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Posts with tag Blizzard

World of Warcraft
Daily WoW News

Filed under: World of Warcraft

[1.Local]: The week from a reader's point of view
The excitement of the all the new Wrath of the Lich King buzz this week must have gone to some readers' heads, making them testier than usual. This week saw several squabbles in post comments, from mild differences of opinion to outright controversial debate.
Overhauling the engine
The fine folks at Eurogamer noted that, during their interview with the recently ubiquitous Kaplan and Brack, some tantalizing hints were dropped about an update to the WoW graphics engine. It's not coming in Wrath, for better or for worse.
The Care and Feeding of Warriors: Wrath on the horizon
I think it's fair to say now that the shockwaves from the oncoming expansion are being felt. Guilds are disbanding, new ones are being formed, you see people reporting that they've burned out on the existing content while others try and get groups together so they can see it before it is essentially 'gone'.
What will we find at BlizzCon?
BlizzCon was announced on Monday, and ever since, there's been a question bouncing around the back of my mind: just what is it for? Blizzard doesn't just host an event because they love us or because they feel like it -- they host events to release news. WWI last year was where Starcraft II was announced, and Wrath of the Lich King got announced at the previous BlizzCon.
Bring back the Warlord's Battlegear model
This is absolute bias on my part, and one of the few times I'll cop to preferring Horde over Alliance or favoring them. 99% of the time, I love both equally and play both equally, but I have to state this honestly and let the chips fall where they may: the Horde PvP gear at level 60 (with one exception) looked much better than the Alliance gear, and it deserves a return in some fashion or another.

The Digital Continuum: Daringly duo

Filed under: Game mechanics, Opinion, The Digital Continuum

There were a great many things I took away from my experience at ION 08 this year. I learned how amazing community managers can be. I also learned how much they put into their communities -- if you're wondering, it's quite a lot. Among all the waves of information I soaked up there were little leaks of ideas to take away as well.

During the "Online Games in 2013" panel there was a point of Damion Schubert's presentation that piqued my curiosity. It was his prediction that MMOs will see far more "Duoing" content. The fact that playing with a friend or two -- along with playing solo -- could become much more ubiquitous fills my heart with hope. If you're wondering why, I'll be more than happy to explain.

Continue reading The Digital Continuum: Daringly duo

World of Warcraft
Wrath of the Lich King interview notes some big changes

Filed under: World of Warcraft, Fantasy, Age of Conan, Expansions, Interviews, New titles, Warhammer Online


Blizzard should have a reason to fret since two games, Age of Conan and Warhammer Online, are set to release this year and might rain on Blizzard's parade. However, Blizzard refuses to lower their shield and sword and bubble hearth. They are actually pretty confident in their upcoming World of Warcraft expansion, Wrath of the Lich King, and they do not think that there is too much aggro from the new games. In an interview with Eurogamer, a few of the devs chatted about what spells will be cast to keep the accounts up and the game fresh.

Content updates do not come as much of a surprise. Blizzard is raising the cap to level 80, but they do not want you to feel as if the bar has been set and there is no progression beyond it. Raids and dungeons are going to be more inviting since, in the words of Jeff Kaplan, "Burning Crusade was way too hardcore out of the gate." If raiding is still not for you, the Death Knight is going to add a little flavor to the game. Best of all, there are going to be evolved murlocs! With this exciting change, we may feel badly about killing the poor guys over and over again for their shiny, graphically enhanced, scales. Take a look at the interview and get a feel for what awaits us on the frozen grounds of Northrend.

World of Warcraft
WoW graphics engine to be overhauled someday

Filed under: World of Warcraft, Fantasy, Expansions, Interviews, News items

World of Warcraft producer J. Allen Brack and designers Jeff Kaplan and Tom Chilton were interviewed by Eurogamer today. Most of the interview dealt with Wrath of the Lich King content like the Death Knight, 10-person raids, and world PvP objectives. The most interesting bits of the interview were on the last page, though; the Blizzard reps talked about WoW's future.

