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Posts with tag Lineage

Lineage II NA server merge coming July 8th

Filed under: Lineage 2, Server downtime, News items


Ever since Linage II began allowing server transfers there has been a shift in server populations that was leaving some communities worried. This has prompted NCsoft to announce the merging of a few servers on July 8th to bolster their overall population and ease the growing fears some players were beginning to have about the future of their digital homelands.

Population is of course an important issue for any MMO and server merges can sometimes be seen as a bad thing by onlookers. However, NCsoft is assuring everyone that this choice was made purely to maintain healthy communities, something that is arguably one of the most important aspects to an online game.

We're also happy to see that NCsoft is covering all their bases and has made an official forum post covering all the important topics about the server merges. If your concerns aren't met by the current forum post don't worry too much. NCsoft has vowed to answer any concerns or inquiries regarding the merges over the coming weeks.

[via WarCry]

Hellbound transformations shake things up in Lineage 2

Filed under: At a glance, Fantasy, Lineage 2

MMOs are fun. Our hope is that you feel that way, otherwise you wouldn't be reading the site. That said, they can get a little same-y. You play the same game for long enough - hours and hours of time - and you want something a little different. The Lineage 2 update Hellbound just recently dropped onto the live servers, and yesterday the game celebrated its fourth anniversary. In honor of these events (and to shake things up a bit) the folks at NCsoft sent over a dev diary all about the additions to the Transformation system.

Essentially, players who want to play the game at a bit of a different angle will have the opportunity to do so. The Kamael update introduced this system, which allows players to collect forms reshape their characters for a limited amount of time. Hellbound added new high level transformations to the game, including some extremely rare transforms you'll need to raid to obtain. Among others, this new category includes the ability to transform into some of those same monsters you'll be raiding against - like Ranku or Kenchi. For full details on the system and its newest additions, read on below the cut.

Continue reading Hellbound transformations shake things up in Lineage 2

Massively's Visual History of MMORPGs, Part I

Filed under: Galleries, Screenshots, Lineage, Meridian 59, Nexus: The Kingdoms of the Winds, MMO industry, The Realm Online, Ultima Online


The MMORPG genre has come so far in these past few decades, it's almost difficult to believe. The journey from text MUDs to America Online-based dungeon crawlers, and all the way up to Age of Conan and Warhammer Online has been a truly impressive one. We here at Massively would like to invite you to step into the time machine with us and take a visual tour of that journey. We're taking a close look at the most important titles in online role-playing game history!

What was the first MUD? Howabout the first 3D MMO? When did these games transition from niche curiosities to global, cultural phenomenons, and who's responsible? In this series, we'll tackle all those questions and more. Plus, we'll see just how far these fancy graphics have come over the years! Sound like fun? Jump into the gallery!

Lineage II expansion announced: "Hellbound"

Filed under: Fantasy, Galleries, Lineage 2, Expansions, New titles, News items


Our friends at NCsoft have informed us that the next Lineage II expansion, titled Hellbound, is on the way. This will be the final chapter of the First Throne, and will continue on from the last expansion The Kamael which was released a few months ago. Headlining the features for Hellbound is a raise of the level cap to 85, as well as new high-end content culminating in a raid boss, Beleth (pictured).

Continue reading Lineage II expansion announced: "Hellbound"

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GDC08: Cartoon Network's FusionFall

Filed under: Fantasy, Sci-fi, Galleries, Screenshots, Trailers, Video, City of Heroes, City of Villains, Lineage, Lineage 2, Culture, Game mechanics, Lore, New titles, News items, Opinion, Star Wars Galaxies, Tabula Rasa, Ultima Online, Toontown Online, Free-to-play, Marvel Universe Online, Hands-on, Casual, Massively Hands-on, Massively Event Coverage, FusionFall


We were invited to check out Cartoon Network's upcoming kid-focused MMO FusionFall, and while clearly still in development, it shows a lot of potential. Developed in part by Korea's Grigon Entertainment, makers of Seal Online, QRing, and Gambledon, this is a title with a great deal of pedigree under the hood. Among the notable names on this project are Sam Lewis, former systems and content designer for Star Wars Galaxies; Robert Knopf, recently of Ultima Online; and Richard Weil, the community relations manager for many MMOs, including City of Heroes/Villains, Lineage I and II, Tabula Rasa, and Auto Assault.

With so many experienced and creative people behind it, FusionFall definitely stands to make a splash in the 8 - 14 year old demographic that Cartoon Network is shooting for. This isn't to say they don't have a few challenges ahead of them, however. We'll explore this, and show you the trailer, after the break.

