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Posts with tag Vivox

World of WarcraftWorld of Warcraft
Second Life removes VoIP client

Filed under: Betas, Bugs, News items, Second Life, Virtual worlds

In a lot of ways, we've got a bit of a traditional streak here at Massively. We like the good, solid, family values like "Kill a monster. Steal it's treasure". One tradition that we hold particularly dear is "Announce the software and then make it available". Yes, we know that makes us awfully old-fashioned in the modern, cool, vaporware world of the kids these days.

In the wake of our announcement and hands-on piece with the new Second Life SLim VoIP/IM client, Linden Lab has in turn announced it, stamped it "coming soon" and yanked the availability of the web-page and associated setup process. This all seems a bit backwards, to be honest.

Granted, the software doesn't actually work very well at all, and appears to be little more than a stripped down copy of Vivox Connector with most of the features removed (we think that it is exactly that, in fact), but still, it is supposed to be a Beta.

Perhaps it's the little details like the fact that Lindens can't hide their online status from it that have caused it to be pulled, rather than any other inherent kind of breakage. Since Linden Lab's PR people won't answer any queries about the product, all we can do is speculate.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

EverQuest patch highlights: Station Voice and weightless coin

Filed under: Fantasy, Patches, News items

EverQuest players rejoice! You now have the ability to use Station Voice for your in-game communications, thereby saving you typing -- or your own Vent or TS server costs. Eventually, this will also include the ability to get in-game voice mail, allow players to receive external voice connections (like phone calls) and even offer voice synthesizing. This should help players change their voice for role-playing their characters. Best of all, Station Voice is completely free to current EverQuest players with accounts in good standing.

Aside from that, all EQ players will be glad to know that SOE has removed the weights on EverQuest's coinage. No longer will you have to stop and run to the bank to change out all those pesky coins that like to pile up. This particular change may not seem like it would be all that large a thing to other MMO players. However, EQ players who have ever had their run speed decreased because they spent a little too long out playing and landed bags heavy with coin weight will understand why we're cheering for this particular (no pun intended) change.

If you're curious what else changed in today's update, join us past the break for the full update notes!

Continue reading EverQuest patch highlights: Station Voice and weightless coin

World of WarcraftWorld of Warcraft
Hands on: The Second Life SLim client is here

Filed under: Betas, News items, Second Life, Hands-on, Virtual worlds

Linden Lab's unannounced SLim lightweight Second Life client is available now. We grabbed it out of the starting gate and took it for a bit of a spin for an hour or so. It looks a great deal like Linden Lab needed some new feature or API in the SLS-1.24 server deployment to support this. As a result, preparation of the SLim software for release prior to an announcement at this year's Virtual Worlds -2008 conference in Los Angeles must have been awfully rushed.

We expected this to be the first purpose-designed client for Second Life to come out of Linden Lab since the original in 2002, but actually ... it isn't. The real story is rather more surprising.

SLim is a Vivox product and it connects to Vivox servers. Connection with Second Life and its grid and servers is only very peripheral. How much involvement Linden Lab actually had with any of this is debatable.

The short version: It does a lot less than you'd hope, and setup of the whole show is far clunkier than you'd like. On with the show...


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

Continue reading Hands on: The Second Life SLim client is here

World of Warcraft
Station Voice goes live today in EQ2 and SWG

Filed under: EverQuest II, News items, Star Wars Galaxies

Back in February, we reported on EverQuest II's announcement of built-in chat coming to the game. Today, Sony Online Entertainment officially announced that Station Voice has arrived not only in EQ2, but also in Star Wars Galaxies and is coming to EverQuest next month.

What's included in the Vivox technology? Along with the usual controls you'd expect (moderation, private channels, etc.) you can set the levels of each person in group. Always good to have when dealing with the serial shouter that inevitably ends up in your group/raid. Other features are planned including the ability to mask your voice in different ways and to talk to your friends in-game without having the game loaded up yourself.

More information can be found on the new Station Voice page.

World of Warcraft
Preview EQII's Game Update 47, Storm Break

Filed under: Fantasy, EverQuest II, Patches


The EQ2Players community site has a short preview of EverQuest II's next major patch, Game Update 47, the "Storm Break". As we already knew, GU47 is the patch that will finally bring Vivox voice integration to EQII. Here's the list of features that will be available straight away:
  • Create your own password-protected custom channels
  • Automatic channels for Guilds, Raids and Groups
  • Group and Raid windows have speaking indicators
  • Leaders can invite any other players into Guild, Group and Raid channels
  • Moderator controls (kick, ban, mute, etc.)
  • Logitech G15 keyboard integration
  • Ability to individually mute and set volume per user that you can hear
  • Troubleshooting tools to get you chatting instantly
Other new feature coming in this update: a revamp of items for levels 1-59, a change that is sure to make alts and newcomers awfully pleased. A large amount of old-world items will automatically be improved, to be more in line with newer rewards. This includes items that you already own -- there's no need to go around collecting your gear for a second time. It also looks like Guild Housing will soon be in the game, judging by construction near Freeport and Qeynos. Storm Break still holds more surprises, and we're promised a second part to this preview later in the week.

