Skip to Content

AOL Games

azeroth posts

GDC09: Spending time with the cruise director of Azeroth

Filed under: World of Warcraft, Fantasy, Game mechanics, MMO industry, Quests, PvE, Opinion


At GDC09, we got to talk with many people and listened to a variety of panels on all aspects of game design. But there was little doubt as to which panel attracted loads of attention -- the Jeff Kaplan panel on quest design in World of Warcraft.

Warcraft has come extremely far in terms of their UI design and quest implementation since the game launched back in 2004. Just between 2007 and 2009, Kaplan revealed that over 8,570,222,436 quests have been completed, while the daily average was 16,641,409. With those numbers in place, it's safe to say that World of Warcraft players are driven by their questing.

Kaplan's panel revealed a few tricks of the trade, as well as his beliefs regarding questing, so without further adieu let's get into the meat of his panel.

GDC09: Spending time with the cruise director of Azeroth pt. 2

Filed under: World of Warcraft, Fantasy, Game mechanics, MMO industry, Quests, PvE, Opinion


Mistakes of World of Warcraft

Kaplan was quick to note that Warcraft was far from perfect, and he wanted to highlight some of his own mistakes inside of the design.

The first mistake was the idea of the "Christmas tree effect," otherwise known as having so many quests in a quest hub that the minimap lights up with exclamation points like a Christmas tree. While players enjoy this, Kaplan wanted to say that the developer loses call control over the player at these points, as the player will not read any quest text in their clicking frenzy. There's no control over what quest leads into what or which order the player will do the quests in.

The second was the internet adage of "too long, didn't read." Quest designers don't need to write a book to get their point across with the quests. He brought up that video games had a type of "medium envy," where sometimes they get too preachy with their topics. Games should be fun first, story second.

Mystery also falls in this category. The story can provide mystery, but the quest log should never have any mystery to it. The quest log should always point where to go and what to do, but the overall story of those quests may provide some solution to some mystery.

Also avoid poorly placed quest chains, like the Chains of Myzrael questline in Arathi Highlands. The Myzrael line was hard to find, ended up spanning 14 levels, and ended with killing an elite mob that was level 44. This quest line was a "brick wall" according to Kaplan, because most players never stuck with it.

It's good to have quest chains that span content, but quest chains like this break down trust the player has with the developer. When the player runs into a chain that he can't finish with a monster he can't kill, the player loses trust in the developer's sense of guiding them to fun.

He also emphasized to avoid inserting "gimmick quests." His example here was part of the Oculus dungeon where players ride on dragons. These types of quests center around doing something the client may not be able to properly handle. Warcraft was not designed to accommodate vehicles. When developers resort to putting in parts of the game that center around a gimmick, it can detract from the fun of the rest of the game.

The horror of collection quests

Kaplan's speech ended with an analysis of why people hate collection quests so much, and a few tips on how to make collection quests into a better experience.

His problems with the quests stemmed from three areas -- dense creature population, too few of a creature to kill, and having a wide variety of items required for the quest. Having a dense creature population can put off people, especially when there's a lack of the monster required for the quest. If someone has to kill four lions for every one raptor required for the quest, then there's a problem.

His other point was that collection quests shouldn't require an insane amount of items. To everyone's amusement, he brought up the Green Hills of Stranglethorn quest chain (a chain he wrote) as the exact thing a designer should never do. Collection quests should be an easily obtainable number of items, and not such a long grind fest with the hope that your required item might drop.

Lastly, never have the player question why they're collecting the item required -- it should be clear from the onset. Kaplan brought up the infamous gnoll paw collecting quests, in which gnolls may or may not drop paws upon death, where obviously a gnoll has four paws and not a number between 0 and 1 (which everyone applauded at loudly). Quests should make sense and not become a gimmick in their own right. This causes the player to once again, lose trust.

Most of these points that Kaplan has brought up pertain to Warcraft, but can easily be applied to any game on the market. With all of this in mind, perhaps we'll get to see some better design in our MMOs from other developers, now that we're all on the same page... of the Green Hills of Stranglethorn.

Wrath of the Lich King ranks in Edge's top games for 2008

Filed under: World of Warcraft, Fantasy, News items


It's been a good year for the second expansion to World of Warcraft, but things just got even better. Edge Magazine has tossed up it's top 30 of 2008 and Wrath of the Lick King placed at number sixteen. The expansion is the only MMO on the list, which is saying a lot in a year when Warhammer Online and Mines of Moria came out, impressing many players.

