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Posts with tag ban

Lame scams still profitable in Guild Wars, over 1000 bans every week

Filed under: Fantasy, Guild Wars, Exploits, Game mechanics, MMO industry, Opinion


Would you fall for this? (Please say 'no'...): A complete stranger approaches you on the sidewalk outside of your bank and shows you a rare coin he says is worth twenty thousand dollars. "I want to just give this coin to you," he says, "but I don't want anyone to know we did this... tax issues, you see." The stranger suggests putting it in your safe deposit box, but because he's so concerned about privacy, he wants access to your safe deposit box to be sure the rare coin gets there, with no one the wiser. The problem is that he can only get in there with your express permission...

We're guessing 99.99% of you would never get suckered by something asinine like this, but why then do people fall for the exact same thing in the virtual realm? Specifically, it seems that Guild Wars players regularly turn over their login info to account thieves in hopes of getting something for nothing, as mentioned by Ravious over at Kill Ten Rats. This ultimately leads to a continuous deluge of stolen accounts, tears, and rage.

Continue reading Lame scams still profitable in Guild Wars, over 1000 bans every week

178 starbases involved in EVE Online's multi-trillion ISK exploit

Filed under: Sci-fi, EVE Online, Bugs, Events, in-game, Exploits, Game mechanics, News items


The last several days have brought us some news of a rather significant exploit in the sci-fi MMO EVE Online. The game boasts a dynamic virtual economy which is in many ways integral to the game itself. (Inter Stellar Kredits, or ISK, is the currency upon which EVE Online's economy is based.) When rumor broke of a multi-trillion ISK exploit in the game, it raised a few eyebrows. However, when CCP Games themselves confirmed it and announced they would launch an investigation into the matter, it became more serious, as reflected by the economic impact on the market in the game. (Remember kids, internet spaceships are serious business... EVE tends to have more drama than the average massively multiplayer online game.)

CCP Games provided an update on the investigation today, stating that 178 starbases were discovered exploiting the issue and have been destroyed. This is the first time they've been willing or able to put a solid number on how extensive the exploit was, in terms of the scope of the operation. CCP stated: "We have also banned all those we have found directly involved and all accounts we have found to be connected to those players. The investigation is still under way and will take a while to conclude." Also part of the investigation is the Internal Affairs aspect, which some players have been following. CCP Games reports that they haven't found links between any of their own staff (or the Council of Stellar Management, for that matter) and the starbase exploit. See the official announcement from the EVE developers for more details on how the investigation is progressing.

CCP Games on the extent and impact of EVE's starbase exploit

Filed under: Sci-fi, EVE Online, Bugs, Exploits, Forums, Game mechanics, News items


Massively has been watching the issue of a significant starbase exploit in EVE Online, through which some players reaped vast financial rewards, as it went from rumor to confirmation from the developers themselves. Unlike your average run-of-the-mill exploit in most massively multiplayer online games, the exploit in question has had a significant impact on EVE's virtual economy -- the backbone of the game itself. All players in EVE interact in one vast galaxy, and their actions in the sandbox can create ripples felt by their fellow players, which has certainly been the case in this past week.

EVE Online's developer CCP Games has opted to hold off on responding to most press inquiries for comment on the issue, having issued a statement on the matter and then focusing on the investigation and a weekend meeting with EVE's player-elected community representatives, the Council of Stellar Management (CSM). The minutes from that meeting are now available, and several of EVE's developers took part in the discussion: namely CCP's Lead Economist Dr. EyjoG (Dr. Eyjólfur Guðmundsson) and CCP Arkanon -- who heads up the company's Internal Affairs division, which investigates the CCP Games staff themselves, hopefully ensuring that no CCP employee can abuse their influence over the game.

Read on for Massively's highlights of the state of affairs in EVE Online, in the wake of the starbase exploit.

Continue reading CCP Games on the extent and impact of EVE's starbase exploit

An update on the EVE Online starbase exploit

Filed under: Sci-fi, EVE Online, Economy, Exploits, Crafting, News items

In the wake of last week's revelation of a market disrupting exploit in EVE Online, a growing number of players have been calling for increased transparency on the situation. EVE's developer CCP Games has stated they've discovered seven player-run corporations taking advantage of the player owned station (POS) exploit, which yielded a vast amount of materials used in the EVE Online's manufacturing (crafting) system. Three of those corporations were in two alliances, and over 70 accounts have been banned thus far in connection with the exploit. The starbases used in the exploit have been destroyed by CCP, and they've stated that the corporations in question are now effectively inactive following the bans.

CCP Games has not released the names of characters, corporations, or alliances linked to the exploit, but a player named "moppinator" of the AMT. corporation (part of Ev0ke alliance) stepped forward and issued the following statement on the extent of his alliance's involvement:

Continue reading An update on the EVE Online starbase exploit

Give uninvited guests the boot in SocioTown

Filed under: Video, Virtual worlds, Humor, Kids


SocioTown, a newcomer to the browser-based MMO scene, has an interesting take on letting users control who can play in their spaces. Outside the Box Software, the developers of SocioTown, are placing the ban hammer firmly in the grasp of players who can actually boot uninvited guests from their virtual homes. That's right: Ban hammers for everyone! Players can choose between ways of kicking people to the curb: 'toss out', 'punch out', or even 'bat out'. This video shows what it looks like, as obnoxious couch tourists and close talkers are booted one after another. If you've ever had a houseguest who just wouldn't take the hint to leave, you'll know what this is all about... it might even be cathartic.

Age of Conan: Senior CSR responds to the recent mass banning

Filed under: Fantasy, Age of Conan, Bugs, Exploits, Forums, Launches, New titles, News items

Customer service in MMOGs leaves a lot to be desired. Normally you get a ticket, and you wait with ticket in mind, and your issue normally isn't resolved until your mind is lost. The petty bug that caused an item to disappear or quest reward isn't unheard of in EverQuest or World of Warcraft, but what about the larger exploitations like duping? Exploitation that involves players amassing an inordinate amount of items or gold in a relatively short amount of time requires prompt action before severe damage is caused.

Not long after launch day, Age of Conan, fell victim to such exploits. One involved the Demonologist class and leveling, and the other was a severe duping exploit via the trader system. Funcom is now under scrutiny for their handling of the situation. In many cases, Funcom opted to ban now, and suspend players for investigatory purposes before determining the final outcome. The aftermath from their decision had players crying foul, claiming that they did nothing wrong. In this interview with Ten Ton Hammer, the Senior Customer Service & QA Manager for Age of Conan explains the situation and admits that some suspended accounts were free from any illicit activity and reinstated. Some players are still awaiting word on their fate.

How do you think Funcom is handling the situation?

Vigilante Meridian 59 players wage war against pirate servers

Filed under: Fantasy, Meridian 59, Culture, Interviews, MMO industry, News items

Meridian 59 is a game with a pirate problem. A while back, the server source code leaked onto the internet and seedy players began hosting their own servers without subscription fees. Pirate servers are a problem for many MMOs, but because of M59's comparatively small scale, it has a lot more to lose to the trend.

Amidst these troubles, some M59 players can be quite loyal. Case in point: the blog of game developer Patrick Rogers tells the story of two former M59 players hacking into a pirate server and mass-killing all its residents with powerful admin commands. The vigilantes hoped to make life (and death) on the pirate servers as unpleasant as possible so as to encourage the residents to migrate to the legitimate servers hosted by Near Death Studios. That's not the most amazing bit, though.

Continue reading Vigilante Meridian 59 players wage war against pirate servers

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