Continue reading GDC08: Cartoon Network's FusionFall

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Q4 2007: NCsoft's subscription numbers & Tabula Rasa's financial flop

Filed under: City of Heroes, City of Villains, Guild Wars, Lineage, Lineage 2, Business models, MMO industry, News items, Opinion, Tabula Rasa, Academic

NCsoft crunches their numbers every financial quarter and releases this information in the open since they are publicly traded company. With all this information it provides a fantastic insiders look at one of the biggest MMOG publishers in the world. Another Massively writer already reported on the gist from the latest round of numbers, but with all the recent hoopla surrounding Tabula Rasa, let's take a closer look at NCsoft's subscription numbers across the board, and come up with a subscription number for Tabula Rasa.

Lineage
[Worldwide]: 1,049,763 subscriptions (down 93,936 from Q3)
[North America]: 6,414 subscriptions (down 585 from Q3)

Lineage 2
[Worldwide]: 926,570 subscriptions (down 4,693 from Q3)
[North America & Europe]: 79,986 subscriptions (up 943 from Q3)

City of Heroes/Villains
[North America & Europe]: 136,250 (-3,063 subs from Q3)

Guild Wars

[North America & Europe]: 4,878,000 boxes sold (+378,000 from Q3)

Subscriptions continue to decline, but the impact isn't very noticeable unless you look at the loss over a greater period. Over a million subscriptions have been lost since the Lineage franchise peaked. No exact subscription numbers are given for Tabula Rasa, but an educated guess is discernable with the available projections given by NCsoft's CFO Lee Jae-ho. Tabula Rasa's given projection stands at 16 million for 2008. Its subscription fee is the standard $15 a month, added up for the year that amounts to $180. 180 into the projected 16 million and you get 88 thousand users.

Continue reading Q4 2007: NCsoft's subscription numbers & Tabula Rasa's financial flop

World of Warcraft
NCsoft releases sales numbers for 2007

Filed under: Lineage, Lineage 2, Business models, MMO industry, Tabula Rasa


NCsoft's corporate monkeys released their sales numbers yesterday, showing off a solid net profit of $48.4 million, an increase of over 18% last year. Something has to be said for NCsoft's execs like new President Chris Chung, as the company was able to post a strong increase in profit, even as global sales dipped 3% since last year to $355.1 million. Sales for the crucial fourth quarter were up however, jumping 11% to $95.9 million on strong sales from the Lineage series and the launch of Tabula Rasa in November.

Korea continued to be NCsoft's dominant market, accounting for 59% of global sales, as compared to the 17% attributed to North America. This, of course, would account for the fact the relative success of the various franchises. Lineage and Lineage II, which are still wildly popular in Korea, ran sales of $34.2 million and $36.4 million, despite their age. Tabula Rasa, a title ostensibly aimed at the North American market with it's sci-fi and shooter fascinations, saw relatively meager sales of $5.4 million since it launched in November. This is further proof that the Asian market is simply too big to ignore. Companies looking to break Blizzard's grasp on the market may do well to look abroad.

Ask Massively: Putting the "emo" in em-em-o

Filed under: Business models, MMO industry, Opinion, Humor, Ask Massively


Ladies and gentlemen (both of you) and all the rest of you hooligans out there, it is time, once again, to probe into the mind of the all-seeing, all-knowing, all-too-willing-to-make-it-up -as-he-goes-along Swami of MMO arcana in this week's "Ask Massively." In this column, you will not find the words "World of Warcraft" or "Second Life" outside of the confines of this paragraph. By the way, to those of you, and there were many, who asked "Why does Massively talk about Second Life so much when it isn't an MMO?" I have three words for you: Twelve million users. Any game that has so many accounts attached to it, whether or not it fits the standard mold of an MMO, qualifies as "Massive" and I daresay that there is more roleplaying going on in SL than there is in WoW.

Now that we have that out of the way, I promise that there will be no further mention of those games after the jump.

As always, if you would like to have your question answered for all the online world to see, feel free to post a comment at the end of this article, or stop by our tipline and let us know what's on your mind.

Continue reading Ask Massively: Putting the "emo" in em-em-o

State of the NCsoft Union address

Filed under: Business models, Interviews, MMO industry, News items

Robert Garriott, the soon-to-be former President of NCsoft North America, dropped a "State of the Union" style press release yesterday regarding the massive online gaming company. It's a brief but insightful rundown detailing what they've done with their Intellectual Properties (Tabula Rasa, Guild Wars, City of Heroes, Lineage, Dungeon Runners, etc.) in the past year, and what they intend do with them in the coming year. Garriott also mentioned new projects they're working, like AION: Tower of Eternity, and the recently signed pact with Sony where NCsoft will be producing products for the PlayStation 3. While no details were given on exactly what those products may be, Garriott said the first one should be released by the end of 2008. This new deal includes porting "existing titles in interesting new ways or utilizing new IPs." Hmmm, intriguing.