The placement is attributed to Blizzard's re-imagining of what's possible in Azeroth through new quests and zones, as well as the addition of the Death Knight class. We've got to agree with them there, which is why Massively awarded Wrath with the best expansion of 2008.
One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

Lich King begins assault on Azeroth, starting with Orgrimmar

Filed under: World of Warcraft, Events, in-game, Expansions, News items


World of Warcraft players are experiencing a world event leading up to the launch of Wrath of the Lich King. No, it's not another invasion of flesh-craving zombies -- but it's just as cool. You see, the Lich King is currently launching attacks on Orgrimmar via Frostwyrms and Aboms. The event restarts every 20 minutes and is specifically located in the Valley of Honor. We're unsure how many servers the event has begun on, so if you run into yours and find it peaceful and serene don't feel discouraged as you may only need to wait a little bit before the frost bolts start raining down.

One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

The Digital Continuum: Player abuse, redemption and revolution

Filed under: Game mechanics, Opinion, The Digital Continuum

Lets go back about ten years or so to the original EverQuest. Now it isn't my intention to pick on any one game, I just happen to be more familiar with it than Ultima Online or Meridian 59. For the sake of immersion let me assume the role of a 1999 copy of EverQuest that you happen to be playing on your gaming machine back in the last year of the last century.

You just died in EverQuest. How dare you die! Since you had the nerve to be defeated in combat, you'll now be required to run from your binding point -- which could potentially be very far away -- to your dead body, which contains all of your equipment and bags that just happen to hold all of your inventory. If you fail to do this, then you lose all of these items. Oh but you've already lost some experience and possibly de-leveled if you happened to have recently leveled up.

Hey! Why are you logging out? So what if you think you'd rather play Half-Life right now, this is the game you're paying for monthly. Don't you think you'd better get the most out of it? Hah! See? I knew you were only bluffing. All right, now get to running, noob.

One Shots: A beautiful snowy night

Filed under: World of Warcraft, Fantasy, Screenshots, One Shots


With all the exciting news coming out of Blizzard's Worldwide Invitational this year, many people are turning their eyes back to World of Warcraft to see what changes are coming. Today we have a lovely One Shot from Brumbleby the Dwarven Warrior, who decided to send this snowy shot along, evoking the icy feel of so many of the Wrath of the Lich King promotional materials we've seen to date. He sets up the scene for us: "After examining his prey to see if it had anything of use on its person, Brumbleby looked around and noticed that, amidst all of the carnage, bloodshed and loss, the world of Azeroth still was beautiful."

Are you once again (or perhaps for the first time) turning your eyes to the Azerothian skies? If you've snapped a lovely screenshot from your favorite game (no matter the MMO) we'd love to see it! Send it in to us here at oneshots AT massively DOT com along with your quick description of what we're seeing in the screenshot. Yours could be next!

Gallery: One Shots

Fight that WoW pudge with the Wii Fit board

Filed under: World of Warcraft, Video, Game mechanics, Tips and tricks

When you watch the video embedded above, you may think it's just another weird hack by people with too much time on their hands. But right about the 00:44 mark, suddenly you see the potential: working off that World of Warcraft bulge!

Yes, these enterprising souls have managed to turn the Wii Fit balance board into an alternative method for traversing the Azerothian landscape. Of course, the health benefits are mitigated by the fact that there's no way you'll be able to balance on the board while trying to manipulate a keyboard at the same time, even if you are a macros master. But if you're desperate for some sort of exercise and can't abide the thought of actually going outside, this might be the device for you.

Gameplay Wishlist: WotLK travel guide

Filed under: World of Warcraft, Fantasy, Business models, Culture, Expansions, Opinion, Academic

Our recent in-depth look at the flood of information concerning World of Warcraft's Wrath of the Lich King expansion gave us some cause for speculation. Specifically, the news about the multiple-rider mounts has given us an intriguing idea for a new way to make money in-game.

There are two levels to this idea, and they both revolve around players who don't have access to high-speed mounts of their own. One briefly wonders why this change in transportation was implemented, but only briefly. Once the possibilities become clear, there will undoubtedly arise new uses for the piggyback functionality that are still somewhat nebulous at this stage. With no further ado, our ideas after the jump.

Is Azeroth a red state or a blue state?

Filed under: World of Warcraft, Fantasy, Real life, Contests, Events, real-world, Professions, News items, Politics, Humor

We knew there were geeks in the writer's stable at Comedy Central, but now it's confirmed: there are gamers, too. For their Indecision 2008 site, Comedy Central has put together a handy one-sheet of the three major candidates, and what they will need to focus on to win the votes of various classes in World of Warcraft.

Anyone with general knowledge could have put this together, but there's one particular bit that makes us think at least one writer is a WoW player: For the Druid vote, Hilary Clinton needs to understand that they dislike that "Her dominant stance disrupts Feral Combat spells." Look over the list and see if you can find the candidate who best represents your character!

