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Five tips on being a better agent in Global Agenda

When it comes to action-based shooters like Global Agenda, gear is good but skill is better. Way better. Even the most technologically endowed enemies can come crashing down with a little teamwork and creative ingenuity.

But if you're new to the game, new to action-based shooters, or just not doing so hot in your PvP matches, then you might need some help. That's where we come in.

After playing a huge amount of PvP, PvE, and a decent amount of AvA in Global Agenda, I've found that many players make a few common mistakes. So, while I know this article will result in more deaths for me, I want to help all of you avoid these common mistakes and play a better game.

The Digital Continuum: Can story supplant grind?

Star Wars: The Old Republic

Star Wars offers a setting with incredible chances at strong storytelling and it's for this reason I've been watching closely for any hints at the story elements in Star Wars: The Old Republic. This recent developer blog on the driving forces behind the Sith Inquisitor's tale really dug its claws into my mind.

Before now, I'd always assumed most choice elements within the story of any given class would be mostly binary. That was the easiest solution for BioWare, who has created quite the challenge for themselves with the premise of a full singleplayer storyline experience for each class within the game.

One Shots: Hanging with the boss

WoW
Blizzard

While our sister site, WoW.com, gets the lion's share of World of Warcraft screenshots for their daily Around Azeroth column, we do still get the occasional screenshot from a player -- albeit few and far between! Today's overlook screenshot comes to us from occasional contributor Deadend from the Exodar server, who writes in: Here is Mimiron's joint. Mimiron is, from a game play standpoint, probably one of my all time favorite bosses in WoW.

If you're one of the millions of players who have played World of Warcraft and would like to send in a screenshot, we'd welcome your contribution. All you need to do is email a screenshot to us at oneshots AT massively DOT com along with your name, and a quick description of what's WoWing you in the screenshot. Please make sure your image is at least 1024 pixels wide and has as little visible UI as possible. Yours may be next!

Gallery: One Shots

Flameseeker Chronicles: Keeping an old game new

GW
"Guild Wars is an old game." As the game approaches its fifth birthday and Guild Wars 2 continues production, that's a phrase you'll hear more and more. While it's true that the game has been around for a while now, age doesn't necessarily equal stale or boring. On the contrary, it means you've got an established game with an experienced development team behind it, and they've had time to work out all those bugs, kinks, and emergency patches that are so common in new games. Even better, you've got a strong player base that knows their way around.

The largest factor in what makes a game fun for you is your attitude and outlook, so let's take a look at some ways to keep from falling into the trap of assuming there's nothing left for you to do in Guild Wars.

Only two days left for SOE's ConnectDING event!

EQ2
Free Realms
SOE
Two words for you: cushy pillows. Yes, that's right, you heard me.

There are two days left for the Sony Online Entertainment ConnectDING event -- a marketing event designed to get you and your friends looking at the Facebook fan pages and Twitter accounts of EverQuest, EverQuest II, and Free Realms. Each one of the games has its own special reward once it hits so many fans, so why turn down free rewards for doing nothing more than clicking a button?

And that, my friends, is where we get to cushy pillows. EverQuest II is close to their goal -- only 2,000 fans shy! However, the event ends on February 10th! Oh teh noes, right? If EQII can get 2,000 more fans, everyone in the game will get 500 station cash for the in-game marketplace and awesome "Community Pillows" to add to their homes. The pillows not only look stylish and reduce the rent status of your property, but they also let avatars have pillow fights when activated!

So please, reach out and become a fan of EverQuest II today. Follow them on Facebook, on Twitter, or on both! Give these poor, orphaned pillows a home. (Plus the cash isn't too bad either.)

Free Realms reaches 8 million registered accounts, nominated in Game Developer's Choice Awards

Free Realms
SOE
No matter which way you spin it, 8 million accounts is a ton of accounts. Free Realms has recently hit that magical milestone, celebrating a huge amount of fan interest in the game and a recent nomination for Best New Social/Online game in the Game Developer's Choice Awards. In fact, it's the only traditional MMO to be nominated for an award this year (outside of Nexon's Dungeon Fighter Online.)

As usual with our "account milestone" announcements, 8 million players is not the number of active players in the game. It's just the number of accounts that have been signed up on the Free Realms website. However, even if only 1% of those accounts were active, that's still 80,000 accounts playing the game -- a number you still should not scoff at.

So congratulations to SOE on your recent account milestone, and good luck in the Game Developer's Choice awards! Beat out Farmville for us!

Darkfall to offer new player protection

Don't you love it when you began a brand new game and emerge fresh from character creation, only to get one-shotted by a high level player? No? The creators of Darkfall agree that it might not be the best introduction and have plans to help out with that very soon.

Darkfall will introduce New Player Protection very soon, an optional process that allows players to get their bearings in the game without fear of being used for target practice by any random Joe that happens by. It will be a short period of protection, lasting only a few hours, and is completely optional. (It's on by default when you begin the game, and can be turned off.) During that time, you can't harm or be harmed by other players -- you can only attack monsters.

This feature could be introduced as early as the next patch. Until then, you can read up on it here.

Cryptic clarifies what one million accounts actually means

STO
Cryptic
As Eliot pointed out yesterday, when Cryptic announced that they had reached one million registered accounts, it paid to look at the announcement a bit more closely. What exactly is a registered account? Does a registered account mean that someone purchased Star Trek Online? Is it a beta tester? Maybe just a forum account?

We weren't the only ones wondering about this. More than one reader was curious about the phrasing the press release: "Already, over 1 million Star Trek fans have created accounts at the official websites." IncGamers was able to get a response from Cryptic regarding the specifics of the release, minus the lingo.

While the phrase "Star Trek fans" led many people to assume that the press release referred to Star Trek Online accounts only. The press release actually referred to Cryptic accounts -- which are required to play not only Star Trek Online, but Champions Online as well.

One million registered accounts is a milestone worth mentioning in any situation, but it's always helpful to know for certain what we're congratulating.

[Thanks Bill!]

The Daily Grind: Would you play a single-player version?

Whether we mean to or not, we get pretty invested in the online worlds we inhabit. It's a natural step to go from a single-player setting that's already gotten our emotional investment to a larger one (as proven by, oh, some game or another), but oddly the reverse happens far less often. We only occasionally see a game that takes the setting of an MMO and uses it as the basis for one person's adventure. This despite the fact that we're usually more attached to our characters than we are in a single-player game, since our avatars in an MMO are defined entirely by us.

Of course, part of this is the narrowing of scope, and part of it is the difficulty of marketing to people that they can take a break from their characters online to play the exact same character offline. But for the times when you don't want to log in and deal with assembling a group or competition for farming or any of the slings and arrows of playing online, it could be a nice diversion. What do you think? Would you like to have a single-player game based off of your MMO of choice, or would you rather that the online games you enjoy not creep into your single-player time?

Second Life official forums to be replaced Tuesday

SL

Linden Lab is in the throes of closing the official Second Life forums and is creating alternative discussion spaces in its Clearspace blog/forum hybrid.

According to previous figures from Linden Lab staff, fewer than 700 of 18.1 million registered Second Life accounts ever participated in the official forums provided by the Lab. The partial closure of many of the most heavily trafficked areas of those forums when Lab announcements were migrated back out to the blog in 2006 did little to boost participation in the official forums.

The official vbulletin-based forums "did not scale" according to Linden Lab and were difficult to maintain, even for such modest usage levels as they experienced.

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