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WAR Preview Weekend attendees can start playing Friday, September 5th

Filed under: Betas, Fantasy, Events, in-game, Launches, Previews, Warhammer Online, News items


We'll keep this short and sweet. Anyone who was part of the Warhammer Online Preview Weekend can join in on "Preview Weekend+." Tomorrow. That's right. Friday, September 5th, for North American Preview Weekend attendees. Warhammer Online's Community Coordinator James Nichols made this announcement today:

"WAAAGH!!!

WAR is Coming and the world is ready. Hundreds of thousands of players will descend upon the Age of Reckoning this Sunday, September 7th. In order to make this world-wide event the best it can be we're welcoming all Preview Weekend attendees back for two more days to rev things up and get the party started. We invite all Preview Weekend players to join us for Preview Weekend+ this Friday, 9/5 and Saturday, 9/6 starting tomorrow morning.

This epic weekend will be one to remember as you herald in Open Beta and the Age of Reckoning to the entire world! The tides of WAR are coming...we'll see you on the battlefield!"


There you have it. We haven't received word on what time, exactly, the servers will open up, but since they've stated "tomorrow morning"... it might be time to call in 'sick' and have yourself a 3-day WAR weekend.

Thanks Tom and Zak.

Edit: It seems that Preview Weekend + will not include WAR's European player base. This post will be updated if that situation changes.
Warhammer Online Coverage Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

EverQuest patch highlights: Station Voice and weightless coin

Filed under: Fantasy, Patches, News items

EverQuest players rejoice! You now have the ability to use Station Voice for your in-game communications, thereby saving you typing -- or your own Vent or TS server costs. Eventually, this will also include the ability to get in-game voice mail, allow players to receive external voice connections (like phone calls) and even offer voice synthesizing. This should help players change their voice for role-playing their characters. Best of all, Station Voice is completely free to current EverQuest players with accounts in good standing.

Aside from that, all EQ players will be glad to know that SOE has removed the weights on EverQuest's coinage. No longer will you have to stop and run to the bank to change out all those pesky coins that like to pile up. This particular change may not seem like it would be all that large a thing to other MMO players. However, EQ players who have ever had their run speed decreased because they spent a little too long out playing and landed bags heavy with coin weight will understand why we're cheering for this particular (no pun intended) change.

If you're curious what else changed in today's update, join us past the break for the full update notes!

Continue reading EverQuest patch highlights: Station Voice and weightless coin

World of WarcraftWorld of Warcraft
Hands on: The Second Life SLim client is here

Filed under: Betas, News items, Second Life, Hands-on, Virtual worlds

Linden Lab's unannounced SLim lightweight Second Life client is available now. We grabbed it out of the starting gate and took it for a bit of a spin for an hour or so. It looks a great deal like Linden Lab needed some new feature or API in the SLS-1.24 server deployment to support this. As a result, preparation of the SLim software for release prior to an announcement at this year's Virtual Worlds -2008 conference in Los Angeles must have been awfully rushed.

We expected this to be the first purpose-designed client for Second Life to come out of Linden Lab since the original in 2002, but actually ... it isn't. The real story is rather more surprising.

SLim is a Vivox product and it connects to Vivox servers. Connection with Second Life and its grid and servers is only very peripheral. How much involvement Linden Lab actually had with any of this is debatable.

The short version: It does a lot less than you'd hope, and setup of the whole show is far clunkier than you'd like. On with the show...


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

Continue reading Hands on: The Second Life SLim client is here

Age of Conan: Still aiming for the 360

Filed under: Age of Conan, Business models, Consoles

Have you been wondering what's been happening about Age of Conan for the Xbox 360? Come on, you were, weren't you? You're all ready to vent your endless barbarian rages in digital Hyborea via Microsoft's premier console, right? Well Funcom have confirmed that it's still definitely in the pipe, and not (for example) stealthily canceled.