[Via TenTonHammer]

Someone at Legends of Norrath has been playing too much WoW

Filed under: World of Warcraft, Fantasy, EverQuest, EverQuest II, Trading card games, Humor

File this under "Hilarious", and "Fairly Embarrassing". Featured at Cuppytalk, we see a screenshot taken from Legends of Norrath (click the picture for a full-sized version). It appears an epic battle has just been won, and upon close examination of the stirring victory message, something isn't quite right:

You have defeated the Bridge Keeper and all three of the Royal Family of Di'zok to become the rulers of the castle of Chardok! The bards and troubadours of Azeroth will sing your praises for years to come!

That's right, your great deed is so immense that it transcends game universes. Now all that's left is to find out where the portal between the two is, so that you can meet up with your new fans in distant lands.

Comic Watch: Shakes and Fidget explain the Burning Crusade races

Filed under: World of Warcraft, Fantasy, Opinion, Comics, Races, Humor, Comic Watch

Oskar Pannier & Marvin Clifford are the creators of 'Shakes and Fidget', a webcomic set in the World of Warcraft universe. Shakes and Fidget are a human and gnome, respectively, and they travel Azeroth for the sole purpose of getting into trouble, apparently. This works out well for all of us, as seen in this strip, entitled 'A New World', as they travel through the Dark Portal and meet the two new races from the Burning Crusade expansion.

I have to hand it to any author who uses the word 'invidious'. In fact, I'm gonna start up a webcomic wherein every episode features a ten-cent word for your reading pleasure. The main character is a dinosaur named Thesaurus Rex. You can make Paypal donations to my personal email address.

Outdoing WoW at its own game

Filed under: Game mechanics, MMO industry, Opinion

Yesterday, Tobold made a post concerning the question of whether or not World of Warcraft can be, well, "out-WoWed" -- as he puts it. The game he proceeds to create via his list o' features is aimed at an even more casual audience than the one already playing in Azeroth. After reading through the list and considering its intent to draw in a much more casual market, we sort of feel confused.

Cinemassively: Here Without You

Filed under: World of Warcraft, Video, Cinemassively, Machinima

One of the best machinimas created in World of Warcraft was actually made almost three years ago, and still lives on in machinimators today. With over 20,000 videos uploaded to Warcraftmovies, Here Without You, by Dimoroc, was one of the first 1200. Many filmmakers have since tried to replicate the raw emotion evoked in this video, but few have succeeded.

Here Without You centers around the origin of a Forsaken, from how he came to be, to how he's haunted by his past. Using only music and interactions, instead of dialogue, Dimoroc was able to create a moving display of love. After posting this video, he disappeared, which is a real shame, because he helped pave the way for so many talented machinimators after him.

[Via Warcraftmovies.com]

The Escapist spends a day in the life of a WoW addict

Filed under: World of Warcraft, Culture, Events, real-world


So when you read the title up there, did you think that this story was going to be a downer? We did too, until it read through this very engrossing article. Written by Stacey Allen, the entire thing explores her rise to a gamer with the help of her husband and her (and his, of course) eventual magnetic meeting with World of Warcraft. It's a very enjoyable read that explores her various experiences with gaming more than anything else.

We couldn't help but feel a bit moved by the whole thing, which does end with a snap back to WoW. Still, when you hear about all those relationships destroyed or families torn asunder and then read this article it really puts a contrastive light on the whole issue. Stacey and Michael have found a way to stay close to each other, even if that happens to be traipsing around Azeroth each night. It would be nice if there were more stories like this, not just about WoW but about gaming in general.

One Shots: Moon over Bloodmyst

Filed under: World of Warcraft, Fantasy, Screenshots, One Shots


World of Warcraft's Bloodmyst Isle has a fascinating sky -- going from brilliant red during the day to this tranquil purple in the evening. Reader John sent us this shot with little explanation, so we can only take it at face value: as a lovely scene of the moon rising over Azeroth's shores. (Also available in wallpaper size.)

One Shots lives on a steady diet of your screenshots! Snapped a good screenshot lately? Tired of seeing the same old games featured? Send us shots from your favorite game! It's easy to participate -- just send your screenshots and stories to oneshots@massively.com.

Gallery: One Shots

Massively Features


Weekly Columns


Events Calendar

Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 78, for Wednesday, November 25th, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Two years of Massively features
Fallout MMO Concepts
EVE Online Postcards, part 2
Halloween 2009
DDO Tour - Update 1
EVE Online postcards part 1
Bizarro Gallery
LotRO: Siege of Mirkwood Developer Tour