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Posts with tag blender

Jacek Antonelli's special blend

Filed under: Guides, Second Life

Jacek Antonelli, whom you already likely know as the creator of the Blender BVH animation exporter for Second Life, has released an excellent tutorial on getting to grips with Blender and the exporter, so that you can get into this excellent free tool for creating animations.

Her tutorial is simple, straightforward, witty and well-illustrated. If you create Second Life animations, but don't use Blender -- or you want to get into creating animations for Linden Lab's virtual world, you owe it to yourself to take a look at this.

New release: Blender animation exporter

Filed under: News items, Second Life

Jacek Antonelli has released a new version of her Blender animation exporter that allows use of Blender's sophisticated (and free) animation suite to create animations for Second Life.

This release focuses primarily on the user-interface, improving the layout to make things a whole lot easier for those who are not already Jedi-masters of the Blender package; and a mighty good change it is, too, as you can see above.

Continue reading New release: Blender animation exporter

From Blender to BVH via Antonelli

Filed under: News items, Second Life

One of the more sophisticated animation tools out there is Blender, a cross-platform, free suite of 3D creation tools. Blender allows a lot of animation tricks that are normally only found in packages costing hundreds or thousands of dollars.

The eclectic, artistic, and highly-animated Jacek Antonelli has released a script, scene and animation skeleton that allows users to create and export high-quality animations from Blender into the BVH format used by Second Life.

Continue reading From Blender to BVH via Antonelli

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