guid isPermaLink="true">http://www.massively.com/2009/10/21/linden-lab-to-alter-third-party-second-life-viewer-policies/</guid><comments>http://www.massively.com/2009/10/21/linden-lab-to-alter-third-party-second-life-viewer-policies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/tag/sl-policy"><img vspace="4" hspace="4" align="right" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/tan-desk-job-225.jpg" /></a>Yesterday, <a href="http://massively.com/tag/linden-lab">Linden Lab</a> made an announcement regarding third-party (or after-market, if you prefer) viewers that has so far elicited a vociferous response from some of the more outspoken <em>Second Life</em> users, and those involved in after-market viewer-development. The announcement largely revolves around upcoming policies that have yet to be decided.</p>
<p>This is compounded partly by there being two announcements. One directly emailed out and one on the blog, both of which carry somewhat different information. The announcement is a lead-up to a series of "brown bag" sessions which are advertised to determine the details of the scheme.</p><p><a href="http://www.massively.com/2009/10/21/linden-lab-to-alter-third-party-second-life-viewer-policies/" rel="bookmark">Continue reading <em>Linden Lab to alter third-party Second Life viewer policies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/21/linden-lab-to-alter-third-party-second-life-viewer-policies/">Linden Lab to alter third-party Second Life viewer policies</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 21 Oct 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/10/21/linden-lab-to-alter-third-party-second-life-viewer-policies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19203656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/21/linden-lab-to-alter-third-party-second-life-viewer-policies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>linden-lab</category><category>opinion</category><category>second-life</category><category>second-life-viewer</category><category>sl-community-standards</category><category>sl-policy</category><category>sl-tos</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 21 Oct 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[The gaming renaissance]]></title><link>http://www.massively.com/2009/10/20/the-gaming-renaissance/</link><guid isPermaLink="true">http://www.massively.com/2009/10/20/the-gaming-renaissance/</guid><comments>http://www.massively.com/2009/10/20/the-gaming-renaissance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.massively.com/bloggers/brendan-drain/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/renaissance-title.jpg" /></a><br /></div>
In the early 70's, some clever chap programmed a pile of circuits to create <a href="http://en.wikipedia.org/wiki/Pong">a primitive game we all know as Pong</a>. Fast-forward some forty years down the line and we're now <a href="http://www.massively.com/category/world-of-warcraft/">battling Orcs in Azeroth</a> and <a href="http://www.massively.com/category/eve-online/">flying spaceships</a> in the far-reaches of another galaxy. An entire games industry has erupted from those first simple arcade systems, with people designing and programming games for kids and adults alike. In the 90's, the first generation of kids that grew up with those early game systems became the ones making them and <a href="http://en.wikipedia.org/wiki/1990s_in_video_gaming">a virtual renaissance in game design</a> ensued. Those kids that grew up wishing they could make their own games started to realise their dreams and the games industry as we know it came forth. More recently, the people that grew up with early MMOs have begun to hit the games industry and we're seeing a rebirth of the genre.<br /><br />In this article, I look at the games industry explosion and how it relates to the generations growing up with games. I ask whether the MMO genre is headed for its own great gaming renaissance and take a speculative look ahead at the future for MMOs and the games industry as a whole.<p><a href="http://www.massively.com/2009/10/20/the-gaming-renaissance/" rel="bookmark">Continue reading <em>The gaming renaissance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/20/the-gaming-renaissance/">The gaming renaissance</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 20 Oct 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/10/20/the-gaming-renaissance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19200141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/20/the-gaming-renaissance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>culture</category><category>eve-online</category><category>everquest</category><category>gamers</category><category>gaming</category><category>history</category><category>industry</category><category>lineage</category><category>meridian-59</category><category>mmo-industry</category><category>neverwinter-nights</category><category>nexus</category><category>opinion</category><category>renaissance</category><category>the-realm</category><category>ultima-online</category><category>virtual-worlds</category><category>world-of-warcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 20 Oct 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Missing something in our MMOs, part II: Electric Boogaloo]]></title><link>http://www.massively.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/</link><guid isPermaLink="true">http://www.massively.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/</guid><comments>http://www.massively.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://na.aiononline.com"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/aion-nothingmissing-epl-1019.jpg" /></a></p>
