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The Digital Continuum: Square Enix's next MMO

Filed under: Final Fantasy XI, Opinion, The Digital Continuum


This recent interview with the Final Fantasy XI team by James "Milkman' Mielky of 1up.com internet fame got me thinking about the next MMO to come from the Square Enix camp. There isn't much meat on them bones as far as the next project goes, but the interview does get the team to talk just a little bit about it. It seems as though one thing is clear: Their newest MMO won't be too similar to Final Fantasy XI. While the developer says that they've learned through mistakes and player response with their original game, it seems that they really want to try something different.

I'd be decidedly surprised if Square Enix didn't make a new MMO somehow based in the Final Fantasy universe considering the popularity of the franchise. It's very possible that when FFXI producer Hiromichi Tanaka said, "-we're not going to make something that'll be exactly like FFXI" He merely meant that mechanically speaking the new game would be very different. Which quite honestly should be a given considering the somewhat esoteric and now archaic control/menu system featured in their first game. Also, it would be nice to play a Final Fantasy MMO that wasn't so harsh on players who died -- losing experience is a deal-breaker for many players these days.

Continue reading The Digital Continuum: Square Enix's next MMO

Petition for the black bar of censorship in Age of Conan

Filed under: Fantasy, Age of Conan, MMO industry, News items, Humor

Apparently people already want the black bars slapped on the chests of the fine ladies of Hyboria, as 1UP got wind of a petition being crafted to add a nudity toggle to Age of Conan.

Now, obviously everyone anticipated that the nudity would be a hot button issue - the developers already added an option to turn off nipples in the game. The source post in the forums though does add a decent option - simply a switch to give ladies bras for players who would like to play the game without the nudity.

1UP, however, went a step further and created some pretty funny ways of blocking out nudity in AoC. If you haven't dropped by yet, you should check it out. They have a considerable amount of fun with a simple black bar.

[Via 1UP]

What's in The Day?

Filed under: At a glance, Fantasy, Sci-fi, New titles, Previews, PvP, Races, The Day


Precious little information has been revealed about Reloaded Studios' upcoming sci-fi MMO, The Day. Jino Lee, the game's lead producer, recently sat down with 1up and revealed a bit more about what we should expect to see. Players choose to be the "nobly oppressed" or the "power-hungry dominators" and fight via PvP battles to literally control time. A third unplayable "bad guy" class, referred to as "The Arch Enemy," helps drive the story along.

The Day involves something that hasn't been attempted before on such a grand scale: time travel. Players (even low level ones) will have the ability to jump through time and visit the near future as well as the distant past.

Continue reading What's in The Day?

New Champions Online preview hints at villains

Filed under: New titles, Previews, News items, Champions Online

The guys over at 1up.com have a great two page preview/interview covering Champions Online. The preview itself covers quite a bit, including Cryptic's time with the Marvel MMO, customization in Champions Online, combat, the Xbox 360 version and of course some hints at what we may see for villains. Overall the preview expands on a lot of these subjects, with quotes for Jack Emmert giving away a detail or two here and there.

The big tease about the villains has really piqued our curiosity, as Emmert says, "But it's something we're thinking about in Champions: Is the gameplay experience the same for a hero and a villain? But that's part of our top-secret plan we're not talking about."

A lot of people on the official forums have been clamoring for some kind of villain gameplay and Cryptic has previously shown they pay attention to the community. We would love to see the villain side play dramatically different from the hero side of Champions Online. The big question left to Cryptic is exactly how villains will be a different experience from heroes?

World of Warcraft
The saga of Mythica (and other tales of MMO death and delay)

Filed under: At a glance, Betas, Fantasy, Sci-fi, Gods and Heroes, Lord of the Rings Online, Bugs, Business models, Launches, MMO industry, New titles, Opinion, Ultima Online, Vanguard

To say that delays are common in the MMO production schedule would be a fantastic understatement. Warhammer Online and Age of Conan's now almost-comical dancing act away from a release date can probably be traced right back to last year's launch of Vanguard: Saga of Heroes. Rob Pardo's well-known mantra of "polish, polish, polish" finally has a sort of anti-hero poster boy; a sterling example of what not to do when making one of these games. But, of course, WAR and AoC are just the latest examples of this trend. MMOs have been delaying or dying off since the days of Ultima Online.

Over at 1up they have a whole feature dedicated to notable game delays, and the Massive genre is proudly represented among those titles. At least, standing cheek-by-jowl with the likes of Daikatana and Sin Episodes, the MMOs on the list represent a lot of (wasted) potential. From the recent Gods and Heroes collapse all the way back to the on-again-off-again development of Ultima Online 2, the list takes in the long messy road of dead and dying MMOs. Probably the one I regret most is the 2004 cancellation of Microsoft's Mythica - a unique norse-themed instanced heavy fantasy title. Everyone that even knew about MMOs back then was very excited for it, as the designers and developers were very gung-ho about the creation of real storytelling experiences inside these crazy 'instance' things. Whole tiny pocket worlds! Amazing!

Living the dream, of course, was not to be. At least the game's idea lives on - along with the likes of Auto Assault, Imperator, and the quirky title-that-never was: Middle Earth Online.

