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World of Warcraft
New Guild Wars Zaishen rewards announced

Filed under: Fantasy, Guild Wars, Contests, Events, in-game, Game mechanics, PvP

Now that the April 2008 Zaishen Tournament is over, commemorating the third anniversary of ArenaNet's Guild Wars, we look forward to a completely revamped tournament system with new rewards, in-game prizes, items and a shiny new Zaishen title track.

The way this new system works, whenever you use a Zaishen Key on a Zaishen Chest, you get 5 Zaishen Reputation Points which accumulate towards this new title track. Each rank of this title track, from 1 to 12, has its own unique name. In addition, you'll receive infinite-use Transmogrifier Tonics that will change for each month of the tournament, and special rank emotes which will be progressively more impressive the higher they get from rank 1 to rank 7. Be sure to check out the Guild Wars website for complete information on these rewards and a video of the rank 7 emote in action!

World of Warcraft
Guild Wars: A guide to Pre-Searing

Filed under: Fantasy, Galleries, Guild Wars, Guides, PvE, Hands-on, Education


The last day dawns on the Kingdom of Ascalon. It arrives with no fanfare, no tolling of alarms. Those who will remember, will speak fondly of the warm morning breeze. People carry on with their daily lives, unaware that in a short while... everything they have ever known will come to an end.

This is the opening dialogue for the original Guild Wars, directly after you initially create your character in Prophecies. It lets us know that the beauty we are about to experience in what is known as "Pre-Searing Ascalon" will only be temporary.

The name "Pre-Searing" comes from the fact that everything in this tutorial area of GW:Prophecies occurs before the Searing, when the evil Charr burned the lands of Ascalon to the ground. Because of the fact that it precedes the rest of the storyline by two years, the area cannot be accessed again once you leave. For this reason, you will find many players who remain in the Pre-Searing area permanently, as a roleplaying homage to their original homeland and its preservation. In fact, this starter area has had such an impact on players that an entire fan-based community has been created around it.

Continue reading Guild Wars: A guide to Pre-Searing

World of Warcraft
Guild Wars third year anniversary retrospective: Nightfall and Eye of the North

Filed under: Fantasy, Galleries, Guild Wars, Events, real-world, Events, in-game, Guild Wars 2, Free-to-play

Guild Wars began life as an unknown; an experiment into combining some of the best elements of Diablo 2-style online hack and slash with the persistent storytelling of traditional MMOs. Its first two years were wildly successful, despite the reservations of veteran players. With several million boxes sold and expectations high, Guild Wars' second year of live service had already begun with a bang. Guild Wars: Factions released to much fanfare, but didn't deliver on all the notes fans of the original Prophecies campaign were hoping for.

In October 2006 Arena.net answered those expectations with a brand-new campaign, still lauded to this day as the greatest addition to the series. Guild Wars: Nightfall introduced yet another entirely original campaign setting. It also added the Hero mechanic into the game, allowing players the opportunity to level up their fully customizable NPC allies. Capitalizing on the momentum of that release, the series' first real expansion was unveiled for players in August of 2007. Last year's Guild Wars: Eye of the North added a bevy of new ways to play the game, and paved the way for the upcoming Guild Wars 2.

Today, in honor of Guild Wars' third birthday, we've got a retrospective on the two most recent explorations of the original game concept. We'll offer up some imagery from the past, reflect on how the game is today, and look ahead to the future of the series. Click on through to explore the history of Guild Wars, and don't miss our other retrospective on the first two boxes in the series!

World of Warcraft
Guild Wars third year anniversary retrospective: Prophecies and Factions

Filed under: Fantasy, Galleries, Guild Wars, Events, real-world, Events, in-game, Free-to-play


You've come a long way, baby. This weekend marks the third anniversary of the retail launch of ArenaNet's Guild Wars, and as we reported earlier, they're celebrating it in style. So we thought we'd take a visual look back at the game, how far it's progressed since April 28th, 2005 and where it stands today.

