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Posts with tag WoW

World of Warcraft
Cinemassively: Three strikes on file-sharing in Europe could mean no internet for life

Filed under: World of Warcraft, Fantasy, Real life, Video, Cinemassively, Machinima

Machinima book authors Hugh Hancock, Johnnie Ingram, and Matt Kelland have taken to World of Warcraft to fight a stealth law that is trying to be passed in Europe. Hidden in thick packet of telecoms legislation is a "three strikes" law that could blacklist your household IP for life if it has been deemed to be file sharing three times. It doesn't matter if it was your sister, your parents, your girlfriend, roommate, friend stopping by, or someone that "borrowed" your wifi.

Surely you would have heard about this before, right? They managed to fit it in one week before voting and there is now only one day left to fight back! On Monday, voting will begin on this legislation. However, given the short notice, many of those voting may have not even read it. If you would like to do something about this, you can find more information on the Strange Company website.

[Thanks, Hugh and Johnnie!]

If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

World of Warcraft
A followup on the lessons of Blizzard's MMO design

Filed under: World of Warcraft, Fantasy, Game mechanics, MMO industry

Back in March we mentioned an article at the OC Register talking all about the design lessons you can take away from World of Warcraft. It turns out that was just a small part of a longer series on the site. Via a reminder link from Tobold, we can head back to the OC to get the full look. In all the site offered up 11 design lessons from the game, each taking on a specific game element and laying it out in layman's terms. We particuarly enjoyed the quip "Demand excellence or you'll get mediocrity." That's the 9th lesson J. Allen Brack laid out for the site, and one that I think most Blizzard players would agree is a core philosophy for the company.

Accompanying this piece was a follow-up, asking readers to be sure and read the lively comments that accompanied the original '11 lessons' article. Many commenters took the site to task, stating that Blizzard wasn't particularly innovative in bringing World of Warcraft to market. Instead, they offered, the game 'merely' polished what the genre already had to offer. What's your view? Did Blizzard innovate, or are they just rock-polishers following in Sony Online's wake?

World of Warcraft
The Daily Grind: Are you going to make it to Lich King?

Filed under: World of Warcraft, Fantasy, Expansions, The Daily Grind

With WWI past us, BlizzCon not due for several more months, and no more major patches due until the expansion hits, now is the time for discontent among World of Warcraft players. While accounts will surge back to life with the arrival of Arthus and Northrend, from now until then it's going to be increasingly hard to get your guildmates in-game. Raids will flag, Arena teams will disband, and /gquit will be a common 4am turn of phrase.

What about you? Are you sticking with Azeroth through to the new expansion content? Or are you going to give Blizzard's behemoth a break until then, and let visions of snowdrifts in the North carry you happily through the summer months? What's your account look like for next month, faithful readers?

The Gaming Iconoclast: Is Ignorance Bliss?

Filed under: Culture, Expansions, Game mechanics, Patches, Opinion, Humor, Rumors, The Gaming Iconoclast

Ignorance is bliss.
-- Thomas Grey

Knowing is half the battle.
-- G.I. Joe

It goes by many names -- Rumor. Speculation. Innuendo. Suggestion. Suble hints. Vague allusions. Nudge nudge, wink wink. Slips of the keyboard. Loose lips sinking ships. Detective work. Snooping. Unearthing forbidden knowledge. Call it what you will, by whatever method you choose, but it's become an increasingly inescapable fact of life regarding the games we play, especially those in the shared iterations of persistent worlds.

We're referring, of course, to knowing about content before it's on our hot little hard drives.

[Note: Many of the links that follow do, in fact, go to information about pending updates and patches. If you're averse to reading this sort of information, please skip over link text that contains an asterisk. (*)]

Continue reading The Gaming Iconoclast: Is Ignorance Bliss?

The Digital Continuum: Player abuse, redemption and revolution

Filed under: Game mechanics, Opinion, The Digital Continuum

Lets go back about ten years or so to the original EverQuest. Now it isn't my intention to pick on any one game, I just happen to be more familiar with it than Ultima Online or Meridian 59. For the sake of immersion let me assume the role of a 1999 copy of EverQuest that you happen to be playing on your gaming machine back in the last year of the last century.

You just died in EverQuest. How dare you die! Since you had the nerve to be defeated in combat, you'll now be required to run from your binding point -- which could potentially be very far away -- to your dead body, which contains all of your equipment and bags that just happen to hold all of your inventory. If you fail to do this, then you lose all of these items. Oh but you've already lost some experience and possibly de-leveled if you happened to have recently leveled up.

Hey! Why are you logging out? So what if you think you'd rather play Half-Life right now, this is the game you're paying for monthly. Don't you think you'd better get the most out of it? Hah! See? I knew you were only bluffing. All right, now get to running, noob.