Test patch notes posted for Star Wars Galaxies Update 5

Filed under: Sci-fi, Patches, Star Wars Galaxies

We've had a lot of lead-up to this GU and finally it looks like it's here. Yesterday the Test Center patch notes for Star Wars Galaxies Game Update 5 hit the official forums. From the inclusion of Vivox voice chat to heavy structural changes to the Beast Mastery expertise, you'll find all the information you need if you're planning to check out the content early. With the festivities surrounding the fifth anniversary, there's been some preview activity surrounding this patch already. To just run down the biggest changes:
  • Vivox voice chat has been added to the game, with a number of new UI and supplemental elements.
  • There's a new in-game web browser now as well, which can be accessed via the /browser command.
  • The 60-month veteran reward is being added in, a one-person hoverchair vehicle.
  • Beastmaster tweaks are mostly quality of life issues, with eggs now using their type name to identify them in inventory and the ability to stuff a beast added to the game.
  • The process to craft all weapons has been updated, completely changing how Munitions Traders play. Cores are new crafted subcomponents used to select the level of the weapon the trader is crafting. These cores can be mounted into any 'shell', meaning the Munitions Trader can customize a weapon for a customer based on look and level both.

World of Warcraft
EVE Online patches rolling out July 1

Filed under: Sci-fi, EVE Online, Patches


Some new changes in EVE Online will be deployed on Tuesday, July 1, Community Manager CCP Wrangler announced today. Empyrean Age patch 1.0.1 will reportedly bring fixes to EVE Voice and will also include the previous two optional patches. Further details on what Empyrean Age patch 1.0.1 will include are not currently available, but will be noted at EVE's Patch Notes site, with updated information highlighted in green text. The patch will add roughly 30 minutes to the regularly scheduled downtime, meaning Tranquility will be down from 11:00 to 12:30 GMT.

EVE Online's website -- in its entirety, including the EVE API -- will also be down on July 1, from 12:00 to 16:00 GMT, as CCP Games upgrades its website database server. CCP Wrangler began a discussion thread on the patch at the EVE Information Portal.

World of Warcraft
Massively Speaking Podcast Episode 11

Filed under: World of Warcraft, Podcasts, Culture, Massively Speaking

Massively Speaking Episode 11 runs down news and features from Massively.com for the week of June 18th - June 24th. This week it's a pretty straight-shooting show, as Michael, Shawn, and Massively blogger Will Dobson tackle the news of the week. Join us as we talk about everything from the recent Richard Bartle interview to Age of Conan's patch troubles. Join us ... won't you?

Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we'll read your letter on the air!

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Read below the cut for the full show notes.

Continue reading Massively Speaking Podcast Episode 11

Vivox's Monty Sharma talks about the coming months

Filed under: Interviews, MMO industry, News items

Vivox has recently been picked up by SOE for use in EverQuest II, and in an interview with Ten Ton Hammer, one of the company's founders Monty Sharma discussed other deals that they have made and where we can expect to see their technology popping up next. Some of their bigger partners include Wizards of the Coast and NCsoft, and Sony will be using them for more of their games soon.

The interview also covers the technology itself, and how features like voice-masking may evolve over the years. The possibility of customizing the voice "fonts" comes up, something that we think would be a double-edged sword -- there would be room for people to really get into character with their avatars, or, everyone could just run around talking like Tay Zonday from Chocolate Rain. Sharma encourages gamers to check out Vivox's official website to learn more about their progress in taking over the MMO world.

World of Warcraft
Testing begins on EverQuest II's new voice service

Filed under: Fantasy, EverQuest II, Patches

As we noted just a few days ago, Vivox integration will be coming to EverQuest 2 in the upcoming Game Update 47. Greg Spence, a designer on the EQ2 team, states on his personal blog that voice chat is already rolling out to the test servers. They don't expect GU 47 to hit the live side for almost a month, but they want to make sure this particular patch is tested as heavily as possible.

Greg goes into some interesting commentary about what people are experiencing as they use voice in EverQuest 2. For example, SOE's engineers assumed people would know that the 'push button to talk' feature was remappable. Instead, users would continue to click with their mouse - a problem a simple tooltip hopefully fixes. The designer concludes with a Q&A between himself and a fictitious player, attempting to clarify any questions you might have about the patch. It's well worth looking into.

World of Warcraft
Vivox voice integration coming in EQ2 Game Update 47

Filed under: Fantasy, EverQuest II, Patches

EverQuest 2's Technical Director Joshua "Autenil" Kriegshauser has released some very interesting news via the official forums. The GDC announcement of Vivox and SOE's partnership appears to be reaching fruition, as in-game voice chat will be added to EQ2 with Game Update 47. The system's implementation appears to offer effortless discussion with groupmates, guildmates via private voice channels. Settings can be tweaked to allow non-guildies into guild voice chats for convenience, and will even allow for communication across EQ2 servers.