According to Kaplan, a major graphics engine overhaul is "probably" part of that future. While he himself is not convinced it's necessary (he cited players' lukewarm reception of similar moves by the developers of Ultima Online and EverQuest), he said: "That's actually something we talk about every expansion ... and I'm positive we'll talk about it next expansion."

In the meantime, WotLK will allow "people with high-end machines some additional graphical effects." WoW Insider joked that future graphics engine updates might be dedicated entirely to producing even larger, more detailed shoulder pad armor. We wouldn't be surprised!

[Via WoW Insider]

World of Warcraft
Daily WoW News

Filed under: World of Warcraft

Totem Talk: Shocks and awe
Last week, on Totem Talk, we escaped a burning warehouse only to discover that Diego really isn't the father... Oh, wait. No, sorry, that was something else entirely. Last week, we talked about direct damage totems. This week, we're going to talk about those signature abilities of the shaman class...
How to convince tanks to PuG
I'm getting back to WoW Insider after a month's real-life-related absence and have been spending some time playing catch-up on the site. One of the articles that caught my attention was Matt Rossi's popular "One reason tanks won't PuG," in no small part because I play a tank and my own PuG runs have been few and far between of late.
G4TV previews Wrath of the Lich King
Blizzplanet has a new Wrath of the Lich King related video from G4TV. It has interviews with Jeffrey "Tigole" Kaplan and J. Allen "No nickname I'm aware of" Brack and very short previews of the new zones, the Death Knight hero class, quests and raids.
Encrypted Text: Roleplaying as a rogue
Hey, fellow rogues! It's been a while! Well, more like nearly two months. Sorry. But we're back with some fresh ideas, one of which is this: how can you roleplay as a rogue without seeming like a cliche?
Scattered Shots: Hunter problems and predictions
In the wake of the recent confusion regarding Scare Beast, once again some hunters have gotten to complaining a lot about the state of their class. While on one hand, there are certainly problematic issues hunters are having, it's really not fair to say that the class is broken.

World of Warcraft
Daily WoW News

Filed under: World of Warcraft

Awful Archimonde alterations in 2.4.2
As usual with WoW patches, patch 2.4.2 includes a couple of wild bugs. My personal favorites(and by favorites I mean I absolutely hate them) are the bugs(changes?) to the Archimonde encounter.
Shifting Perspectives: Yummy treats for bears to eat
We've talked about the gear you can get to build your tanking set up to Karazhan, but to actually tank in a raid, you need to bring along plenty of tasty consumables to buff you up to tip-top shape. And that's what we're going to cover today.
The gquit macro
Yesterday my guild was getting ready for our nightly foray into the Black Temple (we downed the first five bosses in 3 ½ hours, not too bad). Out of the blue, a member who has been having some "issues" as of late decided it was high time to leave the guild. And he didn't just stealth gquit, he went out in style.
Things left undone
I've been farming a lot of ghost mushrooms and gromsblood lately in order to make Demonslaying Elixirs. My guild's farming trash in Sunwell Plateau at the moment and has taken a few half-hearted swings at Kalecgos, all of which ended in much hollering and arguing and waving of hands in the air.
World of WarCrafts: Edible timberling
This cupcake is sure to resonate with anyone (Alliance, sorry Horde) who has done the Planting the Heart quest in Teldrassil. The Cleansed Timberling Heart you receive as a reward allows you to summon an ally for 20 minutes, but don't expect this tasty treat to last that long.

ION 08: A five year forecast for MMOs

Filed under: Business models, Economy, Events, real-world, MMO industry, Massively Event Coverage


There's always a lot of discussion about what's going to be the next big thing in the MMOs industry. We all love to talk about the future and that's largely because it's a very interesting topic. So we just had to attend the "Online Games in 2013" panel at ION 08. This panel was actually introduced by Peter Freese, the ION Conference Director. It was easily one of the most packed panels I've been to thus far which is saying a lot since all the panels have been pretty well populated already.

The panel consisted of Erik Bethke (GoPets Ltd), Scott Jennings (NCsoft), Bridiget Agabra (Metaverse Roadmap) and Damion Schubert (BioWare). With a group of people like this I was expecting some varied and compelling conversation on the topic of MMOs in 2013. In the end we got just that and a quite a bit more.

