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Filed under: World of Darkness

CCP looking for lots of new people

Filed under: EVE Online, MMO industry, News items, World of Darkness, DUST 514


Are you one of the myriad pilots in EVE Online? Does the idea of DUST 514 make your thumbs twitch in anticipation? Are you waiting for any news on the World of Darkness MMO? If you answered yes to any of the above, you have experience working on games, and are looking for a change, then you'll want to check this out.

CCP have posted a gobsmackingly enormous amount of openings on their website for any game development folks currently looking for a new spot -- or to just make a career change. The current openings are in their studios around the world: Atlanta, GA (USA); Newcastle, UK; Reykjavik, Iceland; and Shanghai, China. Positions listed are for everything from Programmers and QA Testers to more specialized spots like Lead Fashion Designer.

Some of the spots are more obvious than others: console designers are undoubtedly tied to the development of DUST 514. The QA job in Atlanta references "our upcoming MMO" which, along with White Wolf being headquartered there, reinforces it as the likely spot for the World of Darkness MMO. Iceland, of course, is the long-held bastion of EVE Online -- and The Party on Top of the World will be local if you land a spot there!

So if the idea of becoming part of a company that seems to understand that working hard and playing hard can happen in the same place, then get that resume shined up and head on over to CCP's job listings.

The Daily Grind: What is this mystery project at CCP Games?

Filed under: Horror, Sci-fi, EVE Online, Events, real-world, MMO industry, New titles, The Daily Grind, Consoles, World of Darkness


We know that CCP Games, creators of EVE Online, is going to announce a new project at GDC Europe in August. As CCP acquired White Wolf, creators of pen-and-paper RPG titles like Vampire, Mage, and Werewolf (the World of Darkness setting), we've known for some time that a World of Darkness MMO is in the works. Unfortunately, beyond the fact that the project exists at some stage of development, we know very little. But this mystery project announcement might not be about WoD at all. We're also aware that CCP Games has plans to release a first person shooter based on the EVE Online IP, which they hinted at during EVE Fanfest 2008.

The latest info we've found about a new project at CCP Games (via @crazykinux) is a job listing at CCP for a Senior Game Engineer. The successful applicant "will join a seasoned team based in Shanghai, China where they will work on original IP for the Xbox 360 and PlayStation 3." The listing also mentions development on the Unreal Engine.

Regardless of whether they're planning to unveil World of Darkness Online or an EVE Online first person shooter, you don't need to be an EVE player to appreciate how cool either of these releases could be. What game do you think CCP is going to announce at GDC Europe?

World of Darkness Online to launch in 2010?

Filed under: Horror, MMO industry, New titles, World of Darkness


Horror hasn't been a widely explored genre in massively multiplayer online games thus far, but there seems to be a shift in focus in the industry away from fantasy titles. Darren over at The Common Sense Gamer came across an interesting bit of information regarding World of Darkness -- the next massively multiplayer online game from CCP Games, creators of EVE Online. Horror fans eager to find details about the upcoming title turned up a business document (dated July 2008) from CCP Games that states World of Darkness is scheduled to launch in 2010.

Darren also makes a good point in his post -- there are a number of people who like the idea of EVE, but haven't been able to get immersed in the game. Given that the World of Darkness setting already has earned quite a number of RPG fans over the years, it seems the title is in a position to have a decent-sized following right off the bat. Or, at the very least, is likely to garner a number of people willing to try it out.

Products of Iceland: Interaction and Evolution

Filed under: EVE Online, Culture, Expansions, Interviews, Patches, Virtual worlds, World of Darkness

Our time spent plugging away in the virtual world is supposed to fun and inviting. If not, we all tend to feel like rabbits in a cage wishing to experience the world beyond those iron bars. Bearing the light of hope for those of you in a similar situation enters one of the leading brains behind EVE, Reynir Harðarson. "Yes, the key, we still believe, is human interaction. People should really feel it," he continues, "they're not just playing a game...." Remember that innovation in MMOs thing we were talking about? Reynir believes that creating interaction and evolving an MMO are what will drive a game to be successful. The nice thing about that is he fully intends to ensure his new project, World of Darkness, adopts that tantalizing philosophy.

"It's strange," Reynir offers, "that with so many games that [developers] create it, launch it, perhaps create a couple of expansions and then work on the sequel. These games do not grow. We don't want to think of it that way, we want to keep evolving." To our ears, that's good news! We don't know about you, but we're all feeling the group hug right about now. Ahem. Moving right along.

It is wonderful to see a developer that passionate about the worlds he creates. By offering players not only the community they seek, but ensuring that the game evolves and interacts with it, the experience generated should be far more enjoyable.

[via CrazyKinux]

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