The Digital Continuum: Five exciting MMOs in 2010, part 2
Filed under: Sci-fi, Opinion, The Digital Continuum
Filed under: Business models, Culture, Game mechanics, MMO industry, Opinion

Filed under: Business models, Opinion, The Daily Grind
Filed under: Opinion, Free-to-play, The Digital Continuum
Filed under: World of Warcraft, Fantasy, Screenshots, One Shots
Filed under: Sci-fi, New titles, News items, Mechscape
Filed under: MMO industry, Opinion, The Digital Continuum
Filed under: World of Warcraft, Fantasy, Screenshots, One Shots
Filed under: Culture, News items, Opinion
Filed under: Business models, MMO industry, News items, Rumors
It's ironic that just as the GDC in Shanghai is getting into motion, the Chinese government is making some moves regarding the future of online games in China. It's a sweeping change, at that -- the General Administration of Press and Publication, the regulator of games in China, made a declaration officially preventing any foreign companies from operating a game in China, through joint ventures or otherwise. The move is fairly clearly intended to prevent any foreign companies from muscling in on China's lucrative online gaming market, but it's possible that liberal interpretations of "investors" might even include foreign players on Chinese servers.
However, the GAPP's declaration isn't the end of the story. As it turns out, the Chinese Ministry of Culture is at odds with this announcement, claiming that the authority to make such decisions passed to them on the seventh of September. Tuo Zu Hai, the vice director of the Ministry of Culture's Market Department, said he was "shocked to hear the news", indicating that there was a communication lapse between the two agencies and the ultimate resolution is still up in the air. It's unsure of how much impact this will have on NetEase, whose recent acquisition of World of Warcraft was a major coup for the company and who would be directly affected if Blizzard was blocked from interacting with them.
[ via GamePolitics ]
Filed under: World of Warcraft, Fantasy, Culture, MMO industry, News items, Free-to-play

Filed under: World of Warcraft, Fantasy, Screenshots, One Shots
Filed under: Game mechanics, MMO industry, Opinion, The Digital Continuum
Filed under: MMO industry, News items, Legal
Back at the end of January, after we spent months investigating, talking to the Australian Classification Board, and both State and Federal Australian Attorneys General offices, it became clear that an apparent discrepancy in Australian games ratings was no discrepancy.
MMOGs were being sold on store shelves in Australia without the mandatory classification required by law. The whole thing was a tangle of confusing and contradictory information and statements from publishers, developers, industry associations, retailers and government departments. The government departments involved ultimately passed the buck back and forth between State and Federal jurisdictions, until their press-offices simply refused to talk.
Now, at last, the government seems to have gotten its message straight. In the wake of the coverage most MMOGs applied for and received a rating. Even Blizzard's World of Warcraft (a bit of a johnny-come-lately) has a proper rating this month and only Funcom's Age of Conan and Mythic's Warhammer Online seem to be holdouts, as far as we can tell.







| Name | Date |
|---|---|
| Earth Eternal Open Beta | Q3 2009 |
| Alganon Launch | Dec 1 2009 |
| EVE Online: Dominion Launch | Dec 1 2009 |
| LotRO: Siege of Mirkwood Launch | Dec 1 2009 |
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