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The-Daily-Grind posts

The Daily Grind: Greener grass

Filed under: World of Warcraft, Fantasy, Aion, Culture, Events, in-game, Game mechanics, Lore, The Daily Grind, Races


I've played Alliance since Day One of my time in World of Warcraft. Granted I've dabbled now and then with Horde, I've always been so depressed by the starting zones that I never went further than level 4. However my recent experience with Aion and leveling both factions has given me a new perspective on playing 'good' and 'evil' factions. Indeed terms like that are fast becoming obsolete. So when a friend of mine told me she had rolled a Horde on a backwater server (describing her toon as 'furry with horns') I was eager to join her. Of all the Horde races, the Tauren seem the least evil, the most peaceful and have the prettiest starter zone. So I rolled a female shaman just to be completely different and my friend chose a male warrior.

The grass really is greener on the other side of the fence. The quests are new, as is the lore and while the actual objectives are often similar it's like seeing an MMO with a new pair of eyes. Indeed I think it could totally change how you enjoy a particular MMO and how you play it. When it comes to WoW specifically, this is even more the case now that Blizzard have revealed their plans to allow you to change your faction. So, come on readers, have you leveled a toon in (insert your chosen MMO here), got them geared up and then decided to see things from the other side? Did you switch because you wanted a change? Was it the lore? Better quests? A chance to do something different? If you were like me, would you consider jumping ship and re-rolling during your next bout of burn out? Speak up, constant readers, and drop your comments in the box.

The Daily Grind: Browser-centric MMOs

Filed under: World of Warcraft, Fantasy, Sci-fi, EVE Online, Game mechanics, MMO industry, Browser, The Daily Grind, Legal


The other day, I watched this demo of Gaikai, a new service being spearheaded by the legendary games developer David Perry. The idea is a simple one: using a browser you can access everything from MMOs to racing games and even the memory-hog that is Photoshop with all the actual software installed on a remote server and accessed via the cloud. Now it seems like an awesome undertaking but I came out of it feeling really impressed. WoW and EVE were running at lightening speed and the prospect of not patching or updating got me a little excited. Now browser-based MMOs are now new. Just look at Free Realms and the plethora of free-to-play titles. But the idea of playing seriously intensive games like EVE? Wow, just wow. You still need some kind of graphics card in your computer but the cloud seems to do the vast majority of the work.

So readers, what do you think? You might well have used browser-centric MMOs in the past and their ease of use is encouraging. Would you play WoW on a browser if it could mimic your current setting or even improve on them? Would it make your life easier knowing that someone else was dealing with all the patches? On the other hand, cloud-based technology is still new and shiny, would you rather stick with actual discs or your own hard drive? Tell us, readers, and drop your thoughts in the box below.

The Daily Grind: Is "Cataclysm" the name of Blizzard's next MMO?

Filed under: MMO industry, Opinion, The Daily Grind, Rumors


Yesterday, the news first broke that Blizzard had applied for a trademark on the name "Cataclysm", in the fields of computer games, paper-based products, and online entertainment services, according to an article at WoW.com. Speculation has spread across the blog-o-sphere as to what this new trademark could be. Could it be the next WoW expansion? More likely it's the name of their next-gen MMO they're said to be working on.

But what if it's not? As the WoW.com article points out, StarCraft: Ghost was also trademarked, and it never actually materialized. Is this Blizzard trying to throw us a curve ball, or is it really a solid lead into what could be Blizzard's second go at a successful MMO? Of course it's all speculation at this point, but from the information presented, do you think Cataclysm is the next Blizzard MMO?

The Daily Grind: Is there a difference between item malls and gold farmers?

Filed under: Business models, Culture, MMO industry, Making money, The Daily Grind

With the recent news of China banning the exchange of virtual currency for real world currency, it brings up the future of gold farming in that country, and possibly the world. While China is certainly not the only country which employs MMO gold farmers, it's often labeled as the biggest offender. There is certainly a difference between trading real world money for virtual money and trading virtual money for real world money, but this new China legislation shows that the legalities of both practices are becoming real issues to lawmakers.

So we're curious to know how you feel about the whole process of trading in either direction. It was once a stigma among gamers, but many companies are adopting this practice in a legal way, conducted by item stores and in-game currency exchange. Besides the fact that these item malls are supported by the game studios, do you see a difference? If so, what are they? Discuss!

The Daily Grind: Will you be picking up the Mortal Online CE?

Filed under: Fantasy, Opinion, The Daily Grind, Mortal Online


When we heard about the all the goodies in the Mortal Online Collector's Edition - combined with the especially cool one that's up on eBay, with 100% of the proceeds going to Doctors Without Borders - we were pretty impressed. Not only are Star Vault starting off on a great foot PR-wise with their special charity auction, but it sounds like the extras in their CE version are pretty cool - at least, if you were planning on buying Mortal Online anyway! So if you're one of the hardcore PvP MMO fiends, is this on your list of things to get? Are you frustrated by the extremely short notice? Or are you psyched to finally get some details on it - and chomping at the bit to get into beta?

