Last time we took a look at an elusive breed in the MMO universe, it was the sometimes spotted but never conclusively studied
console MMO. This time, however, we should take a look at the
World of Warcraft tourist, which should be compared to a
brontosaurus. Not because it's a slow-witted lumbering creature -- because
it doesn't exist except in the minds of people who find the concept easier than the real state of affairs.
As
Serial Ganker points out, most people playing
World of Warcraft aren't doing so until something better comes along -- they're doing so because they enjoy playing the game. The players who are lumped in as "tourists" are people who, more often than not, had already left the game and were looking for a new game to call home. This, in no small part, is why it's hard for games that clone
WoW to find an audience, as the people who are looking for a new game want something different.
The ultimate conclusion is that the idea of a tourist shifts the blame from developers to players -- that the game was fine, but people just jumped ship because they really wanted to go back to
WoW anyway. It's a convenient myth, but really, we'll all be better off if
we just put the right head with the right skeleton.