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Posts with tag archlord

ArchLord to get expansion

Filed under: Fantasy, ArchLord, Expansions, Game mechanics, Launches, News items

Codemasters Online has released information about its upcoming expansion to the free-to-play ArchLord. Titled Episode 3: Spirits Awakening, the also-free expansion will feature 3 new game zones, over 80 new class skills, new ruling ArchLord abilities, new collectible armor sets, and new monsters and zone bosses.

For those who haven't heard of this title, one of ArchLord's unique properties is that any player can rise to the top and become the ArchLord of their particular server, gaining access to a castle, stronger spells, and a dragon. Needless to say, the title is in constant flux, which provides a great incentive to continue to play. The press release doesn't give specifics for the actual expansion release date other than it's due in a few weeks. Once it arrives, we'll take another look at this MMO.

Codemasters plans to bring MMO development in-house

Filed under: Business models, MMO industry

Well-known European games publisher Codemasters has announced that they plan to move some MMO development in-house. The company currently acts as publisher for a number of Western massively multiplayer games, such as Lord of the Rings Online and Jumpgate Evolution. It also acts as an EU partner for the Korean games and RF OnlineArchlord. Today vice president of Codemasters Online Gaming David Solari has informed GamesIndustry.biz that in-house development was 'always a part of the plan.'

In a lengthy interview with the site, Solari notes that entering the PC MMO marketplace is a daunting task - but they feel they're prepared. The numerous games they've licensed will give them an edge, and has given them a great sense of where the industry is going. His concluding statement is especially interesting, given recent comments by Bobby Kotick in the growing tit-for-tat war between EA and Activision/Blizzard. "I don't think you can compete with Warcraft. In two or three year's there will be something else that will be able to compete with Warcraft but nobody will be able to tell you what that is now. Chucking money at something isn't the answer."

Codemasters to reveal new MMO in March

Filed under: Events, real-world, MMO industry, New titles, News items

Codemasters -- the U.K. company that runs DDO, LotRO, RF Online, and ArchLord in the European market -- has announced a coming announcement. Is that anything like having a meeting to talk about having a meeting?

Wisecracks aside, here's what the folks at Codemasters want every one to know: they will be announcing a new MMO at the Connect 2008 event in March. Connect 2008 is Codemasters' own online gaming expo of sorts. It will take place in Birmingham. Oh, and the game will be playable at the event, too. If you're in the U.K. and you're an avid player of one of Codemasters' games, it might be worth a trip.

So mark your calendars for March 14th; then and only then will we know what this mysterious European release is! There's a sign-up sheet for event-related news alerts in case you want to be really, really on top of this, but rest assured that we'll bring you all the info as soon as it comes.

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As the Worlds Turn: Land of the Free

Filed under: World of Warcraft, ArchLord, Dungeon Runners, Game mechanics, RF Online, Free-to-play, As the Worlds Turn

Free. Everyone likes things that are free. Well, except when it involves a free kick to the twig and berries. These days, free things are often accompanied by plenty of small-type that make it anything but free. Requiring you to sever a limb or to sign over half of your first born does not constitute free. However, there has been a glut of free-to-play MMOs emerging on the market. Some of these have been around for a while that somehow lost the desire to charge people and others have come out of the gate with no fees like a naked hippy at an outdoor music festival.

What I'd like to do this week is take a look at some free-to-play games and see what they have to offer in the realm of game design and development. If you're looking for a review or a first-impression on any of these games, you're in the wrong place. There are far more capable people than I who can do just that. So put the wallet away, we're about to go free ... just keep the clothes on.

Continue reading As the Worlds Turn: Land of the Free

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As the Worlds Turn: Neverending Stories

Filed under: World of Warcraft, ArchLord, Guild Wars, Lord of the Rings Online, Lore, MMO industry, Opinion, As the Worlds Turn

Ugly Horse!

Imagine, if you will, the following: In a dimly lit boardroom, a collection of men and women, disheveled and sleep depraved, stare blankly at a room filled with wads and scraps of paper. A broad shouldered man sits alone at the head of the table, the only indication he is there is the low red glow of his cigar. Finally someone speaks. "Ok, how about this? There is this ancient evil that lives ... um ... in a castle and ... ah ... there is a good king who lives in another castle and ... he needs heroes to help defeat this big, bad evil king ... dude."

A thick silence falls on the room.

Through a puff of gray smoke, "I love it. Let's pump a couple million into this baby. Let's make sure we set up the billing structure and get me some in-game advertising! Let's roll, people!"

I confess. That might not be entirely accurate but what role does the story play in our lovely MMO games? It serves as the backdrop for all the contextual details of the game but beyond the introduction movie, what importance or what prominence does the story play in MMOs? We're going to look a few of the more popular MMO games out there and how they deliver the backstory. We'll start with the obvious.

Continue reading As the Worlds Turn: Neverending Stories

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Tip of the Day

No plans for this popular American holiday? Why not celebrate the 4th in-game? We'll tell you where to go!

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