The original Guild Wars, now known as Chapter 1: Prophecies, is where the game's heart and soul lies. The core skills and classes originated here, but over time, we've seen many changes to the primary land of Tyria. Does anyone remember the original campfire log-in screen? Or the non-refundable attribute points? How about life before Sorrow's Furnace? Can you tell us where the first Hall of Heroes was? These were all additions and improvements made to Guild Wars, along with many others throughout the course of the game's life.

Continue reading Guild Wars third year anniversary retrospective: Prophecies and Factions

World of Warcraft
A brief chat with Guild Wars' chief art director

Filed under: Fantasy, Guild Wars, Interviews, Free-to-play

While Guild Wars has some detractors ("it's not a real MMO", they say) there are a few incontrovertible facts about the game. It's free, it's fast, and it's absolutely gorgeous. The beautiful imagery that we get to enjoy in Arena.net's Tyria stems first and formost from the fabulous art used the series; graphical trickery isn't behind those amazing screenshots. We can blame that fantastic imagery, then, on Guild Wars' art director, Daniel Dociu. Dociu is the subject of a recent interview with the arts and architecture site BLDG BLOG. The site's Geoff Manaugh sat down with the artist for a chat about his work, including his inspirations, background, and how the art informs the game.

Daniel offers, interestingly, that he makes it a point to draw his inspiration from anywhere but videogames. The broad input he gets ("we need a castle here") allows him the opportunity to draw from all kinds of different places when doing his work. He states that he primarily draws from architecture, though he's reluctant to shoose any one style or era. "Rather, I just sort of store in my memory everything that has ever made an impression on me, and I let it simmer there and blend with everything else. Eventually some things will resurface and come back, depending on the particular assignment I'm working on." Click through to the article to read the interview or to see more of Daniel's amazing work. If you're intrigued, more of this style of art is available in this Flickr feed or via our recent discussion of Guild Wars' art.

[Via Rock, Paper, Shotgun]

World of Warcraft
Guild Wars celebrates its third birthday!

Filed under: At a glance, Fantasy, Guild Wars, Events, real-world, Events, in-game

Yesterday MMO newcomer Lord of the Rings Online celebrated its first birthday with celebrations and a brand-new patch. This weekend Guild Wars is celebrating its third tumble around the Sun, and they have the festivities to show it! Fireworks are now lighting up the sky, and birthday cupcakes are dropping from world monsters. Starting at noon Pacific time today, the Shing Jea boardwalk will be open for business. If you're a looking for a little Rollerbeetle Racing or Dragon Arena, they can help you out with that too. Just head to Lion's Arch, Shing Jea Monastery, Kamadan, or the Great Temple of Balthazar. The festivities should be going on all weekend.

Then, starting at 12:01 am pacific time on Monday, adventurers will begin to see their third anniversary mini-pets (like the handsome lion right) show up in their inventory. These pets only show up on the 1st, 2nd, and 3rd anniversary of your character's creation, so you may have to wait a while depending on when you rolled your handsome ranger or saucy elementalist. Make sure to have fun a the party, and I hope you get a good drop for your birthday!

World of Warcraft
Welcome ArenaNet's newest Community Manager

Filed under: Fantasy, Guild Wars, MMO industry, Guild Wars 2

In what seems a continuing stream of Guild Wars community news coverage by us in the past week, we have yet another tidbit concerning their newest Community Manager. Regina Buenaobra has taken the reins over at ArenaNet, after Gaile Gray was promoted within the company earlier this week.

Regina, also known as Brinstar over at her blog Acid for Blood, has been blogging about Guild Wars and other games for several years now. Before this recent move, she was the Community Manager for Xfire, so she does have experience in this context. She lists her main character as a Necromancer/Mesmer, which certainly gets her some cool points in our book. We wish her all the best in her new position and her new move from California to Washington.

World of Warcraft
Second ArenaNet community personnel move in a week

Filed under: Fantasy, Guild Wars, MMO industry, Education


As we originally reported yesterday, it seems ArenaNet's community team is going through even more changes with the recent announcement that Andrew Patrick is changing roles as well. As with his predecessor Gaile Gray, Andrew will be remaining with ArenaNet, but moving onto a QA position in hopes of furthering his knowledge of the gaming industry from within, and getting more directly involved with the development team.

