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EVE Online's rumored 'Orca' ship unveiled

Filed under: Sci-fi, EVE Online, Forums, Game mechanics, Crafting, Professions, News items, PvE


Behold, the Orca!

CCP Games developer CCP Chronotis unveiled the much-rumored Orca ship in EVE Online today, something industry-types have been looking forward to for a very long time. Chronotis said, "The development of the Orca has been unusual to say the least. With the introduction of the Rorqual last year Oveur immediately pointed out the remaining glaring gap in the industrial ship line and commanded us to fill it." The end result is a 'sub-capital logistical ship with a mining command focus'.

Read on below for a brief FAQ drawn from CCP Chronotis' dev blog as well as his commentary on the forums, which clarifies more about EVE's newest ship, the Orca.

Continue reading EVE Online's rumored 'Orca' ship unveiled

Drugs aren't bad in EVE, m'kay?

Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Crafting

One of the interesting features of EVE Online is that it has a drug trade in which players are actively engaged. Rather than merely being an illegal commodity, drugs -- called boosters -- enhance the performance of EVE's pilots, albeit with some potential side effects.

To understand boosters though, we'll need to look into the game's setting a bit first. The thing to remember is that as a player, you're a capsuleer. You're not standing on the bridge of your ship barking orders at subordinates. Rather, you're floating inside a metallic capsule deep within your ship. Your mind is interfaced with the ship you pilot via neural implants, thus your vessel is an extension of your body and its senses; you regulate the ship's activities merely by thinking about them. Not all people in EVE's setting of New Eden have the raw potential to become a capsuleer, making your character one of the elite. However, when faced with others of your caliber in combat, every possible edge you can gain over rival capsuleers helps. That's where boosters come in... they're your edge. Boosters augment aspects of your mental processes and thus provide certain bonuses when piloting your ship.

Continue reading Drugs aren't bad in EVE, m'kay?

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