Age of Conan gets new ground

Filed under: Fantasy, Age of Conan, News items

We're sure that when you think of Age of Conan, you think about ground texture optimization. If that's not the first thing that pops into your head, it should be. All right, so maybe it shouldn't be, but it's still rather important -- we promise. If you don't believe us, just go check out the new AoC developer blog at 1up.com for proof.

We have to admit to being skeptical ourselves until we saw the before and after screenshots. Not only does the ground art look much better, it also takes up less system resources -- which is always a huge plus. We wonder if this kind of dedication goes into the other visual aspects of Age of Conan.

Would we rather see talk about some other topics? Sure, but it's always nice to see some examples of how Age of Conan has been optimized to run smoother. With the release date only a couple months away, the stream of information continues to grow -- with an exception for the occasional trickle now and then.

[via RPGDot]

1UP thinks the Force is with the BioWare MMO (again)

Filed under: Sci-fi, MMO industry, New titles, News items, Rumors

We cannot foresee the details of BioWare's MMO; shrouded in mystery they are. The biggest rumor has always been that it's based on the Star Wars: Knights of the Old Republic IP. And what a ride that rumor has been. Just since the beginning of this year it's already been falsely confirmed once and denied twice.

It's the most popular nonexistent game in the known universe, but is it really nonexistent after all? Oh no, here we go again! As our own Mike Schramm commented after the most recent denial: "If you strike this rumor down, it will only come back more powerful than you can possibly imagine." Prophetic words, those.

A tipster sent 1UP an excerpt from an MMO script, allegedly from within BioWare. The script doesn't sound very MMO-like, but according to 1UP's Steve Watts, it resembles dialogue in previous BioWare works, and it's "set in the historical past of the Star Wars universe." Sounds like KotOR to us! 1UP poked LucasArts for a comment, and basically got the "no comment" comment.

NCsoft Prez Chris Chung talks shop with GI and 1UP

Filed under: Business models, Interviews, MMO industry

Game Informer and 1UP both recently had the privilege of sitting down with NCSoft President Chris Chung to talk about what direction he plans to take the company in 2008. Some of the things that Chung spoke about (and there was much overlap between the two interviews) were reminiscent of the comments that Richard Garriott made in his speech at George Washington University late last year. Garriott had talked about how NCsoft was looking to make their stable of MMOs more integrated with one another so that as players tire of one game and move onto another (a phenomenon referred to as "churn" within the industry), they can ensure that it will be another of their products.

He also spoke briefly about NCsoft's current approach to console games, and he sounded considerably more tentative on the subject than we had originally been led to believe. He was complimentary of Sony's network model, and stated that he believed it was more in line with their policies than the competition. If we had to speculate, this would seem to indicate that Microsoft's Xbox Live service, which not only requires propriety features be included but also requires a subscription fee, was not their cup of tea. 1UP was more direct about this line of questioning, going so far as to ask out-right if City of Heroes was making its way to consoles. Chung refused to give a direct answer, but he didn't deny anything either, which is intriguing. It's an interesting interview, and sheds the NCsoft President (who only officially stepped into the role two weeks ago) in a favorable light.

World of WarcraftWorld of Warcraft
1UP asks for your input on game of the year

Filed under: World of Warcraft, Fantasy, Polls, Lord of the Rings Online, Opinion


After one of the most hectic release schedules in recent years, finally just about every big game is out, and the 1UP network are running their 2007 1UP Awards. The awards are voted on by readers of the site, and print magazines Electronic Gaming Monthly and Games for Windows. The games are first broken down in to categories, like "Best Action Game", and there's a final "Game of the Year" category with pre-selected titles.

Among all of the other superb games on the lists, there are a couple of MMO nominations. In the "Best Multiplayer Game" category, World of Warcraft: The Burning Crusade and The Lord of the Rings Online: Shadows of Angmar are included, and both of these appear again in the important "Game of the Year" section. These games have each already won some awards this year at the Golden Joysticks, with LotRO taking best PC game, and WoW:TBC getting online game of the year.

In both of the areas they are competing, there is stiff competition for the two MMO entries, but if you feel that one of these games deserves to be acknowledged then head on over to the 1UP Awards page and cast your vote.

1UP weighs evidence for and against the KotOR MMO

Filed under: Sci-fi, MMO industry, New titles

The gaming community has been a-buzz with all sorts of speculation since LucasArts and BioWare announced that they'd be partnering up for a new project. The most popular theory: Star Wars: Knights of the Old Republic is going massively multi-player. This theory isn't a total shot in the dark, but it's not without its flaws either, and if you're looking for conclusive answers, you won't yet find any.

But maybe you just can't let it go. Maybe you can't wait until LucasArts and BioWare officially say something one way or the other; the possibility of a KotOR MMO is so cool, it nags at you, even if you won't get to play it for two long years. 1UP feels you. That's why they've written up a succinct overview of everything we know (and don't know) so far.

You'll still be left wondering, but hey, at least it will be a sort of informed wondering, if that makes any sense at all.

[Via TenTonHammer]

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