The Daily Grind: How did you discover MMOs?

Filed under: World of Warcraft, Fantasy, Age of Conan, EverQuest, Lord of the Rings Online, Culture, MMO industry, The Daily Grind


MMOs are a strange kind of genre to get into. With console games like BioShock or Gears of War, it's usually the hype or the fact everybody on the entire planet is playing which persuades me to buy/rent a game. MMOs however require a little more patience and have a steeper learning curve. You need to be in it for the longish haul and most aren't exactly pick up and play. Not if you're me anyway. In my case I got into MMOs because of friends and then because of my job. I started off not knowing a thing about this strange online genre and suddenly three years later they make up a good fifty percent of my income as a freelance journalist. But at the same time titles like EverQuest, WoW and more recently AoC and LotRO lingered in my peripheral radar for months before they were released, only getting my full attention once the shiny collector's editions were all sold out.

So, constant readers, how did you discover the strange new world of the MMO? Do you just play one or do you now find yourself torn between many different words and cultures. Were you initially sceptical about this MMO lark, or did you embrace online gaming with enthusiasm and have not looked back since?

The Daily Grind: How do you cope without your favourite MMO?

Filed under: World of Warcraft, Fantasy, Culture, Events, real-world, The Daily Grind


There are always going to be times when, due to real life commitments, you can't play your favourite MMO, whether it's a month of exams or an important week at work. I started playing WoW in November 2006 and was on the cusp of getting the game when my first month ran out and I had to fly back to Norfolk from Exeter for Christmas. My mother doesn't have broadband and is a little scared by technology (it's taken me two years to show her how to use a DVD player) so I didn't bother bringing my laptop. This meant over a month without the internet or WoW. It was during this time that I realised how much the game had gotten its claws into me. When I got back, a couple of days before The Burning Crusade was released, I re-rolled to my current main and haven't looked back since.

During that month I started to take an interest in the game. I hit the library and devoured WoWWiki, I researched the lore of my chosen class and that of Azeroth itself. Then I started reading the novels and finally, I was reduced to watching YouTube videos to get a better idea of how the game had evolved as well as a peek at the endgame. So, constant readers, let's say something in real life has meant you can't play your MMO of choice for a couple of weeks, how do you cope? Do you do something totally different? Do you use other media about said MMO (like YouTube or novels) to get your fix?

The Daily Grind: What did you think of Asmodae?

Filed under: Fantasy, Aion, Bugs, The Daily Grind


So, Closed Beta Test 2 is over and the next one is over a week away. Aion has gone silent for now and that means we have a time to reflect on the weekend's event. I got my warrior maiden to level 10 quite easily and spent the rest of the time exploring the available zones including Altgard. I have a feeling I ended up in Morheim too but scarpered as soon as I noticed the mobs were level 40. While I will probably stick with Elyos, I can't get over how beautiful Asmodae is. It's much more aesthetically pleasing than the parts of Elysea I've seen and if they could just move the sky from Altgard Fortress and Tunapre Lake to Elysea I'd be set.

So come on beta-testing readers? What did you think of Asmodae? Was it what you expected or were you, like me, a little surprised? Has it made you reconsider which race you're going to roll when the game goes live later this year? Speak up and drop your thoughts in the comments box below.

The Daily Grind: Will you play a friendlier Final Fantasy MMO?

Filed under: New titles, Opinion, The Daily Grind, Final Fantasy XIV


We know a decent amount about the general direction Final Fantasy XIV is headed. It'll be very pretty, have a similar-yet-different job system and feature all the classic trappings we've come to expect from the series. Oh, and PlayOnline is going bye-bye, which is something to be happy about.

Specifically, we know that the developers are aiming to create an MMO that allows many more styles of play than Final Fantasy XI does, meaning solo players who prefer both short and long term sessions will find the game accessible this time around. Final Fantasy XI is of course notorious for being one of the hardest MMOs around, and it's earned that reputation. And while the game has seen its share of difficulty smoothing, it's nowhere near as inviting to new players as, well, just about every other MMO on the market, really.

So does the prospect of a friendlier, safer and assuredly more accessible Final Fantasy interest those of you who wouldn't touch its predecessor with a ten foot Gunsword? Will you be looking out for further information or simply ignoring Final Fantsy XIV while you wait for something else to grab your attention?

The Daily Grind: What betas have your eye?

Filed under: Betas, Opinion, The Daily Grind


With the addition of our recent new feature, BetaWatch, we've got a great up-to-date resource on what's in closed and open beta, and what's soon coming down the way. What this doesn't tell us, however, is what you as readers are interested in! As we're always looking to bring you news on the titles you crave information on, we thought we'd ask this morning - what betas are you interested in hearing about?