Continue reading ION 08: A five year forecast for MMOs

World of Warcraft
ION 08: John Smedley keynote shows off Free Realms and The Agency

Filed under: EverQuest, EverQuest II, PlanetSide, Events, real-world, New titles, The Agency, Star Wars Galaxies, Free Realms, Massively Event Coverage


When you think of Sony Online Entertainment, what comes to mind? I'm sure that Everquest, Everquest 2, Star Wars Galaxies and Planetside are some of the titles which most people think about. From what I've recently seen in John Smedley's keynote at ION 08 that's all going to be changing in the near future. While he did tease the audience with a hint that, "There's more Everquest in our future." Smedley left the topic of EQ at that. I've certainly had my thoughts on what the next Everquest experience should or could be like, but it's just my own personal wish.

So why are we going to be looking at SOE in a different light in the near future? Two games are the reason why: Free Realms and The Agency.

Continue reading ION 08: John Smedley keynote shows off Free Realms and The Agency

World of Warcraft
Vivendi leaks a possible Wrath of the Lich King release date

Filed under: World of Warcraft, Fantasy, Business models, Events, real-world, Expansions, MMO industry, New titles, News items


In a strange case of one hand not knowing what the other is doing, Vivendi Games, in its latest financial press release, has stated that "Blizzard Entertainment's second expansion, World of Warcraft: Wrath of the Lich King, is scheduled to be released in the second half of 2008." While that's exciting, Blizzard themselves have not made any official announcement about the expansion's release date.

Does Vivendi think that no one's reading these things besides their investors and business partners? Can this be true? If not, it's a serious error that shouldn't be on a financial press release. We're waiting for Blizzard's response to see if there's going to be any kind of spin control on this. In the meantime, revel in the impending release!

[Via BigDownload]

World of Warcraft
Cinemassively: Super Duper Ultimate Extreme Edition

Filed under: World of Warcraft, Fantasy, Video, Cinemassively, Machinima, Humor

With the sheer number of World of Warcraft machinimas produced daily, it's not hard for a talented up and comer to stay under the radar. Such was the case with Gnomechewer, who never received a recommendation from Warcraftmovies, yet captured the typically hostile audience of our sister site, WoW Insider. In the last 15 months, he's made 21 films, ranging from silly to quite stellar.

One of his semi-recent films, Super Duper Ultimate Extreme Edition, is an excellent example of model-viewing done right. The background music, by Notorious B.I.G., only adds to the ambiance of the environment. SDUEE has all of the action, adventure, and excitement that you need from a WoW machinima. Gnomechewer will be the machinimator to watch in 2008!

If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

World of Warcraft
Daily WoW News

Filed under: World of Warcraft

WoW, Casually: Wrath of the Lich King is for casuals too
You may have noticed that there has been quite a bit of news about Wrath of the Lich King lately. In that news, there are some very wonderful things in store for those of us with limited playtime. There is also a lot of resentment because of that from some of the players.
Big Download talks to Blizzard about eSports and PvE/PvP
Our newest sister site Big Download is just a week old, and yet they're already playing with the big boys -- Steven Wong has posted an interview with Blizzard's Lead Designer Tom "Kalgan" Chilton, as well as Paul Della Bitta and Joong Kim of Blizzard's eSports division...
Racism in arena names
I think there are few things more disturbing in the modern world than ill-conceived notions of racial, religious, and sexual divisions. For some reason parts of humanity continue to believe that just because one group or another looks and/or acts differently, they are bad.
Patch 2.4.2 surprised me
Not that it was happening, but rather that it added a really strange sound effect to my Bloodrage and Berserker Rage abilities. My wife described it as sounding like the mutant offspring of an orc and a murloc howling in anguish, and she's not far off.
Hunter Growl and Scare Beast changes not so sweet after all
One of the biggest surprises Hunters found when they logged on after this morning's patch was that all was not as it was supposed to be. Although the tool tip for Scare Beast reads as instant cast, the old 1.5 second cast time is still intact.

