"Why you should be playing ..." is a free form column from Massively.com intended to inform you about our favorite parts of our favorite games. We want you to know why we play what we do!
Non-combat rewards aren't new to MMOs, but for a long time they were entirely player-driven. In
EverQuest the success of running guild or friendships within an online community were the primary non-mechanical motivators. Since then, and especially with the advent of Xbox Live, in-game achievement tracking has become a major factor in persistent games. We as players love to be rewarded for success, and pinning gold stars to our sashes is a lot easier (from a game mechanic perspective) than actual monetary or xp doles.
Warhammer Online may have perfected this schema with the
Tome of Knowledge this year, but way back in 2004
City of Heroes really got the party started with their Badge system.
Collecting badges is not only a fun and (often) relaxing alternative to leveling or instance-running, in recent years the NCsoft developers have made it worth your while as well. Supergroup badges, for example, stack up to allow your group the opportunity to teleport straight from your base into the field. There are a number of reasons to enjoy badge hunting, and the addition of this seemingly-simple gratification system is one of the reasons
CoH as much fun as it is to play. Read on below the cut for more on how the
City of Heroes developers give you more fun, with less grind.