The Daily Grind: What is this mystery project at CCP Games?

Filed under: Horror, Sci-fi, EVE Online, Events, real-world, MMO industry, New titles, The Daily Grind, Consoles, World of Darkness


We know that CCP Games, creators of EVE Online, is going to announce a new project at GDC Europe in August. As CCP acquired White Wolf, creators of pen-and-paper RPG titles like Vampire, Mage, and Werewolf (the World of Darkness setting), we've known for some time that a World of Darkness MMO is in the works. Unfortunately, beyond the fact that the project exists at some stage of development, we know very little. But this mystery project announcement might not be about WoD at all. We're also aware that CCP Games has plans to release a first person shooter based on the EVE Online IP, which they hinted at during EVE Fanfest 2008.

The latest info we've found about a new project at CCP Games (via @crazykinux) is a job listing at CCP for a Senior Game Engineer. The successful applicant "will join a seasoned team based in Shanghai, China where they will work on original IP for the Xbox 360 and PlayStation 3." The listing also mentions development on the Unreal Engine.

Regardless of whether they're planning to unveil World of Darkness Online or an EVE Online first person shooter, you don't need to be an EVE player to appreciate how cool either of these releases could be. What game do you think CCP is going to announce at GDC Europe?

The Daily Grind: What MMO would you like to see go free to play?

Filed under: Business models, MMO industry, Opinion, The Daily Grind


We all seem to have that one game that hangs on the edge of our radar -- taunting us with alluring gameplay mechanics while still being just expensive enough for us to pass up the offer. You want to play it, you really do, but you just don't want to pay that much for it.

Yet, Dungeons and Dragons Online has shown that it's certainly not impossible for developers to embrace a new business model. So that now begs the question, "What game would you jump all over if it went free to play?" If you could choose any game in the whole MMO genre, what game would it be?

Furthermore, why that particular game? What about it makes you want it to be free, so you can get your paws all over it? Speak to us, oh readers, via that little comment box below, and shout your opinions to the internet beyond!

The Daily Grind: Champions vs. Aion edition

Filed under: Culture, New titles, Opinion, The Daily Grind


Two action-based MMOs. Both will enter, but only one will gain the laurels of the fans of Massively. This fall isn't big enough for the both of them.

Angels and demons or superheroes and supervillains? Wings of flight or jetpacks of speed? Shattered worlds or celshaded panels? Foxbat or Deltras? Aion or Champions?

It is the question to end all questions, Massively readers. Which one do you put your support behind? Will you be journeying to the Tower of Eternity, or will you be saving the world by destroying one supervillain at a time? Throw us your opinions on both games in the comments, and let us know why you may prefer one over the other. Or, even better, will you be supporting both?

The question of the ages has been asked, now, comment to the death!

The Daily Grind: What did you think of the first weekend of the Aion beta?

Filed under: Betas, Fantasy, Aion, Events, in-game, The Daily Grind

I spent this weekend in Atreia taking part in the first Aion beta test. I got my mage (and then spiritmaster) to level 10 and managed to explore the fringes of Eltnen by the time the beta ended in the wee small hours of this morning GMT. I would have loved to make it to the full 20 levels but a weekend was never going to be long enough to do that. How did you do?

While I still think the game looks beautiful and I love the look of my Elyos as she glided through the evening air, the beta is by no means finished yet. I'm curious to see the rest before making any firm judgments on the game itself. However I've noticed that opinions are divided both within Team Massively and also people who got into the beta. Some folks loved every aspect of the game, from the graphics to the lore whilst others were bitterly disappointed. So tell me, constant readers, has your opinion of the game changed after playing for a weekend? Are you now more keen to see the full game or have you decided it's not for you? Do you think as many people will login for the next beta and try playing as an Asmodian?

The Daily Grind: Is an MMO's origin important to you?

Filed under: World of Warcraft, Fantasy, Age of Conan, Aion, EVE Online, Perfect World, Culture, MMO industry, The Daily Grind, Final Fantasy XIV


MMOs fall into two main categories: eastern (titles like Aion and Perfect World International) and western (AoC, WoW and EVE Online). I've noticed over the past week's Daily Grind columns and a piece I did on Perfect World International that a lot of our readers seem naturally wary of any MMOs not made in the west, barring familiar franchises like Final Fantasy.

Now part of this I can understand, eastern MMOs usually have very anime-like visuals and often borrow from unfamiliar Asian mythologies. This can often scare off western players. At the same time, players in Asia seem to lap up western MMOs like WoW. I'm curious, readers, do you judge an MMO the location of the company which made it? Do you prefer western MMOs or are you just as curious to try eastern games which other players just don't get?

Massively Features


Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

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