Continue reading The Digital Continuum: Player abuse, redemption and revolution

World of Warcraft
Blizzard's gold farmer bans sends world economy into tailspin

Filed under: World of Warcraft, Economy, Events, in-game

Sure, the price of oil may seem harsh tese days, and pulling up to the pump is certainly no bargain ... But the worst is yet to come. Those whose business it is to track the price World of Warcraft gold goes for on the black market have seen the price of gold double in the past couple of weeks, likely due to a mighty swing of Blizzard's ban hammer. With the highly profitable gold farming operations shutting down due to the suddenly lowered demand and supply, an easy source of liquid assets is now gone. The ripple effects will be felt globally. Until those brave gold farmers can get back in business, long lines at the pump may translate to long lines in the unemployment office.

An over-reaction? Perhaps. But Andrew at GameRates describes, in a tongue-in-cheek way, how protests against the high price of fuel will lead to protests against the high price of gold. So seriously -- have you stopped buying gold until the price comes down? What's the best price point for WoW gold? And would you consider buying gold at a higher price in order to help the Chinese gold farmers over this difficult hump?

Note: Massively in no way condones the buying and selling of gold or the breaking of any EULA in any way We're just interested in hearing from people who choose to on their own accord.

World of Warcraft
Cinemassively: Azerothian Super Villains, Episode 6

Filed under: World of Warcraft, Video, Cinemassively, Machinima, Humor

In January, we introduced you to a World of Warcraft machinima series, Azerothian Super Villains, by featuring the five episodes that had been produced at the time. Ian Beckman is back with the sixth episode, "The Virgin Kael'thas," a humorous video about Illidan's plot to take over the isle of Theramore by distracting the leader, Proudmoore. When he realizes that there are no other options, he enlists Kael'thas, the village idiot of the group, to complete the job, but as always, there are some complications ...

[Via Warcraftmovies.com]

If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

World of Warcraft
Daily WoW News

Filed under: World of Warcraft

The Care and Feeding of Warriors: On my treads
One of the complaints I see from time to time on the WoW forums and even here on WoW Insider is, to paraphrase is, "there are all these level 70 warriors and yet I can't find a tank." I have a variety of responses to this statement as a protection warrior at level 70. It might be how you ask, for one thing ...
Insider Trader: A discussion of our trade channel
This week, Insider Trader will be starting a discussion about trade channel in World of Warcraft, including its usefulness to its likability, abuse, and role in the game.
Gnomes or Dwarves: Which would be better to attach to a bottle rocket?
I don't know if it's just the kid in me that likes to blow things up, but I always find myself aiming to make a few explosions happen around this time of year. As I've grown older and understood more about physics, chemistry, etc., I've come to make the explosions even larger. For instance, putting a bunch of fireworks in a barrel ...
Tank Talk: Building and keeping your tanking corps, Part II
Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid).
Know Your Lore: Malorne
Before we start this week, I'd like to let you guys know about a neat little thing we've set up for you. If you have requests for Know Your Lore or questions for that other column that I do, you can e-mail me at lorenerd@wowinsider.com !

World of Warcraft
One Shots: Fireworks over the Bay

Filed under: World of Warcraft, Fantasy, Screenshots, One Shots


Today's One Shots is actually one from this blogger's personal archives. This Troll Rogue is enjoying the holiday fireworks in Booty Bay from World of Warcraft, taken before Burning Crusade was released. American MMOG-industry companies are off for the holiday weekend, and we are running on a skeleton crew as well. However, those of us still lurking around the offices are keeping an eye out for news for you.

In the meantime, we hope those of you stateside have a great (and safe) holiday with friends and family. To the rest of you out there, don't worry - we'll be back up to speed once we've had a chance to sleep off all the partying!

And hey, if you have the chance to snap some screenshots while enjoying in-game holiday events this weekend, send them in to us at oneshots AT massively.com! We'd love to see what you're up to.

Gallery: One Shots

Runes of Magic unveils the starting area of Taborea

Filed under: Betas, Fantasy, New titles, News items, Free-to-play, Runes of Magic


Imitation is the sincerest form of flattery, and in Runes of Magic (AKA Radiant Arcana), Runewaker Entertainment has taken all they loved about Ultima Online and World of Warcraft, combined that with elements from EverQuest, EverQuest II and Final Fantasy XI Online to make a free-to-play MMORPG combining all the elements of both Western and Eastern games. It's like a highly-concentrated booster shot of high fantasy goodness -- and it's free!

Runes of Magic will include a dual class system, where you will choose a primary and a secondary class, armor dying, player housing, crafting, an auction house, unique mounts, a fully customizable user interface and either click-to-move or WASD controls.

The starter zone of Taborea has a deep and rich lore, a colony struggling to stave off the darkness, with your help. You'll need a PDF reader to read that, but we have some of the highlights in our gallery. Can a free-to-play homage to some of the Western world's greatest MMOs succeed on in North America? Distributor Frogster is looking for a US publisher to take that chance.

The game play video from the Chinese open beta (you can find that after the break) shows clearly the developers at Runewaker loved World of Warcraft perhaps more than is really healthy. Still, a free-to-play WoW clone may be exactly what players want, and Runes of Magic may just be different enough to make it interesting.