There's an official thread for player feedback and questions already up and running. Kriegshauser has been in there since yesterday, clarifying elements of the UI, system, and integration. Some tidbits from that discussion include:
  • Initially cross-game chat will not be possible, though that's likely to change as other SOE titles integrate the technology.
  • At the moment there are not assignable permissions for guild ranks, though that may change.
  • Players are restricted to only speaking in one channel at a time, though again that may change in the future.
  • Private channels (requiring just a password to access) are still in the works, with hopes it will be available when the service launches.
  • Logging a character out disconnects you from a chat, but you will still be in the voice channel while zoning.
  • Voice masks (which Vivox calls 'fonts') are planned for future updates.
  • Likewise, proximity-based free-for-all chat is a hoped-for addition down the road.

The top 20 most influential people in the MMO industry

Filed under: Real life, Events, real-world, MMO industry


If you've ever searched the web for a comprehensive list of the biggest and the best in the MMO industry, Beckett Massive Online Gamer magazine has done it for you in a recent article entitled "Top 20 Influential People in Massively Multiplayer Video Games of 2007". The top half of this list should reveal no surprises for you, including such industry celebs as John Smedley, Scott Hartsman, Raph Koster and number one on the list: Rob Pardo. But the bottom half of the list may contain a few names you don't yet recognize. Interestingly enough, NCsoft makes an appearance four times on this list with James Phinney of ArenaNet, Richard Garriott and Starr Long of Destination Games and Jess LeBow of Carbine Studios.

This list highlights the most talented people in the industry and how they've influenced the future of MMOs, as determined by Beckett. You can find more details on each of their stories in the printed issue itself (Issue #13 for July-August) which hit newsstands on May 28th.

Talkin' smack to kids in online games

Filed under: Game mechanics, Kids

Anyone who has ever listened to a teenager on Xbox Live knows how it goes. He's saying WHAT? Racist, homophobic, bigoted language ... and that's just in their handles. Given easy voice chat, conversation heads straight to the lowest common denominator. But unfortunately perhaps, it's not possible to censor voice chat as easily as it is to censor text in order to make the chat safe for children.

That's a pretty difficult design problem. Given you have written a game for children where chatting is possible, is it even remotely possible to make sure conversation stays friendly and helpful? This very question is the subject of this week's Game Career Guide Design Challenge. Now, this would be a hard enough challenge for text alone, and luckily, that's all the challenge covers. With the growing pervasiveness of voice chat, though, even the best text-based filtering solution will fail utterly. SOE has promised to integrate Vivox voice chat technology in its future games, including its "M"-rated The Agency and its "G"-rated Free Realms. This is a challenge SOE will face at launch. How would you guarantee a safe environment for a child, one where they could not give away any personal information, where they wouldn't be exposed to hateful speech or threats, but where they could speak freely with the friends they know?

David Craddock at our sister site, Big Download, reports about a group of kids who are monitoring chat and reporting unhealthy chat or just tasking the game publishers themselves to monitor chat. Club Penguin's developers claim two-thirds of their staff is devoted to monitoring chat and customer service. Kids will always find a way around restrictions, and the only real solution is for parents to closely monitor their kids when they are online in any capacity. No other system can possibly take their place.

[Via Gamasutra]

Vivox signs voice technology deal with NCsoft

Filed under: Business models

Gamasutra is reporting that Vivox and NCsoft have signed an agreement to offer voice communication services across the entire NC games library. NCsoft joins the likes of Multiverse, Sony Online Entertainment, CCP, and Wizards of the Coast in using the Vivox tech to connect players over IP.

As with these other companies, Vivox will offer "voice fonts", voice mail, in-game transmissions to external phone and text services. There are no details as of yet whether this technology will be incorporated in any way to the NCLauncher the company uses to update its games. NCsoft, of course, is publisher responsible for MMO titles such as Lineage II, Guild Wars, Tabula Rasa, and City of Heroes.

World of Warcraft
Rogue Signal: The unwritten communication rules of EVE PvP

Filed under: Sci-fi, EVE Online, Guides, PvP, PvE, Rogue Signal


Perhaps more than any other MMO, EVE Online's gameplay relies very heavily on communication between players. I have recently returned to World of Warcraft and gotten a character into Outlands. 62 levels after coming back, it still grates on me a bit that very few people utilize voice chat for both PvE and PvP content. Sure, WoW's in-game voice codec is terrible, but it certainly beats having nothing. I have come to realize that players coming from the opposite perspective are sometimes surprised and occasionally uncomfortable with the mentality of EVE players when it comes to text and voice communication. This guide aims to instruct a new player in the ways of communication in EVE.

Text communication is perhaps the easiest to grasp for a new player. The key difference between text chat in EVE and text chat in many other games is the sheer volume of available channels. By default, every player is in the channel for their local chat, their corporation, and their alliance (if applicable). In addition, there is an uncountable number of channels out there that you could be chatting in.

Continue reading Rogue Signal: The unwritten communication rules of EVE PvP

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