While work began on Age of Conan as a console title in late 2006, console development for AoC went on hold while Funcom worked to get the troubled MMOG across the line at launch for the PC platform. Obviously the MMOG hasn't been without its troubles, so Funcom's 2009 release for the console version might not end up being very early in 2009.

Funcom's got a few barriers to overcome for this whole effort. AoC has to keep bringing in the money, which means satisfying existing PC subscribers and bringing in enough new players to offset attrition. Not only does the actual development of the title come with a price tag attached, but consoles feature a little detail called code-signing.


Warhammer Online Coverage Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

Continue reading Age of Conan: Still aiming for the 360

World of Warcraft
EverQuest II Game Update 48 now live!

Filed under: Fantasy, EverQuest II, Patches

Who knew corporations could be so sneaky? Sony Online Entertainment has snuck up on the EverQuest 2 playing populace with a brand-new game update! GU48:Breaking Ground has dropped onto the live servers adding a ton of new content to the world of Norrath for players of SOE's flagship game. Here are the highlights of this massive patch:
  • The Guild Hall Event! The cities of Qeynos and Freeport are busily working to build guild housing for EverQuest 2's mightiest organizations. You can help out!
  • Veksar! We first noted the addition of this dungeon back in the Senior Producer's letter to the players, but it's great to see it finally in-game. The dungeons acts as a 'teaser' for content in the upcoming expansion and is appropriate for characters at the highest levels.
  • Everfrost Overhaul! The first in what is likely to be a series of zone re-makes sees this icy realm given much better level progression, more solo content, and even a more intuitive design.
  • Shiny new armor! Armor appearances have been updated and improved across the board, with brand new writs and quests for the non-adventuring-inclined.
  • Tons more, including more zone tweaks, gameplay changes, the addition of a 'guild points' system, UI fixes and spell changes!
You can check out the full and unadulterated patch notes below the cut. Thanks to Stargrace for the tipoff!

Continue reading EverQuest II Game Update 48 now live!

Buffy the Vampire Slayer MMO announced, Firefly MMO 'delayed'

Filed under: MMO industry, New titles

In an announcement to press today about the keynote address to this year's Virtual Worlds Conference in Los Angeles, the folks at Multiverse have announced a trio of new and interesting projects. One is a Titanic-related project connected to James Cameron, while another is the main connecting 'space' that will link all of Multiverse's worlds - a project called Multiverse Places.

The third is, apparently, a Buffy the Vampire Slayer massively multiplayer game. Multiverse, if you'll recall, is also the company that holds the license to develop an MMO based on the Firefly television show, another Joss Whedon fan favorite. While the Firefly title has now apparently been 'delayed', it sounds as though the Buffy title is already in development. From the announcement: "Buffy the Vampire Slayer: A massively multiplayer online game based on the critically-acclaimed Joss Whedon television series. Currently under development at Multiverse, 'Buffy' exemplifies a new era of game design, allowing consumers to play it either as a fully immersive 3D environment or as a Flash-based 2D game."

The full announcement is available below the cut.
Be sure to check out our exclusive interview with Corey Bridges of Multiverse for plenty of details on the project!

Continue reading Buffy the Vampire Slayer MMO announced, Firefly MMO 'delayed'

World of WarcraftWorld of Warcraft
Minsky vs Linden Lab: Minsky's mark

Filed under: News items, Second Life, Legal, Virtual worlds

You may remember Richard Minsky, founder of The Center for Book Arts in New York City and owner of SLART Magazine. We previously wrote about his assertion of his rights and obligations with respect to his SLART trademark, which covers (among other things) Minsky's SLART magazine. The SL portion obviously represents Second Life, and the ART well... that's art.

Minsky originally filed his SLART trademark on 22 March, 2007. It was published for opposition on 18 September, 2007, and finally granted formal registration by the US Patent and Trademarks office on 18 March, 2008 (registration number 3399258). SLART, therefore, is owned by Minsky insofar as the US Government is concerned at the present time, whether that grant was conferred rightly or wrongly, unless it is somehow overturned or abandoned.