Continue reading Runes of Magic unveils the starting area of Taborea

World of WarcraftWorld of WarcraftWorld of Warcraft
Cinemassively: Happy 4th of July

Filed under: World of Warcraft, Video, EverQuest, Second Life, Cinemassively, Machinima

On this 232nd day marking Independence in the United States, we wanted to feature some of the patriotic videos created in MMOs. They range from quick videos showing off fireworks in platforms such as Second Life, Everquest, and World of Warcraft, to artistic videos set to Bruce Springsteen, all the way to silly safety tips from the Red vs. Blue boys. As you're planning your real life festivities this year, considering taking some time to pop into your favorite game to get in on some of the action. Happy 4th of July!

If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

Check out more videos after the jump!

Continue reading Cinemassively: Happy 4th of July

World of Warcraft
Daily WoW News

Filed under: World of Warcraft

World of Starcraft could still be the next-gen MMO
Arena Junkies picked up an interesting tidbit by comparing two different interviews. Rob Pardo, Blizzard's EVP of Game Design, gave an interview to Onlinewelten in which he talks about the next-gen MMO. That interview isn't exactly news on its own. We knew since Diablo III was announced at the WWI that it probably isn't the new MMO
Why do we WoW before WotLK
The Part Time Druid posted a bit of an existential question -- "Why do we WoW?" It was followed up over on the Altoholic. And while their musings on the motivations for gaming are notable, I'm happy they avoided questions around that horrible WoW-addiction issue.
Beta selection is random, no emails yet
Nethaera has just come out and said that the beta selection process will be random. This is important for all of us to know: there will be no precedence or order associated with the opt-in. What does this mean?
Totem Talk: What you will and will not be
Totem Talk, the column for shamans, was hit right between the eyes with news from the Worldwide this weekend. Matthew Rossi, our intrepid columnist, tries to make sense of it all this week.
Beta opt-in F.A.Q.
More beta news for everyone to enjoy tonight. Bornakk has posted what Nethaera promised earlier in the day, a Wrath of the Lich King beta opt-in F.A.Q. The complete F.A.Q. is republished here for your convenience, and is definitely something everyone should read and re-read.

World of WarcraftWorld of Warcraft
Massively Speaking Podcast Episode 12

Filed under: World of Warcraft, Podcasts, Lord of the Rings Online, Culture, Star Wars Galaxies, Massively Speaking

Massively Speaking Episode 12 runs down news and features from Massively.com for the week of June 25th - July 1st. This week Colin Brennan and Adrian Bott up the respectability level something fierce, with considered opinions and thoughtful commentary on the week's topics. It's true that most of those topics are Blizzard-related, but they just had a big event. Sorry for our WoW-weary listeners. We also chat about Lord of the Rings Online book 14 and Star Wars Galaxies big anniversary.

Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we'll read your letter on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes (MP3)
[RSS] Add Massively Speaking to your RSS aggregator.
[Digg] Like the show? Digg it.
[MP3] Download the MP3 directly.
[VW] Listen at VirginWorlds.com
Listen here on the page:



Read below the cut for the full show notes.

Continue reading Massively Speaking Podcast Episode 12

World of Warcraft
Blizzard's initial ideas for World of Warcraft were concieved in 1994

Filed under: World of Warcraft, Fantasy, Interviews

In an interview with Eurogamer, Blizzard's Mike Morhaime recently went into some depth about the origins of World of Warcraft. According to the company's CEO, the roots of the world-girding MMO giant stem from discussions held as early as 1994. Just after the release of Warcraft II, actually. Said the executive, "We thought, wow, this would be such a great game to create a virtual world around, where you're a character inside the game and you can explore this fantastic universe. Technology finally advanced to the point where it was feasible to make the game. So, genre first, then franchise."

Morhaime also steps up on the PC gaming soapbox, joining Gabe Newell in shouting down detractors that say PC gaming is 'dying'. He slams those who would rely solely on retail sales to judge the health of the marketplace, and views that sort of thinking as 'completely dead wrong.' Read into the article for all this, and a sense of what can make the CEO of a billion dollar-a-year company nervous.

World of Warcraft
Wrath of the Lich King US beta opt-in goes live

Filed under: World of Warcraft, Betas, News items


The moment everyone's been waiting for -- aside from a release date -- is finally here, Wrath of the Lich King US beta opt-ins are now available! All you're required to do is sign into your World of Warcraft account and make a couple clicks and bang, you're done. Do be warned that you'll only get an email if you're actually accepted into the WotLK beta and not a simple confirmation email for entering.

We can't imagine that it'll be very long before the beta actually starts now that Blizzard is accepting both EU and US entries. Once the beta does begin information about what we can expect from World of Warcraft's next expansion should begin to flow even more freely. It's possible that we'll see the beta begin before Blizzcon 08, so make sure to get your submissions in fast, while the clickin's still good!

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