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NCSoft reveals "Visions of the Future" for Aion

Filed under: Fantasy, Trailers, Aion


"As the Daevas dream, they see Atreia's future." Just in case there was one person left out there who didn't find Aion to be a visually stunning game, NCSoft released a nine minute gameplay trailer last night entitled "Visions of the Future". The trailer was presented on the official forums and greeted with a storm of "OMG".

Upgraded graphics improved the appearance of an already beautiful game, but that wasn't the thing that caused the excitement among Aion fans. An extensive look at player housing offered samples of available exteriors and interiors, as well as furnishings. And for the remaining fans who hadn't begun salivating? Mounts. In fact, seen here and there were what appeared to be flying mounts, as well as a dinosaur. The first half of the video was rounded out with clever aerial camera work designed to highlight changing seasons over gorgeous landscapes, and promises of swimming.

The video rounded out with an aptly named segment of "Pulse-pounding battles", both aerial and ground-based. Fire-breathing dragons, huge allies summoned from beneath the ground, and what one fan described as "awesome nuking" completed the picture.

A "never ending challenge", promises the end of the trailer. Take a look for yourself after the jump and see if you agree.

NCsoft bans 16,000 Aion accounts

Filed under: Fantasy, Aion, News items

One of the continued complaints we hear from Aion players is that bots litter the game's digital landscape, severely reducing the enjoyment of actual flesh-n-bones players. So we feel inclined to shout, "Good news, everybody!" at today's announcement by NCsoft that nearly 16,000 accounts have been banned during a recent unscheduled server reboot.

That's a huge number and certainly nothing to scoff about. This should hopefully alleviate much of the problem, at least temporarily -- and then future banhammers will likely come crashing down.

We hope nobody was caught in the crossfire with today's bans, but if you do find yourself without an Aion account to play and are 100% sure of your innocence, you can create a support ticket. Obviously, this isn't ideal if you're suddenly without your account, so with any luck there aren't any cases of mistakenly banned players.

Patch 1.5.1 goes live for Aion

Filed under: Fantasy, Aion, Game mechanics, Patches, PvP, Leveling, News items


A new patch for an MMO is a bit like a present. At best, it can provide a number of new opportunities for fun and enjoyment. At worst, it can break several things you already liked and now have to replace. Aion has recently deployed the new patch 1.5.1 and, as could be expected, fan reaction is somewhat split on whether it's a nice present or the immortal pairing of socks and underwear. Certainly there isn't a major content influx, and the often-requested reduction of the game's grind has yet to be implemented, but there are still a number of nice updates and additions.

Leaving aside the bugfixes and optimization with only a mention that they should help the game play more smoothly all around, several instanced dungeons have been adjusted somewhat. Nearly all of these changes look beneficial to players -- reductions in difficulty and increases in reward, as well as added UI displays for important objectives. They've also added stealth-detecting NPCs to starter areas and increased several NPC health totals in an effort to curb destructive PvP tendencies. Quest experience at mid-to-high levels has been adjusted upward, rewards have been slightly improved on several quests, and level-difference experience penalties have been reduced. Last but not least, there's now more incentive to hold a fortress in the Abyss and work to defend it, as rewards are offered for defending players. Aion's fans aren't all happy about the changes, but it's best if you take a look at the changes yourself. Just remember that even if you don't like it, this present is unreturnable.

Steam estimated at selling to 70% of PC market

Filed under: MMO industry, News items, Opinion

Where did you buy your last MMO and where will you buy your next? Chances are you'll be getting it on Steam or so the story goes according to Brad Wardell, head honcho over at Stardock. We're inclined to agree with his assertion that Valve's digital distribution platform holds roughly 70% of the PC market as many of us here at Massively have been buying our MMOs -- and PC games in general -- on the service for some time now.

So is it a good thing or a bad thing for MMO players? Our experience with purchasing games like Aion and Champions Online through the service has been positive, and so long as no complications arise via patches or other client issues we see no reason to stop utilizing the service unless better offers appear.

The only real MMO-related issue we can see is with collector's editions. Some games offer a different set of bonus material for people who opt out of the physical copy and go for the digital, but certain items like art books, mouse pads and other bric-a-brac can't be delivered through a wire... at least, not until sometime in the far flung future.

Now, as far as the Steamworks integration issue goes... Well, that's a whole other sack of fishes.

Anti-Aliased: Blade & Soul > Aion

Filed under: Fantasy, New titles, Opinion, Anti-Aliased, Blade & Soul


All right, now that the inflammatory title that makes you look at my column is out of the way, let's get down to business. This week we got to see a 30-second teaser trailer from the folks at NCsoft about Blade & Soul, a game from NCsoft that has been stealthing in the background, waiting for the right time to strike and jump in front of Aion.

Blade & Soul isn't a brand new game though. In fact, the game's artwork has already made a guest appearance on our website. (With subsequent comments on how that woman's back is going to break in half if she should walk forward.) Plus, if you really want to see what the game has to offer, a quick YouTube search will bring you to the Blade & Soul HD gameplay video which looks, well, simply stunning.