<p>A few days ago, we posted about <a href="http://www.psychochild.org/">Brian Green</a>'s <a href="http://www.massively.com/2009/10/15/were-missing-something-in-our-mmos/">musings over what's missing</a> in our MMOs. <a href="http://www.mobhunter.com/">Steve Danuser</a> has taken the time to take a look at both that post and further incidents of ennui through the MMO blogosphere, and come to a similar but slightly different conclusion -- <a href="http://www.mobhunter.com/?p=551">that what's missing isn't the fault of what's already there</a>. The problem isn't the quests, it's that so few of them feel heroic or individual, and they're more or less your only option for progressing through the game. The problem isn't the exploration, it's that there's no real incentive to bother. In short, that we don't need to penalize people who enjoy these parts of the game, we simply need to stop penalizing the people who don't.</p>
<p>It's an interesting and astute observation that gets at the heart of the real problem -- that game design has moved forward, and by and large this is a good thing. All of the improvements in design we've seen over the past several years, even in games sometimes derided as clones of <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em>, is evidenced that the game industry has a clearer idea than ever of how to do effective achievement-based progression. What needs to be addressed is not the formula, but the scope and the specifics. Something is missing, but there's no sense in throwing out what's there and well-polished to try and find it.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/">Missing something in our MMOs, part II: Electric Boogaloo</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 20 Oct 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mobhunter.com/?p=551>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19201689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>ennui</category><category>game-mechanics</category><category>gameplay</category><category>steve-danuser</category><category>virtual-worlds</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 20 Oct 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Looking forward to Second Life 2.0]]></title><link>http://www.massively.com/2009/10/19/looking-forward-to-second-life-2-0/</link><guid isPermaLink="true">http://www.massively.com/2009/10/19/looking-forward-to-second-life-2-0/</guid><comments>http://www.massively.com/2009/10/19/looking-forward-to-second-life-2-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://dwellonit-comic.taterunino.net/archive/72" style=""><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/tan-looking-forward.jpg" /></a>While it has been called Viewer 2009 once or twice, almost every <a href="http://www.massively.com/tag/linden-lab/">Linden Lab</a> staffer who mentions it calls it <em>Second Life 2.</em> Once on the drawing-board as a major overhaul of <em><a href="http://secondlife.com/"><em>Second Life</em></a> </em>both at the server and at the viewer (client), the idea of a huge developmental jump was abandoned some years ago, and all of the features slated for <em>Second Life</em> 2 were added to <em>Second Life</em> 1, incrementally.</p>
<p>Well, except for the last item on the list, the user-interface. Essentially <a href="http://www.massively.com/category/second-life"><em>Second Life</em></a> seems to now everything <em>SL2</em> was originally planned to be, sans the new interface.</p><p><a href="http://www.massively.com/2009/10/19/looking-forward-to-second-life-2-0/" rel="bookmark">Continue reading <em>Looking forward to Second Life 2.0</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/19/looking-forward-to-second-life-2-0/">Looking forward to Second Life 2.0</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 19 Oct 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/10/19/looking-forward-to-second-life-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19199762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/19/looking-forward-to-second-life-2-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-look-viewer</category><category>linden-lab</category><category>opinion</category><category>release-candidate-viewer</category><category>second-life</category><category>second-life-2.0</category><category>second-life-viewer</category><category>snowglobe-viewer</category><category>viewer-2009</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 19 Oct 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Copyright infringement bans upheld, or repealed?]]