Of particular interest to me was Robert's comments regarding the City of Heroes property. Back in early November NCsoft acquired the entire IP from Cryptic Studios - lock, stock and two smoking blaster barrels. Like wildfire the CoX forums were consumed by doomsayers and speculators decrying that this was the beginning of the end. Not so. According to Garriott, they loved the property so much they wanted to re-invest in it, and the best way to do that was to buy it. Since then they've created a whole new studio (NCsoft NorCal) and hired the entire CoH development team. If that wasn't enough to give even the most cynical gamer a glimmer of hope, they're currently hiring more people to take CoX to a "whole.. nutha... level."

Last but least... as reported yesterday, Robert Garriott will be leaving his post as President of NCsoft's North American business and moving into a role of global business development and planning. Taking his place will be NCsoft's current vice president of worldwide product development, Chris Chung, who has been with the company for some time. The change will take effect on January 1, 2008.

A Happy New Year indeed! All in all, I'd say the future looks very bright for NCsoft.

World of Warcraft
NCsoft: has the focus shifted?

Filed under: MMO industry, News items, Tabula Rasa

NCsoft -- known for such stunningly beautiful games as Guild Wars and Lineage/Lineage II -- is slowly expanding its focus in Korea into the non-game sector. Working with in-house studio Openmaru, the company is building a series of online services to aid in comforting investors. Admittedly, the South Korean Won (KRW) is trading in a slightly stronger position against the United States Dollar (USD) now than it was in October, but that doesn't stop their concern over seeing NCsoft's stock slowly spiral downward from 86,4000 KRW in October (approximately $94.43/share) to 45,000 KRW ($48.27/share) as of Friday's market close. As a result of this move, CEO Kim Taek-jin has promised that the company will increase its investment in online applications, including data and schedule management programs and social-networking services.

Continue reading NCsoft: has the focus shifted?

Gamasutra's "China Angle" reports on The9, Giant Interactive, NCsoft

Filed under: Aion, MMO industry, New titles, News items, Zhengtu Online

To North American and European MMO players, China is more than just a different country; it's a different universe. But it's important to keep an at least one eye on the Chinese market. Gamasutra ran its latest "China Angle" column today. Here's what we learned this time.

The9, the Chinese publisher of World of Warcraft, will be responsible for the Chinese version of EA's FIFA Online 2. The9 already operates the original FIFA Online in the PRC, and EA owns a 15% share in the company, so that's no surprise.

Newer company Giant Interactive -- who are behind the highly profitable Zhengtu Online -- saw a $38.7 million profit in Q3 2007, and all 800 employees of the company were given actual, real-life gold coins in celebration. The company is also actually awarding stocks to some of its customers.

Finally, Korean MMO supercompany NCsoft has selected a new partner company called Shandra to distribute their new title AION. NCsoft opted not to work with their old partner Sina this time. The decision to change may have been influenced by disappointing Chinese numbers for Lineage and Lineage II, two NCsoft titles which were brought to the Chinese market by Sina.

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Xfire notes slump in PC playtime, dubs it "Halo 3 effect"

Filed under: World of Warcraft, EVE Online, Lineage 2, Lord of the Rings Online, Business models, MMO industry, Star Wars Galaxies


If ever there was an industry prone to cannibalism, it would be the games industry. If gamers aren't playing one game, chances are it's because another game has captured their attention with its siren song. According to data by Xfire and reported by Gamesindustry.biz, hours played by subscribers to its service did not pick in October as expected. July and August are typically slow months for PC games, as many players take the rare opportunity to go outside and many also make the move to college during that period. But instead of rising again as the seasons changed, October numbers actually continued to fall. They've chosen to dub this the "Halo 3 effect," as Microsoft's hit shooter sent shock waves not just through the game industry, but through the larger entertainment business as well, reportedly stunting sales of moving ticket sales through that period as well.

Xfire has a subscriber base over 8 million strong, so while they might not be the perfect indicator of larger trends in the game industry, they're certainly one of the best representative samples available. World of Warcraft continued to dominate the overall numbers, with 332,139 hours played during October, beating out perennial PC favorites Call of Duty 2 and Counterstrike: Source. The rest of the MMO crowd ambled behind, with EVE Online being the second most popular massive game, followed by Lord of the Rings Online, Lineage II, and Star Wars Galaxies.