Now he has filed a civil suit in a federal court, naming Linden Lab, Philip Rosedale, Mitch Kapor and one or more other Second Life users (as John Does) for (variously) trademark infringement, trademark dilution, tortious interference (that is interference that causes injury), and fraud.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

Continue reading Minsky vs Linden Lab: Minsky's mark

Exclusive WAR in-game item to be released with C&C: Red Alert 3

Filed under: Fantasy, Business models, Warhammer Online, News items


So you're one of the lucky few -- well one of 60,000 anyway -- who got your hands on the Warhammer Online Collector's Edition, and without any of the order snags people have been reporting. Well congratulations! You've got the Greenskin miniature, the graphic novel, the art book, the virtual items and the exclusive quests. So now you can sit back and relax, secure in the knowledge that you have the most badass collection of Warhammer Online gear ever assembled, both in-game and out.... right?

Actually, wrong. For the Warhammer Online player who simply must have everything, there's one more step to go as it turns out. There's another exclusive in-game item called "Korssar's Helm" that allows you to transform into a bear. The catch? You need to order, or pre-order, Command & Conquer: Red Alert 3 to get the WAR item...

Continue reading Exclusive WAR in-game item to be released with C&C: Red Alert 3

World of Warcraft
Tabula Rasa's Deployment 12 hits public test server

Filed under: Sci-fi, Game mechanics, Patches, News items, Tabula Rasa


Some potential changes to Tabula Rasa have arrived on the Public Test Server in the form of "Deployment 12," which we recently hinted was on the way. NCsoft has posted the patch notes for Deployment 12 which include changes and improvements to much of the game.

One of the more significant updates mentioned is the Omega Labs instance, which is only available to level 50+ players, but numerous other changes to maps and missions are detailed at the Tabula Rasa site. Improved game mechanics, fixed interactions, and enhancements to how shadows and hues are displayed are all outlined in the patch notes as well. The changes on the Public Test Server are extensive, so be sure to see the full breakdown for a look at how Tabula Rasa is gearing up for the next Deployment.

Wizard101 launches!

Filed under: Fantasy, Launches, New titles, Free-to-play, Kids, Wizard101

After a summer-long beta period the graphically beautiful Wizard101 is now live! This kid-oriented free-to-play title is now available for any interested parties, and KingsIsle has announced a number of interesting tidbits to go along with the game's launch. While the title is technically free to play, the company is offering a substantial package of benefits for a $9.95/month fee. In fact, it might be better to think of the 'free to play' component of the game as more of a trial than anything else. Large parts of the game world are unavailable for non-subscribers, and the ability to chat with other players is disabled for free players. More details on the game's business model are available in a post from Tipa at West Karana.

Interested subscribers can actually get a steal of a deal if they want to pay a bit upfront; KingsIsle is offering a year-long subscription for just $60, allowing you a full year of the cards-and-kids magic title. For full details on the game, be sure to check out our previous features on the title:
Read on below the cut for the full press release, and enjoy the world of Ravenwood Academy!

Gallery: Wizard101


Continue reading Wizard101 launches!

Warhammer Online access details for pre-orders and Collector's Edition

Filed under: Fantasy, Launches, MMO industry, Warhammer Online, News items


Warhammer Online fans, the promised day is almost here. Mythic has announced early access details for pre-order and Collector's Edition customers. Pre-orders get a headstart and will be invited to play as of September 15th; those who sprung for the Collector's Edition get to trump everyone else, gaining access to WAR on September 14th in addition to some of those other sweet extras that come with the CE.

