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E3 2009: Massively's day 2 roundup

Filed under: Fantasy, Sci-fi, Events, real-world, MMO industry, The Agency, News items, Consoles, Spy, Global Agenda, Free Realms, Massively Hands-on, Massively Event Coverage, Kids, Final Fantasy XIV


We thought the first day of E3 2009 turned out pretty well, with announcements for Star Wars: The Old Republic, Final Fantasy XIV, and All Points Bulletin. That's in addition to the packed interview schedule we lined up so we'll have plenty more to show you in the coming days. While the Massively team frantically taps their fingertips down into little bloody tater tots to bring you more fresh E3 goodness, have a look at some highlights of what day 2 of E3 2009 brought in MMO news.

Want to see more? We've got E3 galleries to flip through for these titles and events after the jump.

E3 2009: The Agency in-game footage

Filed under: Video, Events, real-world, MMO industry, New titles, Previews, The Agency, News items, Massively meta, Spy, Massively Interviews


As part of our extensive E3 tour through SOE's newest games, launched and upcoming, we got a fairly good look at some gameplay footage in The Agency. Of course, you know The Agency as the spy MMO that had everyone talking at last year's E3. With this new gameplay footage, you lucky readers (or, viewers) get to see what to expect when the game launches.

Click through after the jump to see the game's lead producer, Lorien Gremore, show us around a bit with combat, stealth, minigames and even a bit of female persuasion tactics*.

* Not from Lorien


Massively is on the ground in Los Angeles this week and covering all the latest E3 MMO news coming from the convention. Check out our breaking coverage (or all the Joystiq network E3 reporting) and keep your eye on Massively's front page for the latest developments.

The Agency declassifies intel for revamped game site

Filed under: The Agency, Spy


One of the new titles on the way from Sony Online Entertainment is The Agency which promises to bring espionage into the world of MMOs. There were no announcements for The Agency at today's Sony press event at the E3 Expo, but we've noticed that there's new content to be found on the game's official site.

A quick search of The Agency site reveals some new screenshots and wallpapers, concept art, info about both playable factions -- U.N.I.T.E. (spies) and Paragon (mercenaries) -- and a tongue-in-cheek 'evaluation quiz' for recruitment to each faction. In addition to the new art assets, they've also got their latest trailer up on the site as well. If you've been looking forward to some spies-and-mercenaries gameplay in an MMO, check out what's new on The Agency's revamped site.

The Agency: New CG trailer builds excitement leading up to E3

Filed under: Trailers, The Agency, News items, Free-to-play

We're at least six months away from release but it seems like hype for SOE's spy MMO, The Agency is starting to build up. Maybe it has something to do with E3 happening next week in L.A.. Do you think we'll see a polished and playable demo? Fingers crossed! Either way, you can be sure we'll bring you some juicy info after we've cornered a developer and prodded him or her with a blunt microphone.

Hopefully, this news will tide you over. An exclusive CG trailer that originally premiered on X-Play just made it up to the G4TV website. There doesn't appear to be any game play footage, however, this does look as though it could be a mission introduction cinematic.

Catch the video after the cut and stay tuned for exclusive Massively news about The Agency from E3 2009.

Infiltrating SOE to get a sneak peek of The Agency

Filed under: Interviews, The Agency, News items, Free-to-play

Eurogamer's Oli Welsh had a chance to visit SOE headquarters and chat with Hal Milton, Lead Designer of The Agency. We think it's fair to say this is the most we've heard about the spy-MMO in a long time and it has us excited about what we might find out at E3 2009.

We have known for a while that SOE was aiming to release The Agency on both the PC and PS3, but we weren't sure if they could pull it off. Apparently, development for the console is going well because Oli got a chance to watch two developers play a mission together on both platforms and says it looked pretty good. When asked about whether or not the game would use the subscription or F2P/RMT model, Hal responded by saying that they are aiming for the lowest barrier of entry for PS3 players, which probably lends itself to the latter.

The interview uncovers many details on planned methods of progression, including a mashup of reputation, influence, skill/item usage (à la Darkfall?), operatives, and XP unlocks. Operatives are one of the more difficult concepts to understand and the author explains them in an interesting way: "...operatives are loot, and hopelessly irresistible loot at at that. Pursuing and sorting an ideal roster will be akin to assembling a perfect gear set in an RPG - if your gear argued with itself, made more gear for you while you were offline, and you could equip 100 pieces at once at max level."