It makes you wonder what would happen if the rumored Halo MMO comes to fruition.

Massively's Massive Giveaways - Lineage 2 redux

Filed under: Lineage 2, Contests

Lineage II, as mentioned before, has much to recommend it if you're fond of PvP MMO content. One of the things that we thought was pretty cool about Lineage II is the updated version of castle sieges -- and the maneuvering involved in keeping a castle -- brought in from the original Lineage game. Here's a bit more on that from the L2 site:

Numerous privileges are given to the clans who occupy the castle. They impose a tax on the shops around the castle, expand the facilities within the castle, manufacture various items, and offer the Castle Lord a Wyvern to conquer the sky. There are various systems in which the castle-owning clans operate and maintain many public facilities used by other players to make a profit. In this structure, the players and the clan who occupy the castle get win-win results through systems like the manor system. Even the clan that is strongest in force cannot maintain political power without support from other players.

For our second and final Lineage II giveaway of the day, we're offering up a copy of Lineage II, as well as 2 60 day L2 time cards. This gives both new players and experienced players alike the chance to get involved in some good old-fashioned castle warfare in the lands of L2. All you have to do to enter is to leave a comment between now and 8:15 PM Eastern tomorrow (11/15) and be 18+, a U.S. resident, and eligible under the other official rules. For the chance to get some serious PvP on -- or possibly ride a wyvern -- we think a comment is a good trade!

NCsoft 2007 Q3 financial results & MMOG subscription numbers

Filed under: MMO industry, News items

NCsoft raked in $88.3 (US) million in sales for the quarter, a cool $11.2 million profit, and $10.7 million in operating costs, all on a consolidated big money-pit basis. Sales exploded in Europe mainly in due part to Guild Wars: Eye of the North, helping to rocket sales in Europe by 81% compared to those that took place in Q2. Overall sales jumped 5% compared to the previous quarter. Operating income and net income were not so lucky, sinking 8% and 5%, respectively, when compared to Q2's numbers. Taiwan saw an increase in net sales that rose by 15% thanks to a pick-up in Lineage II sales. Royalty sales increased as well by 20% due to strong Lineage sales in Taiwan.

By game title, sales in the quarter for Lineage recorded $26.2 million, Lineage II $35.8 million, City of Heroes/City of Villain $6.3 million, and Guild Wars $14.4 million. Lineage and City of Heroes/City of Villains sales dropped 7% and 10%, respectively, and Lineage II and Guild Wars increased by 1% and 57%, respectively.

NCsoft MMOG subscription numbers:

Lineage

[World-Wide]: 1,143,699 subscriptions (-47,026 from 2007 Q2)
[North America]: 6,999 subscriptions (-2,094 from 2007 Q2)

Lineage II

[World-Wide]: 931,263 subscriptions (+27,007 from 2007 Q2)
[North America + Europe]: 78,953 subscriptions (-5,767 from 2007 Q2)

City of Heroes
[North America + Europe] 139,313 subscriptions (-14,018 from 2007 Q2)

Guild Wars

[North America + Europe] 4,500,000 boxes sold (+583,000 from 2007 Q2)

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Halloween festivities for NCsoft titles

Filed under: City of Heroes, City of Villains, Guild Wars, Lineage 2, Events, in-game, Quests, Tabula Rasa

We already filled you in on CoX getting some Halloween fun underway, but NCsoft has now let 1Up know what their plans are for their other titles.

Guild Wars players can expect the return of the infamous Mad King Thorn. This joker typically visits different areas of towns telling people what to do, rewarding those that listen and destroying those that don't. The two cities he will make appearances at are Lion's Arch and Kamadan, and you'll need to be around between October 26th and midnight October 31st to catch him.

Lineage II fans will see the "Trick or Transmutation" event for their Halloween celebration. This will involve a treasure hunt for some Alchemist's Chests, to create Philosopher's Stones and unlock rewards. Some of these rewards will reportedly be unique to this event, and if you're interested in trying your hand at the hunt, the event begins October 26th.

Finally, NCsoft is even infusing their unreleased MMO Tabula Rasa with Halloween madness. Those who have preordered the game will get to play a few days early, in the headstart promotion, and will be able to go on missions to earn special Halloween masks.

If you want to find out about the celebrations already going on in CoX check out our previous coverage, and a link to 1Up's article is provided below.

Next Page >

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No plans for this popular American holiday? Why not celebrate the 4th in-game? We'll tell you where to go!

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