></title><link>http://www.massively.com/2009/10/16/copyright-infringement-bans-upheld-or-repealed/</link><guid isPermaLink="true">http://www.massively.com/2009/10/16/copyright-infringement-bans-upheld-or-repealed/</guid><comments>http://www.massively.com/2009/10/16/copyright-infringement-bans-upheld-or-repealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/rumors/" rel="tag">Rumors</a></p><p><a href="http://www.massively.com/tag/copyright-infringement"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/www.massively.com/media/2009/10/texture-theft-225.jpg" alt="" /></a>Last week, as you might recall, we covered a tale that really caught people's interests, and warmed the hearts of many a <em><a href="http://secondlife.com/"><em>Second Life</em></a> </em>content-creator; That <a href="http://massively.com/tag/linden-lab">Linden Lab</a> had run a bit of a sting, which <a href="http://www.massively.com/2009/10/05/linden-lab-rounds-up-and-ejects-a-bunch-of-copyright-infringers/">neatly suckered a bunch of copyright infringers</a>, resulting in their banning.</p>
<p>In the wake of that, a number of readers (indeed quite a <em>lot</em> of you) wrote in to tell us that you had heard that the bans of most or all of the those involved had been reversed within a day or so. While people do indeed circulate all manner of rumors, that would certainly be quite an interesting turn of events, so we got some legwork done to see if we could get to the bottom of it.</p><p><a href="http://www.massively.com/2009/10/16/copyright-infringement-bans-upheld-or-repealed/" rel="bookmark">Continue reading <em>Copyright infringement bans upheld, or repealed?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/16/copyright-infringement-bans-upheld-or-repealed/">Copyright infringement bans upheld, or repealed?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 16 Oct 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/10/16/copyright-infringement-bans-upheld-or-repealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19198459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/16/copyright-infringement-bans-upheld-or-repealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ban</category><category>copyright</category><category>copyright-infringement</category><category>culture</category><category>linden-lab</category><category>marc-bragg</category><category>opinion</category><category>rumors</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 16 Oct 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Alts need not apply in Freesky Online]]></title><link>http://www.massively.com/2009/10/13/alts-need-not-apply-in-freesky-online/</link><guid isPermaLink="true">http://www.massively.com/2009/10/13/alts-need-not-apply-in-freesky-online/</guid><comments>http://www.massively.com/2009/10/13/alts-need-not-apply-in-freesky-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://fo.igg.com/main.php"><img alt="" hspace="4" src="http://www.blogcdn.com/www.massively.com/media/2009/10/fso-noalts-epl-1012.jpg" align="top" vspace="4" border="1" /></a></p>
<p>There are a lot of games that don't necessarily make the process of having an alt a smooth road, but almost none that outright prevent you from even indulging the idea. However, <a href="http://fo.igg.com/main.php">Freesky Online</a> has come out with a recent developer diary that states precisely that: <a href="http://www.gamezone.com/news/09_25_09_09_18AM.htm">no alts allowed</a>. And while their decisions outlined therein are focused highly on the idea that as a free-to-play game there need to be certain measures in place to prevent abuse of the system, they're applicable to many of the issues that players of larger MMOs have faced.</p>
<p>An obvious example is the longstanding practice of "bank alts", which is specifically referenced in the diary -- as far as the game's developers are concerned, it's abusing the mechanics of the game for unscrupulous means. There are <a href="http://www.playonline.com/ff11us">certain</a> <a href="http://www.eveonline.com">games</a> where it's considered standard practice to have at least one character just for banking purposes, but there's a point to be made that this is circumventing the hard-coded limitation of how much space a single character has to store items. The ramifications for other games are likely small at the moment -- it's unlikely that CCP is going to start deleting extra characters, for instance -- but the concepts are interesting to anyone who plays games where alts are frequent.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/13/alts-need-not-apply-in-freesky-online/">Alts need not apply in Freesky Online</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 13 Oct 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/10/13/alts-need-not-apply-in-freesky-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19193362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/13/alts-need-not-apply-in-freesky-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alts</category><category>ccp</category><category>eve</category><category>eve-online</category><category>ffxi</category><category>final-fantasy-xi</category><category>free-to-play</category><category>freesky-online</category><category>game-design</category><category>igg</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 13 Oct 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.2 beta2 viewer for Second Life]]></title><link>http://www.massively.com/2009/10/12/imprudence-1-2-beta2-viewer-for-second-life/</link><guid isPermaLink="true">http://www.massively.com/2009/10/12/imprudence-1-2-beta2-viewer-for-second-life/</guid><comments>http://www.massively.com/2009/10/12/imprudence-1-2-beta2-viewer-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/www.massively.com/media/2008/11/imprudence_logo.jpg" alt="" /></a>