World of WarcraftWorld of WarcraftWorld of Warcraft
ION 08: Virtual worlds for the masses

Filed under: World of Warcraft, Entropia Universe, Events, real-world, Second Life, Virtual worlds, Massively Event Coverage, Gaia Online


What's a virtual world? Why do we even call them virtual worlds when we could easily call them digital worlds, or just simply, worlds? This was just one of the many interesting topics discussed at ION 08 this year in a panel entitled, "Redefining Virtual Worlds for Mass Markert Consumption" which is quite the mouthful. So lets put things in a more understandable -- and far more interesting -- perspective.

Whether you're talking about Club Penguin, Gaia Online or Second Life the truth of the mater is that these "worlds" are here to stay and they all share similarities -- social interaction. Not only are they here to stay, but they've only just begun to grow as a market. Which is why this panel was all the more interesting. The panel includes Erik Bethke (GoPets Ltd), John K. Bates (Mindark/Entropia Universe), Craig Sherman (Gaia Online), Rob Lanphier (Linden Lab/Second Life) and was moderated by David Elchoness (Association of Virtual Worlds).

Continue reading ION 08: Virtual worlds for the masses

Anti-Aliased: How to pick the MMO for you

Filed under: Culture, Opinion, Massively meta, Humor, Anti-Aliased


Let's be honest for a moment - there are a ton of MMOs out there. We have everything from fantasy, to dystopian future, to fantasy, to horror, to fantasy, to pirates, to fantasy, to sci-fi, and even all the way down to fantasy. While this is great for people who love choice, this is a complete nightmare (or should I say Bloodymare, ha ha, gaming puns) for anyone who's new to the genre or wants to start off with a fresh game that's different from what they're playing.

How do you separate the good from the bad? How do you know if you'll stick to a game? You don't want to gamble with an expensive game only to find out that you totally hate it and wish it would burn in the deepest depths of hell. (I'm looking at you, Risk Your Life.) So, do you rely on what your friends tell you or what reviewers tell you?

In my opinion, no one knows you except you. So when you sit down and want to pick the right game the first time, here's a few pointers and suggestions to get you started.

Continue reading Anti-Aliased: How to pick the MMO for you

World of Warcraft
Rob Pardo to speak at Paris GDC in June

Filed under: World of Warcraft, Fantasy, Business models, Events, real-world, Game mechanics, MMO industry

At the Paris Game Developers Conference this year, we will have the pleasure of hearing from Blizzard's Senior Vice President of game design, Rob Pardo. He will be presenting a keynote Q&A entitled "In the Eye of the Blizzard", where he will discuss his inspirations, challenges and his future at Blizzard Entertainment with interviewer Jamil Moledina, the executive director of GDC Events.

Rob is certainly no stranger to game conference keynotes, as he has recently shown at the San Francisco GDC, but it will be interesting to hear his newest keynote interview where he will address the important topic that most game developers have on their minds: how to win at the game of creating a money-making MMO.

The Paris GDC will offer over 50 sessions this year, and will be held on June 23-24th at the Coeur Defense Convention Centre in Paris, France.

World of Warcraft
MLG announces new PC Circuit featuring WoW

Filed under: World of Warcraft, Fantasy, Contests, Events, in-game, PvP, News items


The arena battles in World of Warcraft may be challenging and fun to play, but can they also be fun to watch? Blizzard is hoping the answer is yes, and pro-gaming league Major League Gaming is hopping on for the ride. As the headliner for their new PC Circuit, they are betting big that the millions of people who play the game will want to tune in to watch the best of the best battle it out. $22,500 in prize money is set aside for the top competitors at each of the PC Circuit's three stops. One of the 32 competing teams will be walking away with some serious money for upgrades. 31 teams will be shaking their heads and wondering what happened.

GotFrag eSports is giving the event the full coverage that sort of money demands. What nobody knows is how many spectators will tune in to watch what will likely be a competition nearly impossible to follow without a good understanding of PvP in WoW, or some commentators who really know their stuff. PC eSports fans were hoping for CounterStrike 1.6 and seemed disappointed with the selection of World of Warcraft as their initial gaming platform. But hey, we love WoW here. Bring it on! Just, please, be sure to get commentators who know what they're talking about.

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