So why am I dedicating my opinion column to a game that's nowhere close to being released? Well, because I think it has potential, and because it's my opinion column. So come along after the break, and let's look at Blade & Soul.

One Shots: Wonder what he's reading

Filed under: Fantasy, Screenshots, Aion, One Shots


For some of us, there's nothing quite as good as getting some gaming time in, save perhaps cracking open a good book. Sometimes you can even get a good book in while getting some MMO time. When you add in being in the lovely lands of Aion, that's a pretty solid combination -- or at least a pretty one as today's One Shots shows! This great picture comes to us from Steffan A. who writes in: I started a new character on Triniel, and I was wandering through Munihele Forest when I just had to stop and take a screenshot. Aion is one of the best looking MMORPG's I have ever played, and I think I'll be staying for awhile.

For some, it's all about the beauty. For others, it's all about the play. Others still prefer a bit of both! We'd love to see screens of your favorite MMO, if you'd like to send 'em on in. Just email them to oneshots AT massively DOT com along with your name, the name of the game, and a quick description. We'll do the rest. Easy, no?

Gallery: One Shots

NCsoft releases teaser trailer for Blade and Soul

Filed under: Fantasy, Trailers, New titles

When we say "NCsoft" it usually brings to mind their big, highly-promoted titles like City of Heroes, Aion, and Guild Wars. However, NCsoft enjoys quite a bit of popularity in their home country of Korea, and a lot of people are looking forward to another upcoming title. Blade and Soul hasn't enjoyed the worldwide hype that some other NCsoft titles have, but it's still got an excited fan base looking forward to it.

News for eager fans has been on the skimpy side, with the biggest announcement lately being a recent mention from the NCsoft CEO Jaeho Lee: "I believe there will be certain public events in the year 2010... at least a closed beta test for those titles. Commercialisation will be expected, at this point, probably some time in the year 2011."

Yesterday NCsoft delivered a little surprise via Twitter for those anticipating Blade and Soul: a teaser trailer is coming soon, and a 30-second teaser is available now. Take a look at the teaser after the jump, and we'll keep an eye out for the full length version for you!

Developer communication as it affects games

Filed under: Aion, Forums, Opinion, Academic, Champions Online


Developer chats aren't only important when it comes to what players know about the game -- they're also important in how the players approach the game. That's one of the more interesting conclusions to be taken away from Elder Game's latest discussion regarding the interactions between developers and community. As Eric Heimburg points out, developers and community teams have two main approaches to dealing with their players, both of which affect the attitude of players and their perception of the game as a whole.

Aion is his choice of examples for the first type of communication, in which the development team is essentially totally silent. The attitude is either complete silence, or denying that a bug is actually a bug. On the flip side, Champions Online embraces an open style of communication in which the developers loudly talk about bugs, system problems, and so on. Heimburg goes on to point out the positives and negatives of both sides -- Aion, for instance, creates an impression that things are working as intended even when they aren't. That works well until it becomes absolutely transparent that something is wrong, at which point the credibility is lost. Champions Online has a much more prevalent sense that the players should work with the developers and give them slack, but that only extends so far. It's an interesting look at a complicated issue, and worthy of an in-depth reading.

NCSoft asks Aion players to fly their fan flags in public

Filed under: Fantasy, Aion, Culture, Events, real-world

NCsoft and the Aion staff have been spending a lot of time lately working to get the Aion community involved and engaged in ways beyond just playing the game. They began with the Eye on Community feature, brought out Aion apparel, and now NCsoft gives you Aion Around the World.

The Aion team is enjoying the international popularity of their game and want to see it in action. Community Manager Andrew "Tamat" Beegle explains "to highlight the global phenomenon that Aion has become, we want to see pictures of our community members in public locations. We're looking for pictures of our players participating in exciting activities or showcasing Aion-themed merchandise, art, or cosplay."

Tamat and two other Aion team members Ayase and Amboss illustrated the idea by cleverly getting themselves into one photo while 5,000 miles apart. (We anticipate someone taking the idea a step farther by doing the same thing with their entire guild.) Aion will be featuring the pictures on their site for the next few months, so get to work on those wings, grab your camera, and send your photos to the Aion Community email. Have fun!

Aion live server numbers crunched

Filed under: Fantasy, Aion, New titles

Aion has been out for roughly 6 weeks so we thought it might be fun to crunch some of the numbers NCsoft provides on their official North American website. We've taken a look at realm balance, class balance, and what level Aion's population is at. Data collection occurred on November 12 at noon Eastern. A spreadsheet containing all data can be viewed here.

Realm population balance (Elyos vs. Asmodian)

Realm population balance is 50/50 on 3 of 14 servers. The remaining 11 servers have the Asmodians ahead of the Elyos by a 51:49 ratio. It appears as if NCsoft's forced realm population balance mechanic is keeping things under control, but one wonders how rampant these disparities would be if character creation was unrestricted. We've seen unbalanced two-faction MMOs before.