<p>The <a href="http://imprudenceviewer.org/">Imprudence project</a>  has released the next beta in this release cycle for their <a href="http://secondlife.com/"><em>Second Life</em></a> viewer. Imprudence is one  of our favorite after-market <em><a href="http://www.massively.com/category/second-life"><em>Second Life</em></a>  </em>viewers (and just about the only one whose licensing status we've been able  to verify with confidence).</p>
<p>The new beta has some changes to the pie menu (which often makes people just  a little tense), updates Kitty Barnett's RLVa support, fixes 24 bugs including some search and  appearance problems, two crashes and some assorted UI weirdness that crept into  the last build.</p>
<p>The first round of Windows binaries in this beta release had a minor installation issue, but fresh installers were issued quickly and have sorted that out.</p><p><a href="http://www.massively.com/2009/10/12/imprudence-1-2-beta2-viewer-for-second-life/" rel="bookmark">Continue reading <em>Imprudence 1.2 beta2 viewer for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/12/imprudence-1-2-beta2-viewer-for-second-life/">Imprudence 1.2 beta2 viewer for Second Life</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 12 Oct 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/10/12/imprudence-1-2-beta2-viewer-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19192533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/12/imprudence-1-2-beta2-viewer-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>kitty-barnett</category><category>mccabe-maxsted</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 12 Oct 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Imagine Peace today]]></title><link>http://www.massively.com/2009/10/09/imagine-peace-today/</link><guid isPermaLink="true">http://www.massively.com/2009/10/09/imagine-peace-today/</guid><comments>http://www.massively.com/2009/10/09/imagine-peace-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><em><a href="http://imaginepeace.com/"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/www.massively.com/media/2009/10/tan-sl-imagine-peace.jpg" alt="" /></a>Fri&eth;ars&uacute;lan</em> in Icelandic, otherwise known as the <a href="http://imaginepeace.com/">Imagine Peace Tower</a> has been recreated at least three times in <em><a href="http://secondlife.com/"><em>Second Life</em></a> </em>that we're aware of. The tower of light, dedicated to the late John Lennon, consists of a geothermally powered base, and shines its light as much as four kilometres into the sky. Around the base are the words <em>imagine peace</em> in 24 languages.</p>
<p>This third <em><a href="http://www.massively.com/category/second-life"><em>Second Life</em></a> </em>recreation of the light tower was commissioned by Yoko Ono, artist, peace-activist, musician and Lennon's widow.</p>
<p>After the lighting ceremony for the physical tower in Iceland, Ono will be unveiling this <em>Second Life</em> version on <a href="http://slurl.com/secondlife/Imagine%20Peace%20Tower/128/128/2">Imagine Peace Island</a> (SLURL) at 3:30PM US Pacific time today.</p>
<p>The tower will illuminate 15 minutes after sunset each <em>Second Life</em> day, and remain lit until the next <em>Second Life</em> dawn. Sunset on the island takes place at 3:30, 6:30 and 10:30 (both AM and PM) US Pacific time each day.</p>
<hr />
<table cellspacing="0" cellpadding="5" style="border-width: 0pt; margin-top: -10px; margin-bottom: -15px;">
    <tbody>
        <tr>
            <td valign="top" align="right" style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><a href="http://www.massively.com/category/second-life/"><img border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2008/08/tatsignal75.jpg" /></a></td>
            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://www.massively.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
        </tr>
        <tr>
        </tr>
    </tbody>
</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/10/09/imagine-peace-today/">Imagine Peace today</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 09 Oct 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.massively.com/2009/10/09/imagine-peace-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19190269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/09/imagine-peace-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>iceland</category><category>imagine-peace-island</category><category>imagine-peace-tower</category><category>john-lennon</category><category>second-life</category><category>virtual-worlds</category><category>yoko-ono</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 09 Oct 2009 15:00:00 EST</pubDate></item></channel></rss>