Still, not all Collector's Edition customers are happy about how CE customers are being treated. One Collector's Edition buyer named 'Micah' had a nightmare of a problem with his order from Electronic Arts (EA). A simple request to not have his CE shipped to an address he no longer lives at was met with a bizarre choice to be made -- either cancel the order and lose out on the sold-out CE, or let the order stand and have it shipped to the complete strangers living at Micah's former residence. Check out the entire correspondence between EA and Micah at The Consumerist. We hope this is an isolated incident, particularly given the cost and apparent rarity of the Collector's Edition.
Warhammer Online Coverage Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

Continue reading Warhammer Online access details for pre-orders and Collector's Edition

World of WarcraftWorld of Warcraft
LotRO could be the next 'World of Warcraft' says Turbine's Steefel

Filed under: World of Warcraft, Fantasy, Lord of the Rings Online, Business models, Interviews

The MMO industry is a battle with many weapons, and words are as powerful as code or quests in this field. Turbine's Jeffrey Steefel fired another salvo in a recent interview with Eurogamer, saying that he sees the company's Lord of the Rings Online as the next big mass-market MMO success story. Tie-ins with the upcoming Hobbit movie, the company's aggressive patching schedule, and the Mines of Moria expansion all have the game poised, Steefel thinks, for blowout popularity.

In that lengthy discussion with Eurogamer, Steefel also hinted at big changes coming to LotRO that might help with that blowout. The executive producer heavily hinted that their in-development console title is a console version of LotRO, which could be a big win for the MMO. He also intimated that the company's $14.99 subscription fee may be on the way out, with an alternative business model stepping in to take its place. Check out the full interview for all the juicy details!

World of WarcraftWorld of Warcraft
BigPond launches customer service center in Second Life

Filed under: Events, in-game, News items, Second Life, Virtual worlds

Telstra BigPond (a major Australian Internet Service Provider, with an approximate 50% market-share) already has among the most successful corporate presences in the virtual environment of Second Life. Right now, BigPond is in the process of launching a new initiative: A dedicated kiosk where BigPond customers can get support from live staff, both in text and through Second Life's integrated voice system.

The kiosk will be staffed by BigPond customer-service representatives from 11AM to 10PM Monday through Friday, Australian Eastern Standard time.

"Our launch of a dedicated virtual customer service team is an indication of the popularity of Second Life and provides us with another innovative way to continue to give our members award-winning customer service," said BigPond Group Managing Director, Justin Milne -- admittedly that's spinning so fast that a couple magnets and some copper wire would just about allow you to replace the Snowy River Hydro-Electric scheme.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

Continue reading BigPond launches customer service center in Second Life

PAX08: New features coming to Warhammer Online for the open beta

Filed under: New titles, Patches, Warhammer Online, News items, Massively Event Coverage


While talking to Mythic's Jeff Hickman at PAX08, he mentioned a rather large update coming for the open beta hitting around September 7th (the date of the Open Beta). Some of the content in the upcoming patch includes player vaults, guild vaults, auction house, tons of fun new emotes, and a lot of general effects cleanup. There's even a new Public Quest and standard quest tracker for the user interface. It sounds like Mythic is making a really big push for the launch of the game. So even if you're in the beta now, expect some pleasant surprises once you hit the Open Beta or Live game in just a couple of weeks.

We've got tons more information coming from our time spent with the Warhammer Online guys at PAX08. Keep your eyes peeled for further updates.

Flying Lab working on a flash-based kids MMO?

Filed under: New titles, Casual, Rumors, Kids

Gamasutra, the well-known games industry news site, maintains a job service board on top of the numerous sites and services they offer. Job offerings, as you may be aware from previous posts to Massively, are often a good indication of what a company has up their sleeve - even if it hasn't officially been announced yet. Such is the case with a curious job posting from Flying Lab Software, the makers of the historical MMO Pirates of the Burning Sea.

According to the job post, Flying Lab is considering working on a Flash-based kids-oriented massively multiplayer game. The offering states: "Flying Lab Software is seeking an experienced Flash Game Developer to create casual Flash games for a children's MMO product (ages 8-12 yrs.)." It continues, "Flying Lab Software is currently expanding and supporting our recently released MMO, Pirates of the Burning Sea, as well as working on several new MMO projects." We've put in a request for comment with the company, and we'll let you know as soon as we know more. The meat of the full listing is below the cut.

Continue reading Flying Lab working on a flash-based kids MMO?

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