It should be stated that these numbers only represent a tally of Elyos and Asmodians across all servers and not how organized or active each realm is in PvPvE.

Aion announces holiday items for players

Filed under: Fantasy, Aion, News items

The holiday season is approaching, and NCsoft is leading the charge for the annual rush of holiday celebrations and items in MMOs. Yesterday they announced the Aion Holiday Ascension Pack for those of you who haven't purchased the game yet, or are hoping to receive it as a gift.

The Ascension Pack comes with an extra holiday bonus in the form of four gifts to give your character a little boost and shine up his or her appearance a bit. It contains 20 Lesser Life Potions, 15 Lodas Amulets, 15 Lesser Running Scrolls, and a special dye for your character. You'll get a different dye color depending on where you purchase your Ascension Pack, so you may want to choose your purchase place with that in mind.
  • Amazon – Hot Orange Dye
  • Best Buy – Mustard Dye
  • Game Stop – True Black Dye
  • Target – True Red Dye
  • Wal-Mart – True White Dye
Aion is only the first game to begin announcing their holiday plans - we're sure much more will be coming soon, and we're looking forward to it!

Aion reports nearly 1 million copies sold in North America and Europe

Filed under: Fantasy, Aion, News items


Aion
hit the ground running earlier this year, easily breaking the 400,000 mark for pre-orders, and they're continuing the trend. The first month post launch was occasionally rocky, but the good seems to easily outweigh the bad in the eyes of fans: NCsoft announced today that they have sold nearly one million copies of Aion: The Tower of Eternity in North America and Europe.

North America accounted for over 500,000 of those copies, and European sales stand at around 470,000, allowing Aion to make up an extremely respectable 52 percent of NCsoft's total sales last quarter.

Aion has their player base to thank for the sales, but their timing certainly didn't hurt. They enjoyed a launch time relatively free of competition -- the MMO market wasn't exactly glutted with new high-fantasy PvPvE titles in 2009.

Aion officially launched September 22nd in North America, and September 25th in Europe.

Aion 1.5.1 patch additions receive an overwhelming "Meh"

Filed under: Fantasy, Aion, Patches, News items

The latest additions to Aion's 1.5.1 patch notes illustrate the "damned if you do, damned if you don't" reality that is MMO development. They also show a potential communication disconnect between the game's players and developers or possibly even unrealistic expectations. Upon reading the pages and pages of player comments on these patch note additions, the general opinion can be summarized as such: "These changes don't address our major complaints."

There's no doubt that 1.5.1 will greatly improve Aion (less grind anyone?), but players seem to be sticking on a few major points that aren't yet in the tentative patch notes. Most of the players commenting on these notes seem to feel that Aion's first big patch should tackle the crashing fortresses issue (crysys.dll), flying spiritmaster pets, better UI customization, and a number of other issues (less grind included). There also appears to be resistance to a new debuff that will be added to aether extraction. Players will now be randomly debuffed when gathering, but can quickly remove it by typing a captcha. This change is obviously aimed at bots, but many state this will become an annoyance for everyone.

Check out our summary of part one of the patch notes and AionSource's interview with NCsoft's Lani Blazier to get a comprehensive view of the situation.

The perils of railroading in MMOs

Filed under: Culture, Game mechanics, Opinion


If your gaming origins consist of old-school tabletop gaming, you most likely know and fear the term railroading. It's used to describe an innocent-enough formulation that begins in a large number of games, usually run by younger players, wherein players are more or less forced along a preset path no matter what they might choose to do. That's a Terrible Idea recently took certain parts of the MMO world to task for this as well, as offering precisely that -- a game streamlined so effectively that you have no choices to be made. In particular it cites Aion as an example of a game offering a straight-line, no-thought approach to the genre.

Certainly one of the common criticisms of some newer games, such as Aion and Champions Online, is that you find yourself pushed along on a narrow set of tracksw toward an inevitable conclusion, without many choices to be made in terms of gameplay. On the flip side, of course, it's hard to argue that a certain amount of streamlining is a good thing -- we might miss the sensation of wondering what we should do next, but not the sensation of having no idea what comes next. But there's an argument to be made that streamlining too far removes the whole reason we play the game, and it certainly destroys any hope of meaningful immersion when all your choices have already been made.

One Shots: The hat needs work

Filed under: Fantasy, Screenshots, Aion, One Shots


When it comes to Aion, many players love just how highly detailed and cool-looking their armor and weapons are. However, when it comes to the recent holiday hats from the Aion Halloween event, those glowy pumpkin heads just don't really cut it in comparison. Even considering that, they're still fun to see. This recent image comes to us from our long-time One Shots contributor, Johanis, who writes in: Here is Metros...now almost level 25 Templar who just got his Halloween Hat. Lookin' good!

One Shots is all about reader contributions. MMOs from big to small are welcome. Just email them to us here at oneshots AT massively DOT com along with your name, the name of the game, and a quick description. We'll post them out here and give you the love for sending 'em in.

Gallery: One Shots


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