Many Guild Wars PvP players know Andrew from his involvement with everything from high-profile tournaments to the casual GvG. Some had speculated that he would be the one taking Gaile's place as Community Relations Manager, but this latest news certainly throws a monkeywrench in that idea. We think our next concern is who will fill their shoes? They're certainly going to be large shoes to fill.

World of Warcraft
Eight Guild Wars artists honored for their work

Filed under: Fantasy, Guild Wars, Free-to-play


When you think of Guild Wars, what comes to mind first? No, besides the lack of a monthly fee. No no, besides the instanced world. Why, it's the game's sheer beauty, of course! The Spectrum 15 Artist List, an annual showcase of the best fantasy, science fiction, and horror artwork created each year, recently recognized eight ArenaNet artists for their incredible work on Guild Wars. The ArenaNet artists honored on this list are Jaime Jones, Richard Anderson, Matthew Barrett, Daniel Dociu, Jason Juan, Kekai Kotaki, Jason Stokes, and Doug Williams.

We can all agree that these wonderful artists are deserving of such accolades, but consider the impact they will have on future generations of artists. In an era of computer graphics getting easier and easier to create, replicate, and manipulate, it's inspiring to know that we have a way to honor such genuine talent in the gaming industry.

World of Warcraft
Arena.net lays out Guild Wars RMT policy

Filed under: Fantasy, Guild Wars, Business models, Culture, Economy, Events, real-world, Game mechanics

Though the Guild Wars terms of service have never allowed players to trade in-game currency for real money, this past week Arena.net laid out - in no uncertain terms - what they think of the practice. Their anti-RMT policy is extremely harshly worded, going so far as to use the phrase 'illegal' to describe these third-party transactions. The policy clarifies why they feel this hard-line approach is required, and details some of the steps they use to address the problem. Apparently the company bans some 5,000 accounts a week over this issue, and claim to have GMs monitoring the issue 24 hours a day.

The PlayNoEvil Game Security blog clarifies an issue we have with the statement: by definition this practice is not illegal. It's against the game's EULA, to be sure, but Arena.net and other game developers are not (that I'm aware of) empowered to sway the American justice system. While we certainly find the idea of buying gold a bit strange, throwing around words like 'illegal' is a poor idea. They also insinuate that gold farmers (as a rule) are installing keyloggers and hacking accounts. While obviously that's the case in some circumstances, we tend to think that's a pretty broad brush to pain that group with. That's a question for you: do you consider the actions of gold farmers actively illegal? Should they be?

World of Warcraft
Frontline tactics and the midline shutdown in Guild Wars PvP

Filed under: At a glance, Fantasy, Guild Wars, Classes, PvP, Free-to-play

Arena.net's Guild Wars has a rich and satisfying Player vs. Environment experience, but the Player vs. Player component of the game is really the title's core. The official game site regularly releases what they call 'State of the Game' articles; snapshots of the game's play experience at the time the article is written. Their most recent articles are all about thinking tactically in the game's PvP arenas.

A post from early this year concerns frontline coordination, giving hints for ways in which Warriors and other melee classes can keep the pointy end of the sword pointed in the right direction. Their two more recent articles are about a subject they call 'the Midline shutdown'. If the frontline keeps the opponents occupied and the back row keeps the party alive, it's the job of the midline to keep the other party disrupted and ineffective. They have suggestions on how to accomplish this task with a Ranger (with skirmishing and condition spam). They also explore shutdown possibilities with a Mesmer, a possibility that I imagine most PvP teams find a bit disconcerting.

World of Warcraft
Guild Wars tops 5 million sold

Filed under: Fantasy, Guild Wars, Business models, MMO industry, PvP, Guild Wars 2, Free-to-play

A bit behind the times with this, but better late than never: Guild Wars cracked five million boxes sold late last month! NCsoft is (understandably) pleased, and there's a lot of crowing in the official press release. That number includes every box in the whole franchise, of course, so that's spread out across Prophecies, Factions, Nightfall, and Eye of the North.