To learn more about the game including their plans for missions, the environment, PvP, and even gambling mini-games, check out the monster three-page interview.

The Agency still has a pulse, fact sheet confirms

Filed under: New titles, The Agency, Consoles, Spy


Sony Online Entertainment could have a PC and console hit on their hands if their spies and mercenaries MMO The Agency lives up to expectations. The Agency has fallen off of the media radar of late, but development is moving ahead on the title.The last word we've received on when we'll be able to get our hands on the game is that The Agency will be released in 2010. Massively has some previous coverage of The Agency but we're always looking out for more info, and that's what we found today.

While we've touched upon some of this information in the past, SOE has released a brief fact sheet that explains the concepts behind The Agency and its "modern setting of bullets, bomb blasts, and betrayal." We're still hoping that there will be more info announced about the game at the E3 Expo in June, but until SOE declassifies their intel, you can check out The Agency fact sheet below the cut:

Valve jokingly tips hat to MMOs in latest Team Fortress 2 update

Filed under: News items, Humor


Team Fortress 2 from Valve is one of the more MMO-like first person shooters running. It's only played online, is class-based, has achievement unlocks which open up new gear possibilities, and after the last update there's a backpack with room for 50 items and mention (read: unconfirmed) of tradeable items. In some ways, TF2 is an FPS for MMO lovers -- or just those who use way too many acronyms.

The comparisons between Team Fortress 2 and MMOs aren't lost on some of the more inventive TF2 players out there like goldenhearted who's made Garry's Mod mockups of a fictional "Team Fortress 2 RPG". Valve also got in on the fun in a slightly sneaky way in the latest game update. Steam users found this programmer's tip of the hat to MMOs in the game code:

Global Agenda answer center updated

Filed under: Sci-fi, New titles, Spy, Global Agenda


Hi-Rez Studios have updated their answer center for their upcoming MMO, Global Agenda, which enters beta later this year. The game, which they are describing as spy-fi, is set on a post world war three earth that is ruled by an oppressive global government and promises to feature 3rd person fast-paced combat.

Although most of the information has been previously available, the updated site does contain useful information such as reiterating that the game will be subscription based, contains PvE content as well as PvP and will rely heavily on instances in order to provide battles that will allow 10 players on each side. Perhaps most importantly, the site confirms that the game does not feature elves.

Global Agenda fiction: The Utopian

Filed under: Sci-fi, New titles, Spy, Global Agenda


Global Agenda developers, Hi-Rez Studios, has released some fiction for their upcoming game. Global Agenda is a subscription based action MMO that uses the Unreal 3 engine and is currently slated for release at the end of the year, with a beta in Q2 this year. The game is set in the 22nd century and features fast paced PvP action in a world that has been devastated by the third world war and is now governed by a single world order, the Commonwealth.

The story chronicles Steven, who is a 17 year old growing up in Commonwealth Prime. This is a city where everybody is controlled down to the level of having a prescribed routine that they must stick to perfectly and without question. Steven tries to break this routine in little ways whenever he can but his actions, however, have consequences.

You can read the story over at MMORPG.com, and don't forget to check out our previous coverage of Global Agenda.

Massively interviews Wild Bill Stealey on his military MMO project

Filed under: Historical, Sci-fi, Interviews, MMO industry, PvP, War, Massively meta, Spy, Massively Interviews

You may have heard the recent news concerning MicroProse co-founder J.W. "Wild Bill" Stealey diving into the MMO business. You may have heard that he plans to get together with some of his old crew, like Fred Schmidt and Jim Bull, to make an action-based military MMO. Yet, did you know that this is simply the tip of the iceberg when to comes to what Wild Bill and his team have in store for us?

To find out more information on this newly announced project, we jumped at the chance to sit down with Wild Bill and get some more intel on his classified operation. If you were ever a big fan of the MicroProse age of military simulation games, or you're just tired of the same old fantasy MMOs, this interview may get your excitement levels up. Wild Bill Stealey has a passion for what he knows best, and it's evident in this interview. Could a massive, persistent, military PvP world be exactly what you've been waiting for? Follow along below for more on what the folks at Thriller New Media have in store for the MMO world.

The Agency interview informs on character progression and skills

Filed under: Interviews, New titles, The Agency, News items


Information on The Agency has thinned out over the past few months. Still, nothing lasts forever, and like a cool breeze in the summer, a gust of sweet new information has wafted out via an interview with Hal Milton on The Agency HQ fansite.

