The Digital Continuum: Five MMOs to watch out for in 2009
Filed under: MMO industry, Opinion, The Digital Continuum

Continue reading The Digital Continuum: Five MMOs to watch out for in 2009
Use our character creation guide or our WoW player's guide to WAR, whydon'tya? Get drunk and disorderly at the Keg End holiday event while enjoying the new experience bonuses. Plus new WAR blogs!
See why WoW is our favorite game of 2008 and why Wrath is this year's best expansion! Read how WoW claims 11.5 million souls, and about the suicide threat called in to Blizzard!
Check out our MMO year in review with GamerDNA! See why patents threaten MMOs and virtual worlds and add to NCsoft's woes. And don't miss our 'Why you should be playing' series!
Read up on LotRO's lore and get flush with our guide to making money in LotRO! And why is Turbine hiring a Microtransaction Manager? Plus celebrate with Massively's guide to the LotRO Yule Festival!
Get the full scoop on EVE's multi-trillion ISK exploit and the investigation that followed. Is EVE expanding to the iPhone? Read our verdict on EVE's death penalty and getting the most out of your free trial!
Check out the previews of Age of Conan's new content in Update 4 and Xibaluku! Plus celebrating the holidays, Hyborian style... with goat sacrifice!
Filed under: MMO industry, Opinion, The Digital Continuum

Continue reading The Digital Continuum: Five MMOs to watch out for in 2009
Filed under: Sci-fi, Video, MMO industry, New titles, Previews, News items, Blackstar

Continue reading Spacetime Studios releases fast-paced Blackstar video
Filed under: MMO industry, New titles, News items

Filed under: World of Warcraft, Age of Conan, EVE Online, Jumpgate Evolution, Game mechanics, Opinion, Blackstar, Player Consequences

There is one underlying reason why travel times continue to be prevalent in MMOs today and it's directly related to player expectations of virtual worlds. Developers are very sensitive to the issue of making their games seem like a real world and not a collection of three dimensional video game levels. Any MMO that has too many instances and separate zones often gets complaints for breaking the feel of a seamless world. This can actually turn players away from the game. As a result, the most successful games are often those with an over-world where players don't find themselves constantly having to load data as they zone. Just look at how World of Warcraft, Lord of the Rings Online, and EVE Online handle their world design.
Filed under: New titles, News items, Blackstar

Filed under: Sci-fi, MMO industry, Crafting, Opinion, Blackstar
This year's ION Game Conference hosted a great cross-section of the finest minds in gaming, both industry veterans and up-and-coming developers. Among the latter was Spacetime Studios' Brandon Reinhart, Lead Designer for Blackstar, an MMO that's currently on our Droolworthy List.Filed under: Sci-fi, Galleries, Business models, Game mechanics, Interviews, Lore, New titles, News items, Blackstar, Massively Interviews
Filed under: Sci-fi, New titles, Previews, News items, Blackstar
Filed under: Sci-fi, Business models, MMO industry, New titles, News items, Legal, Blackstar
Filed under: Sci-fi, Galleries, Classes, Game mechanics, New titles, Crafting, Races, Academic, Blackstar
Filed under: Sci-fi, News items, Blackstar
Continue reading Blackstar's grayworlding and production art
Filed under: Game mechanics, PvP, News items, Blackstar
Filed under: Sci-fi, Video, MMO industry, New titles, News items, Opinion, Blackstar
Continue reading First glimpse at Blackstar developed by Spacetime Studios [updated]
Filed under: Sci-fi, News items, Blackstar




| Name | Date |
|---|---|
| Chronicles of Spellborn US Launch | Jan 2009 |
| Darkfall Launch | Jan 22 |
| PotBS Anniversary | Jan 22 |
| Vanguard Anniversary | Jan 30 |