That's a pretty outstanding achievement, with the game having originally launched back in April of 2005. Back in the day, just after World of Warcraft had launched, the idea of a US publisher succeeding with a game that didn't require a subscription was considering crazy talk. With Guild Wars 2 already in the works and now five million units of the original out and about in the world, I'd say that kind of talk is now quite debunked.

While it doesn't look like there's any sort of in-game celebration going on, the site has a few details for other community-type things. The February Championship series results are in, if you care about that sort of thing. They're also running a contest right now, if you have an eye for design, looking to get players making brand-new weapons for inclusion in the game. The weapons from the 2007 design-a-weapon contest are fantastic, so good luck to any budding artists out there.

World of Warcraft
Guild Wars' version of Chinese New Year starts Friday

Filed under: Fantasy, Guild Wars, Events, in-game, Patches

The beautiful continent of Cantha celebrates the Guild Wars New Year in style. The 2008 celebration begins tomorrow at noon PST, ending at the same time on Monday the 11th. The main food-packed celebration happens in the Shing Jea Monastery, with smaller celebrations taking place at Kamadan and Lion's Arch. Freebie goodies given out at the festival includes plenty of fireworks, bean cakes, champagne, and (if your fortune augurs well) perhaps even a new mini-pet.

Festival events include ensuring that fireworks supplies are kept up, access to the Shing Jea Boardwalk for games of fortune, the annual Rollerbeetle Racing Arena, and a cooking competition. A brand new patch dropped yesterday to support the holiday, along with new the 'Party Animal' Title track and numerous class skill balances. If you're interested in participating, make sure to stop into the party on Sunday; the Celestial Rat will be showing up every three hours to hand out some great holiday bennies.

World of Warcraft
Bug Zapper: Star Wars Galaxies, Guild Wars

Filed under: Guild Wars, Bugs, Game mechanics, Patches, Star Wars Galaxies

The zapper has claimed a few more victims in the Galaxy Far, Far, Away and ... does Arena.net have an all-encompassing name for the Guild Wars world? I know the continents are named Tyria, Elona, and Cantha, but does the planet have a name?

In any case, patch notes have come down for both games, adding minor tweaks to recent gameplay additions for both games. Star Wars Galaxies patch 8.1 puts the first touches and corrections on the recent Chapter 8 update, ironing out some troubles with the new ships and smoothing out some collection issues.

The Guild Wars patch primarily addresses some poor choices AIs were using when using certain Hero skills. They also updated Automated Tournament map rotations, fixed an art glitch with some male armor, and correctly equipped some wayward mobs: "Charr Bladestorms found in Guild Wars: Eye of the North now wield swords instead of axes to match their equipped skills." It must have been embarrassing for those Bladestorms to go around trying to use skills like Hundred Blades and Gash to no effect ...

World of Warcraft
How Arena.net developed the Guild Wars Mission Pack

Filed under: Fantasy, Guild Wars, Events, real-world, Events, in-game, Expansions, Launches, News items, PvE, Free-to-play


Yesterday we discussed the official commercial release of the Guild Wars bonus mission pack. It's been available for certain players since November, but now anyone can snag it for about ten bucks from the NCsoft online story. The pack pits players against some of the most well-known foes in Arena.net's gameworld, like the intimidating Charr above.

But how did they make the missions? The official Guild Wars site has up interviews with several of the developers, exploring the process behind this latest addition to the game. Lead designer Colin Johanson explains how the pack fits into the game's fiction, what a player who purchases the pack will find himself doing, and the challenges of working on the current game while working on Guild Wars 2 at the same time.

Their second interview sees fellow designers John Stumme and Linsey Murdock joining Johanson to talk a bit about their past experiences on the Arena.net team, as well as the process of actually creating components of the bonus pack. Johanson in particular enjoyed how the team could focus on story in this special contend update: "In a major Guild Wars release, the focus is on the players' characters-the things they do that shape the world around them, and their adventures. With these missions, we could tell more of the story of the world itself by showing the deeds of those who had come before.'

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