While no new media comes with said interview, there's plenty of information on special role (The Agency's term for classes) abilities, character progression and even some talk of bouncing bullets off walls. In fact, there's so much interview that The Agency HQ has decided to parse it out over the coming weeks. Hopefully we'll get some new screens or even a gameplay video by the end of it all.

So until that time comes, we'll all just have to play spy around our house with BB guns and bond music in the background. Everyone does that, right?

Rumor: Band of Brothers breaks apart in EVE, GoonSwarm responsible

Filed under: Sci-fi, EVE Online, News items, Rumors


One of the oldest and best known alliances has broken apart in EVE Online today. Band of Brothers (BoB) has disbanded, or been disbanded, under circumstances which have not fully yet come to light. Band of Brothers is well-known for their role in "The Great War" in EVE for their fierce opposition to GoonSwarm alliance and their allies over the years. Through that war they claimed such firsts as the first Titan ship kill through their conflict with Ascendant Frontier, and have been well-known amongst the media.

Current rumors suggest that this was a GoonSwarm infiltration, but as of this posting this is unconfirmed. Multiple sources suggest that a director of the alliance has defected to GoonSwarm, stealing billions worth of assets, and compromising the sovereignty that Band of Brothers had previously established.

Massively.com will keep you up to date as more information is known about this major EVE event.

Update: GoonSwarm has released a audio file (NSFW), allegedly explaining what happened. This account is still, however, unconfirmed.

(Thanks, Six Strangelove!)

EVE PvP Tournament assassination: Machiavellian or bad form?

Filed under: Sci-fi, EVE Online, Events, in-game, Guilds, PvP, Opinion


Struggle between player alliances in EVE Online is very much at the heart of the game. While most conflicts play out in sweeping alliance warfare, with its requisite fleet battles involving hundreds of players, some alliances also choose to face one another in arena combat with the rapt attention of many thousands of their fellow pilots: the Alliance PvP Tournament.

The Alliance Tournament in EVE Online provides a way for players to demonstrate what they're capable of under controlled conditions, and offers a shot at fame or notoriety among the playerbase. In some cases, alliances may face off in the PvP tournament to settle a score in a very public way. The rules of engagement in place ensure that all alliance teams are on equal ground with one another. EVE players can be devious though, if nothing else... as one match this past weekend proved: one alliance competitor assassinated his team's captain once the match had begun, and then self-destructed his own ship. The would-be saboteur, ironically named "Happy Joymaker", later announced he had infiltrated the alliance for the express purpose of a public execution of his target.

Rumors of The Agency's death have been exaggerated

Filed under: MMO industry, New titles, The Agency, Spy, Rumors


Rumors abound that Sony Online Entertainment's MMO-in-development, The Agency, has been cancelled. This stems from a GameFly email sent out that the title is now removed from GameQ's, with the explanation message that "For unreleased titles, the game has been canceled by its publisher... We apologize for any disappointment this may cause. If you have any questions, please contact us."

Well that's exactly what our sister site PS3 Fanboy did. Only they went right to SOE, not Gamefly, to check on The Agency's status. Andrew Yoon from PS3 Fanboy confirmed with SOE's Katie Hanson that the project is, indeed, alive. So there you have it. The Agency has not been targeted for assassination. You can check out the declassified intel over at PS3 Fanboy.

EVE Evolved: PvP masterclass - The dark side

Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Guilds, Professions, PvP, Raiding, Tips and tricks, Grouping, Politics, EVE Evolved


One of the big lures to EVE Online is the fact that its PvP isn't just shoehorned into consensual duels and battlegrounds. Instead, EVE PvP can occur anywhere whether you like it or not and punishments are levied after-the-fact for engaging in unsanctioned combat in designated safe areas. In the previous three parts of this exhaustive guide on where you can take your PvP career, I described the different types of PvP EVE has to offer from small gang warfare to massive territorial fleets. In this final part, I explore EVE's evil side as I talk about piracy and corporate infiltration.

Griefing?:
In most MMOs, stealing from other players or indiscriminately killing them for fun or profit can be considered griefing and may be against the rules or worse. In the cold, harsh universe of New Eden, however, piracy and theft are just another facet of the complex player-based gameplay. From the common gatecamping pirate to the criminal masterminds behind the Guiding Hand Social Club heist, players of all kinds are drawn into the criminal underworld of EVE Online.

If piracy, theft and corporate infiltration sounds like your cup of tea, continue reading as I delve into the dark side of EVE Online.

Massively Features


Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

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